FF7 CSR community chat — merged timeline Oldest message first → newest at the bottom. Messages: 3074 Range: 2022-08-05 – 2026-07-29 Sources: CSR mentions search, development thread, discussion channel. ======================================================================== ----- 2022-08-05 ----- [2022-08-05 04:20] kitkatbars (CSR mentions (server search)) Nice. I also remembered the ffx discord having them too, that's how I learned how to do CSR ----- 2024-05-31 ----- [2024-05-31 20:26] lemon6559 (CSR mentions (server search)) Would it make sense to post the CSR into resources-no-discussion? ----- 2024-09-24 ----- [2024-09-24 20:25] individualcontributor (CSR mentions (server search)) I made a CSR for any% and 100% (including variants NMS, All Bosses, etc.). I've only made patches for disc 1 and 2, I didn't touch disc 3 because there was no point. I've tested these by burning them to a disc and running it in my PS2 Slim (MechaPwn'd to play NTSC and backups). But they also work for Emulator/Digital. Curious to know if anyone would be interested in further testing these? and if you have any suggestions? Apply the patches to your FF7 NTSC/US PS1 .bin files. ## Steps 1. Go to https://www.romhacking.net/patch/ 2. Select your original .bin file, ignore the "file too big" warning 3. Select the patch .ppf file 4. Click the "Apply patch" button Your browser should download a new patched version of the disc. You can burn the patched version to disc or load it up in an emulator (I used duckstation version 0.1-7371-gb2577ef8b (dev) for testing). I used ImgBurn with write speed 16x on Verbatim CD-R 700MB discs. ## Details These patches remove most if not all FMVs, shortens some in-game cutscenes, and reduces some mashing sequences. **All "skill checks" are present in this CSR, if not let me know and I'll fix it.** Latest patch releases are on GitHub https://github.com/individualcontributordev/Final-Fantasy-7-CSR Change log https://github.com/individualcontributordev/Final-Fantasy-7-CSR/blob/main/CHANGELOG.md Discussion on bugs and fixes in thread 🧵 ----- 2024-09-29 ----- [2024-09-29 14:51] individualcontributor (CSR development thread (pre-channel)) (no text) [2024-09-29 14:51] individualcontributor (CSR mentions (server search)) Final Fantasy 7 PS1 Disc CSR Patches (IndividualContributor) ----- 2024-10-01 ----- [2024-10-01 17:05] .okamikaze (CSR development thread (pre-channel)) (no text) [2024-10-01 17:05] .okamikaze (CSR development thread (pre-channel)) Whoops [2024-10-01 17:37] individualcontributor (CSR development thread (pre-channel)) Yeah I feel like you can do that in the original too but I'll check it out again tonight thank you! [2024-10-01 18:02] .okamikaze (CSR development thread (pre-channel)) I wasn't anticipating the up left soon enough so didn't switch to just left in time, wouldn't surprise me honestly [2024-10-01 19:34] individualcontributor (CSR development thread (pre-channel)) I fixed the issue, I skipped a script that made Cloud a ghost so Tifa can't bonk him when she walks there, now he's a ghost and then gets brought back to life after Tifa moves like that so he's bonkable again [2024-10-01 19:35] individualcontributor (CSR development thread (pre-channel)) I'm uploading the fixed patch now ----- 2024-10-02 ----- [2024-10-02 08:09] individualcontributor (CSR development thread (pre-channel)) There should be absolutely zero bugs in the new patches <:Kappa:1075235124200886273> ----- 2024-10-03 ----- [2024-10-03 07:05] individualcontributor (CSR development thread (pre-channel)) I found another bug that starts in rocket town disc 1 and doesn't cause an issue until rocket town disc 2 🙃 updated patch for disc 1 incuming [2024-10-03 11:47] .okamikaze (CSR development thread (pre-channel)) Schizo and my party both died last night so wasn't able to test that far, damn ----- 2024-10-04 ----- [2024-10-04 10:01] individualcontributor (CSR development thread (pre-channel)) Good <:Kappa:1075235124200886273> it's not a reset issue I don't think so should be fine but I've fixed it just need to test it today a bit ----- 2024-10-05 ----- [2024-10-05 12:47] individualcontributor (CSR development thread (pre-channel)) I've updated the main message of this thread to include a link to my GitHub where I'll keep the latest release of the patches. [2024-10-05 12:47] individualcontributor (CSR mentions (server search)) Here is the link again https://github.com/individualcontributordev/FF7-PSX-Disc-CSR-Patches ----- 2024-10-10 ----- [2024-10-10 07:41] individualcontributor (CSR development thread (pre-channel)) Patch update, check the GitHub repo for the patch files ----- 2024-10-12 ----- [2024-10-12 17:38] individualcontributor (CSR development thread (pre-channel)) New update! Special surprise for any% runners 😉 (hint: what would you call Aerith if you had a choice?) ----- 2024-10-13 ----- [2024-10-13 15:03] individualcontributor (CSR development thread (pre-channel)) New update, made the Jenova, Sample, and Prisons stuff shorter [2024-10-13 20:26] individualcontributor (CSR development thread (pre-channel)) Added the sleep music back in for 7th heaven and prisons. ----- 2024-10-14 ----- [2024-10-14 00:01] individualcontributor (CSR development thread (pre-channel)) Fixed a bug after fighting Jenny from the block where the screen wouldn't load. Pushed new update to GitHub. [2024-10-14 00:52] individualcontributor (CSR development thread (pre-channel)) Reduced Rufus and after Motorball scenes, new update pushed to GitHub. ----- 2024-10-15 ----- [2024-10-15 20:24] awesomewaves (CSR development thread (pre-channel)) Having an issue in Rocket Town after Rude. I'm not even sure what scene is playing but 2 separate events are happening and it softlocks after the fight with the one guy. ----- 2024-10-16 ----- [2024-10-16 02:42] .okamikaze (CSR development thread (pre-channel)) Is that in relation to this maybe? Unless you're on the latest build [2024-10-16 02:42] .okamikaze (CSR development thread (pre-channel)) I never encountered it myself so wasn't able to recall earlier unfortunately [2024-10-16 08:42] individualcontributor (CSR development thread (pre-channel)) Yes, <@248225699909861376> it's fixed in the latest version [2024-10-16 10:50] awesomewaves (CSR development thread (pre-channel)) Ah okay, thanks. I've had the new version a few days but I didn't have it when I did Rocket Town on Disc 1 [2024-10-16 11:51] individualcontributor (CSR development thread (pre-channel)) Ah ok yeah the bug starts on disc 1 and shows up disc 2 which was a tricky one to debug. You might need to mod your .bin to get past it because it's a RAM value missing, or just use a save state after that point. Let know if you're stuck. Or I could send you a patch to fix it temporarily. [2024-10-16 11:55] awesomewaves (CSR development thread (pre-channel)) I'm only making practice saves anyway so i just edited the story value and skipped Rocket Town. It was the only way I could figure a work around [2024-10-16 11:57] awesomewaves (CSR development thread (pre-channel)) The only other jarring thing I noticed was the Cargo Elevator in Junon. I guess the FMV for it moving up and down has been removed but I didn't know that so when I interacted with the button again it played a section of cloud giving Sephiroth the black materia in the Norther Crater. Jump scared the hell out me 😅 [2024-10-16 11:58] individualcontributor (CSR development thread (pre-channel)) I haven't touched that section lol, I'll have to test the latest version. Is there any chance you just had the wrong disc loaded at that point? [2024-10-16 12:00] awesomewaves (CSR mentions (server search)) No i don't think so, I only pointed Duckstation to the CSR files folder for the entire time I was making these saves [2024-10-16 12:04] individualcontributor (CSR mentions (server search)) I'll test it anyway but maybe it was something on an older patch version that I'm unlikely to be able to reproduce, let's see. The latest patch has a ton of new stuff to shorten the CSR even further so definitely worth a go. And I'm getting close to finalizing the whole thing because I don't want to be updating it while others are running it and getting times. [2024-10-16 12:04] individualcontributor (CSR development thread (pre-channel)) Any suggestions are appreciated <@248225699909861376> [2024-10-16 12:05] awesomewaves (CSR development thread (pre-channel)) Absolutely, I just grabbed the newest version last night when I was softlocked in Rocket Town so I'll run through the whole thing again in the next few days and take some notes as I go [2024-10-16 12:05] awesomewaves (CSR development thread (pre-channel)) Thanks for making it, made skimming through the game a breeze [2024-10-16 13:17] .okamikaze (CSR development thread (pre-channel)) Did you insert disc 2 early by chance? [2024-10-16 13:20] .okamikaze (CSR development thread (pre-channel)) Granted when that happens, if you're running up to the highwind I've pondered that it maybe saves or loses steps. Because it messes up that fmv after doing so too. If you didn't encounter that then maybe not [2024-10-16 17:29] teeejj0102 (CSR development thread (pre-channel)) how long are we estimating a no slots run on the newest version? any ballparks? [2024-10-16 23:21] .okamikaze (CSR development thread (pre-channel)) I think it can definitely go atleast sub 4:40 currently. From what I gather IC's current goal is to make sub 4 possible with a sub 6:40 tier run, as arbitrary as that is ----- 2024-10-17 ----- [2024-10-17 00:22] awesomewaves (CSR development thread (pre-channel)) I got up to Temple this evening and I've a lot of notes taken and some suggestions. I'll finish my practice run tomorrow and I'll have a complete set of suggestions I can DM you then [2024-10-17 08:12] individualcontributor (CSR development thread (pre-channel)) Nice thanks <@248225699909861376> ! [2024-10-17 08:14] individualcontributor (CSR development thread (pre-channel)) <@289891674660929538> yes sub 4 hours should be doable in the next week or so, I want to incorporate as much feedback as I can and fix all the bugs before setting it in stone hopefully end of next week. [2024-10-17 08:55] teeejj0102 (CSR development thread (pre-channel)) My goat [2024-10-17 12:23] .okamikaze (CSR mentions (server search)) I wish I had more time to try it out myself, but waves has been embracing csr's longer than anyone I know so his feedback is incredibly valuable [2024-10-17 23:34] individualcontributor (CSR development thread (pre-channel)) Pushed a new update, more stuff refined up to Gongaga after temple. Warning, I haven't tested this update extensively yet but will over the next few days, but from what I have tested it's stable. ----- 2024-10-18 ----- [2024-10-18 00:21] awesomewaves (CSR development thread (pre-channel)) I didn't get time to completely finish my practice today as planned. I have notes for all of Disc 1 I can tidy up and send over if they help [2024-10-18 07:30] individualcontributor (CSR development thread (pre-channel)) Yes please, send them over. ----- 2024-10-19 ----- [2024-10-19 21:14] individualcontributor (CSR development thread (pre-channel)) Do you happen to have a DS save state for this? I think I know why you saw it, there is code to "save the next frame of a movie" before a movie is played, so it essentially fast forwards the movies to the next one each time one is played. So I may have skipped this fast forwarding to an elevator clip so when you hit the elevator the little clip of the elevator moving is not read from the right place on disc. It just happened to me before the gas chamber stuff on disc 2. And just to clarify, you're using the elevator for "Return to Junon"? which is after "Cloud's Dreams"? on Disc 2? UPDATE: I've just been trying to reproduce the issue and I can't get it to play the Cloud giving Seph the black materia video, but I can play the Golden Saucer videos if I switch to Disc 1 before going in the elevator before Carry Armor. The code also correctly sets the video stuff before hitting the button so with the right disc in it plays as normal on my save state. I'm wondering if some variable during the "Cloud's dream" scenes was skipped causing an issue in the elevator but I've tested from gas chamber up to the elevator before Carry Armor now and can't reproduce. So it's likely something before the gas chamber section messing with the elevator later on. ----- 2024-10-20 ----- [2024-10-20 09:33] individualcontributor (CSR mentions (server search)) Final Fantasy 7 CSR Patches (IndividualContributor) [2024-10-20 14:36] awesomewaves (CSR mentions (server search)) here's the save state for Duck for that issue. i tried it again and it's still the same. However, that wasn't noticed on redoing the saves so i'd assume it's already been fixed (but you can still see it on a newer version of the CSR using this save) [2024-10-20 14:37] awesomewaves (CSR development thread (pre-channel)) but, for testing it's there if you wish to see it [2024-10-20 15:06] awesomewaves (CSR development thread (pre-channel)) Just checked the newest version and I can't get passed the start of the game [2024-10-20 15:06] awesomewaves (CSR development thread (pre-channel)) just stays on black screen [2024-10-20 15:12] awesomewaves (CSR development thread (pre-channel)) I repatched just to test and it still doesn't work. Once you hit New Game its just black screen [2024-10-20 15:12] awesomewaves (CSR development thread (pre-channel)) if anyone else has a moment to test [2024-10-20 16:30] awesomewaves (CSR mentions (server search)) it could be something else, but to just get some practice in I loaded a state at the start of the game then manually changed disc to the new CSR. All worked as intended up until the APs exp screen. Once the fight had finished and I accepted the rewards etc, it froze at a black screen with the fanfare music still playing. Just said I'd mention it, but it might be a false error. [2024-10-20 18:30] .okamikaze (CSR development thread (pre-channel)) Yeah I'm having the same issue [2024-10-20 18:41] awesomewaves (CSR development thread (pre-channel)) Thanks for checking, not just me then. [2024-10-20 18:54] .okamikaze (CSR mentions (server search)) Yw. It's even giving me black screens after loading save states I would normally swap in csr for [2024-10-20 19:18] individualcontributor (CSR mentions (server search)) I'll push the latest patch that I'm working on now, starting a new game is fine for me I'm doing a run of Disc 1 now, and will checkout the Aps stuff too. I'm wondering if save states are causing the issues because your essentially saving RAM values which will remain broken if you saved on a previous patch and then load the saved state with a new patch, some issues will still be there because variables were not set correctly. I've also seen some issues using save states where I load one and then swap to the patched disc and I get double boss fights and stuff like that. I would say if you're using save states try to make a save at least 2 fields from a CSR edit, for example in temple make a save on the world map and then maybe another on the weird maze screen so that you can test entering template and the rolling rocks screen. [2024-10-20 19:19] individualcontributor (CSR development thread (pre-channel)) I'll push the new patch now and continue testing. [2024-10-20 19:20] individualcontributor (CSR development thread (pre-channel)) Oh and for testing while doing a run try to use a single run, i.e. only use save states created during the run and not from other runs. This way you'll be able to verify that RAM values are set correctly as you progress through the run based on the patch edits. [2024-10-20 22:45] individualcontributor (CSR development thread (pre-channel)) Using this save state I can get the Cloud giving Seph the black materia video lol. <@248225699909861376> did you say it's not happening with the latest patch? ----- 2024-10-21 ----- [2024-10-21 08:54] awesomewaves (CSR development thread (pre-channel)) From making CSRs I know the loading ran issues [2024-10-21 08:54] awesomewaves (CSR development thread (pre-channel)) I loaded the patched iso manually and booted the game from there [2024-10-21 08:56] awesomewaves (CSR development thread (pre-channel)) As for the FMV glitch Idk. I'll check a save state soon to see [2024-10-21 09:55] individualcontributor (CSR development thread (pre-channel)) I've just tested patching an original .bin and starting a new game and it's working for me, I'm interested to know more about this issue if you have more details. [2024-10-21 09:55] individualcontributor (CSR development thread (pre-channel)) I've also pushed the latest patch with changes to D1 based on the feedback, thank you again! [2024-10-21 18:09] awesomewaves (CSR development thread (pre-channel)) Unzipped a fresh ISO file to be sure nothing crazy was going on. Downloaded the latest patch files and tried to boot up [2024-10-21 18:09] awesomewaves (CSR development thread (pre-channel)) Same issue unfortunately, doesn't get past the opening FMV [2024-10-21 20:32] .okamikaze (CSR development thread (pre-channel)) Yeah I just ripped a fresh ISO and applied the new patch. Still doing it for me too [2024-10-21 20:34] awesomewaves (CSR development thread (pre-channel)) Could you check after Aps also Okami [2024-10-21 20:34] awesomewaves (CSR development thread (pre-channel)) you'll have to load a state, then manually change disc. Then fight aps [2024-10-21 20:46] .okamikaze (CSR development thread (pre-channel)) Yeah it gets stuck after the spoils screen [2024-10-21 20:49] awesomewaves (CSR development thread (pre-channel)) thanks for checking [2024-10-21 21:13] individualcontributor (CSR development thread (pre-channel)) I've just done the same and can reproduce the issue with the new game not loading... this is very weird because I have another .bin that it works fine with [2024-10-21 21:13] individualcontributor (CSR development thread (pre-channel)) I'll check it out now [2024-10-21 22:59] individualcontributor (CSR development thread (pre-channel)) Ok I've figured out when I introduced the issue but I have to basically erase all the edits made since then... haven't figured out what the root cause is though so I might just make the edits again, might be quicker than debugging this. I'll push the stable patches to the github repo but will be updating over the next few days to get back to where I left off. ----- 2024-10-23 ----- [2024-10-23 17:31] awesomewaves (CSR development thread (pre-channel)) hey, I'm planning to burn a version later this evening so I can run it tomorrow on PS2. If there's a new stable version that has anything you'd like checked just let me know and I'll burn with that patch. ----- 2024-10-24 ----- [2024-10-24 09:06] individualcontributor (CSR development thread (pre-channel)) I'll push the latest patch today, what time? [2024-10-24 09:07] individualcontributor (CSR development thread (pre-channel)) I had planned to work on it a bit today so if I have time I'll make more changes then push for you to test [2024-10-24 12:47] awesomewaves (CSR development thread (pre-channel)) Ah no worries, I'm just getting prepared now so I'm going to burn whatever version is currently pushed [2024-10-24 12:58] individualcontributor (CSR development thread (pre-channel)) wait gimme two minues [2024-10-24 12:59] awesomewaves (CSR development thread (pre-channel)) ah lol ok [2024-10-24 12:59] awesomewaves (CSR development thread (pre-channel)) thanks [2024-10-24 13:00] awesomewaves (CSR development thread (pre-channel)) is there any chance you could slap a version number onto the patches? [2024-10-24 13:00] awesomewaves (CSR development thread (pre-channel)) just for reference [2024-10-24 13:00] awesomewaves (CSR development thread (pre-channel)) or even just mention it in the changes log, which version it is. [2024-10-24 13:00] awesomewaves (CSR development thread (pre-channel)) and I'll put them into folders locally with that version number [2024-10-24 13:00] awesomewaves (CSR development thread (pre-channel)) it'll be easier to track changes/updates on my end then also to give correct feedback [2024-10-24 13:01] individualcontributor (CSR development thread (pre-channel)) I've been using the commit hash on GitHub but yeah I need do versioning better, I'll start after this one [2024-10-24 13:01] awesomewaves (CSR development thread (pre-channel)) perfect thanks [2024-10-24 13:06] individualcontributor (CSR mentions (server search)) ok should be good to pull the latest patch https://github.com/individualcontributordev/Final-Fantasy-7-CSR [2024-10-24 13:06] awesomewaves (CSR development thread (pre-channel)) Thank you kindly! [2024-10-24 13:11] individualcontributor (CSR development thread (pre-channel)) The latest version is v0.1.1 I'm reluctant to put the version number in the filename so I'll do as you mentioned and update the CHANGELOG.md file with the version and the changes, with the most recent version being the latest [2024-10-24 13:12] individualcontributor (CSR development thread (pre-channel)) I'm hoping that you don't encounter the Aps issue because I haven't tested it from start to Aps yet, but you should be fine, if not I'll be online today to fix it asap if needed [2024-10-24 13:14] awesomewaves (CSR development thread (pre-channel)) Honestly, don't worry about adding a version number. it's probably worth doing tbh [2024-10-24 13:14] awesomewaves (CSR development thread (pre-channel)) I have to manually remove `(patched)` from the filename already, so removing another few characters won't make any difference [2024-10-24 13:17] individualcontributor (CSR development thread (pre-channel)) done, filenames should include the version number now ----- 2024-10-25 ----- [2024-10-25 06:26] individualcontributor (CSR development thread (pre-channel)) New release v0.2.0 [2024-10-25 15:54] doumeis (CSR mentions (server search)) so I'm a bit confused about the CSR versions that we have [2024-10-25 16:04] awesomewaves (CSR mentions (server search)) if you check the threads of this channel, there is one for IC's CSR [2024-10-25 16:05] awesomewaves (CSR mentions (server search)) I've been actively testing and providing feedback to IndividualContributor on the CSR. It has all the skill checks and plays true to full Any% routes ----- 2024-10-26 ----- [2024-10-26 23:16] individualcontributor (CSR mentions (server search)) New release v0.3.0 https://github.com/individualcontributordev/Final-Fantasy-7-CSR I'm pretty sure I've addressed all feedback related to Disc 1, so given there are no more suggestions for Disc 1 it could be done? <@248225699909861376> <@170713534726930432> <@289891674660929538> <@785294612444479568> <@191046608064872449> If you have a chance to run Disc 1 and let me know if you have anymore suggestions that would be great! The most significant changes were to Temple I'd say but I was able to trim a ton from other places too. [2024-10-26 23:22] .okamikaze (CSR development thread (pre-channel)) Do you reckon I should burn discs this time around to test it? [2024-10-26 23:37] individualcontributor (CSR development thread (pre-channel)) No use emulator until we verify a run can finish Disc 1 start to end. I'd avoid using save states to jump around or even mem card saves because ideally we need a full end to end run of Disc 1. [2024-10-26 23:38] individualcontributor (CSR development thread (pre-channel)) I'm going to start a run and test it over a few days to be sure it's working before I burn discs. [2024-10-26 23:43] individualcontributor (CSR development thread (pre-channel)) Saves states are fine as you run, just don't use save states from different runs because of changes in RAM as the run progresses. E.g. a bug was found in disc 2 because some variables were incorrectly set mid disc 1 ----- 2024-10-27 ----- [2024-10-27 00:37] awesomewaves (CSR development thread (pre-channel)) Yo IC, thanks for the update. I look forward to testing it. I'll just burn it anyway tbh and give it a proper run on console to see how it goes. [2024-10-27 00:37] awesomewaves (CSR development thread (pre-channel)) I'll try do it tomorrow but my next week is quite busy and tied up so fingers crossed [2024-10-27 12:17] individualcontributor (CSR mentions (server search)) Preview of release v0.3.0, Start to Junon parade game test https://youtu.be/Lc3FmvNR6qo (might still be uploading so give it a little while). I got to Chocobo Ranch with an IGT of 1:10:XX and I'm shit at running <:KEKW:1074810897308069948> [2024-10-27 13:49] awesomewaves (CSR development thread (pre-channel)) Before I go burning both discs, am I right to believe D2 is the same in version 0.2 and 0.3? [2024-10-27 13:49] awesomewaves (CSR development thread (pre-channel)) so i just need a new D1 [2024-10-27 14:35] individualcontributor (CSR development thread (pre-channel)) Yes [2024-10-27 14:35] individualcontributor (CSR development thread (pre-channel)) I have trimmed D2 but it hasn't changed in 0.2 or 0.3 [2024-10-27 16:05] individualcontributor (CSR development thread (pre-channel)) Notes from the preview run above that I'll be doing next: After materia tutorial Wall market fat guy to the right after menu After eating Korean BBQ Scene before shinra building speed up After key card in shinra building After mayor password Before Sample Chocobo billy Entering Junon Junon granny's house [2024-10-27 16:57] awesomewaves (CSR mentions (server search)) https://www.twitch.tv/awesomewaves/clip/StrongDeterminedCormorant4Head-nzrI6sBy32OH4s0D [2024-10-27 17:01] awesomewaves (CSR development thread (pre-channel)) my only 3 noted things from today were: -wig/squats Could trim before Big Bro starts to walk towards cloud and after he wig has been recieved. -pre-Reno screen After talking to Barret you could effectively skip the next screen where reno pushes the button. It serves no real purpose. -boarding ship After the send off Minigame could be trimmed. Lots of nothing happening there. [2024-10-27 17:23] awesomewaves (CSR development thread (pre-channel)) I just noticed it went up on SRC so I'll send a ping <@183261151746850816> because it's a critical error I would say [2024-10-27 18:02] awesomewaves (CSR mentions (server search)) Hey I was wondering if the script to generate chocobo times is available anywhere? I tried searching for it but I don't see any public release of it. I ask because I'm running on IC's PSX CSR on PS2 and as the CSR might get shorter the IGTs might change. So rather than asking multiple times for a set of IGTs I thought it might be easier if I could generate my own. Thanks [2024-10-27 19:45] individualcontributor (CSR development thread (pre-channel)) I saw that chocobo bug on your stream earlier for a couple minutes but had to go, sorry about that. It's very likely the world map cutscenes before and after Jenny on the boat. I'll fix it tonight push an update. Thanks for running it! Hopefully you're not getting discouraged with these run ending bugs. I almost got that far on my run earlier but didn't have time. [2024-10-27 19:53] awesomewaves (CSR development thread (pre-channel)) Yeah we figured that was the connection, with those Boat WM scenes being changed. [2024-10-27 19:54] awesomewaves (CSR development thread (pre-channel)) Always and ever, no need to apologise as I'm just learning NoSlots anyway I'm happy to send runs into the abyss as practice and testing [2024-10-27 19:55] awesomewaves (CSR development thread (pre-channel)) Lmk if/when you push a fix as I'm actually free tonight so i could potentially do more testing [2024-10-27 20:00] individualcontributor (CSR development thread (pre-channel)) Disc 2 needs alot of trimming I think if you have a chance to run that? I'll be working on D1 and D2 tomorrow for a few hours but I'll likely get online tonight maybe 11.30 / 12 to fix that chocobo bug. I'll post in here when I push it. ----- 2024-10-28 ----- [2024-10-28 00:04] awesomewaves (CSR development thread (pre-channel)) OK, I think there may be another 'hanging FMV' but this time it occurs during the Final Descent [2024-10-28 00:04] awesomewaves (CSR development thread (pre-channel)) It's a Golden Saucer FMV thats playing in the background [2024-10-28 00:04] awesomewaves (CSR mentions (server search)) I'm using an OG Disc 3, but I guess because I played all the way through Disc 2 to here with the CSR that some value is incorrect [2024-10-28 00:11] awesomewaves (CSR development thread (pre-channel)) lol [2024-10-28 00:17] hopeproductions (CSR development thread (pre-channel)) This is actually awesome [2024-10-28 00:18] awesomewaves (CSR development thread (pre-channel)) Everyone wanted to see a Sephiroth Elevator fight [2024-10-28 00:18] hopeproductions (CSR development thread (pre-channel)) I just love the "Caution" [2024-10-28 00:18] awesomewaves (CSR development thread (pre-channel)) it kind of looks like everyone is jumping down to the elevator [2024-10-28 09:43] individualcontributor (CSR development thread (pre-channel)) Uh oh KEKW. I'll take a look soon, I'll first try fix the chocobo bug and push that fix then I'll look at these lol [2024-10-28 13:11] individualcontributor (CSR development thread (pre-channel)) Released v0.3.1 to fix the Cloud is a Choccobo bug KEKW [2024-10-28 13:13] hopeproductions (CSR development thread (pre-channel)) What parti ularly causes that do you know [2024-10-28 13:13] hopeproductions (CSR development thread (pre-channel)) The cutscene somehow makes cloud not a chocobo???. [2024-10-28 13:59] individualcontributor (CSR development thread (pre-channel)) Yeah I'm not sure because I don't have access to the WM script that is meant to run there [2024-10-28 14:21] doumeis (CSR development thread (pre-channel)) I'll patch my roms today and try NMS <:doumeiBday:1025884508110725140> [2024-10-28 14:21] individualcontributor (CSR development thread (pre-channel)) HYPE! [2024-10-28 14:21] doumeis (CSR development thread (pre-channel)) if I find anything weird I'll let you know [2024-10-28 14:21] individualcontributor (CSR development thread (pre-channel)) Ty Doumeis [2024-10-28 14:22] individualcontributor (CSR development thread (pre-channel)) Yes please do and take notes if you can for things you think should be changed [2024-10-28 14:22] individualcontributor (CSR development thread (pre-channel)) I'll be working on Disc 2 soon [2024-10-28 14:22] doumeis (CSR development thread (pre-channel)) will do 🫡 [2024-10-28 14:22] doumeis (CSR development thread (pre-channel)) nice! [2024-10-28 18:01] individualcontributor (CSR development thread (pre-channel)) I've found some Audio issues in D2 and I'm up to Cloud's dream. I've fixed the audio bugs and I'll fix whatever serious issues I find in the rest of the run tonight with the intention of pushing a new fix patch later tonight. I'll be gathering the feedback I have for D2 tomorrow and working through it. FYI Latest v0.3.1 fixes the Chocobo Cloud bug that is a run killer. [2024-10-28 20:35] individualcontributor (CSR development thread (pre-channel)) Is FD Manip in CoTA different for emulator? I'm verifying list advances as expected in CoTA but I'm seeing a weird issue. Just before Cloud get's on the phone list is 55 which is correct, but when the FMV plays and the scene where Scarlet says "Sister Rays!" plays list stops but it's stopping on an incorrect list value while the FMV is playing, stone is 49. [2024-10-28 20:37] individualcontributor (CSR development thread (pre-channel)) So it should be list 141 when Scarlet says "Sister Rays!" but in Duckstation its two values behind at 43. [2024-10-28 20:37] individualcontributor (CSR development thread (pre-channel)) As if the FMV is playing faster or something [2024-10-28 20:43] individualcontributor (CSR development thread (pre-channel)) Ok so actually the dialogue boxes before the FMV load 1 list value before at 71 instead of 120. Comparing to Dash's tutorial after 3 text boxes the list is different. Is this normal? [2024-10-28 20:45] individualcontributor (CSR development thread (pre-channel)) If I advance to the next text box on Duckstation list goes to 33, it's like 1/2 text box behind since the start of the phone scene [2024-10-28 20:56] hopeproductions (CSR development thread (pre-channel)) Isn't Dash's on bizhawk which is more likely the issue? [2024-10-28 21:02] individualcontributor (CSR development thread (pre-channel)) <@158301632776503296> are you aware of an issue with bizhawk or Duckstation for FD manip? [2024-10-28 21:15] individualcontributor (CSR development thread (pre-channel)) Ah I wasn't aware of Bizhawk being different to PSX slightly [2024-10-28 21:16] hopeproductions (CSR development thread (pre-channel)) I think he says it in the tutorial if I'm not mistaken? It's been a while since I watched the video though so grain of salt on my memory being bad [2024-10-28 22:08] individualcontributor (CSR development thread (pre-channel)) Ok it's looking like v0.3.1 is stable start to finish. I'll start working on D2 trims now [2024-10-28 22:17] dashretro (CSR development thread (pre-channel)) Yes, it takes Bizhawk too long to load the FMV when Cloud gets the phone call which makes you leave on a later List making the rest of the manip much tighter [2024-10-28 22:18] doumeis (CSR development thread (pre-channel)) I know on Duck you have to walk ~1.5 steps after entering Bone Village due to loading times [2024-10-28 22:18] doumeis (CSR development thread (pre-channel)) or just wait a bit more after the IGT shift but I prefer walking [2024-10-28 22:18] individualcontributor (CSR development thread (pre-channel)) Ah ok thanks, I couldn't get the correct list out of that section on Duckstation, but maybe it's just me [2024-10-28 22:18] dashretro (CSR development thread (pre-channel)) Duckstation probably has the opposite problem of loading too fast, yeah [2024-10-28 22:19] dashretro (CSR development thread (pre-channel)) But "too fast" should still work because the trick lands you at the end of the window usually [2024-10-28 22:20] dashretro (CSR development thread (pre-channel)) Quick maybe dumb thing to make sure of is: what is the refresh rate on your Cheat Engine? By default, it updates quite slowly so screenshots might have data that appears behind where it should be [2024-10-28 22:22] dashretro (CSR development thread (pre-channel)) Near the bottom of General Settings [2024-10-28 22:25] individualcontributor (CSR development thread (pre-channel)) Oh mine is 500ms ----- 2024-10-29 ----- [2024-10-29 21:02] individualcontributor (CSR development thread (pre-channel)) I have a break timer working https://youtu.be/khv_G7X_p7Y just need to set up the scene now [2024-10-29 21:03] individualcontributor (CSR development thread (pre-channel)) Any preference on the Cosmo music being played during the break? [2024-10-29 21:04] individualcontributor (CSR development thread (pre-channel)) I'm going to put the break after DG and before Gongaga where Cloud wakes up, so where it is now basically. [2024-10-29 21:04] individualcontributor (CSR mentions (server search)) This seems to be half way in the CSR, and coincidentally half way in the non-CSR no slots too right? [2024-10-29 21:24] individualcontributor (CSR development thread (pre-channel)) And should there be a conversation happening? or just everyone silent sitting around the fire? [2024-10-29 21:32] individualcontributor (CSR development thread (pre-channel)) I want to put Sephiroth sitting by the fire too KEKW [2024-10-29 21:33] individualcontributor (CSR development thread (pre-channel)) Or off in the background on his own [2024-10-29 21:33] individualcontributor (CSR development thread (pre-channel)) But that's kinda sad, I'll put him by the fire lol [2024-10-29 21:39] awesomewaves (CSR development thread (pre-channel)) Great work! yeah he looks a tad lonely ha. It doesn't need any text imo but if the others were there it would be cool. Are you going to put the option to 'Continue Run' in also? [2024-10-29 21:40] individualcontributor (CSR development thread (pre-channel)) I have to add them each manually, forgot about the continue run option I'll put that in now [2024-10-29 21:41] awesomewaves (CSR development thread (pre-channel)) and just a reminder, put the option to continue run as the 2nd option [2024-10-29 21:41] awesomewaves (CSR development thread (pre-channel)) just so you don't mash/turbo through it [2024-10-29 21:42] individualcontributor (CSR development thread (pre-channel)) Ah ok yes I'll put it second [2024-10-29 21:43] awesomewaves (CSR development thread (pre-channel)) as you had asked about the music. The FF8 and FF9 (PC) CSRs have an extra 2nd option to play a random track. [2024-10-29 21:43] awesomewaves (CSR development thread (pre-channel)) (no text) [2024-10-29 21:43] awesomewaves (CSR mentions (server search)) This is the FF8 CSR break screen [2024-10-29 21:44] individualcontributor (CSR development thread (pre-channel)) I think the random music selection should be easy enough to do, I'll leave it until last but should be fine [2024-10-29 21:44] awesomewaves (CSR development thread (pre-channel)) awesome [2024-10-29 21:45] awesomewaves (CSR development thread (pre-channel)) I have mentioned I've less time for testing this week but if there are some further updates to disc 1 or disc 2 I'll try check them out [2024-10-29 21:47] individualcontributor (CSR development thread (pre-channel)) Okami and I have verified v0.3.2 is stable from start to finish so I'm going to finish this break timer and then move onto trimming down big chucks of D2 based on feedback. Then we'll review the whole thing again for a final trim so I think when I'm done with D2 having you all test that would be great to give further feedback for the final trim. [2024-10-29 21:49] individualcontributor (CSR development thread (pre-channel)) I've taken a few notes myself for things in D1 but will do on the final trim because they're minor. And when I say "final" I mean almost final because once trimming is done I want to review it for muscle memory or expected number of text boxes before choices, etc. And maybe wait frames to allow for IGTs to be read. [2024-10-29 21:53] awesomewaves (CSR development thread (pre-channel)) Ah ok cool. I'll hold off on burning a new CD1 until the version with the break is done then as that will effect my current splits and I'll continue testing from there. [2024-10-29 21:53] awesomewaves (CSR development thread (pre-channel)) Thanks for all the work again [2024-10-29 21:55] individualcontributor (CSR development thread (pre-channel)) Cool I'll likely have it pushed tomorrow night, or maybe before if I can find a few hours. [2024-10-29 22:43] individualcontributor (CSR mentions (server search)) Ok so I have the main cast in now https://youtu.be/jkaLAeB2JZU [2024-10-29 22:43] individualcontributor (CSR development thread (pre-channel)) Should I add Bugen and Sephi? [2024-10-29 22:45] individualcontributor (CSR development thread (pre-channel)) Can't add Bugen for some reason so meh [2024-10-29 22:45] individualcontributor (CSR development thread (pre-channel)) I'll try Sephi [2024-10-29 22:51] hopeproductions (CSR development thread (pre-channel)) It's going to be longer than 30 seconds right [2024-10-29 22:51] individualcontributor (CSR development thread (pre-channel)) Yeah I'm going to set it to 5 minutes [2024-10-29 23:02] teeejj0102 (CSR development thread (pre-channel)) amazing work Contributer [2024-10-29 23:02] teeejj0102 (CSR development thread (pre-channel)) I fully look forward to running this when its done ----- 2024-10-30 ----- [2024-10-30 00:38] individualcontributor (CSR mentions (server search)) Ok so I've added a text box with 3 choices, first is for Turbo, second will just set the timer to zero and continue the run, the third let's you pick between the 3 songs available in this field. Unfortunately I don't think it's possible to play any song, I've tried a few things and Googled a bunch of stuff but no luck. Having 3 songs is better then none so I'll leave it in, and someone might know how to get random songs playing from here later. https://youtu.be/-EjQHtFeSxA [2024-10-30 00:43] awesomewaves (CSR development thread (pre-channel)) Astounding Job! [2024-10-30 00:45] awesomewaves (CSR development thread (pre-channel)) For consistencty between 7/8/9 you could put the music as option 2 is my only feedback 😅 [2024-10-30 00:45] awesomewaves (CSR development thread (pre-channel)) and I guess you couldn't get Sephi in? [2024-10-30 00:46] individualcontributor (CSR development thread (pre-channel)) I just noticed the option positions and just did what you said there lol https://youtu.be/1hBDTBWhcXA [2024-10-30 00:47] individualcontributor (CSR development thread (pre-channel)) I tried to get Sephi in but he was showing up as a flesh colored rectangle KEKW [2024-10-30 00:48] awesomewaves (CSR development thread (pre-channel)) haha [2024-10-30 00:48] awesomewaves (CSR development thread (pre-channel)) love the rainbow text [2024-10-30 00:49] individualcontributor (CSR development thread (pre-channel)) I know it's class! lol [2024-10-30 01:35] individualcontributor (CSR mentions (server search)) Release v0.4.0 which includes the 5 minute break after Demon's Gate. Prayge I haven't balls'd something up KEKW https://github.com/individualcontributordev/Final-Fantasy-7-CSR [2024-10-30 01:35] awesomewaves (CSR development thread (pre-channel)) Well done dude. [2024-10-30 11:00] individualcontributor (CSR development thread (pre-channel)) I'm actually excited to play this myself properly lol [2024-10-30 11:01] individualcontributor (CSR development thread (pre-channel)) Easter egg: the 5 minute break scene happens at Game Moment 42069 <:KEKW:1074810897308069948> [2024-10-30 11:06] individualcontributor (CSR development thread (pre-channel)) I would have used 69420 but it's a 16 bit variable. [2024-10-30 11:07] individualcontributor (CSR development thread (pre-channel)) I need to remember to re-add the "Sephi in a blue egg" scene because there is movement [2024-10-30 11:58] teeejj0102 (CSR development thread (pre-channel)) Ain't no way <:KEKW:1074810897308069948> [2024-10-30 22:49] awesomewaves (CSR development thread (pre-channel)) I was just considering what you guys said about the break not being useful in Any% [2024-10-30 22:49] awesomewaves (CSR development thread (pre-channel)) I guess you could always move it to the end of Disc1 if needed [2024-10-30 22:49] awesomewaves (CSR development thread (pre-channel)) then it would cover all bases [2024-10-30 23:01] hopeproductions (CSR development thread (pre-channel)) Is there a reason to add a break to a 3 hour run? [2024-10-30 23:01] hopeproductions (CSR development thread (pre-channel)) I'm assuming the break time is being discounted from the timer [2024-10-30 23:03] awesomewaves (CSR development thread (pre-channel)) it's the standard for CSRs now. FFX is 3 hours and is adding a break shortly [2024-10-30 23:36] awesomewaves (CSR development thread (pre-channel)) https://www.twitch.tv/doumeis/clip/DirtyTenuousWaffleBabyRage-KfBI5r4lBeFqiGIP [2024-10-30 23:37] awesomewaves (CSR development thread (pre-channel)) On entering the elevator it went down, instead of up lol [2024-10-30 23:37] awesomewaves (CSR mentions (server search)) not sure if it's a CSR thing or not but just posting for reference [2024-10-30 23:41] awesomewaves (CSR development thread (pre-channel)) sorry forgot to reply to that. I think for FF9 they're planning on removing it manually [2024-10-30 23:41] awesomewaves (CSR development thread (pre-channel)) the easiest is to actually just leave the break play out and then remove 5 mins off the endtime [2024-10-30 23:41] awesomewaves (CSR development thread (pre-channel)) but it's up to the mods if/when the board is created [2024-10-30 23:42] awesomewaves (CSR mentions (server search)) They're already discussing making the boards (for the PSX CSR, they already have the HD CSR boards) in their discord right now. [2024-10-30 23:43] awesomewaves (CSR development thread (pre-channel)) So there should be a good guideline of implementation shortly [2024-10-30 23:51] individualcontributor (CSR mentions (server search)) For the PSX no slots no oceanfly? route it makes sense for it to be where it is now in CSR, after DG because that's roughly half way through. But if you're doing the oceanfly skip then where would half way be? [2024-10-30 23:52] awesomewaves (CSR development thread (pre-channel)) Until the run is actually fully routed and ran, it's going to be hard to guess. It's going to be a little later obviously [2024-10-30 23:53] awesomewaves (CSR development thread (pre-channel)) the skip itself takes like 8 mins? plus everything after (for a while) is slower [2024-10-30 23:53] individualcontributor (CSR development thread (pre-channel)) Would adding a break every X number of hours work? [2024-10-30 23:53] awesomewaves (CSR development thread (pre-channel)) I think that reduces the chance of it getting a board quicker, if mods need to retime mulitple breaks 😅 [2024-10-30 23:54] individualcontributor (CSR development thread (pre-channel)) Yeah true [2024-10-30 23:54] awesomewaves (CSR development thread (pre-channel)) it might be a quick fix to slap the break at the end of Disc 1 or start of Disc 2 [2024-10-30 23:54] awesomewaves (CSR development thread (pre-channel)) it is quite long until a break but it's managable [2024-10-30 23:54] awesomewaves (CSR development thread (pre-channel)) but it would cover all bases for now [2024-10-30 23:55] awesomewaves (CSR development thread (pre-channel)) but considering the Aerith House scene is in, which is 3 minutes it's not all that bad (if you're not doing elevator manip) ----- 2024-10-31 ----- [2024-10-31 00:00] individualcontributor (CSR development thread (pre-channel)) Ok I can move it to end of Disc 1, it's just DG, Bone Village and JLife then break right? [2024-10-31 00:01] awesomewaves (CSR development thread (pre-channel)) yup, it's not all the much. Another 10+ mins maybe? [2024-10-31 00:01] individualcontributor (CSR development thread (pre-channel)) Whereas with oceanfly skip it's Midgar, CoTA, JLife, then break? [2024-10-31 00:01] awesomewaves (CSR development thread (pre-channel)) yup. They might run back to Bone Village or some other stuff but yeah that's the jist [2024-10-31 00:02] individualcontributor (CSR development thread (pre-channel)) Ok that's not too much of a difference then I guess. Feels like the run will be longer past the break for oceanfly right? [2024-10-31 00:02] individualcontributor (CSR development thread (pre-channel)) I know we don't know for sure but roughly [2024-10-31 00:02] awesomewaves (CSR development thread (pre-channel)) yeah it's just an estimate, but at least they still get a break with moving it to after Jlife [2024-10-31 00:03] individualcontributor (CSR development thread (pre-channel)) I'll move it so to end of Disc 1 after Cloud is standing on the spiral, before the "Save game?" Choice [2024-10-31 00:05] awesomewaves (CSR development thread (pre-channel)) just a reminder to have a look at this also [2024-10-31 00:05] individualcontributor (CSR mentions (server search)) 😬 I hope that's not the CSR because I haven't touched any of that section, it's not in any% [2024-10-31 00:06] awesomewaves (CSR development thread (pre-channel)) I wonder if its something changed in the first reactor's elevator? [2024-10-31 00:06] awesomewaves (CSR development thread (pre-channel)) that some flag is left checked/unchecked [2024-10-31 00:10] individualcontributor (CSR development thread (pre-channel)) I did trim the "setting the bomb" in the GS part I'll check it out tomorrow [2024-10-31 10:11] individualcontributor (CSR mentions (server search)) Break is at the end of Disc 1 now in the latest patch, releasing now https://youtu.be/qEmZ17lsNpY [2024-10-31 10:12] individualcontributor (CSR development thread (pre-channel)) Insert Disc 2 image was on point with the music lol [2024-10-31 10:35] individualcontributor (CSR mentions (server search)) Release v0.4.2 https://github.com/individualcontributordev/Final-Fantasy-7-CSR/tree/main/v0.4.2 Break moved to end of disc 1 [2024-10-31 10:54] individualcontributor (CSR development thread (pre-channel)) I'm going to re-add the "Sephi in a blue egg" scene now [2024-10-31 11:44] doumeis (CSR development thread (pre-channel)) thanks for clipping, Waves [2024-10-31 11:44] doumeis (CSR development thread (pre-channel)) on a previous run I just thought I turbo'd thru and pressed the elevator twice [2024-10-31 11:45] doumeis (CSR development thread (pre-channel)) but this time we noticed it went straight down lol [2024-10-31 11:46] doumeis (CSR development thread (pre-channel)) I was thinking this, it might have something to do with the elevator from the first reactor [2024-10-31 12:15] individualcontributor (CSR development thread (pre-channel)) (no text) [2024-10-31 12:15] individualcontributor (CSR development thread (pre-channel)) I've just tested this and I can't reproduce sadge [2024-10-31 12:17] individualcontributor (CSR development thread (pre-channel)) I'll test from start because this was from "before Guard skip" so it's likely something going wrong from start and first reactor [2024-10-31 12:18] individualcontributor (CSR development thread (pre-channel)) just curios was your run from "new game"? [2024-10-31 12:18] individualcontributor (CSR development thread (pre-channel)) save states from other runs cause some weird stuff to happen [2024-10-31 12:26] individualcontributor (CSR development thread (pre-channel)) <@132969911239704576> was also surprised by this bug <:KEKW:1074810897308069948> [2024-10-31 12:27] individualcontributor (CSR development thread (pre-channel)) I'll fix this today, it's 100% something going wrong in the first reactor changes [2024-10-31 12:28] individualcontributor (CSR development thread (pre-channel)) they must use the same variable or something and I've skipped it in reactor 1 [2024-10-31 12:48] hopeproductions (CSR development thread (pre-channel)) You should be able to just check what the elevator field is checking for when you talk to the button? [2024-10-31 13:15] individualcontributor (CSR development thread (pre-channel)) Yeah true, weird though as I didn't touch any elevator stuff, literally just the start naming part and the planting the bomb part [2024-10-31 13:16] individualcontributor (CSR development thread (pre-channel)) And there is soooo many text boxes for NMS right now 😬 sorry Doumeis [2024-10-31 17:01] doumeis (CSR development thread (pre-channel)) hey it's all good <:doumeiLUL:1025884511046750378> [2024-10-31 17:02] doumeis (CSR development thread (pre-channel)) the any% parts that it skips is already worth a lot of time [2024-10-31 17:03] doumeis (CSR development thread (pre-channel)) I can always fast forward those anyway for now [2024-10-31 17:57] individualcontributor (CSR mentions (server search)) Release v0.4.3 fixes the Reactor 5 bug and shortens some stuff on D2 https://github.com/individualcontributordev/Final-Fantasy-7-CSR/tree/main/v0.4.3 [2024-10-31 23:29] individualcontributor (CSR mentions (server search)) Release v0.4.4 https://github.com/individualcontributordev/Final-Fantasy-7-CSR/tree/main/v0.4.4 - Added back in the scene where Cloud is upside down and Sephiroth is in a big blue egg (after JDeath) Reasoning for this change is because there is player movement here and you can save 1 to 3 seconds (I think) depending on where you position Cloud before he moves automatically ----- 2024-11-01 ----- [2024-11-01 11:05] individualcontributor (CSR mentions (server search)) Release v0.4.5 https://github.com/individualcontributordev/Final-Fantasy-7-CSR/tree/main/v0.4.5 - Fixed bug with 5 minute break scene where the Game Moment was being incorrectly set after the timer ended causing an issue on Disc 2 - Added a version number to the first scene in Disc 1 and Disc 2 [2024-11-01 19:40] individualcontributor (CSR mentions (server search)) Making this CSR is like doing sugery holy shit [2024-11-01 19:42] individualcontributor (CSR development thread (pre-channel)) Except after every change (incision) I have to sow them back up (save) and wake them (run emulator) to make sure they're not dead or something worse [2024-11-01 19:43] individualcontributor (CSR development thread (pre-channel)) There has to be surgery simulators right? [2024-11-01 19:44] hopeproductions (CSR development thread (pre-channel)) Oh I have mem card saves of like the entire no slots route with an op cloud I could have given you btw to test any section [2024-11-01 19:45] individualcontributor (CSR development thread (pre-channel)) I just use Cheat Engine to freeze stepid and danger, then add skips over bosses if I need to get to a specific section lol [2024-11-01 19:45] individualcontributor (CSR development thread (pre-channel)) There is a very high chance that I will skip a boss and forget to remove it before releasing [2024-11-01 19:46] individualcontributor (CSR development thread (pre-channel)) NoBosses% [2024-11-01 19:49] individualcontributor (CSR development thread (pre-channel)) But thank you! my current save states are sometimes too far behind or are right in a field I'm testing. The thing is that bugs can still be introduced because of variables and stuff being skipped in Disc 1 and used in Disc 2 like WTF [2024-11-01 19:55] hopeproductions (CSR development thread (pre-channel)) Closest thing I had to that was just forgetting kids naming [2024-11-01 19:55] hopeproductions (CSR development thread (pre-channel)) Cids [2024-11-01 20:00] individualcontributor (CSR development thread (pre-channel)) I did that same thing with Cait Sith, got to Prison and into a battle and Caits HP slowly drops to 0 and he dies, weird bug but happened because I didn't name him lol ----- 2024-11-02 ----- [2024-11-02 23:24] individualcontributor (CSR mentions (server search)) Release v0.4.6 https://github.com/individualcontributordev/Final-Fantasy-7-CSR/tree/main/latest%20v0.4.6 - Lots of new trimming from Start to Don's - Trimmed Reactor 5 and Airbuster for the NMS crew - More trimming of JDeath to before Mideel and Cloud's Dream This version trims almost all text boxes and some animations that were previously untouched in the sections mentioned above. I'm not sure about this approach and would love if you could play it and let me know how it feels. For example, previously I left in some text boxes to make sense of the trimmed sections but now it's just alot of movement with no text boxes. I did leave in 1 or 2 that I thought were warranted. Also there are a significant number of changes in this version so I'm sorry if I have borked something, please don't burn this to disc until you've played on emulator at least until after Don's, preferably a full run. Having a full run verified as stable would be great, I'll be doing it myself this week regardless. ----- 2024-11-03 ----- [2024-11-03 08:01] awesomewaves (CSR development thread (pre-channel)) I've missed a few patches now so I'm looking forward to giving this a run through. I'm back home tonight so I'll get it's all set up and hopefully run everything by tomorrow ----- 2024-11-04 ----- [2024-11-04 19:14] awesomewaves (CSR development thread (pre-channel)) Got through a whole run today, however there's a critical Error with the break into the CD swap that needs to be addressed [2024-11-04 19:14] awesomewaves (CSR development thread (pre-channel)) I haven't gone back to check but Okami said that he tested it since. It only occurs when you leave the timer run out, then continue. [2024-11-04 19:15] awesomewaves (CSR development thread (pre-channel)) The simple solution imo, would be to move the break one scene earlier. So the last scene of the disc is the 1 text box in the Shell hut before the Disc Change [2024-11-04 19:15] awesomewaves (CSR development thread (pre-channel)) that way the game would progress as intended into the swap [2024-11-04 19:17] awesomewaves (CSR development thread (pre-channel)) Notes from today have the exact same stuff for Disc 2. I haven't noticed any changes there since I ran it last 🤷‍♂️ [2024-11-04 19:37] individualcontributor (CSR development thread (pre-channel)) What happens when the timer runs out? [2024-11-04 19:38] individualcontributor (CSR development thread (pre-channel)) I'll have to check this out [2024-11-04 19:39] individualcontributor (CSR development thread (pre-channel)) https://www.twitch.tv/okamikaze/v/2292727896?sr=a&t=17822s [2024-11-04 19:40] individualcontributor (CSR development thread (pre-channel)) This looks fine? [2024-11-04 19:42] awesomewaves (CSR development thread (pre-channel)) <@170713534726930432> you checked it earlier ya? [2024-11-04 19:43] awesomewaves (CSR development thread (pre-channel)) That does look fine ya [2024-11-04 19:43] awesomewaves (CSR development thread (pre-channel)) Unless it's a Disc specific issue 🤷‍♂️ [2024-11-04 19:54] awesomewaves (CSR development thread (pre-channel)) https://www.twitch.tv/videos/2293432724?t=03h30m13s [2024-11-04 19:55] awesomewaves (CSR development thread (pre-channel)) I assume you've already had a look but there's the link to my vod from earlier. [2024-11-04 20:02] .okamikaze (CSR development thread (pre-channel)) Yep, crash [2024-11-04 20:06] individualcontributor (CSR development thread (pre-channel)) So how do I reproduce this? Is it just on disc I wonder? The thing is that the break scene into the save scene is fine, save scene to disc swap is also fine, so it might be the start of disc 2 or something. [2024-11-04 20:10] awesomewaves (CSR development thread (pre-channel)) was that on Emu? [2024-11-04 20:10] awesomewaves (CSR development thread (pre-channel)) the only think I could think of is maybe due to the music overlapping or something [2024-11-04 20:16] individualcontributor (CSR development thread (pre-channel)) Yes this ^ [2024-11-04 20:17] individualcontributor (CSR development thread (pre-channel)) It could be this, but hard to know if I can't reproduce [2024-11-04 20:21] .okamikaze (CSR development thread (pre-channel)) PS2 [2024-11-04 20:21] .okamikaze (CSR development thread (pre-channel)) Same version on duck yesterday was fine [2024-11-04 20:21] awesomewaves (CSR development thread (pre-channel)) Ah ok, it's a disc thing then [2024-11-04 20:23] individualcontributor (CSR development thread (pre-channel)) F, so both times it was disc? [2024-11-04 20:24] individualcontributor (CSR development thread (pre-channel)) Is there a chance that on Emu you loaded a save state before the break Okami? [2024-11-04 20:25] individualcontributor (CSR development thread (pre-channel)) Or was the Emu run all one run up to and past the break? [2024-11-04 20:26] individualcontributor (CSR development thread (pre-channel)) I mean anytime from Start to before the break? Because that might fix any RAM stuff that was borked [2024-11-04 20:26] individualcontributor (CSR development thread (pre-channel)) But on the PS2 runs they were all one run? [2024-11-04 20:26] individualcontributor (CSR development thread (pre-channel)) Just curious [2024-11-04 20:31] awesomewaves (CSR development thread (pre-channel)) Yeah I booted up today and ran all through Disc 1 in one sitting [2024-11-04 20:31] awesomewaves (CSR development thread (pre-channel)) from Disc 2 onwards, I loaded another save I had and continued from there [2024-11-04 20:35] individualcontributor (CSR development thread (pre-channel)) Can you load a disc 1 save and test the Break scene? [2024-11-04 20:35] awesomewaves (CSR development thread (pre-channel)) I've a save before JLife I can check [2024-11-04 20:36] individualcontributor (CSR development thread (pre-channel)) Cool because if it is a RAM thing then you likely be able to pass the break doing that [2024-11-04 20:36] individualcontributor (CSR development thread (pre-channel)) But if it crashes again it's more likely something about the break scene on disc, vs Emu [2024-11-04 20:42] awesomewaves (CSR development thread (pre-channel)) I need to test letting the break run out? Or just the break in general? [2024-11-04 20:48] awesomewaves (CSR development thread (pre-channel)) I let it run out [2024-11-04 20:48] awesomewaves (CSR development thread (pre-channel)) it crashed again [2024-11-04 20:51] individualcontributor (CSR development thread (pre-channel)) Ok cool so it's not a RAM thing then which is very good. Although if it's only reproducible on disc ima need to order more discs KEKW [2024-11-04 20:52] awesomewaves (CSR development thread (pre-channel)) I've about 10 left 😅 [2024-11-04 20:52] individualcontributor (CSR development thread (pre-channel)) I think I've like 25ish so hopefully that's enough to debug lol [2024-11-04 20:54] individualcontributor (CSR development thread (pre-channel)) I'll reproduce with disc, then remove the break scene and test to verify it's the break scene. Then I'll try moving it and changing the music and stuff [2024-11-04 20:54] awesomewaves (CSR development thread (pre-channel)) I think the safest fix like I mention, would be to move the break before that one scene [2024-11-04 20:54] awesomewaves (CSR development thread (pre-channel)) surely the game would behave as normally intended if it's coming from a normal scene [2024-11-04 20:55] awesomewaves (CSR development thread (pre-channel)) but I guess if you can sort it, then all the better [2024-11-04 20:55] individualcontributor (CSR development thread (pre-channel)) Yeah that would save me messing with the music [2024-11-04 20:57] individualcontributor (CSR development thread (pre-channel)) And Cloud says "Lets go" in that scene too so it's perfect [2024-11-04 20:58] individualcontributor (CSR development thread (pre-channel)) https://tenor.com/view/emotional-cry-teary-eyes-tears-of-joy-gif-16812299677910042284 ----- 2024-11-05 ----- [2024-11-05 00:49] .okamikaze (CSR development thread (pre-channel)) 0 chance of that, I just cycled through my states and there was none around that point [2024-11-05 00:50] .okamikaze (CSR mentions (server search)) One thing to note though is that I did load up a backup memory card save at DG in my "run" a couple of days back. I doubt that would cause the CSR to not crash on the timer running out though [2024-11-05 00:51] .okamikaze (CSR development thread (pre-channel)) And then because the run was already invalid I opened cheat engine for bone village just to make sure stone was set to 49 [2024-11-05 00:53] .okamikaze (CSR mentions (server search)) It's important to note that Hope's 0.4 version of CSR on PS2 would crash at the end of lifestream unless you swap in an official disc before you run up to enter the top part of the hub [2024-11-05 00:54] .okamikaze (CSR development thread (pre-channel)) But yeah works flawlessly on emulator, so this situation isn't completely alien [2024-11-05 00:58] hopeproductions (CSR development thread (pre-channel)) Its very interesting to me that there is any difference on console for softlock/crashing. [2024-11-05 01:26] .okamikaze (CSR mentions (server search)) FF9 was the same for CSR, some extra backend code or w/e had to be removed for it to not crash going into BW3 on PS2 where on emu it had no issue at all [2024-11-05 01:28] .okamikaze (CSR development thread (pre-channel)) I think it also doesn't help that in theory every different game has a different optimal burn disc speed [2024-11-05 10:17] individualcontributor (CSR development thread (pre-channel)) I think for FF7 x16 burn speed is what we're all testing right? [2024-11-05 10:19] individualcontributor (CSR development thread (pre-channel)) It's very likely caused by the break scene so I'll test the crap out of it this week [2024-11-05 11:41] hopeproductions (CSR development thread (pre-channel)) It's not the game moment is it lol [2024-11-05 11:52] individualcontributor (CSR development thread (pre-channel)) No I did have an issue with the game moment there already because the break was moved, Cloud comes out of the break, sees Sephiroth walking up towards North Crater, try to run up there and Tifa says "but Aeris is the other direction", can't play game KEKW [2024-11-05 14:25] .okamikaze (CSR development thread (pre-channel)) That's what I'm using yeah [2024-11-05 14:25] .okamikaze (CSR development thread (pre-channel)) As per your first post [2024-11-05 17:48] awesomewaves (CSR development thread (pre-channel)) <@521419888959684659> could you share the auto splitter here please? [2024-11-05 18:27] themattdavis (CSR development thread (pre-channel)) (no text) [2024-11-05 18:29] themattdavis (CSR development thread (pre-channel)) I made it about 2 years ago but never really used it or tested it so hopefully it works <:KEKW:1074810897308069948> [2024-11-05 18:29] awesomewaves (CSR development thread (pre-channel)) Thanks very much, it will be a good starting point! [2024-11-05 22:47] individualcontributor (CSR development thread (pre-channel)) https://youtu.be/q9r-VyiOrc8 [2024-11-05 22:55] awesomewaves (CSR development thread (pre-channel)) 👍 [2024-11-05 22:55] individualcontributor (CSR development thread (pre-channel)) (no text) [2024-11-05 22:55] individualcontributor (CSR development thread (pre-channel)) is it this text box from jessie skip? [2024-11-05 22:55] awesomewaves (CSR development thread (pre-channel)) nope, its the one the guy says [2024-11-05 22:55] awesomewaves (CSR development thread (pre-channel)) oh mb [2024-11-05 22:56] awesomewaves (CSR development thread (pre-channel)) sorry thats it [2024-11-05 22:56] individualcontributor (CSR development thread (pre-channel)) (no text) [2024-11-05 22:56] awesomewaves (CSR development thread (pre-channel)) try just leaving that one in [2024-11-05 22:56] individualcontributor (CSR development thread (pre-channel)) yeah the other one is from the guy sleeping [2024-11-05 22:56] awesomewaves (CSR development thread (pre-channel)) and I'll test tomorrow and see how it feels [2024-11-05 22:56] individualcontributor (CSR development thread (pre-channel)) if you over mash [2024-11-05 23:01] individualcontributor (CSR development thread (pre-channel)) https://youtu.be/sbyVUWfZSVM [2024-11-05 23:02] individualcontributor (CSR development thread (pre-channel)) I need to add in a text box at the end of the Jessie skip too [2024-11-05 23:04] awesomewaves (CSR development thread (pre-channel)) maybe the text boxes with Jessie ya [2024-11-05 23:04] awesomewaves (CSR development thread (pre-channel)) because they are kind of the timing for when to move [2024-11-05 23:04] awesomewaves (CSR development thread (pre-channel)) but it's not too bad without [2024-11-05 23:04] awesomewaves (CSR development thread (pre-channel)) because the lights changing is enough of a sign too [2024-11-05 23:04] hopeproductions (CSR development thread (pre-channel)) Most based discord server list I've ever seen [2024-11-05 23:05] awesomewaves (CSR development thread (pre-channel)) oh lol [2024-11-05 23:05] awesomewaves (CSR development thread (pre-channel)) didn't even notice [2024-11-05 23:05] hopeproductions (CSR development thread (pre-channel)) (Sorry waves) [2024-11-05 23:05] awesomewaves (CSR development thread (pre-channel)) just 1 [2024-11-05 23:05] awesomewaves (CSR development thread (pre-channel)) I think whats more based is that its discord web browser and not the app 😅 [2024-11-05 23:06] individualcontributor (CSR development thread (pre-channel)) Mine? <:KEKW:1074810897308069948> [2024-11-05 23:19] individualcontributor (CSR development thread (pre-channel)) https://youtu.be/hZb3mN61F3E [2024-11-05 23:19] individualcontributor (CSR development thread (pre-channel)) Added back in the final text box from Jessie, feels better [2024-11-05 23:20] awesomewaves (CSR development thread (pre-channel)) yeah looks good [2024-11-05 23:29] individualcontributor (CSR development thread (pre-channel)) https://youtu.be/gEQs4xwtsbw [2024-11-05 23:29] individualcontributor (CSR development thread (pre-channel)) Slap skip trimmed [2024-11-05 23:34] awesomewaves (CSR development thread (pre-channel)) I'm a little confused by that because I guess you removed the fight just to showcase the difference? [2024-11-05 23:37] hopeproductions (CSR development thread (pre-channel)) Isn't slap skip sorta rng. Cause turbo doesnt even get it every time right? [2024-11-05 23:38] hopeproductions (CSR development thread (pre-channel)) Idk that there is anything of value to keep like any of the textboxes in [2024-11-05 23:38] hopeproductions (CSR development thread (pre-channel)) besides like 1 for each "event" [2024-11-05 23:38] awesomewaves (CSR development thread (pre-channel)) Yeah I'd be inclined to remove more before and after reno [2024-11-05 23:43] individualcontributor (CSR development thread (pre-channel)) there are two text boxes for Tseng, i could remove the first and leave the second [2024-11-05 23:43] individualcontributor (CSR development thread (pre-channel)) Reno also has two I think, I can remove the first ----- 2024-11-06 ----- [2024-11-06 01:10] individualcontributor (CSR mentions (server search)) Release v0.4.7 https://github.com/individualcontributordev/Final-Fantasy-7-CSR/tree/main/v0.4.7 - Moved the break scene to before the spiral hut scene to test a bug fix on PSX where Disc 2 wouldn't load correctly after putting it into the console. Suspected issue with the music still playing from the break scene when disc is being changed. Not an issue on Emulator. - Trimmed Reno text box - Trimmed Slap skip (2 frame time save if you're lucky) - Updates to Jessie skip - Reverted Honey Bee Inn fat guy text boxes because they felt weird IMPORTANT: there may still be a bug on PSX only, at the end of disc 1, maybe related to the break scene, where disc 2 won't load when you insert it. I've moved the break scene further back away from the "Save game" scene before disc swap but haven't tested it on PSX yet. Emulator does not have the same issue. [2024-11-06 15:00] individualcontributor (CSR development thread (pre-channel)) Word of caution, disc 2 still not loading correctly in latest version 0.4.7, I'm going to look at it later tonight. [2024-11-06 15:08] individualcontributor (CSR development thread (pre-channel)) I'm going to try removing the break scene completely to see if that makes a difference. [2024-11-06 15:45] teeejj0102 (CSR development thread (pre-channel)) I'll be sad if we cant have break because it breaks the game [2024-11-06 16:00] hopeproductions (CSR development thread (pre-channel)) We can force a break much less gran if we have to. Like you could just make it wait a set time as a single script I think [2024-11-06 16:04] awesomewaves (CSR development thread (pre-channel)) Am I right in remembering that the break worked when it was after Demon's Gate? [2024-11-06 16:04] awesomewaves (CSR development thread (pre-channel)) so it is still possible. It was moved so that it would be included in any potential Disc 1 skip routes also [2024-11-06 16:06] .okamikaze (CSR development thread (pre-channel)) I think after J-Birth there should be atleast one text box while Cloud is putting his head down or before, does feel weird to me [2024-11-06 16:07] individualcontributor (CSR development thread (pre-channel)) Anyone have a save file they could use to test removing the break scene just to see if it is actually the break scene? I can remove it and push a temp patch now. The problem could also be something with music or RAM I just want to narrow it down [2024-11-06 16:08] awesomewaves (CSR development thread (pre-channel)) if you could push a patch where you can skip JLife I'll be happy to test [2024-11-06 16:08] individualcontributor (CSR development thread (pre-channel)) I have a PS2 mem card due in the post in the next few days to allow me to copy saves from PC to PS2 so can test this stuff more thoroughly then [2024-11-06 16:08] awesomewaves (CSR development thread (pre-channel)) or just edit her hp to 1 or something [2024-11-06 16:08] individualcontributor (CSR development thread (pre-channel)) I can skip Jeno [2024-11-06 16:08] awesomewaves (CSR development thread (pre-channel)) then I can more accurately test [2024-11-06 16:08] awesomewaves (CSR development thread (pre-channel)) I think the 2nd option is a better test if possible [2024-11-06 16:09] awesomewaves (CSR development thread (pre-channel)) so the fight, starts, finishes etc. Exp screen and all [2024-11-06 16:09] individualcontributor (CSR development thread (pre-channel)) can edit the battle stuff [2024-11-06 16:09] individualcontributor (CSR development thread (pre-channel)) can't* [2024-11-06 16:09] individualcontributor (CSR development thread (pre-channel)) so only options are to skip Jeno or fight as normal [2024-11-06 16:10] individualcontributor (CSR development thread (pre-channel)) skipping is fine though I'm doing it loads [2024-11-06 16:10] individualcontributor (CSR development thread (pre-channel)) for dev [2024-11-06 16:14] .okamikaze (CSR development thread (pre-channel)) For the sake of PS2 and oceanfly a break on entering cota if doable might be the best middle ground if these alternatives don't work out, I hope they do though [2024-11-06 16:19] individualcontributor (CSR development thread (pre-channel)) I've just spotted something in the console, it's an error reading RAM using the patched discs, that does not show when using normal discs. This is very likely the issue, PS2 can't handle reading the wrong memory address where the Emu might be able to compensate. I'll push the patch to remove the break scene and I'll look into this in the meantime [2024-11-06 16:21] individualcontributor (CSR development thread (pre-channel)) it might be Disc 2 that is the problem... has anyone tested using a normal disc for the swap? [2024-11-06 16:22] individualcontributor (CSR development thread (pre-channel)) nvm error still pops up in Emu using normal D2 for swap [2024-11-06 16:24] individualcontributor (CSR development thread (pre-channel)) ok so swapping in a normal D1 after Jenova fight to let it then go into the shell hut scene and disc swap into D2 patched works fine with no error [2024-11-06 16:25] individualcontributor (CSR development thread (pre-channel)) which tells me the error is being introduced before of during the Jenova fight trimming. [2024-11-06 16:25] individualcontributor (CSR development thread (pre-channel)) I'll try slowly undo stuff to see if I can get the error to resolve, and then see, without removing the break scene [2024-11-06 16:25] individualcontributor (CSR development thread (pre-channel)) this would be a better test than just removing the break scene I think [2024-11-06 16:28] individualcontributor (CSR development thread (pre-channel)) the error showing up was after I removed the break scene which is why I'm pretty sure it's not that scene but something I did before or after during trimming [2024-11-06 16:42] individualcontributor (CSR development thread (pre-channel)) ok bad news is that the error is being introduced prior to Jenova <:KEKW:1074810897308069948> it's looking like I've borked some RAM variable which is eventually causing the error to show in the console when D2 is trying to load [2024-11-06 16:42] individualcontributor (CSR development thread (pre-channel)) good news is that I'm almost certain it's not the break scene now [2024-11-06 16:42] individualcontributor (CSR development thread (pre-channel)) just need to figure out when I messed with vars and stuff [2024-11-06 16:43] hopeproductions (CSR development thread (pre-channel)) Check the bike scene or any other overworld [2024-11-06 16:44] hopeproductions (CSR development thread (pre-channel)) There's also a map for the disc swap iirc that should give you the values you need [2024-11-06 16:56] .okamikaze (CSR development thread (pre-channel)) You maybe cut and paste too far when you moved the break? [2024-11-06 16:57] .okamikaze (CSR development thread (pre-channel)) <@183261151746850816> Did you make any changes to disc 2 with the update to 0.4.7? [2024-11-06 16:57] individualcontributor (CSR development thread (pre-channel)) No changes to D2 in 0.4.7 [2024-11-06 16:57] .okamikaze (CSR development thread (pre-channel)) Ok thankyou, that saves a disc for now 👍 [2024-11-06 17:00] individualcontributor (CSR development thread (pre-channel)) I'm going to test using normal D1 through Red Dragon and DG up to Bone Village / CoTA, then swap in D1 patched. This should tell me if the issue is introduced in the Bone Village / CoTA updates I've made [2024-11-06 17:01] individualcontributor (CSR development thread (pre-channel)) if not then it's somewhere in temple or before that I've borked up and I'll test that too [2024-11-06 17:02] individualcontributor (CSR development thread (pre-channel)) I just need to incrementally test back further and further until I find the section that introduces the error in the console. Shouldn't take long.... [2024-11-06 17:18] individualcontributor (CSR development thread (pre-channel)) ok so, I've verified that changes in CoTA as of v0.4.7 have caused the issue, this includes the break scene. So somewhere between Bone Village and D2 swap on the patch is borking something. So I'll try to add the break scene to a D1 normal and then play through to D2 swap. This should tell me if the break scene specifically is causing the issue. [2024-11-06 17:19] teeejj0102 (CSR mentions (server search)) I'll be real, I dont think oceanfly(or whatever its called now) really warrants a break on csr [2024-11-06 17:20] awesomewaves (CSR development thread (pre-channel)) The most accessible option is to just include it anyway imo [2024-11-06 17:20] awesomewaves (CSR development thread (pre-channel)) if people decide to skip over it, they can [2024-11-06 17:20] teeejj0102 (CSR development thread (pre-channel)) I get being accessible but if its breaking the game [2024-11-06 17:20] teeejj0102 (CSR development thread (pre-channel)) idk [2024-11-06 17:21] individualcontributor (CSR development thread (pre-channel)) I could try to figure out a way to check some data that is not set using oceanfly and only show the break if not doing oceanfly [2024-11-06 17:21] awesomewaves (CSR development thread (pre-channel)) Ah I think this is just an issue right now that will be worked out. [2024-11-06 17:21] awesomewaves (CSR development thread (pre-channel)) I've have faith in IC [2024-11-06 17:21] individualcontributor (CSR development thread (pre-channel)) I'll have it fixed tonight I'd say [2024-11-06 17:21] awesomewaves (CSR development thread (pre-channel)) but yeah, worst case scenario just move it. [2024-11-06 17:22] individualcontributor (CSR development thread (pre-channel)) :peepoSweat: [2024-11-06 17:22] teeejj0102 (CSR development thread (pre-channel)) you've been doin a great job so far dude, dont stress it [2024-11-06 17:23] awesomewaves (CSR development thread (pre-channel)) Yup, stellar effort man. [2024-11-06 17:23] awesomewaves (CSR mentions (server search)) CSR is so easy to say 'this is wrong', 'this scene could be changed' etc [2024-11-06 17:24] awesomewaves (CSR development thread (pre-channel)) It's not intended to be all negative. Well done [2024-11-06 17:25] awesomewaves (CSR development thread (pre-channel)) Also, there was some preliminary work done with TMD's autosplitter last night [2024-11-06 17:25] awesomewaves (CSR development thread (pre-channel)) still isn't working to pause for the break, but it's a WIP [2024-11-06 17:56] teeejj0102 (CSR development thread (pre-channel)) ayo autosplitter? [2024-11-06 17:56] teeejj0102 (CSR development thread (pre-channel)) https://tenor.com/view/real-shit-i-sleep-shaq-triggered-woke-gif-17504394 [2024-11-06 19:55] individualcontributor (CSR development thread (pre-channel)) ok it's not the break scene 🎉 I'm trying to fix up the patch now by reverting all changes in CoTA, testing, then slowly trimming it down again. [2024-11-06 19:56] individualcontributor (CSR development thread (pre-channel)) This is based on the assumption that the error showing in the console when swapping to D2 in the patch is causing the issue. [2024-11-06 19:57] individualcontributor (CSR development thread (pre-channel)) If not then https://tenor.com/view/ron-swanson-throws-out-his-computer-gif-26050062 [2024-11-06 20:17] individualcontributor (CSR development thread (pre-channel)) It seems to have been the spiral hut changes right before the "Save game" scene that were causing the error in the console. I've reverted all changes and no error, which is promising. Although something about reverting those changes has messed with the break scene, kinda weird, but making progress [2024-11-06 21:02] individualcontributor (CSR development thread (pre-channel)) nvm the error is back lol [2024-11-06 21:04] awesomewaves (CSR development thread (pre-channel)) it's surely nothing something simple like the game moment being way too high? [2024-11-06 21:04] awesomewaves (CSR development thread (pre-channel)) and confusing the memory [2024-11-06 21:05] individualcontributor (CSR development thread (pre-channel)) no I've re-implemented the break scene on a fresh D1 and everything is working fine, no error [2024-11-06 21:05] individualcontributor (CSR development thread (pre-channel)) so I'm positive it's not the break scene at this point [2024-11-06 21:05] awesomewaves (CSR development thread (pre-channel)) Ah okay, it was just an idea [2024-11-06 21:07] individualcontributor (CSR development thread (pre-channel)) yeah I was thinking the same about the game moment earlier, it being so high 42069 might be overwriting some other variables in RAM but it dosen't seem to be it [2024-11-06 21:07] individualcontributor (CSR development thread (pre-channel)) that I can see at least, given it's working with no errors in fresh D1 [2024-11-06 21:07] individualcontributor (CSR development thread (pre-channel)) https://tenor.com/view/charlie-day-gif-18564553 [2024-11-06 21:13] individualcontributor (CSR development thread (pre-channel)) ok I think this is worse than I thought <:KEKW:1074810897308069948> so if I played on fresh D1 with break scene implemented all the way through from Bone Village to D2 everything is fine. BUT if I swap to D1 patched at the spiral shell scene just before "Save game" scene then continue through to D2 the error shows up. [2024-11-06 21:14] individualcontributor (CSR development thread (pre-channel)) So this is telling me there is something really F'd on D1 that is not being "set" during the CoTA scenes. And if it's not being borked by changes in CoTA it must be borked somewhere on D1 and only showing up then during disc swap. [2024-11-06 21:16] individualcontributor (CSR development thread (pre-channel)) I've double checked the actual disc swap scripts and they are untouched for this section. I'm wondering now if it's something to do with music or text boxes, if I didn't reset a text box properly, or skipped some music initialization stuff at some point near the end of D1 it might be being reset of checked by scenes up to this point, so left borked from ages ago [2024-11-06 21:18] individualcontributor (CSR development thread (pre-channel)) I'll fix this but might be tomorrow night if i run out of time tonight 🙃 [2024-11-06 21:32] individualcontributor (CSR development thread (pre-channel)) I think I found the bork [2024-11-06 21:33] individualcontributor (CSR development thread (pre-channel)) I'm going to test on a freshly patched 0.4.7 to see [2024-11-06 21:43] individualcontributor (CSR development thread (pre-channel)) https://tenor.com/view/kid-thinking-sit-bored-couch-gif-17483531 [2024-11-06 21:43] individualcontributor (CSR development thread (pre-channel)) Ok I fixed the error [2024-11-06 21:44] individualcontributor (CSR development thread (pre-channel)) I'm going to add back in the Junon down right scene then push a patch [2024-11-06 21:44] individualcontributor (CSR development thread (pre-channel)) Hopefully this fixes the D2 not loading issue [2024-11-06 21:44] awesomewaves (CSR development thread (pre-channel)) awesome! GG [2024-11-06 21:44] hopeproductions (CSR development thread (pre-channel)) What was the issue [2024-11-06 21:52] individualcontributor (CSR development thread (pre-channel)) In losin2 632 > 9 cloud > Script 3, at the end blackbgb (103) is loaded which has a bunch of "if" statements. There are two "if" statements for Disc 2 swap. The first "if" checks: ``` if Var[3][134] bitON 2 (else ....) ... do some stuff Ask for disc 2 ... do some stuff ``` The second "if" statement checks: ``` if Var[3][136] bitON 4 (else ....) ... do some stuff Ask for disc 2 ... do some stuff ``` The first "if" was running and causing an error in the console, the second "if" statement is the correct one, does not cause an error in the console. So I must have skipped doing this somewhere ``` Bit 2 OFF in Var[3][134] ``` which caused the first "if" statement to run. I just manually turn off bit 2 in var[3][134] before loading the "Save Game" scene at the end of the spiral hut [2024-11-06 21:52] individualcontributor (CSR development thread (pre-channel)) hope that makes sense <:baHmm:1074812804747497503> [2024-11-06 21:53] hopeproductions (CSR development thread (pre-channel)) It does. Gonna find where that normally gets turned on when I get home [2024-11-06 21:54] individualcontributor (CSR development thread (pre-channel)) (no text) [2024-11-06 21:58] individualcontributor (CSR development thread (pre-channel)) Quick search and it looks like that bit 2 in Var[3][134] is being turned on in the second "if" statement I mentioned above... [2024-11-06 22:00] individualcontributor (CSR development thread (pre-channel)) So I think the logic here is, it should be off initially so the second "if" statement should load, then if you save the game and this scene is re-loaded the bit is now on and the first "if" statement is run which skips the "Save game" question. [2024-11-06 22:01] individualcontributor (CSR development thread (pre-channel)) Now that I think about this, if the bit was on going into this scene initially and the first "if" statement is being called which is causing an error, the "Disc 2 image" should show up and you should not be getting asked to save your game, but you do... [2024-11-06 22:02] individualcontributor (CSR development thread (pre-channel)) Meh I don't know, I'm going to go fix Junon for a dopamine hit [2024-11-06 22:03] individualcontributor (CSR development thread (pre-channel)) https://tenor.com/view/dopamine-rickjames-rick-james-hell-gif-25037710 [2024-11-06 22:26] awesomewaves (CSR development thread (pre-channel)) I can't recall if I had any other quick edits for D1 [2024-11-06 22:27] awesomewaves (CSR development thread (pre-channel)) let me quickly check my notes [2024-11-06 23:19] awesomewaves (CSR development thread (pre-channel)) sorry I got side tracked <:NotLikeThis:585965887396511786> [2024-11-06 23:19] awesomewaves (CSR development thread (pre-channel)) The Battery Shop [2024-11-06 23:19] awesomewaves (CSR development thread (pre-channel)) might be an easy one [2024-11-06 23:20] awesomewaves (CSR development thread (pre-channel)) it's just enter mash, recieve batteries and leave [2024-11-06 23:20] awesomewaves (CSR development thread (pre-channel)) The other one that might be easy is the Gold Saucer Attendant [2024-11-06 23:20] awesomewaves (CSR development thread (pre-channel)) Sorry for the delay ----- 2024-11-07 ----- [2024-11-07 00:43] hopeproductions (CSR development thread (pre-channel)) So speaking to earlier I made an autosplitter a while back for Emu. I think it should work but my last test I didnt finish if someone is running soon and wants to give it go. https://pastebin.com/Lyu5p2rz You do need to adjust this one repeated bit at the top for whatever your offset is in your emulator I think for the pointers to pick up the correct things. Otherwise I can probably test this weekend but thought I'd give what I had for people. [2024-11-07 00:44] hopeproductions (CSR development thread (pre-channel)) Just uses game moment, field ID, formation ID, and gil to decide when to split [2024-11-07 00:44] hopeproductions (CSR development thread (pre-channel)) I didn't add anything to subtract time for the break that IC made, I'd have to look into how to do that but I doubt its too hard to add. [2024-11-07 00:45] hopeproductions (CSR development thread (pre-channel)) <@183261151746850816> does your game moment get set back at the same time effectively if you let the timer run out vs if you hit "continue" or w/e [2024-11-07 00:46] hopeproductions (CSR development thread (pre-channel)) I also had experiments for start/end but I couldn't find anything satisfying so those are manual. [2024-11-07 00:49] individualcontributor (CSR development thread (pre-channel)) Yes, actually hitting "Continue run" sets the timer to zero and the Game Moment is set back to 674 before loading the next scene Going into the Break Scene the Game Moment is set to 42069 [2024-11-07 00:50] hopeproductions (CSR development thread (pre-channel)) I just dont know how to add "pause the timer" or something to that affect, might look into it over the weekend if noone else does [2024-11-07 00:50] individualcontributor (CSR development thread (pre-channel)) Just let it run and split at 42069 and 674? [2024-11-07 00:50] individualcontributor (CSR development thread (pre-channel)) that split will be close to 5 minutes [2024-11-07 00:50] hopeproductions (CSR development thread (pre-channel)) That said the poitner treats the game moment as capping at 512 or some number and rolling over so idk what the actual number for that is [2024-11-07 00:51] individualcontributor (CSR development thread (pre-channel)) That's weird there are game moments of 512+ normally [2024-11-07 00:51] hopeproductions (CSR development thread (pre-channel)) Yeah idk if its my pointer or something with the game [2024-11-07 00:52] hopeproductions (CSR development thread (pre-channel)) I didnt formaly learn how to make the autosplitter I frankensteind a bunch of other stuff together and got it to work [2024-11-07 00:53] individualcontributor (CSR development thread (pre-channel)) I see byte7 there, might there be a byte15? or something [2024-11-07 00:53] hopeproductions (CSR development thread (pre-channel)) I stole that from the google sheet in resources [2024-11-07 00:53] hopeproductions (CSR development thread (pre-channel)) i have no idea how that stuff actually works [2024-11-07 00:53] individualcontributor (CSR development thread (pre-channel)) no I mean in the code [2024-11-07 00:53] individualcontributor (CSR development thread (pre-channel)) byte7 keyitems [2024-11-07 00:54] hopeproductions (CSR development thread (pre-channel)) Oh i dont remember why thats that way but I think it needed to be. Though I think I gave up on keyitems as a source [2024-11-07 00:54] individualcontributor (CSR development thread (pre-channel)) oh wait that's the RAM position [2024-11-07 00:54] hopeproductions (CSR development thread (pre-channel)) I tried to have picking up the keycard be a split... but now it just splits when you get back in the elevator [2024-11-07 00:54] hopeproductions (CSR development thread (pre-channel)) lol [2024-11-07 00:57] awesomewaves (CSR development thread (pre-channel)) We also edited TMDs one but the break isn't working yet either [2024-11-07 00:57] awesomewaves (CSR development thread (pre-channel)) TMDs one works, irrelevant of which version of duck you're using [2024-11-07 00:58] awesomewaves (CSR development thread (pre-channel)) (no text) [2024-11-07 00:58] hopeproductions (CSR development thread (pre-channel)) Oh I should look at that, I didnt evne know he had one until you mentioned it [2024-11-07 00:58] awesomewaves (CSR development thread (pre-channel)) This is the latest version we had [2024-11-07 00:58] awesomewaves (CSR development thread (pre-channel)) There's 2 ways of specifying to LiveSplit that it's duckstation [2024-11-07 00:59] awesomewaves (CSR development thread (pre-channel)) and TMD used one, whereas ElliotOrnitier uses a different one normally [2024-11-07 00:59] individualcontributor (CSR development thread (pre-channel)) ``` byte gamemoment : "duckstation-qt-x64-ReleaseLTCG.exe", 0x007E16C0, 0x0009D288 range 0..65535; -- Unsigned 16-bit integer ``` [2024-11-07 00:59] awesomewaves (CSR development thread (pre-channel)) and Elliot was the one editing this file to make the break work [2024-11-07 01:00] hopeproductions (CSR development thread (pre-channel)) Well this looks much better I didnt know it was so far along [2024-11-07 01:00] hopeproductions (CSR development thread (pre-channel)) Thought you were starting fresh haha [2024-11-07 01:01] individualcontributor (CSR development thread (pre-channel)) Any other major D1 changes you can think of? [2024-11-07 01:02] individualcontributor (CSR development thread (pre-channel)) If not I'll go through notes tomorrow and release this patch with the D2 fix (fingers crossed) [2024-11-07 01:02] individualcontributor (CSR development thread (pre-channel)) <@248225699909861376> I've checked your D1 notes and I think I have all the changes made [2024-11-07 01:02] individualcontributor (CSR development thread (pre-channel)) there may be some tiny ones that I need to check again like in Battery shop [2024-11-07 01:02] awesomewaves (CSR development thread (pre-channel)) I'd honestly prefer at this stage we focus on D1 because it'll stop me burning extra discs 😅 [2024-11-07 01:02] individualcontributor (CSR development thread (pre-channel)) but all done for the most part I think [2024-11-07 01:03] awesomewaves (CSR development thread (pre-channel)) So I won't need to burn a new D2 for a while then [2024-11-07 01:03] individualcontributor (CSR mentions (server search)) yep I agree having D1 done also means I can play the god damn CSR [2024-11-07 01:03] awesomewaves (CSR development thread (pre-channel)) (within reason of course) [2024-11-07 01:04] awesomewaves (CSR development thread (pre-channel)) I just checked our DMs and you do have the most up-to-date feedback I had given [2024-11-07 01:05] awesomewaves (CSR development thread (pre-channel)) I think it might be a little bit more work, but I think the Hojo Room/Jenova Scene would be one that would benefit from the screen going black then when it fades back in the entie scene is over [2024-11-07 01:05] awesomewaves (CSR development thread (pre-channel)) there's still a lot of stuff there thats just time waste [2024-11-07 01:05] individualcontributor (CSR development thread (pre-channel)) I'm pretty sure I did most of the D1 stuff you mentioned, I'll check again tomorrow before pushing the patch out [2024-11-07 01:05] awesomewaves (CSR development thread (pre-channel)) by all means push the patch tonight and I'll burn it for when I run tomorrow morning [2024-11-07 01:06] awesomewaves (CSR development thread (pre-channel)) with whatever you have done [2024-11-07 01:06] awesomewaves (CSR development thread (pre-channel)) no pressure to do everything [2024-11-07 01:09] individualcontributor (CSR development thread (pre-channel)) https://youtu.be/fSMoGdHJOqo [2024-11-07 01:09] individualcontributor (CSR development thread (pre-channel)) This is what the scene looks like right now [2024-11-07 01:11] individualcontributor (CSR development thread (pre-channel)) I've trimmed this a few times, sped up Hojo, and cut the guy walking in, sped up Cloud hiding too, and there are no animations after seeing Jenova [2024-11-07 01:11] individualcontributor (CSR development thread (pre-channel)) it's probably 1/3 of what it was now, I kinda feel like removing it or the fade in to Cloud standing there might be a bit weird, but we can test it [2024-11-07 01:12] awesomewaves (CSR development thread (pre-channel)) I still feel like it could aggressively skip from 6s to 35s in that video and nobody would mind [2024-11-07 01:12] awesomewaves (CSR development thread (pre-channel)) it's almost 30s of waiting [2024-11-07 01:12] awesomewaves (CSR development thread (pre-channel)) you're just watching it play out [2024-11-07 01:13] individualcontributor (CSR development thread (pre-channel)) I'm curious how the fade to black, then back again with Cloud standing there would feel [2024-11-07 01:13] individualcontributor (CSR development thread (pre-channel)) I'll test it tomorrow [2024-11-07 01:13] awesomewaves (CSR development thread (pre-channel)) yeah absolutely worth a try [2024-11-07 01:13] awesomewaves (CSR development thread (pre-channel)) in FF8 we used the fade to black to move/play out animations at higher speeds we couldn't skip [2024-11-07 01:13] awesomewaves (CSR development thread (pre-channel)) but they were invisible to the player [2024-11-07 01:14] awesomewaves (CSR development thread (pre-channel)) and it looked less jarring than actually seeing the NPCs zoom about [2024-11-07 01:15] individualcontributor (CSR development thread (pre-channel)) ah nice I'll push the update early enough tomorrow if I get a chance [2024-11-07 01:15] individualcontributor (CSR development thread (pre-channel)) https://tenor.com/view/sleepy-dozing-off-napping-sleep-on-the-chair-funny-face-gif-15237617 [2024-11-07 01:15] individualcontributor (CSR development thread (pre-channel)) chat tomorrow [2024-11-07 01:15] awesomewaves (CSR development thread (pre-channel)) Thanks man! I'll have any feedback for you [2024-11-07 09:21] individualcontributor (CSR mentions (server search)) 🎮 Release v0.4.8 https://github.com/individualcontributordev/Final-Fantasy-7-CSR/tree/main/v0.4.8 - Fixed error in Emu console which may be causing the Disc 2 loading issues after the Break Scene, testing on PSX disc needed to verify - Restored scene where Cloud is carrying Aeris in the water (Aeris dying is a big deal so an extra ~10 seconds of a cutscene is worth it I think) - Trimmed Rocket town first visit a bit more - Fixed "Shake it" scene after Red Dragon - Trimmed Gold Saucer date scenes and hotel lobby a bit more - Fixed Junon down right scene missing and restored the command game tutorial section with text box queues (this whole section felt a bit weird after trimming so I started again and trimmed a tiny bit, can be reviewed) No Disc 2 changes in this release [2024-11-07 09:58] individualcontributor (CSR development thread (pre-channel)) 🎯 We're on the final push to finish Disc 1. Can you all send me your suggestions to further trim Disc 1? Don't worry if it's already been sent or in this thread, I'm finding it difficult to gather it all up into a single list I can chip away at. I'd really appreciate it if you could test the latest version v0.4.8 on Emu or Disc to check for minor issues. [2024-11-07 10:01] themattdavis (CSR development thread (pre-channel)) I'm not sure if you got this sorted yet but incase you haven't - you should only need to change the gameMoment read value from short to ushort And make sure that livesplit is comparing against game time and not real time [2024-11-07 14:26] .okamikaze (CSR development thread (pre-channel)) Disc 1 feedback - Some of this stands out more to me than others, I think some of it is more personal preference though and maybe not worth changing •Top of wall market first visit, atleast 1 text box? •Speed up handing over the energy drink in wall market •After you see the highwind for the first time and you see the leader I personally look for a Cloud shrug as a visual cue to buffer my inputs •You gain control immediately after putting Cait in the party for the first time, I normally use that paralysis to buffer movement •Esther comes out immediately with a text box after the jockeys. Wasn't used to it but maybe not necessary to change •On the Gold Saucer revisit I personally use Cid putting his arm out as visual cue to anticipate for the dialogue choice rather than Barret [2024-11-07 15:27] individualcontributor (CSR development thread (pre-channel)) - Tifa slap fight > Highwind deck, there should be at least 1 text box here for mashing/turbo muscle memory [2024-11-07 15:48] themattdavis (CSR mentions (server search)) Just thought I'd give the CSR a look and this happened? Is this known about? I was grabbing a potion off the red dude and now I'm softlocked lol [2024-11-07 16:28] .okamikaze (CSR development thread (pre-channel)) I don't normally grab that so I haven't experienced it personally [2024-11-07 18:16] individualcontributor (CSR development thread (pre-channel)) <:KEKW:1074810897308069948> [2024-11-07 18:16] individualcontributor (CSR development thread (pre-channel)) I'll remove the label [2024-11-07 18:17] individualcontributor (CSR development thread (pre-channel)) I've used the same window used for the potion text [2024-11-07 18:37] individualcontributor (CSR mentions (server search)) 🎮 Release v0.4.9 https://github.com/individualcontributordev/Final-Fantasy-7-CSR/tree/main/v0.4.9 - Fixes that softlock above <:KEKW:1074810897308069948> [2024-11-07 18:38] individualcontributor (CSR development thread (pre-channel)) <@521419888959684659> stop using 0.4.6 lol [2024-11-07 20:03] individualcontributor (CSR development thread (pre-channel)) I need to reproduce the Disc 2 not loading bug so I'm going to try loading the patched Disc 1 from a USB on the PS2 using FreeMcBoot stuff, then see if I can get to Disc 2 swap and beyond. Hopefully loading from USB is equivalent to Disc and it borks [2024-11-07 20:03] individualcontributor (CSR development thread (pre-channel)) https://tenor.com/view/roll-up-sleaves-smile-daisy-ridley-bake-off-gif-21009101 [2024-11-07 20:04] individualcontributor (CSR development thread (pre-channel)) I'll also skip from New Game to Disc 2 swap, then after Midgar to Disc 2 swap, etc. To figure out where I balls'd up, suck it oceanfly <:KEKW:1074810897308069948> [2024-11-07 20:11] individualcontributor (CSR development thread (pre-channel)) 💡An artificial "oceanfly" Disc 1 for routing. Go into Kalm and get teleported to CoTA. [2024-11-07 20:11] awesomewaves (CSR development thread (pre-channel)) Ah nice [2024-11-07 20:11] awesomewaves (CSR development thread (pre-channel)) oh 🤔 [2024-11-07 20:11] awesomewaves (CSR development thread (pre-channel)) Could you make a step count% for me lol [2024-11-07 20:12] individualcontributor (CSR development thread (pre-channel)) Every field resets to the correct stepid and danger <:KEKW:1074810897308069948> ez game [2024-11-07 20:17] individualcontributor (CSR development thread (pre-channel)) Wait I'm going to setup playing games on the PS2 from my network [2024-11-07 20:17] individualcontributor (CSR development thread (pre-channel)) https://tenor.com/view/yeah-gif-21319775 [2024-11-07 20:50] .okamikaze (CSR development thread (pre-channel)) Please help me set it up if you figure out how to patch FF7 to work on OPL. Or if you're using DKWDRV let me know if it's good and worth using 👍 [2024-11-07 21:04] individualcontributor (CSR development thread (pre-channel)) Will do I'm just setting up my network stuff now [2024-11-07 21:23] individualcontributor (CSR development thread (pre-channel)) F, it looks like to play PS1 games over the network you need OPL + POPStarter, OPL is the network loader and POPStarter is a Sony Emulator. So even if I could get this working FF7 would run in an emulator on the PS2 hardware, as opposed to the game being loaded into memory as if from a disc. <:Sadge:1074826312767778950> [2024-11-07 21:27] individualcontributor (CSR development thread (pre-channel)) Apparantly you don't need the POPStarter emulator if they are on a USB drive, so ima try that [2024-11-07 21:29] .okamikaze (CSR development thread (pre-channel)) On USB I had no such luck with FF7 in the past, though I've heard there's a patch now for it on POPStarter [2024-11-07 21:30] .okamikaze (CSR mentions (server search)) OPL Pop is actually what I use currently when I'm dabbling with FF9 CSR, don't wanna wear my laser out just to enable me to play a game badly [2024-11-07 21:31] .okamikaze (CSR development thread (pre-channel)) Maybe with DKWDRV USB emulation FF7 is perfect though [2024-11-07 22:06] individualcontributor (CSR development thread (pre-channel)) So does FF7 play on the POP emulator regardless of disc, network, or USB? [2024-11-07 22:07] individualcontributor (CSR development thread (pre-channel)) I'm starting to suspect that backward compatibility on the PS2 Slim uses Pop emulator normally [2024-11-07 22:07] individualcontributor (CSR development thread (pre-channel)) i.e. if I put in my normal FF7 disc its loaded into Pop [2024-11-07 22:12] individualcontributor (CSR mentions (server search)) ChatGPT FTW POPS (PopStation Emulator) POPS stands for PlayStation Operating System, and it's the name of the software emulator that the PS2 uses when running PS1 games from other sources, like burned discs, or digital versions of PS1 games stored on a memory card or external storage. So this tells me that the burned CSR discs are running on Pops? [2024-11-07 22:13] individualcontributor (CSR mentions (server search)) Which is what I'll be using over the network too, so if I can get this working it seems like the CSR will be running in the same environment, either over network or burned disc. [2024-11-07 22:13] individualcontributor (CSR development thread (pre-channel)) 🤞 [2024-11-07 22:16] .okamikaze (CSR development thread (pre-channel)) Ain't no way dude, POPStarter ff7 doesn't even let you get to the presents splash. You need to patch it with something that was made the start of this year to get it to work [2024-11-07 22:16] .okamikaze (CSR mentions (server search)) As for games overall, I can tell you that an FF9 CSR Disc 4 burned disc doesn't have slowdown or slow loads to the degree that playing it on POP has [2024-11-07 22:19] .okamikaze (CSR development thread (pre-channel)) If I had to digress even further about OPL being different to backup discs, this is probably the biggest example [2024-11-07 22:19] .okamikaze (CSR development thread (pre-channel)) https://youtu.be/SF8KirKi3FU?si=xGWNaWS3zKWg-3Ln&t=1250 [2024-11-07 22:20] .okamikaze (CSR development thread (pre-channel)) You can't just drop down to the bottom floor by holding down left on a backup disc or even an original like you can here on both Integral/US releases [2024-11-07 22:20] .okamikaze (CSR development thread (pre-channel)) But yeah, whole different game entirely [2024-11-07 22:38] awesomewaves (CSR development thread (pre-channel)) No sorry, I meant something where all the 'Live Step' screens play back to back kind of [2024-11-07 22:38] awesomewaves (CSR development thread (pre-channel)) we have one for FF8 [2024-11-07 22:38] awesomewaves (CSR development thread (pre-channel)) so after you leave Mt. Nibel for example, you'd load into Gongaga. Then leaving Gongaga load into Temple [2024-11-07 22:38] awesomewaves (CSR development thread (pre-channel)) etc [2024-11-07 22:43] individualcontributor (CSR development thread (pre-channel)) ah ok lol that sounds like a great practice tool [2024-11-07 22:51] .okamikaze (CSR development thread (pre-channel)) I think Hope was looking into making that at one point [2024-11-07 22:54] hopeproductions (CSR development thread (pre-channel)) IC is way more motivated a person if he wants to do it. I'd finish like next year lol [2024-11-07 23:26] individualcontributor (CSR mentions (server search)) Ok so I got the CSR running on the PS2 using Popstarter without patching it, but the battles don't work right, gameplay seems fine. [2024-11-07 23:26] individualcontributor (CSR development thread (pre-channel)) I'll see if I can skip to Disc 2 swap [2024-11-07 23:50] individualcontributor (CSR mentions (server search)) https://youtu.be/FkU2kLtk53w [2024-11-07 23:51] individualcontributor (CSR development thread (pre-channel)) Ok have the patch applied for the battles, seems fine. The color is slightly off on the pink in battles and the battle swirl [2024-11-07 23:52] individualcontributor (CSR development thread (pre-channel)) And GS missed both <:KEKW:1074810897308069948> caught me off guard a bit [2024-11-07 23:53] individualcontributor (CSR development thread (pre-channel)) Oooh nooo my IP address is visible..... <:Kappa:1075235124200886273> [2024-11-07 23:53] awesomewaves (CSR development thread (pre-channel)) [2024-11-07 23:54] individualcontributor (CSR development thread (pre-channel)) It's more like this over here [2024-11-07 23:54] individualcontributor (CSR development thread (pre-channel)) https://tenor.com/view/rocco-botte-rocco-botte-hacker-hack-gif-14810330 [2024-11-07 23:54] individualcontributor (CSR development thread (pre-channel)) need moar keyboards [2024-11-07 23:55] individualcontributor (CSR development thread (pre-channel)) https://tenor.com/view/hacker-typing-hacking-computer-codes-gif-17417874 [2024-11-07 23:58] individualcontributor (CSR mentions (server search)) the workflow to make a change for the CSR and play it on ps2 has gotten alot more complex now <:KEKW:1074810897308069948> it was meant to be easier ffs ----- 2024-11-08 ----- [2024-11-08 00:34] individualcontributor (CSR development thread (pre-channel)) I can't swap the discs <:Sadge:1074826312767778950> this OPL thing won't load disc 2 when I put it in, I have to start D1 over network and use a physical D2 for the swap, but it's not supported apparantly [2024-11-08 01:59] individualcontributor (CSR development thread (pre-channel)) I got the disc swapping working [2024-11-08 02:00] individualcontributor (CSR development thread (pre-channel)) https://tenor.com/view/feels-good-man-nicolas-cage-gif-5444501 [2024-11-08 02:00] individualcontributor (CSR development thread (pre-channel)) I'm trying to skip from start to before Jenova to see if it borks, skipping from start to the Break scene and then continue just works [2024-11-08 02:01] individualcontributor (CSR development thread (pre-channel)) but I'm hoping that this Popstarter emulator acts more like the ps2 emulator than Duckstation, given Popstarter is literally running on the Ps2 hardware [2024-11-08 02:02] individualcontributor (CSR mentions (server search)) I would expect this to bork if I played D1 CSR through [2024-11-08 02:02] individualcontributor (CSR development thread (pre-channel)) let's see [2024-11-08 02:03] awesomewaves (CSR development thread (pre-channel)) Well done. Hopefully it works! [2024-11-08 02:03] awesomewaves (CSR development thread (pre-channel)) Push any changes anyway and I'll see about giving it another whirl tomorrow [2024-11-08 02:03] awesomewaves (CSR development thread (pre-channel)) I'm currently 50/50 on sending a full any% run though, so no promises yet [2024-11-08 02:04] individualcontributor (CSR development thread (pre-channel)) The plan is to reproduce the issue doing this, because I can't reproduce it unless I add in some skips, burn to disc, test, repeat [2024-11-08 02:04] individualcontributor (CSR development thread (pre-channel)) I need to narrow down where I made a change that broke this [2024-11-08 02:04] individualcontributor (CSR development thread (pre-channel)) so the trial and error needs to not involve burning discs, or i'll never find the bug <:KEKW:1074810897308069948> [2024-11-08 02:05] awesomewaves (CSR development thread (pre-channel)) was there by chance anything from when you moved the break? [2024-11-08 02:05] awesomewaves (CSR development thread (pre-channel)) was there anything left in memory from where it was, carried over to a newer version? [2024-11-08 02:05] awesomewaves (CSR development thread (pre-channel)) I'm just thinking as you said, what change broke it. I'm just spit balling 😅 [2024-11-08 02:07] individualcontributor (CSR development thread (pre-channel)) I don't think so, I've tried to keep all Break Scene changes contained in that Cosmo field, and the trigger is setting the game moment and jumping to the Break Scene. I could remove the break scene jump completely and create a patch for that just to test it. [2024-11-08 02:07] awesomewaves (CSR development thread (pre-channel)) maybe that might be an interesting test. Just set the timer in the shell hut scene [2024-11-08 02:08] awesomewaves (CSR development thread (pre-channel)) so there's no jump to another section/field [2024-11-08 02:08] individualcontributor (CSR development thread (pre-channel)) I mean just remove the Break Scene entirely from the code/scripts, burn it to disc and test it [2024-11-08 02:08] awesomewaves (CSR mentions (server search)) or out of interest, remove the entire break scene from the current version of CSR [2024-11-08 02:08] awesomewaves (CSR development thread (pre-channel)) and see if it loads D2 [2024-11-08 02:08] individualcontributor (CSR development thread (pre-channel)) yeah [2024-11-08 02:09] individualcontributor (CSR development thread (pre-channel)) it would eliminate the Break Scene being the issue then [2024-11-08 02:09] awesomewaves (CSR development thread (pre-channel)) if you can remove it, and remove Jlife I'll test it now if you want [2024-11-08 02:09] awesomewaves (CSR development thread (pre-channel)) take me 2 mins to burn the CD [2024-11-08 02:09] individualcontributor (CSR development thread (pre-channel)) ok few mins [2024-11-08 02:09] awesomewaves (CSR development thread (pre-channel)) 👍 [2024-11-08 02:13] individualcontributor (CSR development thread (pre-channel)) oh wait [2024-11-08 02:13] individualcontributor (CSR development thread (pre-channel)) I need to remove the break scene [2024-11-08 02:13] individualcontributor (CSR development thread (pre-channel)) only skipped jenova lol [2024-11-08 02:14] individualcontributor (CSR development thread (pre-channel)) (no text) [2024-11-08 02:14] individualcontributor (CSR development thread (pre-channel)) ok no break scene jump or Jenova fight [2024-11-08 02:15] awesomewaves (CSR development thread (pre-channel)) okie doke I'll patch/burn asap [2024-11-08 02:26] awesomewaves (CSR development thread (pre-channel)) No good [2024-11-08 02:27] awesomewaves (CSR development thread (pre-channel)) same situation, hangs on black screen after accepting the disc swap [2024-11-08 02:28] individualcontributor (CSR development thread (pre-channel)) and you loaded in the room with the steps before Aeris? [2024-11-08 02:28] awesomewaves (CSR development thread (pre-channel)) yup [2024-11-08 02:30] awesomewaves (CSR development thread (pre-channel)) So it's not the break then. I've no idea. [2024-11-08 02:30] individualcontributor (CSR development thread (pre-channel)) F, and I can't reproduce it on this setup I have either. [2024-11-08 02:31] individualcontributor (CSR development thread (pre-channel)) I'm going to have to buy more CDs on Amazon... [2024-11-08 02:32] individualcontributor (CSR development thread (pre-channel)) What can I do with a couple hundred borked CD-ROMs? <:KEKW:1074810897308069948> [2024-11-08 02:32] awesomewaves (CSR development thread (pre-channel)) my bin is full already 😅 [2024-11-08 02:39] individualcontributor (CSR development thread (pre-channel)) Did you test loading a regular disc 2? [2024-11-08 02:39] awesomewaves (CSR development thread (pre-channel)) no I didn't actually [2024-11-08 02:39] awesomewaves (CSR development thread (pre-channel)) *removes disc from bin* [2024-11-08 02:39] awesomewaves (CSR development thread (pre-channel)) I'll try now [2024-11-08 02:40] awesomewaves (CSR development thread (pre-channel)) not even joking, it was already in there <:LUL:586302674513690636> [2024-11-08 02:41] individualcontributor (CSR mentions (server search)) I might keep all the discs and stick them to a piece of plywood in the order they were trashed, as a reminder of how much of a pain in the ass this CSR is lol [2024-11-08 02:42] individualcontributor (CSR development thread (pre-channel)) I've been writing a note on each one of the bug it has [2024-11-08 02:44] individualcontributor (CSR development thread (pre-channel)) 🙏 [2024-11-08 02:44] awesomewaves (CSR development thread (pre-channel)) ok OG disc doesn't work either [2024-11-08 02:44] individualcontributor (CSR development thread (pre-channel)) https://tenor.com/view/stressed-out-suspense-eating-popcorn-waiting-to-see-what-happens-gif-1791560479908558440 [2024-11-08 02:44] awesomewaves (CSR development thread (pre-channel)) I guess thats a win [2024-11-08 02:44] awesomewaves (CSR development thread (pre-channel)) ? [2024-11-08 02:45] individualcontributor (CSR development thread (pre-channel)) Ah ok yeah it's definitely disc 1 [2024-11-08 02:45] awesomewaves (CSR development thread (pre-channel)) Disc back in the bin [2024-11-08 02:47] individualcontributor (CSR mentions (server search)) Not tonight, but you could try a normal D1, load in, swap in CSR, skip over Jenova, put normal D1 back in, stuff like that [2024-11-08 02:47] individualcontributor (CSR development thread (pre-channel)) To see if something allows you to continue [2024-11-08 02:48] individualcontributor (CSR development thread (pre-channel)) I don't have a save on memcard yet to try this but will soon [2024-11-08 02:50] individualcontributor (CSR development thread (pre-channel)) The fact it's not working from loading a save and there is no break scene means either the save is holding onto some broken RAM stuff or it's breaking between the load and the swap. But there is very little changes now without the break [2024-11-08 02:54] individualcontributor (CSR mentions (server search)) Another test: just use a normal D1, load in, fight Jenova and try go through to disc swap. No CSR this time at all. That would test the save itself [2024-11-08 02:54] awesomewaves (CSR development thread (pre-channel)) Yeah I can try that tomorrow [2024-11-08 02:54] awesomewaves (CSR development thread (pre-channel)) makes sense [2024-11-08 07:51] individualcontributor (CSR mentions (server search)) I got everything working I'll write some notes and send them over. I'm using SMB so sharing a folder on my PC, dropping in the CSR, then loading from PS2. It's great because there is zero input lag playing it on PS2 and it's the CSR with no discs involved but the colors are a little weird on battles so nothing major. But it's still emulated, I can't reproduce the D2 issue because it just works on this, similar to Duckstation. [2024-11-08 07:53] individualcontributor (CSR development thread (pre-channel)) 💡I might be able to get a save state over to my PS2 using this setup, <@248225699909861376> any chance you can get that save your using off your memcard and over to me? [2024-11-08 11:44] awesomewaves (CSR development thread (pre-channel)) yeah I can try work something out [2024-11-08 11:49] awesomewaves (CSR development thread (pre-channel)) (no text) [2024-11-08 11:49] awesomewaves (CSR development thread (pre-channel)) This is the best I can do on short notice. That's the whole memory card file and slot 3 is before Jenova [2024-11-08 11:59] individualcontributor (CSR development thread (pre-channel)) Nice thank you I'll try get this onto the PS2 and run it. This is the one specifically that you are using for checking the disc swap stuff? [2024-11-08 12:01] awesomewaves (CSR development thread (pre-channel)) yup [2024-11-08 12:01] awesomewaves (CSR mentions (server search)) it was made with the CSR also [2024-11-08 12:01] awesomewaves (CSR development thread (pre-channel)) the save I mean [2024-11-08 12:02] awesomewaves (CSR development thread (pre-channel)) I can probably grab another one also if you want [2024-11-08 12:02] awesomewaves (CSR development thread (pre-channel)) I'd just have to skim through the (virtual) memory cards [2024-11-08 12:13] individualcontributor (CSR development thread (pre-channel)) That one should be grand to reproduce the issue [2024-11-08 13:22] .okamikaze (CSR development thread (pre-channel)) Yeah it's the same with FF9, it may still be emulation but feels a lot better than a PC emulator. Not that I would notice or benefit from it at my level on that game but yeah [2024-11-08 16:59] individualcontributor (CSR development thread (pre-channel)) <@248225699909861376> both saves are loading fine <:Sadge:1074826312767778950> on the PS2 Popstarter emulator [2024-11-08 17:02] individualcontributor (CSR development thread (pre-channel)) I'm going to copy the saves to my memcard and burn a disc [2024-11-08 17:54] individualcontributor (CSR development thread (pre-channel)) <@248225699909861376> so loading your save and using normal burned discs borks the disc 2 swap [2024-11-08 17:54] individualcontributor (CSR development thread (pre-channel)) https://tenor.com/view/this-is-fine-fire-house-burning-okay-gif-5263684 [2024-11-08 17:54] individualcontributor (CSR mentions (server search)) This means your save is borked and not the CSR disc?? [2024-11-08 17:55] awesomewaves (CSR development thread (pre-channel)) So it's somewhere along the way through D1 something is corrupted? [2024-11-08 17:55] individualcontributor (CSR development thread (pre-channel)) and putting in a not-burned D2 loads [2024-11-08 17:55] individualcontributor (CSR development thread (pre-channel)) it seems to be specifically burned D2s from that save don't work [2024-11-08 17:57] individualcontributor (CSR mentions (server search)) So I think a good next test is, load the save using the CSR, then at disc swap use a not-burned D2 to see if it loads [2024-11-08 17:57] individualcontributor (CSR development thread (pre-channel)) I'm burning a disc now [2024-11-08 18:03] individualcontributor (CSR development thread (pre-channel)) > So it's somewhere along the way through D1 something is corrupted? I'm not sure because a normal D2 loads (non-burned) [2024-11-08 18:04] individualcontributor (CSR mentions (server search)) What might be the difference between a normal D2 and a burned D2? ignoring CSR [2024-11-08 18:13] individualcontributor (CSR mentions (server search)) Ok I've just tested this: - put in latest CSR D1 - mash through to D2 swap - put in non-CSR burned D2 - error noise won't load - put back in CSR D1 - it loads fine ... wtf [2024-11-08 18:54] individualcontributor (CSR mentions (server search)) > D1 burned > load save > fight jenova > D2 burned > not working (error noise) This one is weird, this tells me there is something wrong with the save that is preventing burned D2 from loading, not related to CSR (other than the save being made on a D1 CSR run). So likely the CSR broke the save which is then preventing burned discs from loading. [2024-11-08 18:59] individualcontributor (CSR mentions (server search)) I'm going to test if deleting a script from the game decreases the file size too, my assumption here is that deleting a bunch of scripts as opposed to just moving them so they don't get executed is shifting where game data would normally live on the disc, and so when disc swap occurs the PS2 can't read the correct data because it's no longer in the right place on the disc. OR adding new scripts is shifting data. > D1 CSR > load save > skipped jenova > D2 regular > not working (no error noise) This is why I'm thinking that, CSR moves data around and the PS2 is confused, so then tries to load a regular disc but has the wrong pointers to data because of the CSR. Other scenarios that use regular D2 during the swap seem to work fine. It's only when the CSR D1 is used does it break in this scenario. [2024-11-08 19:27] individualcontributor (CSR development thread (pre-channel)) Is it normal for D1 regular swapping to D2 burned to not work? Regardless of CSRs or save files. Or can we mix and match regular and burned discs? [2024-11-08 19:44] individualcontributor (CSR mentions (server search)) My assumption for remaining tests is that using a non CSR save state converted to PS1 memory card file and running through the above scenarios will show different results. Comparing the results of both save files will show that awesomeWaves save file was borked by D1 CSR. If this is true I'll need to compare the common RAM variables in both saves to determine the differences and hopefully find the issue. It's very likely going to be that a variable was not set correctly, let's see. [2024-11-08 21:38] individualcontributor (CSR mentions (server search)) Regular Disc 1 at Gongaga before Temple PS1 save file + level 99 Cloud, Tifa, and some of the others, for anyone interested. You'll need to copy this onto a PS1 memory card to use it with discs. It also has awesomeWaves CSR Disc 1 at Jenova life save in slot 1 which was used in the test scenarios above. [2024-11-08 23:07] individualcontributor (CSR development thread (pre-channel)) Just tested this and it looks like you can't start with a regular D1 then swap into a burned D2, you get error noise and it won't load. [2024-11-08 23:09] individualcontributor (CSR development thread (pre-channel)) And if you get an error noise during a disc swap that's a good thing, just means you need to put in a regular D2 for it to load, as opposed to no error noise during the disc swap which means it's borked and you have to reset and reload the save ----- 2024-11-09 ----- [2024-11-09 00:01] individualcontributor (CSR mentions (server search)) <@248225699909861376> could you test something for me when you get a chance? Put this save file on your PS1 mem card and start with D1 burned (not CSR), load the save, kill Jenova, don't save, swap to D2 burned (not CSR), let me know if your normal burned discs work with that save? The save is a regular disc save I pulled from Duck station, not a CSR save so should not be borked [2024-11-09 00:06] awesomewaves (CSR development thread (pre-channel)) I don't have normal backups [2024-11-09 00:06] awesomewaves (CSR development thread (pre-channel)) I've only actual NTSC discs [2024-11-09 00:07] awesomewaves (CSR development thread (pre-channel)) if they would be okay? Else I'd have to burn a set [2024-11-09 00:08] awesomewaves (CSR development thread (pre-channel)) Sorry i actually meant to read back over all the stuff from earlier, I spotted it while i was streaming but didn't read it properly. [2024-11-09 00:16] individualcontributor (CSR mentions (server search)) Ah fair enough it's fine I've burned a second D2 regular to test this. I've been working under the assumption that my PS2 and backups have been working as expected, swaps and all. But I can't seem to get backups to swap from D1 to D2 at the moment, which makes it difficult to determine if it is the CSR or just the fact it's a burned disc [2024-11-09 00:16] individualcontributor (CSR development thread (pre-channel)) https://tenor.com/view/spider-man3-toby-maguire-peter-parker-crying-sad-gif-3434577 [2024-11-09 00:16] awesomewaves (CSR development thread (pre-channel)) I'm sure it was working in a previous version? [2024-11-09 00:17] awesomewaves (CSR development thread (pre-channel)) let me check my VODs [2024-11-09 00:17] individualcontributor (CSR mentions (server search)) if it was let me know what version of the CSR it was [2024-11-09 00:18] individualcontributor (CSR development thread (pre-channel)) Ok thank F my newly burned D2 works, phew [2024-11-09 00:19] awesomewaves (CSR development thread (pre-channel)) ok nvm, it wasn't working on version 0.1.1 😅 [2024-11-09 00:20] awesomewaves (CSR development thread (pre-channel)) I've a VOD using that version and it didn't load D2 [2024-11-09 00:20] individualcontributor (CSR development thread (pre-channel)) oh no [2024-11-09 00:20] individualcontributor (CSR development thread (pre-channel)) does that have the world map boat skip? [2024-11-09 00:20] awesomewaves (CSR development thread (pre-channel)) both boat scenes were in [2024-11-09 00:21] awesomewaves (CSR development thread (pre-channel)) 🫠 [2024-11-09 00:21] individualcontributor (CSR development thread (pre-channel)) that's reallly bad [2024-11-09 00:22] individualcontributor (CSR mentions (server search)) there is something very wrong with the CSR then if that is the case, if it was borked since v0.1.1, that's literally the first version 😭 [2024-11-09 00:22] individualcontributor (CSR mentions (server search)) I'm going to have to test making a tiny change to a fresh CSR and then try a disc swap [2024-11-09 00:23] individualcontributor (CSR development thread (pre-channel)) luckly I have that save file at jenova based on a regular run [2024-11-09 00:23] individualcontributor (CSR development thread (pre-channel)) I'll make a change at Jenova somewhere to see if any kind of change breaks disc swapping [2024-11-09 00:24] individualcontributor (CSR development thread (pre-channel)) Did nobody get to D2 since v0.1.1? <:KEKW:1074810897308069948> [2024-11-09 00:24] awesomewaves (CSR development thread (pre-channel)) You'll have to ask Okami [2024-11-09 00:24] awesomewaves (CSR development thread (pre-channel)) I thought he did? [2024-11-09 00:24] awesomewaves (CSR development thread (pre-channel)) I'm still in learning mode, so I guess I wasn't the best trial run [2024-11-09 00:25] awesomewaves (CSR development thread (pre-channel)) I think I was blinded by the fact, I was learning on Duckstation first and it worked fine [2024-11-09 00:25] awesomewaves (CSR development thread (pre-channel)) so I recalled it working as intended [2024-11-09 00:25] individualcontributor (CSR mentions (server search)) So a workaround for now could be to swap into a regular disc 2 to load and stay on formations, then just open the tray and put in D2 CSR [2024-11-09 00:25] awesomewaves (CSR development thread (pre-channel)) but that VOD from last week even had the version in the stream title (i've been trying to do that for reference) [2024-11-09 00:26] awesomewaves (CSR development thread (pre-channel)) well, maybe there's a 5 head move [2024-11-09 00:26] awesomewaves (CSR development thread (pre-channel)) put the break at the beginning of Disc 2 [2024-11-09 00:26] awesomewaves (CSR development thread (pre-channel)) oh wait nvm [2024-11-09 00:26] awesomewaves (CSR development thread (pre-channel)) <:LUL:586302674513690636> [2024-11-09 00:27] awesomewaves (CSR development thread (pre-channel)) I was thinking we could swap discs during the break, but we can't even get to D2 [2024-11-09 00:27] individualcontributor (CSR development thread (pre-channel)) Maybe I can put the break after the "Save Game" scene [2024-11-09 00:27] awesomewaves (CSR development thread (pre-channel)) what if we put in an OG D1 during the break [2024-11-09 00:27] awesomewaves (CSR mentions (server search)) then see if it loads a CSR D2? [2024-11-09 00:27] individualcontributor (CSR development thread (pre-channel)) well no wait you need to first load a regular D2 [2024-11-09 00:29] individualcontributor (CSR development thread (pre-channel)) It's worth a test, but I think it won't work because it's the RAM that F'd not the disc, and putting in a regular D1 at the break means you get all the text boxes of the spiral scene then into disc swap but the RAM values are still borked. That's be my guess [2024-11-09 00:30] individualcontributor (CSR mentions (server search)) I wonder would skipping the disc swap work, and just putting the break scene in instead, during the break you swap in D2 CSR and see what happens [2024-11-09 00:31] individualcontributor (CSR development thread (pre-channel)) I think the only reason for the disc swaps are the FMVs [2024-11-09 00:31] individualcontributor (CSR development thread (pre-channel)) all game code is on all discs [2024-11-09 00:32] individualcontributor (CSR mentions (server search)) leaving in D1 CSR and skipping over the disc swaps will bork the elevator FMVs and stuff like that iirc, but might not if we actually put D2 CSR in [2024-11-09 00:32] awesomewaves (CSR development thread (pre-channel)) I actually had pondered this earlier but I don't know enough [2024-11-09 00:32] awesomewaves (CSR mentions (server search)) is it actually possible to just put the entire CSR on one disc? [2024-11-09 00:32] awesomewaves (CSR development thread (pre-channel)) I know you're losing a sort of skill check, but I think that would actually be a favorable workaround imo [2024-11-09 00:33] individualcontributor (CSR development thread (pre-channel)) No I tried, the FMVs for elevators on disc 2 will not work because you still have disc 1 in, and there may have been other weird stuff [2024-11-09 00:34] individualcontributor (CSR development thread (pre-channel)) And you have to swap in D3 because of Sephi and the whole final descent stuff. Some of the backgrounds are FMVs and are not on D1 [2024-11-09 00:34] individualcontributor (CSR development thread (pre-channel)) Supernova is an FMV on D3 [2024-11-09 00:35] individualcontributor (CSR development thread (pre-channel)) if it's the only way to get it to work on PSX then it should be done [2024-11-09 00:35] awesomewaves (CSR development thread (pre-channel)) it's interesting that there's no issue swapping to D3 [2024-11-09 00:35] awesomewaves (CSR development thread (pre-channel)) I have been using an OG NTSC D3 [2024-11-09 00:38] individualcontributor (CSR development thread (pre-channel)) Yes it is interesting, and maybe I did just mess something up waaay back in v0.1.1 and we're only finding it now on PSX. Disc swapping might actually be fine between D1 and D2 we I find and fix the but. And it being in v0.1.1 is also kind of good in that it eliminates the issue being introduced in v0.1.1+ [2024-11-09 00:39] individualcontributor (CSR development thread (pre-channel)) I think starting from a fresh regular .bin and making a tiny change at Jenova will tell us if D1 to D2 swap is possible [2024-11-09 00:40] awesomewaves (CSR development thread (pre-channel)) Yeah start there I guess and if the disc swap works, I guess it's unfortunately it's just adding cuts back in until it stops working 😐 [2024-11-09 00:41] individualcontributor (CSR development thread (pre-channel)) Exactly. It's not the world map boat scene too lol [2024-11-09 00:42] individualcontributor (CSR mentions (server search)) What versions of the CSR have been burned to disc and run on PSX? <@248225699909861376> <@170713534726930432> [2024-11-09 00:45] awesomewaves (CSR development thread (pre-channel)) I'll list the versions but, as I mentioned only 0.1.1 got to D2 until 0.4.6 [2024-11-09 00:46] individualcontributor (CSR development thread (pre-channel)) And both were on PSX? [2024-11-09 00:46] awesomewaves (CSR development thread (pre-channel)) 0.1.1 0.2.0 0.3.0 0.4.6 0.4.7 0.4.8 [2024-11-09 00:46] awesomewaves (CSR development thread (pre-channel)) all on PSX [2024-11-09 00:46] awesomewaves (CSR development thread (pre-channel)) yeah [2024-11-09 00:46] individualcontributor (CSR development thread (pre-channel)) ok cool so we're 100% v0.1.1 has the disc swap issue [2024-11-09 00:47] awesomewaves (CSR development thread (pre-channel)) yup [2024-11-09 00:48] awesomewaves (CSR development thread (pre-channel)) I can actually probably check what version that save file came from also [2024-11-09 00:48] individualcontributor (CSR development thread (pre-channel)) There isn't much done up to v0.1.1 really, so I'm hoping that making a tiny change doesn't break disc swaps [2024-11-09 00:48] awesomewaves (CSR development thread (pre-channel)) by checking the VODs, but I guess it's irrelevant [2024-11-09 00:48] awesomewaves (CSR development thread (pre-channel)) as it's 0.1.1 or later [2024-11-09 00:49] .okamikaze (CSR development thread (pre-channel)) I've burned 0.4.6, 0.4.9, and the very first one [2024-11-09 00:50] awesomewaves (CSR development thread (pre-channel)) did they work to disc swap? [2024-11-09 00:50] .okamikaze (CSR development thread (pre-channel)) The very first one softlocked in Don Corneo's basement, 0.4.6 and 0.4.9 both didn't let me through after letting the break timer run out [2024-11-09 00:52] individualcontributor (CSR development thread (pre-channel)) yeah the disc swap was there since the beginning and we just didn't catch it <:Sadge:1074826312767778950> dammit Duckstation!! [2024-11-09 00:52] individualcontributor (CSR development thread (pre-channel)) On the bright side it works in Duckstation, which is likely where most people will play it [2024-11-09 00:52] individualcontributor (CSR development thread (pre-channel)) hacking you ps2 and burning discs is a bit of a pain in the ass really [2024-11-09 00:52] awesomewaves (CSR development thread (pre-channel)) oh for sure. it'll be almost entirely Duck runners [2024-11-09 00:53] awesomewaves (CSR development thread (pre-channel)) if it goes ahead [2024-11-09 00:53] individualcontributor (CSR development thread (pre-channel)) are ff8 and 9 on disc? [2024-11-09 00:53] awesomewaves (CSR development thread (pre-channel)) FF9 works on Disc, but 99% run on Duck [2024-11-09 00:53] awesomewaves (CSR mentions (server search)) FF8 doesn't have a PSX CSR [2024-11-09 00:53] individualcontributor (CSR development thread (pre-channel)) I really want 7 to run on disc though [2024-11-09 00:53] awesomewaves (CSR development thread (pre-channel)) either way, I'll do the same [2024-11-09 00:54] awesomewaves (CSR development thread (pre-channel)) I'll pause the timer and soft reset or whatever finding a way to make it work [2024-11-09 00:55] individualcontributor (CSR mentions (server search)) I think skipping the disc swap might work and just putting D2 CSR in on the break [2024-11-09 00:55] individualcontributor (CSR development thread (pre-channel)) make it a requirement for the run that the runner does it as fast as possible on camera [2024-11-09 00:56] awesomewaves (CSR development thread (pre-channel)) that would be a fine work around for me [2024-11-09 00:56] individualcontributor (CSR development thread (pre-channel)) as the skill check <:KEKW:1074810897308069948> [2024-11-09 00:56] awesomewaves (CSR development thread (pre-channel)) You could just make 2 versions, one that has a disc swap for duck [2024-11-09 01:01] individualcontributor (CSR development thread (pre-channel)) I'm testing right now and the results are showing that your save file is not the issue [2024-11-09 01:01] individualcontributor (CSR development thread (pre-channel)) I'll post the result here in a few mins [2024-11-09 01:01] individualcontributor (CSR mentions (server search)) So the save is not borked from D1 CSR [2024-11-09 01:01] individualcontributor (CSR mentions (server search)) It's actually jus the CSR kekw, and loading your save on regular or burned discs works fine on disc swap [2024-11-09 01:05] individualcontributor (CSR mentions (server search)) Also, the file sizes of the .bin files for D1 and D2 are the same for both regular and CSR so data being shited due to scripts being removed/moved/added etc. is not the issue [2024-11-09 01:10] individualcontributor (CSR development thread (pre-channel)) imagine it was because I removed the intro... [2024-11-09 01:15] .okamikaze (CSR mentions (server search)) So I managed to swap to burned disc 2 from the original CSR disc 1 (with the Don Corneo basement softlock) just fine [2024-11-09 01:16] .okamikaze (CSR mentions (server search)) Not sure which iteration this disc 2 is though, can you remember where the first place you trimmed disc 2 on the first csr version was? [2024-11-09 01:18] individualcontributor (CSR mentions (server search)) If we can get a full run of v0.1.1 CSR all the way to disc swap on PSX into a regular burned D2 and continue that would eliminate v0.1.1 being the problem. [2024-11-09 01:18] individualcontributor (CSR mentions (server search)) Here are my test results from today: Tested on PS2 Slim MechaPwn'd NTSC/U using physical discs and physical memory card with save files D1 -> Disc 1 D2 -> Disc 2 regular -> not burned discs burned -> burned discs with no modifications CSR -> burned discs with modifications **awesomeWaves CSR PS1 memcard file converted to .mcd then converted back to PS1 memcard file, before Jenova** D1 regular > load save > fight jenova > D2 regular > works fine D1 regular > load save > fight jenova > D2 burned > works fine D1 burned > load save > fight jenova > D2 regular > works fine D1 burned > load save > fight jenova > D2 burned > works fine D1 CSR > load save > skipped jenova > D2 regular > not working (no error noise) D1 CSR > load save > skipped jenova > D2 burned > not working (no error noise) **IC non-CSR savestate file converted to PS1 memcard file, before Jenova** D1 regular > load save > fight jenova > D2 regular > works fine D1 regular > load save > fight jenova > D2 burned > works fine D1 burned > load save > fight jenova > D2 regular > works fine D1 burned > load save > fight jenova > D2 burned > works fine D1 CSR > load save > skipped jenova > D2 regular > not working (no error noise) D1 CSR > load save > skipped jenova > D2 burned > not working (no error noise) There are no differences between the results sets for 1) CSR save file and 2) non-CSR save file [2024-11-09 01:20] .okamikaze (CSR mentions (server search)) On GitHub it says 0.1.1 was updated 2 weeks ago. Is that still the same version as your very first CSR for 7? [2024-11-09 01:20] individualcontributor (CSR development thread (pre-channel)) yes it was likely because i put them into folders for versioning [2024-11-09 01:21] individualcontributor (CSR development thread (pre-channel)) I only ever make changes to the most recent version [2024-11-09 01:21] individualcontributor (CSR development thread (pre-channel)) so v0.1.1 hasn't been updated since v0.2.0 came out [2024-11-09 01:21] individualcontributor (CSR development thread (pre-channel)) it's essentially locked in forever now [2024-11-09 01:22] .okamikaze (CSR development thread (pre-channel)) Ah gotcha. I was able to discern the disc 1 I tried just now was that version by checking for the Don Corneo basement softlock. Not sure about for disc 2, but the fact it was right next to the disc 1 probably means this disc 2 is also 0.1.1 [2024-11-09 01:22] individualcontributor (CSR development thread (pre-channel)) yes I'm keeping the versions for each disc the same even if there are no changes [2024-11-09 01:23] individualcontributor (CSR development thread (pre-channel)) D3 changes will start at whatever verison the latest is at by then [2024-11-09 01:24] .okamikaze (CSR development thread (pre-channel)) Yeah sorry, just I recently moved some discs from my binder into a spindle so they were all stacked with no indication as to which was which [2024-11-09 01:33] individualcontributor (CSR mentions (server search)) Here's what we know so far: - file sizes for .bin files stays the same after patching - previous CSR save files are not breaking the D1 to D2 swapping on CSR - the disc swap issue was introduced in v0.1.1 Next tests: - start from a fresh .bin, make a small change near D1 to D2 disc swap (jenova fight skip), skip from start to jenova, burn to disc, test in ps2 for disc swap issue - the result of this test will determine if any small change to the .bin breaks the D1 to D2 disc swap loading - if making a small change does not break disc swap loading, then start reverting changes made in v0.1.1 until it works... more detail on this later [2024-11-09 01:34] individualcontributor (CSR development thread (pre-channel)) > the disc swap issue was introduced in v0.1.1 <@170713534726930432> I don't think I fully understand the test you did for v0.1.1. How did you go about testing this? [2024-11-09 01:34] individualcontributor (CSR development thread (pre-channel)) My understanding is that you were able to swap from D1 to D2 on v0.1.1? [2024-11-09 01:34] individualcontributor (CSR development thread (pre-channel)) on PSX [2024-11-09 01:37] awesomewaves (CSR development thread (pre-channel)) I think the confusion might also be that the versions weren't entirely labeled prior to 0.1.1? So maybe that referred to a few versions? [2024-11-09 01:37] individualcontributor (CSR development thread (pre-channel)) Yes you're right there were a bunch of patches released initially without a version number [2024-11-09 01:38] individualcontributor (CSR development thread (pre-channel)) Yours is definitely v0.1.1 which was the final "first" version [2024-11-09 01:38] awesomewaves (CSR development thread (pre-channel)) I've been keeping the ppfs in folders [2024-11-09 01:38] individualcontributor (CSR development thread (pre-channel)) so Okami you likely have a earlier version than v0.1.1 [2024-11-09 01:38] awesomewaves (CSR development thread (pre-channel)) but I still don't know when it went o 0.1 from 0.0 I guess [2024-11-09 01:38] awesomewaves (CSR development thread (pre-channel)) Okami was running this, before I ever even downloaded it [2024-11-09 01:38] awesomewaves (CSR development thread (pre-channel)) it my point [2024-11-09 01:39] awesomewaves (CSR development thread (pre-channel)) so it probably was an even earlier version yeah [2024-11-09 01:39] individualcontributor (CSR development thread (pre-channel)) <@170713534726930432> can you send me the .ppf or the .bin of the version that is working? I might be able to eliminate some of the changes in v0.1.1 based on that working version [2024-11-09 01:39] individualcontributor (CSR development thread (pre-channel)) should save me a ton of time testing [2024-11-09 01:54] individualcontributor (CSR development thread (pre-channel)) I'm burning v0.1.1 now so I can compare to the version Okami has and maybe determine what broke [2024-11-09 01:55] individualcontributor (CSR development thread (pre-channel)) I'll test this v0.1.1 by loading into the Jenova fight save and then attempting to disc swap [2024-11-09 01:56] individualcontributor (CSR development thread (pre-channel)) I feel like this will work fine though because I'm basically just teleporting in at that point skipping all the potential bad changes and then just continuing to disc swap. Let's see [2024-11-09 01:57] individualcontributor (CSR development thread (pre-channel)) Although there will be this change that will be tested by this ``` ancnt4 649 > 0 dir > S0 - Main ancnt2 647 > 0 dir > S0 - Main blue_2 641 > 0 dir > S0 - Main removed some scenes where Aeris dies ``` [2024-11-09 01:59] awesomewaves (CSR development thread (pre-channel)) that'll be covered within the Jenova save file [2024-11-09 02:00] awesomewaves (CSR development thread (pre-channel)) I don't even know if it'll help though, if the root cause it elsewhere [2024-11-09 02:00] individualcontributor (CSR development thread (pre-channel)) I think based on my testing results above today the save file is not making a difference to the disc swap stuff [2024-11-09 02:01] awesomewaves (CSR development thread (pre-channel)) so the save file doesn't matter? it'll load from OG D1 -> D2 from the save [2024-11-09 02:01] individualcontributor (CSR development thread (pre-channel)) loading your save on regular and burned discs works fine for disc swap, so if there was anything borked and saved in there it would break the disc swap [2024-11-09 02:01] individualcontributor (CSR development thread (pre-channel)) yes [2024-11-09 02:01] awesomewaves (CSR development thread (pre-channel)) is that maybe narrowing the issue down to the end of D1? [2024-11-09 02:02] awesomewaves (CSR development thread (pre-channel)) It's late I'm probably missing something you said earlier [2024-11-09 02:03] individualcontributor (CSR development thread (pre-channel)) I'll try to pull all this together tomorrow morning when I'm less tired and figure out the next tests [2024-11-09 02:03] individualcontributor (CSR development thread (pre-channel)) I'm doing a quick test now of v0.1.1 and loading into the Jenova fight to see what happens [2024-11-09 02:06] individualcontributor (CSR mentions (server search)) well sheet ok so D1 v0.1.1 loading straight into the jenova saves from earlier, fighting Jenova, disc swap to D2 burned (not CSR / no modifications) is NOT working. [2024-11-09 02:07] individualcontributor (CSR development thread (pre-channel)) if I'm certain that the save file is not affecting this test, then this tells me the issue is between loading into Jenova and disc swap on v0.1.1. I'll look at this more closely tomorrow, revert everything I changed in this secion back to original, burn and test again. [2024-11-09 02:08] awesomewaves (CSR development thread (pre-channel)) Interesting, perhaps it just is something at the end of Disc 1 [2024-11-09 02:08] individualcontributor (CSR development thread (pre-channel)) I hope so [2024-11-09 02:08] awesomewaves (CSR development thread (pre-channel)) setting some flags after the JLife fight [2024-11-09 02:08] awesomewaves (CSR development thread (pre-channel)) and confusing things [2024-11-09 02:09] individualcontributor (CSR development thread (pre-channel)) ancnt4 649 > 0 dir > S0 - Main ancnt2 647 > 0 dir > S0 - Main blue_2 641 > 0 dir > S0 - Main removed some scenes where Aeris dies [2024-11-09 02:09] individualcontributor (CSR development thread (pre-channel)) this is what I have documented as changed there, but I may not have noted everything down [2024-11-09 02:09] awesomewaves (CSR development thread (pre-channel)) maybe just use a fresh bin, remove things 1 by 1 from JLife onwards [2024-11-09 02:11] individualcontributor (CSR development thread (pre-channel)) First I'm going to patch a fresh .bin with v0.1.1, revert everything from the save onwards, and test. If I can get v0.1.1. working then I can get the latest version working too [2024-11-09 08:40] individualcontributor (CSR development thread (pre-channel)) Yeah I'll do this later, didn't read properly last night it's a better next test. [2024-11-09 10:16] individualcontributor (CSR development thread (pre-channel)) (no text) [2024-11-09 10:17] individualcontributor (CSR mentions (server search)) CSR workstation lol [2024-11-09 11:09] individualcontributor (CSR mentions (server search)) **Testing using non-CSR save at JenovaLife, same save file as previous testing** Save file https://discord.com/channels/936291902133796955/1288235003901120586/1304830909266001920 Fresh .bin of D1 with changes: - significant changes made to Jenova life section to align with changes in latest v0.4.9: disc swap D1 > D2 works as expected - + skipped intro: disc swap D1 > D2 works as expected (I wanted to see if this was causing the issue, it's not) Additional tests: - v0.4.9: disc swap D1 > D2 does not work - v0.1.1: disc swap D1 > D2 does not work Results of these tests show that: - making any kind of change to the scripts/code does not break the disc swapping mechanism on PSX, D2 > D3 currently works in v0.4.9 and these tests confirm that D1 > D2 disc swapping works with significant modifications, so something I did specifically is breaking disc swap - changes to the JenovaLife section from v0.1.1. to v0.4.9 are not causing the issue, the issue was introduced prior to v0.1.1, tests showed that making changes similar to those that are present in v0.4.9 in the JenovaLife section allows the disc swapping D1 > D2 to work as expected, and also just testing the v0.1.1 patch breaks the D1 > D2 swapping, not working as expected Next steps, burn a patch prior to v0.1.1 and test the disc swapping. Do a binary search on versions prior to v0.1.1, burn them and test to narrow down where the issue was introduced. [2024-11-09 12:35] individualcontributor (CSR development thread (pre-channel)) https://tenor.com/view/liam-neeson-i-will-find-you-taken-gif-5593626 [2024-11-09 14:25] awesomewaves (CSR development thread (pre-channel)) I was away all morning but if there's anything you specificially need testing on hardware let me know as I have a few hours now [2024-11-09 14:29] individualcontributor (CSR development thread (pre-channel)) Could you test a specific patch for me on disc? I'll get the link [2024-11-09 14:41] individualcontributor (CSR mentions (server search)) https://github.com/individualcontributordev/Final-Fantasy-7-CSR/blob/783be7dc1e88c45287371bf537cd160af0dfe0a7/Final%20Fantasy%20VII%20(Disc%201)%20CSR%20Patch.ppf [2024-11-09 14:42] individualcontributor (CSR development thread (pre-channel)) This is a version before v0.1.1 [2024-11-09 14:42] individualcontributor (CSR development thread (pre-channel)) Just load into jenova and play through to disc swap to see if it works [2024-11-09 14:44] awesomewaves (CSR development thread (pre-channel)) ok I'll burn it now [2024-11-09 14:56] awesomewaves (CSR development thread (pre-channel)) so we're sure the save file doesn't matter? [2024-11-09 14:56] awesomewaves (CSR development thread (pre-channel)) so i can use one with more PD's 😅 [2024-11-09 14:58] individualcontributor (CSR development thread (pre-channel)) Yes use your 1 PD one lol [2024-11-09 14:58] individualcontributor (CSR development thread (pre-channel)) Or use mine above [2024-11-09 14:59] individualcontributor (CSR development thread (pre-channel)) Mine has C and T lv 99 [2024-11-09 14:59] individualcontributor (CSR mentions (server search)) At that save from a non-CSR run [2024-11-09 15:00] awesomewaves (CSR development thread (pre-channel)) ah ok, I used a different one. Good practice for Jlife. I'll use the other save now [2024-11-09 15:00] awesomewaves (CSR development thread (pre-channel)) just checking if it will load [2024-11-09 15:00] individualcontributor (CSR development thread (pre-channel)) https://discord.com/channels/936291902133796955/1288235003901120586/1304596616166113361 [2024-11-09 15:00] individualcontributor (CSR development thread (pre-channel)) Yours should be grand [2024-11-09 15:00] awesomewaves (CSR mentions (server search)) well, the save I used was from the current CSR 0.4.7 so i assume it should be broken also [2024-11-09 15:01] awesomewaves (CSR development thread (pre-channel)) didn't work anyway [2024-11-09 15:03] awesomewaves (CSR development thread (pre-channel)) So that patch file for D1 -> Using save from 0.4.7 -> D2 0.4.7 = didn't load [2024-11-09 15:04] awesomewaves (CSR development thread (pre-channel)) I'll try the old save now [2024-11-09 15:04] awesomewaves (CSR development thread (pre-channel)) but I've a feeling that it wont work either [2024-11-09 15:06] individualcontributor (CSR development thread (pre-channel)) Cool yeah if you can test with my save file there that'd be good [2024-11-09 15:09] awesomewaves (CSR development thread (pre-channel)) I'll test with the old one I sent first [2024-11-09 15:09] awesomewaves (CSR development thread (pre-channel)) but I got Aqualunged so the old 1 PD isn't helping [2024-11-09 15:14] awesomewaves (CSR development thread (pre-channel)) Annnddddddd.... didn't work [2024-11-09 15:14] individualcontributor (CSR development thread (pre-channel)) With my save? [2024-11-09 15:14] awesomewaves (CSR development thread (pre-channel)) no with mine [2024-11-09 15:14] awesomewaves (CSR development thread (pre-channel)) the 1 PD one [2024-11-09 15:14] awesomewaves (CSR development thread (pre-channel)) I'll check the next one now [2024-11-09 15:18] awesomewaves (CSR development thread (pre-channel)) uhhh could export that save as an .mcd? [2024-11-09 15:18] individualcontributor (CSR development thread (pre-channel)) You can just copy it straight onto the card [2024-11-09 15:18] awesomewaves (CSR development thread (pre-channel)) memory card pro just takes thes mcds [2024-11-09 15:18] individualcontributor (CSR development thread (pre-channel)) Do you have ulaunch? [2024-11-09 15:18] awesomewaves (CSR development thread (pre-channel)) (no text) [2024-11-09 15:19] awesomewaves (CSR development thread (pre-channel)) I can get uLaunch through my FMcB memory card I guess? [2024-11-09 15:19] .okamikaze (CSR mentions (server search)) So I just tried waves save with my first IC CSR burns and I got into disc 2 [2024-11-09 15:20] individualcontributor (CSR development thread (pre-channel)) I'm not at the PC right now but I'll put my save on a .MCD, you can likely convert it with soft tool [2024-11-09 15:20] .okamikaze (CSR development thread (pre-channel)) Can you remember what the first thing you ever trimmed on disc 2 was IndividualContributor? Just to confirm that the disc 2 I put in was a matching version [2024-11-09 15:21] .okamikaze (CSR development thread (pre-channel)) I'm uploading the bin to Google Drive rn, I can't remember the ppf but know that I set it up on the 1st of October [2024-11-09 15:21] .okamikaze (CSR development thread (pre-channel)) Might help narrow it down [2024-11-09 15:23] individualcontributor (CSR development thread (pre-channel)) You can create the patch using https://www.romhacking.net/patch/ [2024-11-09 15:23] individualcontributor (CSR development thread (pre-channel)) Smaller file to upload [2024-11-09 15:23] .okamikaze (CSR development thread (pre-channel)) If you use the DuckStation memory card editor it should allow you to import the 8kb saves aswell as .mcs [2024-11-09 15:24] awesomewaves (CSR development thread (pre-channel)) I'm using a memory card editor and I can't even add your file to an mcd [2024-11-09 15:24] individualcontributor (CSR development thread (pre-channel)) Disc 2 can be a burned regular disc [2024-11-09 15:24] .okamikaze (CSR development thread (pre-channel)) Huh [2024-11-09 15:28] individualcontributor (CSR mentions (server search)) I'm testing using a regular burned D2 not a CSR D2 to eliminate D2 CSR from the problem. [2024-11-09 15:28] .okamikaze (CSR development thread (pre-channel)) How do you rip the patch from a bin/cue on that website? I can't see that option [2024-11-09 15:28] individualcontributor (CSR development thread (pre-channel)) There is a toggle top right [2024-11-09 15:28] individualcontributor (CSR development thread (pre-channel)) Put original disc in top and modified in bottom [2024-11-09 15:29] awesomewaves (CSR development thread (pre-channel)) Duckstation won't import your save file in it's memory card manager either 🤷‍♂️ [2024-11-09 15:30] individualcontributor (CSR development thread (pre-channel)) Yeah it's a physical PS1card file, I copy it from USB to the physical real card using ulaunch on the PS2 [2024-11-09 15:31] awesomewaves (CSR development thread (pre-channel)) ah ok [2024-11-09 15:31] awesomewaves (CSR development thread (pre-channel)) let me see if i can manage that so [2024-11-09 15:32] .okamikaze (CSR development thread (pre-channel)) (no text) [2024-11-09 15:34] .okamikaze (CSR development thread (pre-channel)) (no text) [2024-11-09 15:37] awesomewaves (CSR development thread (pre-channel)) ok I worked it out [2024-11-09 15:37] awesomewaves (CSR development thread (pre-channel)) loaded in, level 99 tifa [2024-11-09 15:38] individualcontributor (CSR development thread (pre-channel)) BEEFA [2024-11-09 15:39] .okamikaze (CSR development thread (pre-channel)) I just wanna let you know that when I loaded your save up Tifa got targetted twice and her limit was fill, so I buffered into Cloud's Cross-Slash with a Deathblow and it landed. Blessed save <:Kappa:1075235124200886273> [2024-11-09 15:41] awesomewaves (CSR development thread (pre-channel)) OK, Your new D1 Patch -> Your Save -> D2 0.4.6 = no load [2024-11-09 15:42] awesomewaves (CSR development thread (pre-channel)) gonna try an OG D2 [2024-11-09 15:47] awesomewaves (CSR development thread (pre-channel)) Ok, no load. I think that definitively says it's a D1 issue then [2024-11-09 15:47] awesomewaves (CSR development thread (pre-channel)) because an actual Disc 2 isn't loading [2024-11-09 15:50] individualcontributor (CSR development thread (pre-channel)) Exactly regular D2 burned should work. The patch was the one from the link? [2024-11-09 15:59] awesomewaves (CSR development thread (pre-channel)) but an actual Disc 2 doesn't work, nor does version 0.4.6 so why would a backup D2 work? [2024-11-09 15:59] awesomewaves (CSR development thread (pre-channel)) todays patch yes. Your save also [2024-11-09 16:00] individualcontributor (CSR development thread (pre-channel)) Nice thank you [2024-11-09 16:02] individualcontributor (CSR mentions (server search)) This patch is the next to be tested, same scenario and save https://github.com/individualcontributordev/Final-Fantasy-7-CSR/blob/7e3097f71627a7b62e789930c8ed9953761d3955/Final%20Fantasy%20VII%20(Disc%201)%20CSR%20Patch.ppf [2024-11-09 16:02] individualcontributor (CSR development thread (pre-channel)) If you can't no worries I'll be doing more later [2024-11-09 16:04] individualcontributor (CSR development thread (pre-channel)) I'm incrementally testing each version from v0.1.1 back to the initial commit [2024-11-09 16:07] awesomewaves (CSR development thread (pre-channel)) can we give them letters or some other identifier so i can write it on my discs not to be confused [2024-11-09 16:07] awesomewaves (CSR development thread (pre-channel)) are they dated with the commit? [2024-11-09 16:09] individualcontributor (CSR development thread (pre-channel)) Use the date and commit hash [2024-11-09 16:10] individualcontributor (CSR development thread (pre-channel)) The commit hash on its own is fine [2024-11-09 16:10] individualcontributor (CSR development thread (pre-channel)) I'm also updating the above post with the results [2024-11-09 16:10] individualcontributor (CSR development thread (pre-channel)) https://discord.com/channels/936291902133796955/1288235003901120586/1304764732380680212 [2024-11-09 16:25] individualcontributor (CSR mentions (server search)) This is the list I'm working from https://github.com/individualcontributordev/Final-Fantasy-7-CSR/commits/main [2024-11-09 16:27] individualcontributor (CSR development thread (pre-channel)) Not all of them need to be tested so I'm keeping track in this post and only doing certain ones. https://discord.com/channels/936291902133796955/1288235003901120586/1304764732380680212 [2024-11-09 17:26] .okamikaze (CSR development thread (pre-channel)) I just labelled mine that work Init commit, good enough differentiation for me [2024-11-09 17:28] individualcontributor (CSR development thread (pre-channel)) Ok but that's the one we actually don't know what the version is right? [2024-11-09 17:28] individualcontributor (CSR development thread (pre-channel)) It'll be between initial commit and the most recently tested [2024-11-09 17:31] .okamikaze (CSR development thread (pre-channel)) Yeah, I can add a shape or something later 😅 [2024-11-09 21:46] individualcontributor (CSR development thread (pre-channel)) Just want to confirm there were no more versions tested? 793be8d was the last one awesomeWaves tested today right? [2024-11-09 22:16] individualcontributor (CSR development thread (pre-channel)) Ok I'm testing 6b20e5a now [2024-11-09 22:21] individualcontributor (CSR development thread (pre-channel)) https://tenor.com/view/yeah-excellent-extra-hello-hello-u-gif-15963832525704708909 [2024-11-09 22:21] individualcontributor (CSR development thread (pre-channel)) 6b20e5a is working [2024-11-09 22:30] individualcontributor (CSR mentions (server search)) These are the versions left to test: **Oct 13th, '24** https://github.com/individualcontributordev/Final-Fantasy-7-CSR/commits/main/?after=a131f848142391ef38630fc89c3e6b6c84cd7c44+34 4946a25d49a2d5516a518d6bd58f373003f26087 new updates for junon 588a8c5eff40c9bcd59a06e85cc6a46fb3fac1be moved part where you name Aeris in any% 3119511f0fb2adebaa601f69e3c565895abfaf74 updates to shinra building and prisons 51293858fbe23cc8a27f3cd6b2d921d65a3993bd added the sleep music back in for 7th heaven and prisons **Oct 14th, '24** https://github.com/individualcontributordev/Final-Fantasy-7-CSR/commits/main/?before=a131f848142391ef38630fc89c3e6b6c84cd7c44+35 51653270222384e3dd132aade02d8872ab87583b fixed a bug at jenova on the boat e433176b2728b80242468c6497185eed4bd377df reduced after jenova dialogues 6bf4c1bb4e730cc97ff1678846e5ab5d2990f155 reduced rufus and after motorball scenes **Oct 15th, '24** https://github.com/individualcontributordev/Final-Fantasy-7-CSR/commits/main/?before=a131f848142391ef38630fc89c3e6b6c84cd7c44+35 7e3097f71627a7b62e789930c8ed9953761d3955 from jenny on the block until dyne reviewed and shortened And next one I'm testing is the middle of these, so **51293858fbe23cc8a27f3cd6b2d921d65a3993bd added the sleep music back in for 7th heaven and prisons**, put your bets in now! Pass ✅ or Fail ❌ <:KEKW:1074810897308069948> Current result set https://discord.com/channels/936291902133796955/1288235003901120586/1304940556312379492 [2024-11-09 22:47] individualcontributor (CSR mentions (server search)) Moved to here because of character limit: For the binary search range I'll use the commit hashes in the repo, the dates of commits, and a rough estimate of the middle given the number of commits, the initial range is: https://github.com/individualcontributordev/Final-Fantasy-7-CSR/commits/main/?before=a131f848142391ef38630fc89c3e6b6c84cd7c44+35 - 65dbdbb (initial commit, Oct 5th, '24) - D1 > D2 disc swap works as expected ✅ - 6b20e5a (new update, Oct 12th, '24) - D1 > D2 disc swap works as expected ✅ - 5129385 (sleep music back in for 7th Heaven, Oct 13th, '24) - D1 > D2 disc swap works as expected ✅ - e433176 (reduced after jenova dialogues, Oct 14th, '24) - D1 > D2 disc swap works as expected ✅ // no more versions in here to test **- 6bf4c1b (reduced rufus and after motorball scenes, Oct 14th, '24) - D1 > D2 disc swap not working ❌** - 783be7d (dyne..., Oct 15th, '24) - D1 > D2 disc swap not working ❌ - 43b4b0e (v0.1.1, Oct 24th, '24) - D1 > D2 disc swap not working ❌ --- [2024-11-09 22:50] individualcontributor (CSR development thread (pre-channel)) 5129385 is working, getting closer disc swap bug I can smell it [2024-11-09 22:51] individualcontributor (CSR development thread (pre-channel)) https://tenor.com/view/the-rock-smell-wwe-gif-15877234124744977095 [2024-11-09 22:55] individualcontributor (CSR development thread (pre-channel)) I bet it was the world map boat skipping... [2024-11-09 23:12] hopeproductions (CSR development thread (pre-channel)) What did you do to remove that [2024-11-09 23:12] hopeproductions (CSR development thread (pre-channel)) Skip the map entirely? [2024-11-09 23:21] individualcontributor (CSR development thread (pre-channel)) Yep instead of jumping to the wm I jump to the costa scene [2024-11-09 23:21] individualcontributor (CSR development thread (pre-channel)) I'm testing this now, if it doesn't work I'll go back to the other testing [2024-11-09 23:21] individualcontributor (CSR development thread (pre-channel)) I feel like this might be this issue though, let's see [2024-11-09 23:27] individualcontributor (CSR development thread (pre-channel)) On v0.4.9 reverted this skip from Jenova boat to Costa, burning disc now [2024-11-09 23:33] individualcontributor (CSR development thread (pre-channel)) https://tenor.com/view/stressed-out-suspense-eating-popcorn-waiting-to-see-what-happens-gif-14120143 [2024-11-09 23:33] individualcontributor (CSR development thread (pre-channel)) Loading disc [2024-11-09 23:37] individualcontributor (CSR development thread (pre-channel)) Nope, back to testing [2024-11-09 23:41] individualcontributor (CSR development thread (pre-channel)) Last two being tested - 6bf4c1b (reduced rufus and after motorball scenes, Oct 14th, '24) - ...testing 🪛 - 7e3097f (from jenny on the block until dyne reviewed and shortened, Oct 15th, '24) - ...testing 🪛 <@191046608064872449> you mentioned something about the Bike game? can you give me more details? I'm pretty sure the scene that we load into for disc swap has some Bike stuff in there too [2024-11-09 23:41] hopeproductions (CSR development thread (pre-channel)) Yeah so if you fuck up certain variable [2024-11-09 23:41] individualcontributor (CSR development thread (pre-channel)) And from testing it yesterday if you change anything in there stuff breaks without explanation sometimes [2024-11-09 23:41] hopeproductions (CSR development thread (pre-channel)) Youll actually load like [2024-11-09 23:42] hopeproductions (CSR development thread (pre-channel)) part of the bike game [2024-11-09 23:42] hopeproductions (CSR development thread (pre-channel)) but still load into disc 2 [2024-11-09 23:42] hopeproductions (CSR development thread (pre-channel)) So I would just start with the variables youre supposed to have to get to the disc change thing [2024-11-09 23:42] hopeproductions (CSR development thread (pre-channel)) on that map [2024-11-09 23:42] hopeproductions (CSR development thread (pre-channel)) vs what you have when you load the screen before [2024-11-09 23:42] hopeproductions (CSR mentions (server search)) in the csr [2024-11-09 23:42] individualcontributor (CSR development thread (pre-channel)) I'll test this first then 6bf4c1b (reduced rufus and after motorball scenes, Oct 14th, '24) - ...testing 🪛 because if this fails then the problem is in here [2024-11-09 23:43] hopeproductions (CSR development thread (pre-channel)) gl [2024-11-09 23:43] hopeproductions (CSR development thread (pre-channel)) Its very wild to me that they have 1 map for like a multiple of those kinda intermission scenes [2024-11-09 23:43] hopeproductions (CSR development thread (pre-channel)) and its all just variable controls [2024-11-09 23:45] individualcontributor (CSR development thread (pre-channel)) yeah same it's a pain to try reason about, poor devs <:KEKW:1074810897308069948> [2024-11-09 23:45] individualcontributor (CSR development thread (pre-channel)) ok burning 6bf4c1b now [2024-11-09 23:56] individualcontributor (CSR development thread (pre-channel)) https://tenor.com/view/good-boy-dance-gif-25381375 [2024-11-09 23:57] individualcontributor (CSR development thread (pre-channel)) 6bf4c1b (reduced rufus and after motorball scenes, Oct 14th, '24) - D1 > D2 disc swap not working ❌ The disc swap issue was introudced here, I'll compare this patch with another that is working and figure out what changes were made that broke the disc swapping. ----- 2024-11-10 ----- [2024-11-10 00:29] individualcontributor (CSR development thread (pre-channel)) FeelsGoodMan https://tenor.com/view/feels-good-gif-19232182 [2024-11-10 00:29] individualcontributor (CSR development thread (pre-channel)) https://youtu.be/vuachA46qHo [2024-11-10 00:30] individualcontributor (CSR development thread (pre-channel)) <@191046608064872449> look at this shit [2024-11-10 00:30] individualcontributor (CSR development thread (pre-channel)) This was what broke disc swapping. It's not even in code related to swapping into disc 2 sort of, it's the Motorball battle code that is not run during disc 2 swap. Disc 2 swap IS in here though further down. [2024-11-10 00:30] hopeproductions (CSR development thread (pre-channel)) Which is new? [2024-11-10 00:30] hopeproductions (CSR development thread (pre-channel)) the right side? [2024-11-10 00:31] individualcontributor (CSR development thread (pre-channel)) Left is working, right is not [2024-11-10 00:31] hopeproductions (CSR development thread (pre-channel)) Its... playing the music? [2024-11-10 00:32] individualcontributor (CSR development thread (pre-channel)) After the Motorball fight it waits 80 frames and then plays music #0 of that scene [2024-11-10 00:32] hopeproductions (CSR development thread (pre-channel)) Yeah but you moved to where it will never play the music yeah [2024-11-10 00:32] hopeproductions (CSR development thread (pre-channel)) so playing the music is required to disc swap later? [2024-11-10 00:33] individualcontributor (CSR development thread (pre-channel)) The music is after the Motorball fight, disc swap is after the JenovaLife fight..... but yeah I reverted this and it fixes the disc swapping issue [2024-11-10 00:33] hopeproductions (CSR development thread (pre-channel)) I wonder if not playing the music causes that music volume transition to fuck something up [2024-11-10 00:34] hopeproductions (CSR development thread (pre-channel)) That or it might be the 80 frames thats important for the prior transition to finish? [2024-11-10 00:34] individualcontributor (CSR mentions (server search)) The thing is I load a non-CSR save file straight into the JenovaLife area, then play from there [2024-11-10 00:34] individualcontributor (CSR development thread (pre-channel)) This code is not even run [2024-11-10 00:34] hopeproductions (CSR development thread (pre-channel)) Oh so its fucking with the data location [2024-11-10 00:34] individualcontributor (CSR development thread (pre-channel)) Yep that's what I'm thinking too [2024-11-10 00:34] hopeproductions (CSR development thread (pre-channel)) Try putting the wait 80 frames after the jump to map [2024-11-10 00:34] hopeproductions (CSR development thread (pre-channel)) kekw [2024-11-10 00:34] individualcontributor (CSR development thread (pre-channel)) Because a change was made to this scene it messed all of it up [2024-11-10 00:35] hopeproductions (CSR development thread (pre-channel)) If the moving 80 frames works, it's probably important to try to have all edits not change total number of code lines as a general practice [2024-11-10 00:36] individualcontributor (CSR development thread (pre-channel)) Yes I think that would be a good way to go moving forward, just move the code around instead of deleting the script entries [2024-11-10 00:36] hopeproductions (CSR development thread (pre-channel)) Well if you ever have to add something for some reason... maybe delete a line to compensate [2024-11-10 00:37] individualcontributor (CSR development thread (pre-channel)) And just don't ever touch blackbgb_103 [2024-11-10 00:37] hopeproductions (CSR development thread (pre-channel)) Thats the transition one with the bike? [2024-11-10 00:37] hopeproductions (CSR development thread (pre-channel)) I honestly couldnt put the effort to even understand how that shit is supposed to work properly [2024-11-10 00:37] hopeproductions (CSR development thread (pre-channel)) its such a mess [2024-11-10 00:38] individualcontributor (CSR development thread (pre-channel)) I did do some testing to force where I wanted to go in the code for the disc swapping stuff but it didn't work as expected, I thought I was just tired and was F'n something up, but NO it's just this god damn weird code in here [2024-11-10 00:39] hopeproductions (CSR development thread (pre-channel)) Sooo.... [2024-11-10 00:39] hopeproductions (CSR development thread (pre-channel)) What happens if you add a couple lines of code [2024-11-10 00:39] hopeproductions (CSR development thread (pre-channel)) some other random place [2024-11-10 00:39] hopeproductions (CSR development thread (pre-channel)) Does it fix it [2024-11-10 00:39] hopeproductions (CSR development thread (pre-channel)) lol [2024-11-10 00:39] individualcontributor (CSR development thread (pre-channel)) I'm going to add back in the 80 frames but put it under the jump, burn a disc and test [2024-11-10 00:40] hopeproductions (CSR development thread (pre-channel)) Just curious if its like [2024-11-10 00:40] hopeproductions (CSR development thread (pre-channel)) There is some total amount you can edit [2024-11-10 00:40] hopeproductions (CSR development thread (pre-channel)) Before it borks [2024-11-10 00:40] hopeproductions (CSR development thread (pre-channel)) or if that map specifically [2024-11-10 00:40] hopeproductions (CSR development thread (pre-channel)) is buffering something important to a location [2024-11-10 00:44] individualcontributor (CSR development thread (pre-channel)) To fix this I added back in the 80 frames and repositioned the Play music #0. So the issue was not because I added too much or went over a limit, it was either I went under some threshold in this scene for number of lines and something else is using line numbers as an index directly into here, or this scene is compiled to a block of binary that has to be in a certain structure in memory. So changing it's structure at all breaks some pointer or something. The reason I think this is because this code is not run during the JenovaLife fights and disc swap, based on my understanding of these scripts. But I guess Makou Reactor may not be showing us everything that is going on with this stuff. [2024-11-10 00:53] individualcontributor (CSR development thread (pre-channel)) Now after Motorball is borked ffs... [2024-11-10 00:54] individualcontributor (CSR development thread (pre-channel)) Easier to fix this though <:KEKW:1074810897308069948> [2024-11-10 00:54] hopeproductions (CSR development thread (pre-channel)) Well im saying you can probably just push it all to after the map jump [2024-11-10 00:54] hopeproductions (CSR development thread (pre-channel)) its just the total lines need to be there [2024-11-10 00:54] hopeproductions (CSR development thread (pre-channel)) to keep the other stuff in place [2024-11-10 00:57] individualcontributor (CSR development thread (pre-channel)) wait I think its fine actually, the music after motorball where everyone is on the bridge plays in the black then the Barret skip scene shows [2024-11-10 00:58] individualcontributor (CSR development thread (pre-channel)) I'll test skipping the music again tomorrow but instead of deleting the 80 frames I'll move them down with the play music #0 to see if it was actually changing the number of lines in the script that borked it [2024-11-10 01:00] individualcontributor (CSR mentions (server search)) --- 🎮 Release v0.4.010 https://github.com/individualcontributordev/Final-Fantasy-7-CSR - Fixed the Disc 1 to Disc 2 swapping issue. After the JenovaLife fight disc 2 would not load correctly, this patch fixes this issue by making a change to the blackbgb_103 script to revert some changes made after Motorball [2024-11-10 01:10] hopeproductions (CSR development thread (pre-channel)) This is what i was asking yeah [2024-11-10 01:18] individualcontributor (CSR development thread (pre-channel)) Ah ok yeah my brain is a bit melted <:KEKW:1074810897308069948> [2024-11-10 14:34] individualcontributor (CSR mentions (server search)) I've made a change to the repo so there is only one available version which is the latest, each patch will be versioned and stored in the git version history so no need for a folder system for version numbers. Debugging that disc swap issue showed that having all the versions in there own folder was useless because I just eneded up using the commit hash, which was better and more of a fine grained way to identify changes to the patches. https://github.com/individualcontributordev/Final-Fantasy-7-CSR [2024-11-10 16:12] individualcontributor (CSR development thread (pre-channel)) <@248225699909861376> your notes above •You gain control immediately after putting Cait in the party for the first time, I normally use that parallysis to buffer movement The end of the scene where Cait joins you hasn't been changed, Cloud leans forward and Cait walks into his pocket, then Tifa climbs in too, then you get control. Or are you talking about a different part? •Esther comes out immediately with a text box after the jockeys. Wasn't used to it but maybe not necessary to change Do you mean when all the jockey's leave the room, then a few seconds later she comes back in? I've check this and there is no change. A text box pops up saying "Cloud" and then she appears walking slowly. Let me know if you mean some other part. •On the Gold Saucer revisit I personally use Cid putting his arm out as visual cue to anticipate for the dialogue choice rather than Barret This is the part where Barret puts up both his hands and then you need to pick an option? I just checked and when the scene loads in Cid raises his hand, then Barret, then the options. Would you prefer to have 1 text box before Cid raises his hand? so when the scene loads 1 text box, Cid raises hand, Barret, options? •After you see the highwind for the first time and you see the leader I personally look for a Cloud shrug as a visual cue to buffer my inputs This one is related to the locker room in Junon right? where the captain brings in a copule of guards to show you how to the Rufus mood mini-game? [2024-11-10 17:42] individualcontributor (CSR mentions (server search)) 🎮 Release v0.4.11 https://github.com/individualcontributordev/Final-Fantasy-7-CSR - Removed the Junon to Jenova boat World Map scene again - Removed the slow scroll when you first get to the Shinra building - Top of Wall Market first visit talking to the doorman, 1 text box added back when talking to Aeris - Sped up handing over the energy drink in wall market - Added 1 text box before Cid raises hand in the Hotel Lobby for Golden Saucer keystone visit, some runners use Cid as the queue instead of Barret raising his two hands for the option choice - In Junon after the Dolphin, added back in Cloud shrug when talking to the leader about getting dressed - Trimmed after Rufus mood mini-game at Junon a bit more No changes to Disc 2 or 3 in this release. I also burned this one to disc and tested starting a new game and also the Disc 1 to Disc 2 disc swap after JenovaLife fight, both working as expected. I'll be playing through this patch on disc before making anymore changes, and I'll take some notes for a final trim while I'm doing it. Let me know if you have any further suggestions for changes to disc 1 because I'll be moving onto further trimming disc 2 very soon. [2024-11-10 17:49] individualcontributor (CSR mentions (server search)) Quick update on the FF7 CSR that is currently being made, the latest release is out and you can get the patches here https://github.com/individualcontributordev/Final-Fantasy-7-CSR, we're nearly finished with Disc 1, and Disc 2 has already got some significant changes. Disc 3 will be trimmed but not until Disc 2 is finished. Also this is the thread where we are discussing changes and bugs https://discord.com/channels/936291902133796955/1288235003901120586/1305226142231433256 Message me for more detail. [2024-11-10 18:01] .okamikaze (CSR development thread (pre-channel)) I believe I made these notes too, unless you meant to refer to me: The first point was referring to Corel prison and manually putting Cait in, I can see the confusion though For the second one - afaik those few seconds aren't there anywhere, she just instantly says "Cloud" as soon as the last jockey leaves the room. Not a huge deal though and I'm probably remembering incorrectly Last 2 points have been covered [2024-11-10 18:05] individualcontributor (CSR development thread (pre-channel)) Sorry yeah it was you Okami <:KEKW:1074810897308069948> https://discord.com/channels/936291902133796955/1288235003901120586/1304089578088562719 Thanks for clarifying, I'll fix these in the next patch. ----- 2024-11-11 ----- [2024-11-11 09:35] individualcontributor (CSR development thread (pre-channel)) Has anyone been able to verify that FD manip still works? I'm confident it does just looking for verification. I'm also not good enough to do it yet <:Sadge:1074826312767778950> and Duckstation isn't the same as PSX, have to verify on disc [2024-11-11 12:13] .okamikaze (CSR development thread (pre-channel)) Well I got it on Duck. When I loaded up my disc 2 save on console the other day I went to set it all back up, but I think when I ran into the village I moved too far [2024-11-11 12:13] .okamikaze (CSR development thread (pre-channel)) I think that would be the cause of it not working for me more than anything [2024-11-11 12:22] individualcontributor (CSR development thread (pre-channel)) Ok cool if it's working on Duck then at least it's some verification it's working, and PSX should be fine. I think on Duck It's tighter. [2024-11-11 13:30] .okamikaze (CSR development thread (pre-channel)) Yeah with current settings before we potentially move over, you need to delay going into bone village because of the faster load, but you also don't wanna delay it too much [2024-11-11 13:30] .okamikaze (CSR development thread (pre-channel)) Makes it feel tighter [2024-11-11 13:32] .okamikaze (CSR development thread (pre-channel)) With the new settings it looks like you will need to go in half a second to a second early depending on where you open the menu [2024-11-11 13:51] individualcontributor (CSR development thread (pre-channel)) New settings being "normal load speed" right? Currently it's x2 [2024-11-11 14:44] .okamikaze (CSR development thread (pre-channel)) read 2x (quad), seek normal [2024-11-11 15:20] individualcontributor (CSR development thread (pre-channel)) Oh I think I've been using read normal [2024-11-11 16:28] individualcontributor (CSR development thread (pre-channel)) nvm I am using read 2x (quad), seek normal already [2024-11-11 22:35] individualcontributor (CSR development thread (pre-channel)) After JenovaBirth on the junon boat after the fight what are the queues to choose the option not to explain to Tifa? [2024-11-11 22:38] awesomewaves (CSR mentions (server search)) I had "Tifa turns -> 1 text box -> 2nd option" but it happens super quickly in CSR [2024-11-11 22:38] awesomewaves (CSR development thread (pre-channel)) Probably worth asking someone more familar with the run for that queue to be honest [2024-11-11 22:39] individualcontributor (CSR development thread (pre-channel)) Yeah I've just played through it and it's super quick, I feel like maybe 3 boxes then option right out of the fight would be enough [2024-11-11 22:39] individualcontributor (CSR development thread (pre-channel)) I'll ask in general [2024-11-11 22:47] .okamikaze (CSR development thread (pre-channel)) I look for Cloud putting his head up, and when he puts it down I anticipate the Tifa text boxes [2024-11-11 22:52] individualcontributor (CSR development thread (pre-channel)) Thanks guys, Kuma said starting out he waits for 4 text boxes. I think I'll put in the 3 or 4 to make sure everyone is covered. Another question, first visit to gold saucer, Cait joins the party, you jump into the Battle Square hole. Currently I have the scene showing the guard falling over, but should I just jump to prison? [2024-11-11 22:52] individualcontributor (CSR development thread (pre-channel)) There is no movement required its just a scene [2024-11-11 22:53] individualcontributor (CSR development thread (pre-channel)) I think I left it in because jumping down a hole in gold saucer and appearing in prison was weird [2024-11-11 22:53] individualcontributor (CSR development thread (pre-channel)) But so is the whole Cloud's dream stuff so maybe it's fine to remove [2024-11-11 22:53] awesomewaves (CSR development thread (pre-channel)) Yeah I think it's probably fine to remove it? [2024-11-11 22:54] awesomewaves (CSR development thread (pre-channel)) I know it kind of feels odd but as there's actually 0 user input it's probably okay [2024-11-11 22:55] individualcontributor (CSR development thread (pre-channel)) Yeah I'll remove it, we can add it back if it's super jarring [2024-11-11 22:56] awesomewaves (CSR development thread (pre-channel)) yep sounds good. [2024-11-11 22:56] awesomewaves (CSR development thread (pre-channel)) I was away most of the weekend but is the disc swap issue resolved now? [2024-11-11 22:56] individualcontributor (CSR development thread (pre-channel)) yes fixed 🎉 [2024-11-11 22:56] awesomewaves (CSR development thread (pre-channel)) I plan to run whatever current version is available tomorrow [2024-11-11 22:56] awesomewaves (CSR development thread (pre-channel)) Awesome. Great work [2024-11-11 22:58] individualcontributor (CSR development thread (pre-channel)) While I was debugging I removed the Boat to Costa scene again and saw the Cloud being a Chocobo issue, totally forgot about that <:KEKW:1074810897308069948> [2024-11-11 22:59] awesomewaves (CSR development thread (pre-channel)) oh I meant to mention also, that the scene after DG outside temple is the incorrect one afaik [2024-11-11 23:00] awesomewaves (CSR development thread (pre-channel)) so there's a small scene where you control young Cloud and normal cloud is slowly running to Sephiroth [2024-11-11 23:00] awesomewaves (CSR development thread (pre-channel)) thats the one where there is user input, which can gain/lose time from what i was told [2024-11-11 23:00] awesomewaves (CSR development thread (pre-channel)) if you don't move, you block Cloud a little bit I think or something [2024-11-11 23:02] individualcontributor (CSR development thread (pre-channel)) I know the one yes I'll add that back in. [2024-11-11 23:02] hopeproductions (CSR development thread (pre-channel)) We don't get to see the guy pull the lever with the wrong hand q.q [2024-11-11 23:03] individualcontributor (CSR development thread (pre-channel)) Is that in Battle Square? [2024-11-11 23:04] hopeproductions (CSR development thread (pre-channel)) Yeah when they open the pit [2024-11-11 23:04] hopeproductions (CSR development thread (pre-channel)) It's very funny [2024-11-11 23:04] individualcontributor (CSR development thread (pre-channel)) I kinda wanted to add some of that scene back in, as opposed to remove the one I mentioned above. Do you have a clip of it? I've never noticed [2024-11-11 23:05] hopeproductions (CSR development thread (pre-channel)) I can get you one. [2024-11-11 23:11] hopeproductions (CSR development thread (pre-channel)) https://www.twitch.tv/videos/2260003821?filter=archives&sort=time [2024-11-11 23:11] hopeproductions (CSR development thread (pre-channel)) @ 2:51:29 [2024-11-11 23:12] hopeproductions (CSR mentions (server search)) that said I just think its funny and you can jump from kneeling at the guy who falls over to prison and its better for a csr [2024-11-11 23:12] individualcontributor (CSR development thread (pre-channel)) https://www.twitch.tv/videos/2260003821?t=2h51m29s [2024-11-11 23:12] individualcontributor (CSR development thread (pre-channel)) lol [2024-11-11 23:12] hopeproductions (CSR development thread (pre-channel)) Actually once you jump the tube your only mashing i think? so jump down the tube allllll the way down hahaha [2024-11-11 23:13] hopeproductions (CSR development thread (pre-channel)) Like its so far off its kinda funny [2024-11-11 23:13] individualcontributor (CSR development thread (pre-channel)) yeah I'll just have Cloud land in Prison after jumping down the hole [2024-11-11 23:13] hopeproductions (CSR development thread (pre-channel)) I just want everyone to know about [2024-11-11 23:13] hopeproductions (CSR development thread (pre-channel)) the pull [2024-11-11 23:13] hopeproductions (CSR development thread (pre-channel)) lol [2024-11-11 23:14] individualcontributor (CSR development thread (pre-channel)) I'll be watching out for it now lol ----- 2024-11-12 ----- [2024-11-12 08:42] awesomewaves (CSR development thread (pre-channel)) Is this an issue in the current version? 👀 [2024-11-12 08:44] awesomewaves (CSR development thread (pre-channel)) The changelog for 0.4.11 makes me think it is. I might just run 0.4.10 instead to be safe [2024-11-12 09:19] individualcontributor (CSR development thread (pre-channel)) No it's not 0.4.11 is stable [2024-11-12 09:20] awesomewaves (CSR development thread (pre-channel)) Ah ok, I'll burn it again ha [2024-11-12 09:20] awesomewaves (CSR development thread (pre-channel)) thanks! [2024-11-12 09:21] individualcontributor (CSR development thread (pre-channel)) We'll it's stable to CC skip at least I was playing it last night on disc [2024-11-12 09:22] individualcontributor (CSR development thread (pre-channel)) And I've tested the disc swap too and it's fine [2024-11-12 09:22] awesomewaves (CSR development thread (pre-channel)) So removing the boat scene didn't cause the Chocobo outside Costa softlock? [2024-11-12 09:23] individualcontributor (CSR development thread (pre-channel)) It does I was just messing around with the scripts for debugging and forgot why we need to leave it in [2024-11-12 09:23] individualcontributor (CSR development thread (pre-channel)) The WM boat scene from Junon to boat is removed and it's fine [2024-11-12 09:24] individualcontributor (CSR development thread (pre-channel)) The disc swap thing was a change to the structure of a loading script, really weird [2024-11-12 09:24] awesomewaves (CSR development thread (pre-channel)) Ah ok cool cool [2024-11-12 09:24] awesomewaves (CSR development thread (pre-channel)) I'll run 0.4.11 so today [2024-11-12 17:09] .rendall (CSR mentions (server search)) <@248225699909861376> Saw you ran the CSR today, how are the state of things in general. Also was it PSX or Emu I did not catch that info. [2024-11-12 17:10] awesomewaves (CSR development thread (pre-channel)) It's in a very stable state with on-going patches removing more and more content on a regular basis. [2024-11-12 17:11] awesomewaves (CSR development thread (pre-channel)) I think it's estimated to be ~4 hours total for an Any% No Slots run when it's finished [2024-11-12 17:11] awesomewaves (CSR development thread (pre-channel)) I'm running it on a softmodded PS2 Slim but it works perfectly on Duckstation emulator also [2024-11-12 17:12] .rendall (CSR development thread (pre-channel)) Right on thx for the info ! and 4 hours is much more friendly ! [2024-11-12 17:14] .rendall (CSR development thread (pre-channel)) what is the latest version 0.4.9 ? Might want it pinned up here. [2024-11-12 17:14] .rendall (CSR development thread (pre-channel)) nm, 0.4.11 it is ... ! [2024-11-12 17:16] awesomewaves (CSR development thread (pre-channel)) The most recent verison is always on the front of the github link as far as I know [2024-11-12 17:16] awesomewaves (CSR development thread (pre-channel)) yeah 0.4.11 was what i ran earlier [2024-11-12 17:18] .rendall (CSR development thread (pre-channel)) Right on yeah I did search back in the thread to fetch the github link to bookmark on my side thx ! [2024-11-12 18:32] individualcontributor (CSR development thread (pre-channel)) Let me know if you have any suggestions <@309356817169776641> [2024-11-12 18:46] individualcontributor (CSR mentions (server search)) Latest patch is here https://github.com/individualcontributordev/Final-Fantasy-7-CSR there will only be the latest patch available for download so whatever is in the repo will be the very latest [2024-11-12 19:39] .rendall (CSR development thread (pre-channel)) I am by no mean a reference or authority concerning those runs on FF7, but will do if I see something factually off. [2024-11-12 19:41] .rendall (CSR mentions (server search)) Very happy that you took the time to make a CSR of the game ! awesome stuff. [2024-11-12 19:41] individualcontributor (CSR development thread (pre-channel)) I'm still using versions but to avoid confusion on the front page of the repo I've removed all the other versions. If the latest is broken we can just use a previous version based on the commit history. [2024-11-12 19:42] .rendall (CSR development thread (pre-channel)) nod [2024-11-12 19:42] awesomewaves (CSR development thread (pre-channel)) Yeah it's all good. i was able to find the previous version this morning that way. They'll all there as the previous commits [2024-11-12 19:42] individualcontributor (CSR development thread (pre-channel)) I don't have a lot of time after work in the evenings and I want to run the game, had to be done <:KEKW:1074810897308069948> [2024-11-12 19:43] .rendall (CSR development thread (pre-channel)) I've seen the end of your run so it seemed that it went thru whatever version you used ! 5:17 right ? [2024-11-12 19:43] awesomewaves (CSR mentions (server search)) Fun fact about bodcap, who made the FF9 HD CSR. Similar situation, made it to run it. When he was finished he was so fed up with FF9 he never ran it 😅 [2024-11-12 19:43] .rendall (CSR development thread (pre-channel)) ff9 is so long ! [2024-11-12 19:44] .rendall (CSR mentions (server search)) CSR are savior ! [2024-11-12 19:44] individualcontributor (CSR development thread (pre-channel)) I hope that doesn't happen to me lol [2024-11-12 19:44] awesomewaves (CSR development thread (pre-channel)) 5:18 today but it was a very poor run to be honest. I've had a 5:08 or something last week and Okamikaze has had runs closer to 4:30 also. [2024-11-12 19:45] .rendall (CSR mentions (server search)) Would be nice if the board included CSR in the future ! not counting on it, but it would probably bring in more runners [2024-11-12 19:45] .rendall (CSR development thread (pre-channel)) Long jrpg are rough on a schedule [2024-11-12 20:12] individualcontributor (CSR mentions (server search)) I'm going to create a board using Google Sheets and link it in the GitHub repo for when this CSR is done. We'll keep track until there is a proper board. [2024-11-12 20:13] awesomewaves (CSR development thread (pre-channel)) Good idea, we did the same for FF8 before the boards were made. [2024-11-12 20:13] awesomewaves (CSR development thread (pre-channel)) Just add a space for version number and a link to the VOD [2024-11-12 20:14] hopeproductions (CSR development thread (pre-channel)) I feel with how much activity this has had lately it could get put to vote once you're finished [2024-11-12 20:15] awesomewaves (CSR mentions (server search)) I would go ahead with the spreadsheet informally and maybe try make one solid push once the CSR is deemed finished. [2024-11-12 20:16] awesomewaves (CSR development thread (pre-channel)) I'm actually currently looking into the image based autosplitter. Which might be able to be used for timing the pause [2024-11-12 20:16] awesomewaves (CSR development thread (pre-channel)) (even on console) [2024-11-12 20:19] individualcontributor (CSR development thread (pre-channel)) The image based auto-splitter thing is cool, especially for console where you'd need to hook into the stream video and trigger auto-splitting on a range of frames. A lot of work in that though, has there been any progress? [2024-11-12 20:20] awesomewaves (CSR development thread (pre-channel)) It has potential for sure. I've only started messing with it a while ago. Will keep you posted [2024-11-12 21:01] awesomewaves (CSR development thread (pre-channel)) Yeah not ideal. I got it to split on a few things but it's incredibly finkiy from what i can tell [2024-11-12 21:02] awesomewaves (CSR development thread (pre-channel)) Plus using EXP screens isn't really ideal, as they're all very similar. So you might auto-split on a shop screen or a menu [2024-11-12 21:21] individualcontributor (CSR development thread (pre-channel)) I can see how that would be difficult to get consistent. Can you configure it to use the frames after fading into a scene? [2024-11-12 21:24] awesomewaves (CSR development thread (pre-channel)) It's single screen shots only. I thought that maybe it would work due to the drops from bosses being consistent etc, but the blue screen is just too much [2024-11-12 21:28] individualcontributor (CSR mentions (server search)) Thinking about the CSR, I could add in something during the black screens like the name of the scene or something, then just screenshot them and configure it [2024-11-12 21:28] individualcontributor (CSR development thread (pre-channel)) Maybe a patch for later? [2024-11-12 21:29] individualcontributor (CSR development thread (pre-channel)) Would work on Digital and PSX if it's already capable of both [2024-11-12 21:30] individualcontributor (CSR development thread (pre-channel)) Just apply the "Auto-splitter" patch if you want to use it. [2024-11-12 21:43] awesomewaves (CSR development thread (pre-channel)) Ah to be honest, it's a bit awkward setting up in the first place. I think sorting the auto-splitter for emu would be enough for now. ----- 2024-11-13 ----- [2024-11-13 10:19] individualcontributor (CSR development thread (pre-channel)) No new patches, Bake Off was on last night. I'll probably have time for changes later today. [2024-11-13 12:38] individualcontributor (CSR mentions (server search)) I've created an unofficial leaderboard and submission form, the links are on the repo here https://github.com/individualcontributordev/Final-Fantasy-7-CSR?tab=readme-ov-file#unofficial-leaderboard And if you have any suggestions you can submit them to me using this form https://github.com/individualcontributordev/Final-Fantasy-7-CSR?tab=readme-ov-file#feature-requests-and-bug-fixes [2024-11-13 21:23] teeejj0102 (CSR development thread (pre-channel)) name me a more british excuse than this [2024-11-13 21:51] Deleted User (CSR mentions (server search)) Does the current CSR work with the new skip? [2024-11-13 21:54] Deleted User (CSR mentions (server search)) Well now that I think about it csr with disc 1 skip might actually be slower than just running the old route 😂 [2024-11-13 22:47] individualcontributor (CSR development thread (pre-channel)) Battle Square to Prison, Cloud jumped down the wrong pipe https://youtu.be/408A4IIqWpA?t=46 [2024-11-13 23:40] individualcontributor (CSR mentions (server search)) 🎮 Release v0.5.0 https://github.com/individualcontributordev/Final-Fantasy-7-CSR - Added back in the scene after Demons Gate where Cloud gives the Black Materia to Sephiroth - Added 1 text box before Barret leaves hut in Gongaga where Cloud is lying down - Jump down the hole to Battle Square and land in Prison after naming Cait Sith - 1.5 seconds added back in before Ester enters the bottom of the scene before the Chocobo race - Added back in 1 text box before Bottomswell fight - Trimmed bottom of tower - Added back in 1 text box on Broken Road - Added 4 text boxes back in after Jenova fight on the boat when arm disappears [2024-11-13 23:44] individualcontributor (CSR mentions (server search)) <@456226577798135808> It does! it will be quicker too because the CSR is exactly like a non-CSR run except a bunch of FMVs are cut and some mashing sections are reduced. Anywhere there is player movement required is left in, but could be trimmed around it while leaving in queues and stuff. This is the definition I have on the repo for the CSR: All "skill checks" remain in this CSR (if not let me know and I'll fix it). A skill check is any action a player must perform in game, e.g. choosing an option in dialogues, movement in cutscenes, skips, manipulating RNG, etc. Most FMVs are removed, some cutscenes are shorter, and long mashing sequences have been reduced. This CSR is exactly like a non-CSR run, just shorter. [2024-11-13 23:46] individualcontributor (CSR mentions (server search)) And I'll be doing the CSR all the way through for 100% too. I'm not sure yet what will be left after any% is done, but I'm sure there will be enough to warrant trimming a bit more. NMS is on the list too. I already have Reactor 5 done lol. [2024-11-13 23:48] individualcontributor (CSR mentions (server search)) If you have any suggestions I'd appreciate them submitted here https://forms.gle/dW9rMCD9kQ3eBPSM8 so I can keep track of what's left to do [2024-11-13 23:49] hopeproductions (CSR development thread (pre-channel)) Is there a reason you dont just go straight into the fight on bottomswell screen? [2024-11-13 23:56] individualcontributor (CSR development thread (pre-channel)) No technical reason that I can think of, but there is some mashing to be done there before the fight. Do you mean as you transition into that scene the fight starts immediately? [2024-11-13 23:56] hopeproductions (CSR development thread (pre-channel)) Yeah [2024-11-13 23:56] hopeproductions (CSR mentions (server search)) Like we're not treating mashing as a skill check in a CSR right [2024-11-13 23:56] hopeproductions (CSR development thread (pre-channel)) The only player input on that screen is mashing [2024-11-13 23:57] individualcontributor (CSR development thread (pre-channel)) To some extent we are, in some scenes there will be at least 1 text box to not make it too jarring [2024-11-13 23:58] awesomewaves (CSR development thread (pre-channel)) I mentioned that earlier also [2024-11-13 23:58] awesomewaves (CSR development thread (pre-channel)) About Reno/Bottomswell [2024-11-13 23:58] awesomewaves (CSR development thread (pre-channel)) you could genuinely skip the field text before them imo [2024-11-13 23:58] hopeproductions (CSR development thread (pre-channel)) It's your choice but to me it feels like leaving a cutscene in to have a screen where the only input is mashing [2024-11-13 23:58] awesomewaves (CSR development thread (pre-channel)) just start the fight [2024-11-13 23:58] awesomewaves (CSR development thread (pre-channel)) yeah, if it's just straight mashing I'd be for removing it [2024-11-13 23:59] awesomewaves (CSR development thread (pre-channel)) Thanks for the update though I'll run it tomorrow 👍 [2024-11-13 23:59] individualcontributor (CSR development thread (pre-channel)) I understand what you mean, I think when I was trimming those originally going too far with removing stuff felt weird. I wanted to keep some of the game in there ya know <:KEKW:1074810897308069948> ----- 2024-11-14 ----- [2024-11-14 00:00] hopeproductions (CSR development thread (pre-channel)) Itll feel weird if you keep the walk up [2024-11-14 00:00] hopeproductions (CSR development thread (pre-channel)) but its ironically less weird to start a battle and skip the scene [2024-11-14 00:01] awesomewaves (CSR mentions (server search)) I think there has to be some flexibility with the CSR interms of aiming to try and remove time though [2024-11-14 00:01] individualcontributor (CSR development thread (pre-channel)) But you see Bottomswol coming up and know there's going to be a boss fight. I want to keep some of that stuff in [2024-11-14 00:01] awesomewaves (CSR development thread (pre-channel)) if there is text sections, or large scenes that auto-animate left in you're just missing on an opportunity to cut time [2024-11-14 00:02] awesomewaves (CSR development thread (pre-channel)) The further down we can bring the estimate the better, if it's at the expense of just straight mashing scenes especially [2024-11-14 00:02] hopeproductions (CSR development thread (pre-channel)) Yeah the only player input is the circle button [2024-11-14 00:02] awesomewaves (CSR development thread (pre-channel)) if there's a world where we can get it down to about 3:30 that would be phenomenal [2024-11-14 00:03] hopeproductions (CSR development thread (pre-channel)) 3:30 is like an after work run [2024-11-14 00:03] awesomewaves (CSR development thread (pre-channel)) (and I am all for keeping the integrity and skill checks as I've said before) [2024-11-14 00:03] awesomewaves (CSR development thread (pre-channel)) but straight mashing or in the case of bottomswell, waiting for animations to play out is whatever [2024-11-14 00:04] individualcontributor (CSR development thread (pre-channel)) Reno for sure I can't trim anymore without breaking something or it feeling completely shit to play. Bottomswell I could try speeding up the animations and maybe getting into the fight sooner to see how it feels. I'm open to messing around with those for sure, just don't want to go to far. [2024-11-14 00:04] hopeproductions (CSR development thread (pre-channel)) reno part makes some sense after the fight [2024-11-14 00:04] hopeproductions (CSR development thread (pre-channel)) But bottomswell is just a cutscene [2024-11-14 00:05] individualcontributor (CSR development thread (pre-channel)) You're right but I want to see Bottomswol at least before the fight starts [2024-11-14 00:05] awesomewaves (CSR development thread (pre-channel)) To the same extent as some of the Flashback sequence that's been removed [2024-11-14 00:05] awesomewaves (CSR development thread (pre-channel)) just mashing and waiting for cutscenes to play out [2024-11-14 00:07] individualcontributor (CSR development thread (pre-channel)) The flashback needs reviewing but is really tricky to make sure queues and movement is still in there. And animations in between sometimes can't be changed. Similar to the 7th heaven scroll stuff [2024-11-14 00:07] individualcontributor (CSR development thread (pre-channel)) Shit breaks <:KEKW:1074810897308069948> [2024-11-14 00:07] awesomewaves (CSR development thread (pre-channel)) No it's all good, I just mean that the pre-Reno and pre-Bottomswell scenes are just the same as whats been removed from Flashback [2024-11-14 00:08] individualcontributor (CSR development thread (pre-channel)) Imagine if I inadvertently added in a new skip with all the F'n around lol [2024-11-14 00:08] awesomewaves (CSR development thread (pre-channel)) it's just downtime [2024-11-14 00:08] individualcontributor (CSR development thread (pre-channel)) Let's leave those two until last for D1 and we can test them out [2024-11-14 13:06] awesomewaves (CSR development thread (pre-channel)) <:KEKW:890963307937292298> [2024-11-14 13:06] awesomewaves (CSR development thread (pre-channel)) were you by any chance testing the scene after Jenova Birth? [2024-11-14 13:07] awesomewaves (CSR development thread (pre-channel)) and maybe removed the entire fight? [2024-11-14 13:14] individualcontributor (CSR development thread (pre-channel)) Yep F [2024-11-14 13:14] individualcontributor (CSR development thread (pre-channel)) I had a feeling I didn't revert that <:KEKW:1074810897308069948> [2024-11-14 13:29] hopeproductions (CSR development thread (pre-channel)) Can you increase the walk in speed on gold saucer tube screen [2024-11-14 13:29] hopeproductions (CSR development thread (pre-channel)) It takes ~9 seconds before anything happens currently [2024-11-14 14:18] individualcontributor (CSR development thread (pre-channel)) The animations are the tricky part there but yes, can you submit that using the feature requests form on the repo? [2024-11-14 14:18] individualcontributor (CSR development thread (pre-channel)) It's impossible to track when they're in here [2024-11-14 14:19] hopeproductions (CSR development thread (pre-channel)) Yeah I thi k you just add a walk speed line or something before and after [2024-11-14 14:20] hopeproductions (CSR development thread (pre-channel)) Can you relink or pin the git [2024-11-14 14:20] hopeproductions (CSR development thread (pre-channel)) Oh guess threads don't get pins [2024-11-14 14:41] individualcontributor (CSR mentions (server search)) 🎮 Release v0.5.1 https://github.com/individualcontributordev/Final-Fantasy-7-CSR - Fixed an issue where JenovaBirth fight was skipped, oops [2024-11-14 14:42] individualcontributor (CSR mentions (server search)) --- <@191046608064872449> Link to the form https://forms.gle/dW9rMCD9kQ3eBPSM8 [2024-11-14 16:20] awesomewaves (CSR development thread (pre-channel)) Thanks for fixing that earlier. I'll wait until the morning to burn a new version in case there's any changes later tonight [2024-11-14 16:28] Deleted User (CSR mentions (server search)) Ooo 100% CSR exciting [2024-11-14 16:46] individualcontributor (CSR development thread (pre-channel)) Yeah do I'll hopefully be making a few more changes later [2024-11-14 17:10] lemon6559 (CSR mentions (server search)) I’ve been playing NMS on CSR patched roms. Works fine, but yeah almost all of the NMS specific stuff is still there. [2024-11-14 21:20] individualcontributor (CSR development thread (pre-channel)) I've managed to cut alot off the Bottomswell fight [2024-11-14 21:21] individualcontributor (CSR development thread (pre-channel)) It's 10 second from the scene loading in to the fight [2024-11-14 21:22] awesomewaves (CSR development thread (pre-channel)) Good stuff! [2024-11-14 21:22] awesomewaves (CSR development thread (pre-channel)) I don't know if it's just a line in the script for 'party exits cloud' and 'party reforms on cloud' but could they maybe be cut out? [2024-11-14 21:22] awesomewaves (CSR development thread (pre-channel)) that might cut another few seconds [2024-11-14 21:23] individualcontributor (CSR development thread (pre-channel)) Yeah I can cut them both lemme see [2024-11-14 21:28] hopeproductions (CSR development thread (pre-channel)) Maybe cut out everything past cloud running up [2024-11-14 21:30] awesomewaves (CSR development thread (pre-channel)) ^ [2024-11-14 21:30] awesomewaves (CSR development thread (pre-channel)) yeah I know I probably sound like a broken record now, but we don't need a visual queue that a fight will start [2024-11-14 21:31] awesomewaves (CSR development thread (pre-channel)) you could just try, cloud runs down *bam* Fight [2024-11-14 21:37] individualcontributor (CSR development thread (pre-channel)) (no text) [2024-11-14 21:38] individualcontributor (CSR development thread (pre-channel)) I think that's the best I can do without F'n something up <:KEKW:1074810897308069948> [2024-11-14 21:39] hopeproductions (CSR development thread (pre-channel)) That's still a lot. [2024-11-14 21:39] hopeproductions (CSR development thread (pre-channel)) Move the returns up on Priscilla and cloud for after he runs up [2024-11-14 21:39] awesomewaves (CSR development thread (pre-channel)) Yeah thats quicker again! Good stuff [2024-11-14 21:41] individualcontributor (CSR development thread (pre-channel)) What's the issue with Barret's house in Prison? I think there is a queue in there somewhere I have removed? [2024-11-14 21:42] awesomewaves (CSR development thread (pre-channel)) it might be something between the party select and when you can move [2024-11-14 21:42] awesomewaves (CSR development thread (pre-channel)) iirc [2024-11-14 21:53] individualcontributor (CSR development thread (pre-channel)) https://www.twitch.tv/videos/1924927299?t=02h21m24s [2024-11-14 21:53] individualcontributor (CSR development thread (pre-channel)) it's whoever you picked in the PHS joins you then you can start moving, I think I skip the join party [2024-11-14 21:54] individualcontributor (CSR development thread (pre-channel)) ill take a look now [2024-11-14 22:02] individualcontributor (CSR development thread (pre-channel)) ok yeah i skipped it, fixed now [2024-11-14 22:09] individualcontributor (CSR development thread (pre-channel)) (no text) [2024-11-14 22:09] individualcontributor (CSR development thread (pre-channel)) <:KEKW:1074810897308069948> this normal? [2024-11-14 22:11] individualcontributor (CSR development thread (pre-channel)) if you wait on this text box do they just keep animating like that? seems like a bug but you'd never know in a run cause mashing [2024-11-14 22:12] awesomewaves (CSR development thread (pre-channel)) you mean them animating or the camera panning? 👀 [2024-11-14 22:12] individualcontributor (CSR development thread (pre-channel)) them animating in a loop [2024-11-14 22:12] individualcontributor (CSR development thread (pre-channel)) I think it's normal just odd to see when you stop on a text box [2024-11-14 22:15] individualcontributor (CSR development thread (pre-channel)) nvm it's not something to check or worry about just thought it was weird lol [2024-11-14 22:15] individualcontributor (CSR development thread (pre-channel)) I have one more thing to fix here and then I'll push a new patch, it has a ton of tiny changes that should smooth out alot of stuff [2024-11-14 22:20] awesomewaves (CSR development thread (pre-channel)) Ah very cool [2024-11-14 22:20] awesomewaves (CSR development thread (pre-channel)) look forward to giving it a spin tomorrow [2024-11-14 22:43] individualcontributor (CSR mentions (server search)) ## 🎮 Release v0.5.2 https://github.com/individualcontributordev/Final-Fantasy-7-CSR - Lots of small mashing/turbo 1 text boxes added back in, removed, or moved - Don's basement sped up a bit - Batteries shop trimmed - Keycard in Shinra building trimmed - Mayor's password trimmed - Seeing Jenova in Shinra building sections sped up - Bottomswell fight trimmed - Arriving at Costa off the boat, cue for options restored - Barret's house in Corel Prison cues fixed ----- 2024-11-16 ----- [2024-11-16 15:15] phek1200 (CSR mentions (server search)) Got the CSR working on my duckstation, gonna test it in the next few days [2024-11-16 15:40] individualcontributor (CSR development thread (pre-channel)) Nice! [2024-11-16 19:17] individualcontributor (CSR mentions (server search)) I have the final list of changes for D1 any% https://docs.google.com/spreadsheets/d/19y6yHtODjS5R-VyvtHUKjAo3FL9Fif56p1REQsUzGWg/edit?usp=sharing I'll be hopefully making these changes tonight then I'll be playing through D2 and D3 using this form to track any new changes https://docs.google.com/forms/d/e/1FAIpQLSfcZVrLn6QF7-WJVihUU1IwoTfz8Q3eBKBbDSBJ5ez1Q8nWBA/viewform. Let me know if there is something missing from the this D1 list in any%. NMS and 100% to be done after any% which will be v1.0.0 of the patch. ## In the next version - Enter rocket town scroll speed up - Seeing bronco for the first time, speed it up - Speed up getting yoshiyuki from old man in rocket town - a ruined reactor scroll speed up - entering temple for the first time, remove entire scene with Aeris running up and back to C - add back in a text box after tseng gives you the key to the temple - Add back in text box entering template weird field with steps - add text box back in with Aeris at the fountain after rolling rocks - in temple, first entering cliff with doors, remove text boxes after aeris asks you a question - Demon's gate Cloud can just run back as DG is coming out of the wall - leaving hut in gongaga after template 1 text box - Reactor 5 train add in some text boxes - remove R word on stairs [2024-11-16 21:58] individualcontributor (CSR development thread (pre-channel)) (no text) [2024-11-16 22:06] individualcontributor (CSR mentions (server search)) ## 🎮 Release v0.5.3 https://github.com/individualcontributordev/Final-Fantasy-7-CSR - When first entering rocket town the scrolling to view the rocket was removed - Seeing bronco for the first time is sped up - Getting the Yoshiyuki from old man in rocket town is faster - No scroll in Gongaga fro "a ruined reactor" section - Entering temple for the first time, removed entire scene with Aeris running up and back to Cloud, party splits and joins then play resumes - When entinring Temple where Tseng is, added back in 1 text box where Aeris is crying - Added back in 1 text box entering template on the weird field with steps - Added 1 text box back in for Aeris at the fountain after rolling rocks - In temple, first entering cliff with lots of doors, removed text boxes after Aeris asks you a question and joins party again - At Demon's gate Cloud now just runs back as DG is coming out of the wall - Leaving the hut in Gongaga after Temple, added 1 text box - Reactor 5 train added 1 text box for Jessie in 2nd carridge - Removed R word on stairs [2024-11-16 22:49] awesomewaves (CSR development thread (pre-channel)) Amazing [2024-11-16 22:50] awesomewaves (CSR development thread (pre-channel)) GG on the new patch. Some nice stuff done there [2024-11-16 22:50] awesomewaves (CSR development thread (pre-channel)) I'd only potentially question the changing of the Yoshiyuki man [2024-11-16 22:51] awesomewaves (CSR development thread (pre-channel)) because it's a strat, to use that (I know it's currently the mainline routing) but it is a choice to get it and it makes the strat save more time over other strats. [2024-11-16 22:51] awesomewaves (CSR development thread (pre-channel)) maybe some others have an input there? If everyone is going to be using Yoshiyuki then its whatever though [2024-11-16 22:53] awesomewaves (CSR mentions (server search)) for example, NMS routes don't get it. However if it saved time to get it in CSR as opposed to any% then maybe it could lead to alternative routing specific to CSR. 🤷‍♂️ [2024-11-16 22:57] hopeproductions (CSR development thread (pre-channel)) How much time is actually saved there? [2024-11-16 22:57] hopeproductions (CSR development thread (pre-channel)) Isn't it like 10 seconds or something [2024-11-16 22:57] individualcontributor (CSR development thread (pre-channel)) Ah ok I hadn't thought of it that way. Best to revert it then given it's involved in a strat [2024-11-16 22:57] hopeproductions (CSR development thread (pre-channel)) max [2024-11-16 22:57] hopeproductions (CSR development thread (pre-channel)) I doubt that would ever change wether you pick up yoshiyuki [2024-11-16 23:03] individualcontributor (CSR development thread (pre-channel)) What is the alternative I wonder? I'll be reviewing Corn's run tomorrow for NMS and can have a look, but will revert until we know more. [2024-11-16 23:04] awesomewaves (CSR development thread (pre-channel)) Yeah it's minor, but it's just a consideration. [2024-11-16 23:04] awesomewaves (CSR development thread (pre-channel)) The alternative is using Tifa on DG instead I guess? Idk what they do for Red Dragon. Haven't watched as many NMS runs tbh [2024-11-16 23:07] individualcontributor (CSR development thread (pre-channel)) Ah ok yeah corn used Tifa and there is potentially some text boxes that can be cut using her [2024-11-16 23:09] awesomewaves (CSR development thread (pre-channel)) Yeah it gets very finiky if you go into such detail I guess [2024-11-16 23:10] awesomewaves (CSR development thread (pre-channel)) bringing different party members to different places would change some text boxes also [2024-11-16 23:10] awesomewaves (CSR development thread (pre-channel)) not sure where you would draw the line with it [2024-11-16 23:14] individualcontributor (CSR development thread (pre-channel)) I did put back in a text box in the Ghost Hotel for Cait if you don't put him in the party. He stops you leaving with a text box. So this might be similar, I'll need to check this myself I think and then ask in general if it's not clear. [2024-11-16 23:15] individualcontributor (CSR development thread (pre-channel)) Arriving at Costa too, Aeris asks a question about getting a tan if you don't add her to the party then [2024-11-16 23:15] awesomewaves (CSR development thread (pre-channel)) I've another request for 7th Heaven (before we completely finish D1 stuff) [2024-11-16 23:15] awesomewaves (CSR development thread (pre-channel)) the entire scene where Barret climbs up and gives Cloud the 1500g [2024-11-16 23:16] awesomewaves (CSR development thread (pre-channel)) if you could just move that gil recieve (and it's text box I suppose) to the previous screen, you could then entirely skip that scene. it would save quite a bit [2024-11-16 23:16] awesomewaves (CSR development thread (pre-channel)) so you'd try to leave the bar, recieve gil, then wake up downstairs [2024-11-16 23:16] awesomewaves (CSR development thread (pre-channel)) it is a sizable time save [2024-11-16 23:17] individualcontributor (CSR development thread (pre-channel)) I'll do it in the next patch, likely tomorrow evening. [2024-11-16 23:17] awesomewaves (CSR development thread (pre-channel)) nice! That along with the before Reno scene you could maybe be knocking off 45s from the early game [2024-11-16 23:17] awesomewaves (CSR development thread (pre-channel)) which is nice [2024-11-16 23:19] individualcontributor (CSR development thread (pre-channel)) I'll test the Reno one too but with the animations there it'll be tricky I think. Do you mean go straight from black screen to fight? [2024-11-16 23:19] awesomewaves (CSR development thread (pre-channel)) Once you close the text box with Barret, to not change your equips [2024-11-16 23:19] awesomewaves (CSR development thread (pre-channel)) the game changes field to the next one [2024-11-16 23:19] awesomewaves (CSR development thread (pre-channel)) but just start the fight immediately [2024-11-16 23:20] awesomewaves (CSR development thread (pre-channel)) don't need Reno landing, pressing button etc [2024-11-16 23:20] awesomewaves (CSR development thread (pre-channel)) then everything after Reno is perfect at the moment [2024-11-16 23:26] individualcontributor (CSR development thread (pre-channel)) Yeah I think we're on the same page. Talk to Barret, menu thing, fade out to black screen, fight Reno. Won't it be odd getting into the Reno fight without seeing him? [2024-11-16 23:28] individualcontributor (CSR development thread (pre-channel)) I can't teleport him to the console because he starts off flying in and the helicopter is there, it's too messy. [2024-11-16 23:29] awesomewaves (CSR development thread (pre-channel)) Nah, i really feel that's a concession worth making there. [2024-11-16 23:29] awesomewaves (CSR development thread (pre-channel)) Everyone speedrunning knows it's reno [2024-11-16 23:29] awesomewaves (CSR development thread (pre-channel)) similarly for Bottomswell tbh [2024-11-16 23:29] awesomewaves (CSR development thread (pre-channel)) but you've already made that fairly snappy so not a huge concern [2024-11-16 23:30] individualcontributor (CSR development thread (pre-channel)) Cool let's do it for Reno. Bottomswell I like at the moment but we can always revisit later. ----- 2024-11-17 ----- [2024-11-17 03:50] phek1200 (CSR development thread (pre-channel)) NMS uses Tifa in temple, so it's worth looking at her dialogues and cut out some of it (if the current one focuses on cutting out Cait's). This will be applicable to no slots runner using Tifa temple as well, such as myself. Edit: Hundo, All Bosses uses Tifa temple as well so definitely worth doing this [2024-11-17 03:51] phek1200 (CSR development thread (pre-channel)) One big difference is after RD fight, with Cait in party he will jump over to Cloud and said let him handle the Black Materia, but with Tifa in party then Cloud gets a phonecall from Cait instead [2024-11-17 10:38] individualcontributor (CSR development thread (pre-channel)) Thanks Phek, I've only covered the Cait route so far so I'll check that for the next patch. [2024-11-17 17:00] individualcontributor (CSR development thread (pre-channel)) (no text) [2024-11-17 17:01] individualcontributor (CSR development thread (pre-channel)) Sped up Reno fight, 8 seconds from fade in to fight, I feel better about this than completely removing the scene and not seeing Reno before the fight. [2024-11-17 17:15] individualcontributor (CSR development thread (pre-channel)) Barret throwing Gil scene trimmed down to only 10 seconds. I prefer this over completely cutting the scene and showing a text box with "1500 gil" randomly. [2024-11-17 17:18] awesomewaves (CSR development thread (pre-channel)) Honest opinion is that I think the Reno scene looks worse now sped up, I think it would just be neater if it was cut. Again, you're the creator so up to you but I think it makes it look 'janky' in that current state [2024-11-17 17:18] awesomewaves (CSR development thread (pre-channel)) As for the 1500 gil pop up appearing on its own, it's been used in the other 2 CSRs. Again, they're not the gospel to follow either but it does work for them [2024-11-17 17:19] awesomewaves (CSR development thread (pre-channel)) I know off the top of my head, you recieve an item at the end of Disc 2 in FF9 completely out of context of the scene its in. I'll grab a clip [2024-11-17 17:21] awesomewaves (CSR mentions (server search)) https://www.twitch.tv/videos/2279033573?t=01h48m28s [2024-11-17 17:21] awesomewaves (CSR development thread (pre-channel)) thats time stamped there [2024-11-17 17:21] awesomewaves (CSR development thread (pre-channel)) You recieve the Aquamarine, which is given to the player during the next 6 minutes of cutscenes which are removed. [2024-11-17 17:31] individualcontributor (CSR development thread (pre-channel)) Ok fair enough it dosen't look too bad there, I'll make the change and share it here for a look, few minutes [2024-11-17 17:33] individualcontributor (CSR development thread (pre-channel)) (no text) [2024-11-17 17:33] individualcontributor (CSR development thread (pre-channel)) Before I do that, this is the Tifa temple scene [2024-11-17 17:33] individualcontributor (CSR development thread (pre-channel)) I trimmed it previously, but it still is slower here relative to taking Cait, so shouldn't allow for an alternative strat to be introduced right? [2024-11-17 17:33] individualcontributor (CSR development thread (pre-channel)) My understanding is, taking Cait here is faster because no phone call, which is still the case I think [2024-11-17 18:17] individualcontributor (CSR development thread (pre-channel)) (no text) [2024-11-17 18:18] individualcontributor (CSR development thread (pre-channel)) I tried putting the "1500 gil" text box in before the "sleep music black screen" but kept getting weird issues where the scene would load for a second with all the model stacked on each other in the middle of the room <:KEKW:1074810897308069948> [2024-11-17 18:18] individualcontributor (CSR development thread (pre-channel)) This works I think so I'm going to leave like this, I'll have another go tomorrow maybe. Going to push a release now with a few of these changes in [2024-11-17 18:25] awesomewaves (CSR development thread (pre-channel)) Good stuff. The 1500g definitely is added to gil also? 👀 [2024-11-17 18:25] individualcontributor (CSR development thread (pre-channel)) Yeah I just double checked there now [2024-11-17 18:26] awesomewaves (CSR development thread (pre-channel)) speaking from experience there with some other CSRs ha [2024-11-17 18:26] individualcontributor (CSR mentions (server search)) ## 🎮 Release v0.5.4 https://github.com/individualcontributordev/Final-Fantasy-7-CSR - Trimmed Reno fight even more - Trimmed Barret throwing 1500 gil at Cloud - Reverted most of the Yoshiyuki man in Rocket Town interaction, scroll to see rocket remains No changes to D2 in this release [2024-11-17 18:27] individualcontributor (CSR development thread (pre-channel)) Yeah messing with the 1500 made me nervous so I checked lol, hope I didn't F anything else up now though [2024-11-17 18:27] .rendall (CSR development thread (pre-channel)) Seeing the elevator scene is still in. [2024-11-17 18:28] .rendall (CSR development thread (pre-channel)) Disc 1 intro elevator that is - for the mini silly skip [2024-11-17 18:28] individualcontributor (CSR development thread (pre-channel)) You mean the fast Barret? [2024-11-17 18:28] awesomewaves (CSR development thread (pre-channel)) with Barrets text? Yeah that can be faster/slower depending on mashing [2024-11-17 18:29] .rendall (CSR development thread (pre-channel)) yeah .... 😦 [2024-11-17 18:29] .rendall (CSR mentions (server search)) I don't run with turbo or anything, but I guess it's up to everyones, it's what a few frames, tho if CSR in itself is a thing and a category im sure not one would care that it is removed ? [2024-11-17 18:30] .rendall (CSR development thread (pre-channel)) I am well aware ! i'd still remove it ! [2024-11-17 18:31] awesomewaves (CSR development thread (pre-channel)) It's considered a 'skill check', it saves more than a few frames. it's maybe a couple of seconds? [2024-11-17 18:31] .rendall (CSR development thread (pre-channel)) peoples are running turbo these days ? [2024-11-17 18:32] individualcontributor (CSR development thread (pre-channel)) I understand what you mean Rendall but there are a few things I'm leaving in subjectively, they aren't significant but I'd feel weird removing them. That elevator, if it wasn't important, would be important for the "flow" or "feel" of the game which I am also considering. [2024-11-17 18:32] .rendall (CSR development thread (pre-channel)) cause then it's not a skill check then or is it ? [2024-11-17 18:32] .rendall (CSR development thread (pre-channel)) Oh yeah that is fine, it is what it is if you mash fast enough [2024-11-17 18:33] awesomewaves (CSR development thread (pre-channel)) I think with the idea that you want it to be true to any% strats, that is something you would want to pay attention to in a full run. So worth leaving it in to be sure. [2024-11-17 18:33] awesomewaves (CSR development thread (pre-channel)) You can't assume everyone is or isn't using turbo either. [2024-11-17 18:34] awesomewaves (CSR development thread (pre-channel)) and personally, I exclusively run with Turbo so it makes absolutely zero difference to me but I do understand why it's left in. [2024-11-17 18:34] .rendall (CSR development thread (pre-channel)) oh yeah it is a selfish thing here really, as in Idc about my own timing, and will not mash 13 x a sec to play a game ! [2024-11-17 19:13] individualcontributor (CSR development thread (pre-channel)) So is that D1 for any% done? I'll run through it this week again to make sure. [2024-11-17 19:22] individualcontributor (CSR development thread (pre-channel)) I had a look at this and I had trimmed this section previously, it looks fine to me with Cait or Tifa at the moment but we can revisit if someone finds something odd. [2024-11-17 21:49] .rendall (CSR development thread (pre-channel)) What is up with the disc 1 Aerith house section ? and the past with Elmira section there was issue removing these ? [2024-11-17 22:09] individualcontributor (CSR development thread (pre-channel)) Those are used for the elevator manipulation, runners will review the recording of the waterfall glows during that cutscene to determine the RNG used in the elevator. [2024-11-17 22:12] .rendall (CSR development thread (pre-channel)) hrm pretty sure they record that clip while they fetch the materia in the garden. [2024-11-17 22:13] individualcontributor (CSR development thread (pre-channel)) Yes, then play it back 25% speed to count the glows afterwards [2024-11-17 22:13] .rendall (CSR development thread (pre-channel)) I guess they have to time it then at the end with the save point , but this is like 5 min of cut scene past with elmyra etc [2024-11-17 22:16] .rendall (CSR development thread (pre-channel)) I mean if you checked on with runners etc about this part , I am under the impression alot of this part could go away. [2024-11-17 22:16] individualcontributor (CSR development thread (pre-channel)) Nah it's too subjective, better to just leave it as is [2024-11-17 22:16] .rendall (CSR development thread (pre-channel)) Or they want actual time to load their cheat sheets ? [2024-11-17 22:17] .rendall (CSR development thread (pre-channel)) whatever I suppose. ----- 2024-11-18 ----- [2024-11-18 01:52] phek1200 (CSR development thread (pre-channel)) I noticed that! Cloud got the phone call and picks up immediately and we're presented with the choice. I think it's fine now and no changes are needed for now [2024-11-18 02:41] phek1200 (CSR development thread (pre-channel)) if this is referring to the reactor 1 elevator scene where barret shouts "the planet is dying, C!" then yes for non turbo run we need to mash as fast as possible for that 4 text boxes to have fast elevator. you lose 4s if not done correctly. on turbo (duckstation at least) it is free i agree to keep this as is [2024-11-18 02:46] phek1200 (CSR development thread (pre-channel)) we record the fountain glow during cover and ether pick up all the way to entering Elmyra house. only after entering the house and clear out some of the initial text boxes, there is a ~1min scene of flashback where Elmyra is waiting for the husband at the train station, that is where we will playback the recording at 0.25 speed, write down the pattern and identify the current List value we're on. so to do elevator manip, this part needs to be available as well. if need trimming down, we can always trim down half (the 2nd half of it). the whole cutscene is about 2.5mins, normally we'd be done by the first 1 min, however if i run on PSX disc, due to inconsistencies of ps2 graphics sometimes i struggle to find the fountain glow pattern and need to do it 2-3 times, which will take up the entire cutscene. i think to keep it standardize, we keep it as is [2024-11-18 02:47] phek1200 (CSR mentions (server search)) i finished a run last night (v0.5.3) with a time 4h 20m <:Kappa:1075235124200886273> am writing some of my feedback / comments but i would say generally everything good so far. really great work on this CSR https://www.youtube.com/watch?v=hszz1VB5ELk [2024-11-18 03:14] .rendall (CSR mentions (server search)) yeah figured as much, Still feel like some off it could go ! of course I have a very bad opinion of the recording playback to begin with but understand people need time to review the recording , slow it down and load the cheat sheet and fill it in to have a clue and this CSR is for the purpose of any% no slot% currently. I demand a complete CSR ! you runner chasing rng can just adjust w/o the cut scene and use the stair now ! (joking of course) cheers ! [2024-11-18 03:16] awesomewaves (CSR development thread (pre-channel)) Have you ran a speedrun of ff7? <@309356817169776641> [2024-11-18 03:16] .rendall (CSR development thread (pre-channel)) I have done any% no slot yes [2024-11-18 03:17] awesomewaves (CSR development thread (pre-channel)) Perfect so you understand the route and what can be changed [2024-11-18 03:17] .rendall (CSR development thread (pre-channel)) I am not a runners at least not in most definition, I love learning route and doing a few run, not chasing rng and i only do a few runs, and jump to another game. [2024-11-18 03:18] .rendall (CSR development thread (pre-channel)) I am up to date ish on ff7, as off ocean skip, I just don't have a great memory ! (I choose to run games w/o notes) [2024-11-18 04:22] cornfed (CSR discussion channel) <@183261151746850816> time to polish the baby! [2024-11-18 07:45] individualcontributor (CSR mentions (server search)) I appreciate your perspective Rendall thank you for reviewing the CSR, there are a lot of little things like this throughout the run that we're trying to figure out so keep 'em coming! ❤️ [2024-11-18 07:47] individualcontributor (CSR mentions (server search)) 4h20m? Nice <:Kappa:1075235124200886273> we should try make this time the absolute limit of the CSR <:KEKW:1074810897308069948> [2024-11-18 10:11] awesomewaves (CSR discussion channel) Why is the channel labelled practice mod? Seems a bit biased [2024-11-18 10:17] blake.is.blue (CSR discussion channel) I think that's where it's at right now [2024-11-18 10:41] awesomewaves (CSR discussion channel) Just seems unnecessary labelling to be honest. It's not intended in it's final form to be just a practice mod [2024-11-18 12:53] .okamikaze (CSR development thread (pre-channel)) Yo sick! Is this with the newer settings or the standard ones? [2024-11-18 13:21] cornfed (CSR discussion channel) than we change it when it transforms into a final mod lol [2024-11-18 13:21] cornfed (CSR discussion channel) i dont think ace ment any thing by it [2024-11-18 13:21] cornfed (CSR discussion channel) https://www.twitch.tv/videos/2303456081 [2024-11-18 13:22] cornfed (CSR discussion channel) this video highlights the things we can do for nms, i might have missed some stuff but i commented on what i could [2024-11-18 13:22] cornfed (CSR discussion channel) id like to leave the hojo dialouge in midgar return as it deals with fd, im sure no slots would agree [2024-11-18 16:04] kumatv (CSR discussion channel) pretty sure it's meant to be CSR/practice mods but you can't have "/" in channel names [2024-11-18 16:05] kumatv (CSR discussion channel) look at the channel description [2024-11-18 17:25] doumeis (CSR discussion channel) ah yea good point, a channel for mods in general, mainly csr [2024-11-18 17:28] phek1200 (CSR development thread (pre-channel)) This is v0.5.3 with current duckstation settings for SRC [2024-11-18 17:41] .okamikaze (CSR development thread (pre-channel)) Ah, my PB is v0.3.1 with the same settings [2024-11-18 17:41] .okamikaze (CSR development thread (pre-channel)) GG [2024-11-18 18:47] acezephyr (CSR discussion channel) From the perspective of the leaderboards for which this is a server for, it is true that CSR is a modded version of the game that would be illegitimate for submission. It is a practice mod, but I don't mean to imply that it's *just* a practice mod. [2024-11-18 18:49] blake.is.blue (CSR discussion channel) Let's get back to the days of spreadsheet records c: [2024-11-18 18:51] acezephyr (CSR discussion channel) Other tools that currently exist for which discussion here may be relevant include: Big Shoes, pinionsharp, and SCMSquare [2024-11-18 18:54] hopeproductions (CSR discussion channel) I think people are wanting it to be a category [2024-11-18 18:56] acezephyr (CSR discussion channel) Here is why that is, as of now, not a good idea. I had sent this to IndividualContributor when he asked me a similar question. 1. The changes that would be made would have to be approved by the moderators, or more likely by a community vote. Currently, they are decided and implemented by a single person. 2. The exact changes made seem like they may be based on the route that it is expected to use through them, i.e. FD manip, I believe. I assume (though I cannot prove without a good deal of effort) that IC added a couple areas where RNG is manually called extra times to match the expected state after the cutscenes in FD manip. This would assume that the number of RNG calls that happen is the number that happen in the current any% route, and if a different route were to use a different manipulation through there, it may need to be programmed to call RNG a different number of times, necessisating different versions of CSR for different routes. 3. There should be a way to compile a ROM from a patch file to the scripts, instead of a patch file directly to the ROM. It's somewhat difficult to tell what exactly was changed in the scripts as is, and while there is documentation to describe what was changed, it would be good to be able to easily audit these changes and their implementation (see the previous point). 4. It is still being updated with changes meant to change the amount of time runs take. As such, relative to the current official SRC leaderboards, it can only be used as a tool and not as an official version of the game, and primarily as a tool for practice, again relative to the official leaderboards which this is the server for. [2024-11-18 19:02] hopeproductions (CSR discussion channel) I'm assuming we can move the conversation towards what it would take to become a category. I'm seeing that changes should be route ambiguous. More documentation/ability to compare Finished state More community input/voting specifically? I don't understand 3 tbh. [2024-11-18 19:11] acezephyr (CSR discussion channel) Since most of the changes are to field scripts, it would be good to be able to just see the changes to the field scripts in isolation and compile a version for yourself based on just those changes instead of having the only version available be a patch to the whole bin. [2024-11-18 19:12] hopeproductions (CSR discussion channel) So a field by field access and comparison? [2024-11-18 19:12] acezephyr (CSR discussion channel) i guess [2024-11-18 19:15] cornfed (CSR discussion channel) it still needs quite a bit of work before we propose it to the mods [2024-11-18 19:16] cornfed (CSR discussion channel) that being said, i love it, and its a great tool/ possible category in the future. but we cross that road when its readyu [2024-11-18 19:19] acezephyr (CSR discussion channel) I (and most likely the other mods) aren't inherently against mods like this having official leaderboards, but they would require the same level of discussion, specification, community input, and transparency in implementation as SpeedSquare, if not more. [2024-11-18 19:20] cornfed (CSR discussion channel) it would be more i would guess, and thats where i stand too [2024-11-18 19:29] individualcontributor (CSR discussion channel) <@122501498981711874> I hope you don't mind but I'll share my original request and my replies in relation to this from our private conversation. --- My original request --- Morning Ace, just wanted to clarify with you that the CSR is not a practice mod/tool specifically. There has been a lot of demand for this CSR as it makes runs more accessible to a lot of folks. Of course people can use the CSR mods for practice but I think calling it a practice mod or tool is incorrect. Can I request that you remove "practice" and "tool" from the channel name and description? Some names that would be fine: - CSR - Cut-Scene-Remover - Cut-Scene-Remover-Mod - Cut-Scenes-Removed-Mod - CSR-mod - FF7-CSR-Mod - FF7-CSR [2024-11-18 19:29] individualcontributor (CSR discussion channel) --- Your reply is stated above --- My response --- Thanks for the context Ace. Just to clarify, I'm not requesting a leaderboard and didn't realize it was a 1:1 relationship between channels and leaderboards. 1. Yes I think once the final version was released any further changes would need this. 2. The CSR will cover at least any% and variants with 100% as a stretch goal. I have not artificially manipulated RNG in any way, it performs exactly like the original game. 3. I'm using Makou Reactor and don't intend to change the dev process or environment. I understand your concern but I'm not aware of tooling to do this. Maybe we can chat when the final CSR version is released. 4. Yes still in progress, but as mentioned when the final version is released it won't be updated again, at least without very good reason to do so. I think given your decision to not change the name of the channel and description it might be best to not have a channel at all because it's misrepresenting the CSR in my opinion. I respect your decision and would appreciate that you respect my request to delete the channel entirely if we can't come to an agreement. My request hasn't changed and just to highlight I'm not requesting a leaderboard. Is there a compromise? [2024-11-18 19:35] individualcontributor (CSR discussion channel) --- As it stands I just want to say again, I'm not looking for a leaderboard I think a leaderboard should follow competition. I'm just looking for a place to more easily track discussion of the CSR. And the reason for my original request again was to make sure the CSR that we are working on is not misrepresented as a practice mod or tool. I'm happy to continue using the old thread and would appreciate it if you could delete this channel or remove CSR from the name and description if possible. [2024-11-18 19:43] individualcontributor (CSR discussion channel) And <@122501498981711874> I'm noticing some differences between the reply you posted above and the one in my DMs, not hugely different but given you've already shared some of the private discussion I think it'd be best to post the reply so that my reply has full context available. [2024-11-18 19:43] individualcontributor (CSR discussion channel) --- Reply to my original request --- I don't intend to for now. As of now, I don't think it's reasonable for CSR to be supported with a leaderboard for a couple of reasons: 1. The changes that would be made would have to be approved by the moderators, or more likely by a community vote. 2. The exact changes made seem like they may be based on the route that it is expected to use through them, i.e. FD manip, I believe. I assume (though I cannot prove without a good deal of effort) that you added a couple areas where RNG is manually called extra times to match the expected state after the cutscenes in FD manip. This would assume that the number of RNG calls that happen is the number that happen in the current any% route, and if a different route were to use a different manipulation through there, it may need to be programmed to call RNG a different number of times, necessisating different versions of CSR for different routes. 3. I'd like if there was a way to compile a ROM from a patch file to the scripts, instead of a patch file directly to the ROM. It's somewhat difficult to tell what exactly was changed in the scripts as is, and while there is documentation to describe what was changed, it would be good to be able to easily audit these changes and their implementation (see the previous point). 4. It is still being updated with changes meant to change the amount of time runs take. As such, relative to the current official SRC leaderboards, it can only be used as a tool and not as an official version of the game, and primarily as a tool for practice, again relative to the official leaderboards which this is the server for. [2024-11-18 19:45] acezephyr (CSR discussion channel) yes, I changed it slightly because I was responding to a different question. [2024-11-18 19:46] individualcontributor (CSR discussion channel) No problem at all, my reply might seem a bit weird if read with the changes you made there. [2024-11-18 19:54] awesomewaves (CSR discussion channel) All the above aside, the request was simply to have a channel to discuss the ongoing creation of the CSR mod, instead of using a thread. Can we just rename the channel to be specifically for the CSR and continue discussions on creating it. You already have resource discussion to chat about big shoes or whatever else [2024-11-18 20:42] acezephyr (CSR discussion channel) Creating a channel for CSR without similar tools for a similar purpose being discussed there feels like singling out CSR and treating it as inherently special. The fact that "CSR" is in the channel name already treats it as special from other tools that have been or could be made. If we made a channel for every such tool that exists, then we'd have the same problem that people are complaining about right now that plagues the leaderboards: many options that are barely used or feel redundant or serve little purpose (and to be honest, this feels like it's already happening in this server). Since the moderation team does not approve of the use of CSR as a version for leaderboard submissions and we don't have any plans to right now, I don't consider it appropriate to make a dedicated channel for only it. [2024-11-18 20:46] acezephyr (CSR discussion channel) The thing I'm afraid of and don't want is for people to come and ask *us*, the moderation team, questions about or requests for CSR or other tools under the assumption that, since there's a channel for it, that we inherently support it. [2024-11-18 20:54] individualcontributor (CSR discussion channel) Ace I understand your reasoning and respect your decision. Can you please consider removing references to the CSR from this channel's name and description. I feel very strongly about the CSR that we're making not being a practice mod or tool and would be disappointed to have it misrepresented as such. [2024-11-18 20:57] acezephyr (CSR discussion channel) I have done so. I don't understand why, even if you consider that a misrepresentation, there is a reason to feel that strongly about that representation. I don't understand how it isn't a practice tool, but I also don't understand why it would be a problem if it was a practice tool. Just because it could be considered a tool for practice doesn't mean it can't also be a platform for competition at the same time. [2024-11-18 20:58] acezephyr (CSR discussion channel) That's something I'm more interested in myself than something that affects my decisions as a moderator of this game. [2024-11-18 21:24] .rendall (CSR discussion channel) "Since the moderation team does not approve of the use of CSR as a version for leaderboard submissions" <@122501498981711874> Is that subject to change in the future ? <@183261151746850816> is working hard to make it respect : Any% 100% and more, including not removing scene for elevator manipulation to still allow runners to have time to watch rerecording in slow motion/load data in a 3rd party program to proceed. Probably a good idea to set this straight now so he know, or does it have potential in the future given it respect every aspect of the current categories. [2024-11-18 21:28] acezephyr (CSR discussion channel) Yes, it is open to change in the future. I had listed the reasons why it currently isn't above, so when at least most of them are mostly resolved, we can consider adding it. [2024-11-18 21:31] acezephyr (CSR discussion channel) The main reason why those particular reasons are important is to prevent leaderboard chaos in the future. Our previous attempts to solve problems with the leaderboard usually resulted in the splitting of categories and the creation of new categories, but more recently we have seen that this overabundance of useless or redundant categories is unpopular. [2024-11-18 21:35] .rendall (CSR discussion channel) Right it's a trend in all game I suppose, and you'd end out with a category for every runners ! [2024-11-18 21:36] acezephyr (CSR discussion channel) I, as a moderator, do not want to accept an entirely new version of the game to the leaderboards unless A. it is agreed upon by much of the community, B. it is finalized enough to not need to worry about submissions becoming obsolete, and C. that we can audit it to confirm it does what it claims to do. [2024-11-18 21:36] .rendall (CSR discussion channel) Either way I did not meant to say he is wasting his time, I am sure a lot of peoples will run CSR even if it is un-official and simply because it is fun. [2024-11-18 21:37] acezephyr (CSR discussion channel) I entirely agree. I think it's a good idea for this to exist and be developed and to be competed with. [2024-11-18 21:42] acezephyr (CSR discussion channel) but this competition is subtly different from competition on the vanilla version. Consider the case where there are two options to pass through a certain segment: you can either watch a cutscene or you can bypass the cutscene using an intended or unintended method. If the bypass were faster when the cutscene was present but the CSR mod removed enough of the cutscene to make the cutscene faster than the bypass, then if this were a platform for competition entirely independent from the unmodified game, runners would never do the bypass and instead watch the shortened cutscene that was faster. Except that's not the point of CSR. The point is to do the route you would have done on the original game without the downtime present in the game. That's why I consider it a practice tool. [2024-11-18 21:50] .rendall (CSR discussion channel) Right future potential skip, he is adjusting so these stay relevent atm. [2024-11-18 21:50] lemon6559 (CSR discussion channel) I'm a bit confused about the evolving nature of this channel. Is this a place for CSR discussion? [2024-11-18 21:53] acezephyr (CSR discussion channel) I created it as such at the request of some community members including IndividualContributor and awesomewaves, but I also don't want to single out IC's CSR mod as the only thing that could be discussed here. IC then wanted CSR to be removed from the name and description. [2024-11-18 21:54] lemon6559 (CSR discussion channel) Excluding CSR, are there any practice mods available? [2024-11-18 21:55] acezephyr (CSR discussion channel) There are tools that alter the game or give extra information in a manner intended primarily or secondarily for practice, some of them include Big Shoes, pinionsharp (older BizHawk plugin that does something similar to Big Shoes) and SCMSquare (fork of SpeedSquare I created for SCM practice). [2024-11-18 21:56] lemon6559 (CSR discussion channel) I've heard about pinionsharp, but wasn't able to find a download link. Does anyone have one available? [2024-11-18 21:57] acezephyr (CSR discussion channel) I can't find one either, but I can just upload the version I have here [2024-11-18 21:57] acezephyr (CSR discussion channel) (no text) [2024-11-18 21:57] lemon6559 (CSR discussion channel) Thank you Ace. [2024-11-18 21:58] acezephyr (CSR discussion channel) such tools can also include Cheat Engine and Lua scripts for BizHawk [2024-11-18 21:59] .rendall (CSR discussion channel) I think initially IC wanted a place where people can give him feedback on his CSR while he is developing it, instead of the feedback being in a thread. That is the important part I guess. [2024-11-18 22:02] .rendall (CSR discussion channel) Maybe a channel name such as : CSR Development, would be more appropriate for what it need to be and would not be mixed with a category but still point at the fact it is for the CSR he is creating. [2024-11-18 22:04] .rendall (CSR discussion channel) I guess I just saw your post about other tools/3rd party program not having their channel, I get why this turned out like it is atm. [2024-11-18 22:21] acezephyr (CSR discussion channel) Thinking about this whole situation a little more: - I don't think we actually will ever have a leaderboard for CSR. (this is a prediction, not a judgement as a leaderboard moderator) This isn't because it won't be competitively ran, but rather because that competition will inherently be based on the routes done on the vanilla version of the game, rather than determining what route is the best for any given CSR version independent of what would be fastest on vanilla, or by trying to exploit the particular manner in which some parts of CSR may be implemented, which is not what CSR exists for. Trying to legislate rules around this kind of exploitation sounds like hell, trying to keep up with development to "fix" these issues in CSR means that many different versions of CSR could exist which would be hell to moderate (either runners would choose the fastest version for their route or there would be outdated versions on the leaderboard with an advantage that is no longer fair), but developing a "final" version means that, if the vanilla speedrun route ever changes in a manner that means that updates would need to be made to CSR to account for them, then CSR would be out of date and no longer as useful. [2024-11-18 22:26] acezephyr (CSR discussion channel) - Because of that, I think I'm actually okay with this channel existing primarily for the development of CSR, either <@183261151746850816>'s versions or anyone elses' should they wish to make a fork of it or their own implementation, precisely because it's entirely independent of the SRC leaderboard, as opposed to this "compromise" I had thought was necessary to stay in a neutral position before to treat CSR identically to any other practice tool. [2024-11-18 22:33] kumatv (CSR discussion channel) I think the idea and the thought of many (including myself) was to try to preserve the route as much as possible while cutting down it down but maybe that's not the right approach. If it were to get a chance on the boards then it should just be cut without any of the bias of the current runs and let it become it's own thing [2024-11-18 22:35] .rendall (CSR discussion channel) That is what I was thinking, make a complete CSR no compromise. Route and run that. [2024-11-18 22:35] acezephyr (CSR discussion channel) if so, then perhaps CSR shouldn't even be developed as a tool "for" speedrunning at all. in that case, maybe the Qhimm discord/forums may be interested? [2024-11-18 22:36] kumatv (CSR discussion channel) The one thing I'm always conflicted about is elevator manip VS stairs but this might just force arm swings back [2024-11-18 22:37] .rendall (CSR discussion channel) it would , or accept the rng [2024-11-18 22:37] .rendall (CSR discussion channel) I mean elevator in most case is still faster then stair ya ! ? [2024-11-18 22:39] blake.is.blue (CSR discussion channel) I think it is even at 5 enc? [2024-11-18 22:39] blake.is.blue (CSR discussion channel) or slower [2024-11-18 22:40] acezephyr (CSR discussion channel) like I think I remember from last AGDQ that the FF5PR Cutscene Remover was developed by someone with no connection to the speedrunning community at all, but it was picked up by speedrunners as a practice tool anyway. As such, decisions about what to include or not to include weren't made based on what would preserve the speedrun route. [2024-11-18 22:40] acezephyr (CSR discussion channel) but I don't think that's what CSR is being developed to be, as far as I'm aware. [2024-11-18 22:40] lemon6559 (CSR discussion channel) Jessie Skip might not be worth it in a true CSR [2024-11-18 22:41] .rendall (CSR discussion channel) Nod , the 1st thing I picked on was the elevator skip in the 1st reactor, and the long cut scene with barret was in there still to preserve that 4 sec quick elev. [2024-11-18 22:42] acezephyr (CSR discussion channel) Exactly. Things like Jesse Skip, Bar Skip, Photo Skip, or that skip in Icicle Inn may be worth it or not worth it depending on what cutscenes are implemented or not, and that would be based on whether CSR is trying to be a version of the game that removes cutscenes or a version of the game that removes downtime from a speedrun. [2024-11-18 22:43] acezephyr (CSR discussion channel) and I don't know IC's intentions well enough to know which of those CSR is being developed to be [2024-11-18 22:44] acezephyr (CSR discussion channel) but considering it's being developed by someone in the speedrunning community and requesting input from speedrunners in the speedrunning discord server, I'm assuming the latter [2024-11-18 22:45] .rendall (CSR discussion channel) I have seen a few game that tried that with CSR or mods, and your prediction seem fair Ace, having to update and verify probably was a pain : v1.04 , v1.5 ....v12 . then at a point you need to delete some cause well ... [2024-11-18 22:45] .rendall (CSR discussion channel) While having only 1 version however that never change you save tons of problem [2024-11-18 22:46] acezephyr (CSR discussion channel) anyway <@183261151746850816> if you want me to rename this channel to "csr" or "csr-development" or "cutscene-remover" and change the description, let me know. [2024-11-18 23:00] individualcontributor (CSR discussion channel) That's great news Ace a channel would be awesome. What do people think? I kind of like "csr" but I'm open to anything really, provided it doesn't have practice or tool in there <:Kappa:1075235124200886273> [2024-11-18 23:01] .rendall (CSR discussion channel) it's your baby pick one ! it's a CSR , it's in development ! 🙂 [2024-11-18 23:02] .rendall (CSR discussion channel) CSR dev/Feedback ? that is why you wanted a channel in the 1st place yeah ? [2024-11-18 23:03] kumatv (CSR discussion channel) I think Cutscene-Remover is fine, newer people might not know what "CSR" is [2024-11-18 23:04] individualcontributor (CSR discussion channel) Yeah true, thanks again Ace <:KumaUp:1074814980240703508> [2024-11-18 23:08] kumatv (CSR discussion channel) Before you make anymore development to your CSR, I think the idea of the CSR needs to be changed if the end goal is a leaderboard for it [2024-11-18 23:08] kumatv (CSR discussion channel) in short, the routes should work around CSR, and not the other way around [2024-11-18 23:09] .rendall (CSR discussion channel) I 100% agree with kuma. [2024-11-18 23:13] individualcontributor (CSR discussion channel) A leaderboard would be awesome and my understanding is that competition has to exist for a leaderboard to be created and I'm perfectly fine with that. There are a lot of us now contributing to this CSR in one way or another and we're getting close to a final version. We'll be running and tweaking for a while yet. And I'm completely open to changes so please run it, test it, write some notes and send them in here. I'm pretty excited to see where this goes <:bauseChamp:1074812447728349205> [2024-11-18 23:17] .rendall (CSR discussion channel) The idea is it need not to change if it get on the leaderboard, regardless of what would happen to any% 100% nms etc. Note that peoples however that are not familiar with the current category being ran might questions why some longer scene remain, if you choose to go that route. [2024-11-18 23:17] .rendall (CSR discussion channel) either way I'll play it and help the way I can ! [2024-11-18 23:18] acezephyr (CSR discussion channel) yeah, look at this in particular for why I don't think there will be an SRC leaderboard if CSR is meant to be reflective of speedrun routes https://discord.com/channels/936291902133796955/1307919162534006854/1308195333540544634 [2024-11-18 23:32] individualcontributor (CSR discussion channel) Old Discussion Thread on the CSR for anyone interested in the discussion so far https://discord.com/channels/936291902133796955/1288235003901120586 ## 🎮 Latest Release v0.5.4 https://github.com/individualcontributordev/Final-Fantasy-7-CSR - Trimmed Reno fight even more - Trimmed Barret throwing 1500 gil at Cloud - Reverted most of the Yoshiyuki man in Rocket Town interaction, scroll to see rocket remains [2024-11-18 23:33] mcswirls (CSR discussion channel) Excited to see the channel, couldn't see the thread before. [2024-11-18 23:56] cornfed (CSR discussion channel) are these the new files? ----- 2024-11-19 ----- [2024-11-19 00:02] individualcontributor (CSR discussion channel) Yes that link is to the GitHub repo where the latest patch will be. I actually just put the new patches in and delete the old ones so there is only 1 patch per disc at any time, which will be the latest. There are no Disc 3 patches yet but there will be soon. I'll try to highlight if there are no changes made to a disc in a release to save you having to repatch, or burn a new disc. [2024-11-19 00:07] individualcontributor (CSR mentions (server search)) There is a channel for the CSR 🎉 https://discord.com/channels/936291902133796955/1307919162534006854 Go over there to follow the latest discussions. [2024-11-19 03:02] lemon6559 (CSR discussion channel) Does CSR work with JP & JP INT? [2024-11-19 06:43] Deleted User (CSR discussion channel) actually no ill delete those two thanks [2024-11-19 10:32] individualcontributor (CSR discussion channel) ## 🎮 Release v0.5.5 https://github.com/individualcontributordev/Final-Fantasy-7-CSR - Fixed bug with the Break Scene where if you choose music option 3 to mute then if the timer runs out there is no music for Disc 2, whoopsies [2024-11-19 10:33] individualcontributor (CSR discussion channel) I'll be making some NMS changes later tonight hopefully, although Bake Off is on so we'll see. [2024-11-19 13:40] .okamikaze (CSR discussion channel) Honesty is the best policy [2024-11-19 13:58] blake.is.blue (CSR discussion channel) I was excited for a Bkake Off as a resident Blake, dang [2024-11-19 16:42] wedgiroth (CSR discussion channel) Nice! CSR hype! [2024-11-19 18:50] individualcontributor (CSR discussion channel) https://tenor.com/view/hype-party-gif-23560775 [2024-11-19 18:51] .rendall (CSR discussion channel) you update faster then I can check version ! [2024-11-19 19:15] Deleted User (CSR discussion channel) i didnt realise IC had a leaderboard so I'll take mine down. Apologies for that [2024-11-19 19:58] individualcontributor (CSR discussion channel) https://tenor.com/view/thumb-up-thumb-up-eating-thumb-up-moment-gif-14274157792711233320 [2024-11-19 19:59] individualcontributor (CSR discussion channel) https://tenor.com/view/hacker-typing-hacking-computer-codes-gif-17417874 [2024-11-19 21:15] individualcontributor (CSR discussion channel) Do we trim this guy? [2024-11-19 21:17] awesomewaves (CSR discussion channel) I have said we should, because the final text box take so long to populate that it's easy to see [2024-11-19 21:17] awesomewaves (CSR discussion channel) but maybe other people feel differently [2024-11-19 21:19] individualcontributor (CSR discussion channel) I can trim it to 1 text before the options? I'll share here in a few minutes. Also what a stream <@248225699909861376>!! I've never had a chance to join before, holy moly. Great stuff 🎶 [2024-11-19 21:24] individualcontributor (CSR discussion channel) (no text) [2024-11-19 21:27] individualcontributor (CSR discussion channel) It feels a little better with 3 text boxes before the options [2024-11-19 21:28] individualcontributor (CSR discussion channel) As you load into that field you can turbo the guy and it gives you a chance to see the pause before the options text box [2024-11-19 21:50] awesomewaves (CSR discussion channel) Thanks! [2024-11-19 21:50] awesomewaves (CSR discussion channel) Have you an example without a text box? [2024-11-19 21:51] awesomewaves (CSR discussion channel) I don't see the advantage or 1 versus 3 as nobody is counting text boxes as far as I know? [2024-11-19 21:51] awesomewaves (CSR discussion channel) so why 3 ya know [2024-11-19 21:51] individualcontributor (CSR discussion channel) For me it gives me a chance to orientate, I'll remove the text box entirely and share [2024-11-19 21:51] awesomewaves (CSR discussion channel) you're almost making people have muscle memory of 3 then [2024-11-19 21:52] awesomewaves (CSR discussion channel) Yeah, be interestin to see. It's so slow to populate that I think it would be fine but maybe you'll know once you try it [2024-11-19 21:57] individualcontributor (CSR discussion channel) (no text) [2024-11-19 21:57] individualcontributor (CSR discussion channel) It seems fine actually if you're paying attention and know it's coming [2024-11-19 21:58] individualcontributor (CSR discussion channel) I imagine this might catch some runners out though on first encountering it [2024-11-19 21:58] individualcontributor (CSR discussion channel) With the expectation that there is a ton of text boxes here ya know [2024-11-19 21:58] awesomewaves (CSR discussion channel) the issue is, they'll be thrown by 1, 3, 5 or 20 text boxes also [2024-11-19 21:59] awesomewaves (CSR discussion channel) if it's not the normal amount [2024-11-19 21:59] awesomewaves (CSR discussion channel) so removing some isn't any more helpful is my point [2024-11-19 21:59] individualcontributor (CSR discussion channel) gotcha makes sense I'll remove it [2024-11-19 21:59] awesomewaves (CSR discussion channel) kind of all or nothing? unless you feel it's too quick when you enter the screen andthe text box is populating while the screen is fading in [2024-11-19 21:59] awesomewaves (CSR discussion channel) then it might be hard to catch [2024-11-19 22:00] awesomewaves (CSR discussion channel) but it seems okay to me in that clip [2024-11-19 22:03] individualcontributor (CSR discussion channel) We can revert it if others are getting caught off guard [2024-11-19 22:22] .rendall (CSR discussion channel) <@248225699909861376> Awesome music stream, love your voice tone ! (into music as well here as a hobby for the past 30+ years, lead guitar, starting to learn piano) cheers! ----- 2024-11-20 ----- [2024-11-20 00:53] individualcontributor (CSR discussion channel) ## 🎮 Release v0.5.6 Disc 1 - Fixed Reno glitching when he jumps over the rail after the fight on the tower Disc 2 - Fort Condor old guy trimmed - Fort Condor mini-game battle guy trimmed - Fort Condor after mini-game battle trimmed - Cloud chillin' with Hojo fixed https://github.com/individualcontributordev/Final-Fantasy-7-CSR [2024-11-20 01:00] lemon6559 (CSR discussion channel) > Cloud chillin' with Hojo fixed <:LUL:1074811553821511800> [2024-11-20 02:23] cornfed (CSR discussion channel) <:KEKW:969389441800106045> i liked that [2024-11-20 03:05] zheal (CSR discussion channel) so, what direction is the CSR now going? I am only following it on the side but I remember there was some discussion now about practice rom vs standalone run. Will cutscenes, that would be important for the speedrun categories, now be trimmed away or stay? [2024-11-20 07:57] individualcontributor (CSR discussion channel) I can put it back in if you like <:KEKW:1074810897308069948> [2024-11-20 08:00] individualcontributor (CSR discussion channel) Hey Zheal, cutscenes important for skill checks will remain. I'm not sure how this is going to end up honestly but runners are really enjoying it in its current state, and I'm excited to actually play it myself properly too (too busy making changes <:KEKW:1074810897308069948> ) [2024-11-20 08:02] cornfed (CSR discussion channel) its still got some work to do on it, but its something i think <@183261151746850816> myself and a few others would like to improve on and maybe at some point . when its more polished, and maybe a few more ppl to try it out, but eventually propose it as a category would be the thought, im still new to it too, but am really enjoying [2024-11-20 08:07] individualcontributor (CSR discussion channel) I'd love to see people compete on it that would be epic! I plan to compete on it myself when it's done, watch this space, WR grind incoming <:Kappa:1075235124200886273> [2024-11-20 08:07] cornfed (CSR discussion channel) to finish answering the ? i think the idea is to trim non essential cutscenes and leave in the stuff that is related to tech. and skill checks [2024-11-20 12:02] zheal (CSR discussion channel) Actually, is there any reason it couldn't be both? Other than more work obviously. But there could be a version that has everything removed and a version that is the "skill check version" basically [2024-11-20 12:47] individualcontributor (CSR discussion channel) <@191046608064872449> your CSR does this right? Share the details of yours for people to check it out! [2024-11-20 12:51] individualcontributor (CSR discussion channel) https://tenor.com/view/aint-nobody-got-time-for-that-kimberly-wilkins-interview-gif-3531013 [2024-11-20 12:51] hopeproductions (CSR discussion channel) Mines a practice tool. You can skip chocobo racing, Priscilla is removed. [2024-11-20 12:51] hopeproductions (CSR discussion channel) You can choose how much of saucer to skip [2024-11-20 12:51] hopeproductions (CSR discussion channel) Did start work on step route% and it's surprisingly easier than I thought [2024-11-20 12:52] hopeproductions (CSR discussion channel) That said ex-soldier is apparently incapable of equipping materia.... had to change screens for materia module to work even when turned on [2024-11-20 13:25] cornfed (CSR discussion channel) i think it would be extremely lame to cut out skill checks and scenes used for tech, this would cut out elevator manip, and fd manip right out the get go, among many other things, ff7 is a special beast in my eye for this. as we have so much that goes along with the run that isnt just normal game stuff. i.e igts,cutscene skips, abuse of in game ram values, all of these things are core to the run itself, and if you remove them, in my eyes, its a major "boner killer" [2024-11-20 13:26] cornfed (CSR discussion channel) that being said, hopes version would def cater to what elliot mentioned. [2024-11-20 13:28] zheal (CSR discussion channel) sure but there are enough ways to play the game with those. If you just try to maintain all aspects of everything every time, you block yourself from creating a new experience and just try to maintain the experience you already got from other runs [2024-11-20 13:29] zheal (CSR discussion channel) and it's not like ele or fd manip would not be possible anymore. You'd have to do arm swings for ele manip and just make a different FD manip for the missing cutscenes [2024-11-20 13:30] zheal (CSR discussion channel) But that's obviously just how I see it. If all people want is "same run but shorter " then I mean, that's cool ofc [2024-11-20 13:31] zheal (CSR discussion channel) when it's done I'll try it either way and see how it feels [2024-11-20 13:41] cornfed (CSR discussion channel) thats def how i perceived it. i dont wanna learn a new route. i already know 2 of them LUL [2024-11-20 13:42] cornfed (CSR discussion channel) and yeah time and development will tell the tale. im def on <@183261151746850816> 's level with it [2024-11-20 13:44] cornfed (CSR discussion channel) but i am just one person. and dont wanna sway the whole thing. im def for what the majority wants at the end of the day [2024-11-20 13:44] cornfed (CSR discussion channel) but it would determine my interest in it [2024-11-20 13:48] cornfed (CSR discussion channel) now that i think about it tho, maybe we make it how we want, and than we can see about a completely trimmed version. and have a "competition" or vote on it. but i think most would side with having the same tech translate to full runs. but that does imply practice mod, so i get the other side of the coin [2024-11-20 13:53] cornfed (CSR discussion channel) i would like to think about would be "cut out" on a trimmed version. and i think it would be damning. jessie skip, elevator manip, playground skip, junon fmv, corel skip, fd manip, parachute skip, midgar raid skip would be included in this too i spose. am i missing anything lol? [2024-11-20 13:55] cornfed (CSR discussion channel) imagine a world where oceanfly works , and you do the skip, and have to sit through midgar return LUL [2024-11-20 13:57] cornfed (CSR discussion channel) i think most would resort to a hard reset for elevator manip. and just do list 0 over counting arm swings, i know i would [2024-11-20 13:58] cornfed (CSR discussion channel) the above stated isnt me trying to convince either, im just typing this, so we can discuss the ramafacations of both sides of things [2024-11-20 16:57] doumeis (CSR discussion channel) i like the same run but shorter scenario [2024-11-20 16:59] doumeis (CSR discussion channel) only gripe i have with the csr atm is that some dialogue choices appear in different ways than the original [2024-11-20 17:00] doumeis (CSR discussion channel) I havent run it in a while but the example that comes to mind is when learning the rufus parade [2024-11-20 17:00] doumeis (CSR discussion channel) like I didnt know when the textbox that I needed to select option 2 would pop up [2024-11-20 17:01] doumeis (CSR discussion channel) obviously I can learn the timing after running it a couple times but I feel like it kinda defeats the purpose of having the skill checks in the first place if they are a different timing/nº of textboxes than the original [2024-11-20 17:02] doumeis (CSR discussion channel) but thats just my opinion ofc [2024-11-20 17:02] doumeis (CSR discussion channel) also sucks to sit thru aeriths house if i'm gonna do stairs anyway <:KEKW:1074810897308069948> but thats just a meme complaint [2024-11-20 17:03] cornfed (CSR discussion channel) yeah i got bit once and was super safe through there after haha [2024-11-20 17:07] cornfed (CSR discussion channel) now that i think about it, last patch i remember the 1st tutorial in junon was mash the boxes that pop up after the guys walk in place than 2nd option [2024-11-20 17:08] cornfed (CSR discussion channel) the command game was just and instant box tho, which i dont mind them, but knowing where they are when your used to full runs can catch you off guard for sure [2024-11-20 17:11] individualcontributor (CSR discussion channel) I want to know about the queues for these so I can fix them, send them in here if you can? [2024-11-20 17:13] individualcontributor (CSR discussion channel) If anyone gets caught by surprise then I need to fix it, so do let me know the details [2024-11-20 17:20] doumeis (CSR discussion channel) sounds good, I'll do a full run and note the details <:emptysGuy:742324145785929789> [2024-11-20 17:56] individualcontributor (CSR discussion channel) I fixed something in there, hopefully that issue, in the latest patch [2024-11-20 17:59] cornfed (CSR discussion channel) tomarrow ill do a stream <@183261151746850816> ill go through my pb and rewatch and comment on anything i see. some stuff i forget to mention cuz im doing the run too at same time [2024-11-20 17:59] cornfed (CSR discussion channel) than we can discuss over some baking shows haha [2024-11-20 18:00] awesomewaves (CSR discussion channel) (no text) [2024-11-20 18:01] awesomewaves (CSR discussion channel) Finished my run of 0.5.6 earlier. Nothing major to note except also the guys in Junon. I noticed that I'm always terrified of over/undermashing there because I don't know the queue. Could be the I'm not familar with any% and what the queue should be, but it feels odd. [2024-11-20 18:01] awesomewaves (CSR discussion channel) Also, I think, you can actually leave the room without talking to the guard the first time [2024-11-20 18:01] awesomewaves (CSR discussion channel) I'll try clip it as I mentioned it on stream [2024-11-20 18:01] cornfed (CSR discussion channel) good catch [2024-11-20 18:02] awesomewaves (CSR discussion channel) Other things to note is that I believe there's still more cutting that could be done in some areas, even on Disc 1 which were deemed complete. I'll try skim the VOD and send you some details [2024-11-20 18:02] cornfed (CSR discussion channel) yeah i agree fully on that [2024-11-20 18:02] cornfed (CSR discussion channel) and disc 2 still a work in progress but stuff there too obv [2024-11-20 18:03] cornfed (CSR discussion channel) disc 3 will be easy tho! [2024-11-20 18:03] cornfed (CSR discussion channel) haha [2024-11-20 18:04] awesomewaves (CSR discussion channel) Yeah, i guess I've been more aware of whats done/not-done yet as I've been running it for a while now. It was planned to focus on Disc 1 and I believe work on newer Disc 2 stuff only started yesterday [2024-11-20 18:42] individualcontributor (CSR discussion channel) Something else I need to figure out is if we need to make duplicate trims on multiple discs in case stuff is done in a different order, maybe someone works on a new route and notices a cutscene still exists or something. Each disc has full game code, but I'm not sure what's possible on each disc. [2024-11-20 18:43] individualcontributor (CSR discussion channel) I guess not really important when following an existing route but still [2024-11-20 18:45] individualcontributor (CSR discussion channel) I had a ton of D2 stuff done originally but then started focusing on D1. Recent additional D2 work has started to trim even further. So at this point jumping around and making the final trims is the plan. [2024-11-20 18:45] awesomewaves (CSR discussion channel) https://www.twitch.tv/awesomewaves/clip/ThirstyRelentlessMarrowRiPepperonis-c3mgwPPKYplnd66m [2024-11-20 18:46] awesomewaves (CSR discussion channel) It might actually be normal behaviour, I'm just not too familar. it seemed like I could have exited before the Red guy [2024-11-20 18:47] awesomewaves (CSR discussion channel) Sorry I meant that you had returned to Disc 2. There had already been a lot of content removed. [2024-11-20 18:48] individualcontributor (CSR discussion channel) I'm almost certain I tested that and you can't get out it's the same as original [2024-11-20 18:48] awesomewaves (CSR discussion channel) Ah ok, I just never noticed before. All good then [2024-11-20 18:49] individualcontributor (CSR discussion channel) Cool just highlighting for others, D2 is trimmed too so go play it! 😄 [2024-11-20 18:50] individualcontributor (CSR discussion channel) Don's basement is like this too, I saw you run down and over to the ether and then you can move around but can't leave the dungeon. Then talk to Tifa to continue [2024-11-20 18:50] awesomewaves (CSR discussion channel) thats normal too though [2024-11-20 18:51] awesomewaves (CSR discussion channel) I was told going under the table was faster ages ago when I was learning [2024-11-20 18:51] awesomewaves (CSR discussion channel) 🤷‍♂️ [2024-11-20 18:51] awesomewaves (CSR discussion channel) as in, I learned that before using CSR [2024-11-20 18:51] individualcontributor (CSR discussion channel) It seems faster to me too, you don't double back to grab ether [2024-11-20 20:45] cornfed (CSR discussion channel) def shorter but it does give the runner a chance to react [2024-11-20 20:45] individualcontributor (CSR discussion channel) I'm strimming for a few hours working on this if anyone wants to chat about this stuff [2024-11-20 20:45] cornfed (CSR discussion channel) but yeah lock cloud in the room LUL [2024-11-20 21:10] lemon6559 (CSR discussion channel) I think this channel needs a pin mentioning where to download the latest CSR [2024-11-20 21:11] lemon6559 (CSR discussion channel) https://github.com/individualcontributordev/Final-Fantasy-7-CSR [2024-11-20 21:26] individualcontributor (CSR discussion channel) <@122501498981711874> any chance you could pin this link in the channel? [2024-11-20 21:27] acezephyr (CSR discussion channel) even better, it's in the channel description at the top. but i can also pin it [2024-11-20 21:28] acezephyr (CSR discussion channel) (no text) [2024-11-20 21:32] lemon6559 (CSR discussion channel) oooh, channel description is a good place too. Pins is just the first place I looked for it, and I think others might look there first too. ty ----- 2024-11-21 ----- [2024-11-21 00:39] individualcontributor (CSR discussion channel) ## 🎮 Release v0.5.7 - Start of Disc 2 Sephiroth walking north cut - After snowboarding landing in snow trimmed - Big Shoes field walking in trimmed - After Big Shoes field misty floor scene trimmed - Trains, after fight with two guards at the entrance trimmed - Trains section trimmed - Cloud's dream trimmed a bit more https://github.com/individualcontributordev/Final-Fantasy-7-CSR [2024-11-21 20:26] individualcontributor (CSR discussion channel) 💡Rename some random character after DG to "Chuck Norris" and when you talk to him he gives you a Mastered Enemy Away and Mastered Preemptive and says "Take these, I've no use for them". Using these invalidates the run but runners could finish for fun if they bork steps by avoiding tons of encounters. <:Kappa:1075235124200886273> [2024-11-21 20:39] dashretro (CSR discussion channel) Can you specify Materia mastery in Makou Reactor? [2024-11-21 20:40] hopeproductions (CSR discussion channel) You can add materia with any set amount of ap i think [2024-11-21 20:43] individualcontributor (CSR discussion channel) Yeah I'm pretty sure you can too, I'll check in a bit [2024-11-21 21:23] awesomewaves (CSR discussion channel) (no text) [2024-11-21 21:24] awesomewaves (CSR discussion channel) No issues with 0.5.7! [2024-11-21 21:34] individualcontributor (CSR discussion channel) Nice! <@289891674660929538> did you say your Duckstation crashed at heligunner? can you share the details of your setup? Duckstation version and CSR version? [2024-11-21 21:34] teeejj0102 (CSR discussion channel) yeah hold up [2024-11-21 21:35] teeejj0102 (CSR discussion channel) (no text) [2024-11-21 21:35] teeejj0102 (CSR discussion channel) (no text) [2024-11-21 21:38] teeejj0102 (CSR discussion channel) https://www.twitch.tv/teeejj/clip/BlightedRelatedZebraLitFam-a_CiI9BT3rSmTi_E [2024-11-21 21:38] individualcontributor (CSR discussion channel) These are the default settings I'm using in the latest Duckstation 0.1-7878 [2024-11-21 21:39] teeejj0102 (CSR discussion channel) async has to be disabled for the boards [2024-11-21 21:39] teeejj0102 (CSR discussion channel) and seek speedup infinite/instantaneous [2024-11-21 21:41] teeejj0102 (CSR discussion channel) using newest csr version [2024-11-21 21:41] teeejj0102 (CSR discussion channel) downloaded it after work earlier [2024-11-21 23:02] individualcontributor (CSR discussion channel) I'll check this out in a bit thanks for the details! ----- 2024-11-22 ----- [2024-11-22 00:57] individualcontributor (CSR discussion channel) ## 🎮 Release v0.5.8 Disc 1 - Speed up entering Gold Saucer for the first time Disc 2 - Trains, trimmed small animations by party before fighting two guards - Flashback after JenovaDeath with Sephrioth burning down Nibelheim, added some text boxes back in - Trimmed Carry Armor - Trimmed Submarine before mini-game and getting Key of the Ancients https://github.com/individualcontributordev/Final-Fantasy-7-CSR [2024-11-22 00:59] individualcontributor (CSR discussion channel) --- Not sure who submitted this feature request, but it's a question and in here is the only place I can think to answer it <:KEKW:1074810897308069948> > "Did the "looking up to rocket" together with old man, which got removed in 0.5.3, does not roll over to 0.5.4 onwards ?" No I reverted that change so the scroll up to the rocket is still in the CSR. [2024-11-22 01:02] individualcontributor (CSR discussion channel) --- For this suggestion > The UWR section before and after Carry Armor can be trimmed down more. Also the rocket town fmv can be further trimmed down Got Carry Armor done in the latest release above, thank you for the suggestion! keep 'em coming. For rocket town FMV do you mean inside the rocket with Cid at the controls? [2024-11-22 01:02] phek1200 (CSR discussion channel) That would be me [2024-11-22 01:02] phek1200 (CSR discussion channel) For both request [2024-11-22 01:03] individualcontributor (CSR discussion channel) Ah nice ok thanks Phek [2024-11-22 01:03] phek1200 (CSR discussion channel) I see, alright ! [2024-11-22 01:03] phek1200 (CSR discussion channel) I'll get back to you later on this ----- 2024-11-23 ----- [2024-11-23 14:51] awesomewaves (CSR discussion channel) Some IGTs for CSR if anyone needs them [2024-11-23 14:56] awesomewaves (CSR discussion channel) I guess they're slightly subject to change, but I left ~10 min range for both and intentionally lower ranges than my average [2024-11-23 14:57] awesomewaves (CSR discussion channel) (no text) [2024-11-23 14:58] awesomewaves (CSR discussion channel) I'm gonna just run with these for now until the CSR and my times settle, then add Icicle etc [2024-11-23 15:05] individualcontributor (CSR discussion channel) Nice I need to learn how to use IGTs [2024-11-23 15:08] awesomewaves (CSR discussion channel) The only concern is that you're going to have to be super quick on finding an IGT after Motorball. It'll be kind of similar to how you can time Nibel from the moment MK dies [2024-11-23 16:44] doumeis (CSR discussion channel) good stuff [2024-11-23 16:44] doumeis (CSR discussion channel) ty Waves [2024-11-23 16:44] awesomewaves (CSR discussion channel) I meant to post this earlier sorry, this is the correct Midgar -> Choco [2024-11-23 16:45] awesomewaves (CSR discussion channel) I got the scripts before I realised the difference in the 2 WM manips [2024-11-23 17:53] individualcontributor (CSR discussion channel) I can put these on the repo too? [2024-11-23 17:56] awesomewaves (CSR discussion channel) feel free to but again, it's subject to everyones individual pace/route and any changes made the CSR 😅 [2024-11-23 17:57] awesomewaves (CSR discussion channel) Dash released the full chocobo list a few weeks ago and I used that to get the chocobo times, which is more important than the other IGT manips imo so maybe add that for now? [2024-11-23 17:57] awesomewaves (CSR discussion channel) This one [2024-11-23 17:57] awesomewaves (CSR discussion channel) it's got every IGT up to 3 hours [2024-11-23 17:58] awesomewaves (CSR discussion channel) it's overkill but you're covering all bases there [2024-11-23 18:30] individualcontributor (CSR discussion channel) Nice I'll add that later [2024-11-23 20:31] individualcontributor (CSR discussion channel) I have a few hours to work on the CSR what am I doing? I don't think I have any more notes or suggestions in the Google sheet. Is there anything anyone wants done? I'll be streaming so we can chat in more detail in a bit. [2024-11-23 23:25] individualcontributor (CSR discussion channel) ## 🎮 Release v0.6.0 Disc 1 - No changes Disc 2 - Rocket town cutscenes trimmed even further - Highwind before Cosmo Canyon trimmed down a bit more - Fixed an issue with FD manip on Hojo skip cutscene where 55 wait frames were missing compared to original disc 2 https://github.com/individualcontributordev/Final-Fantasy-7-CSR ----- 2024-11-24 ----- [2024-11-24 08:58] cornfed (CSR discussion channel) <@158301632776503296> maybe worth adding these to the one stop shop [2024-11-24 10:10] individualcontributor (CSR discussion channel) One stop shop? [2024-11-24 10:11] cornfed (CSR discussion channel) its where we house the igts for all the ff7 categories for ez access [2024-11-24 10:11] individualcontributor (CSR discussion channel) Oh nice send on the links if you have them handy [2024-11-24 10:12] individualcontributor (CSR discussion channel) I'm awful at keeping track of this kind of stuff [2024-11-24 10:12] cornfed (CSR discussion channel) dash has too add them in, its his sheet [2024-11-24 10:13] cornfed (CSR discussion channel) wtf you mean we have a whole sheet that houses all the igts [2024-11-24 10:13] cornfed (CSR discussion channel) all i said [2024-11-24 10:15] cornfed (CSR discussion channel) https://docs.google.com/spreadsheets/d/1vUXxWHt6pCq0O7CLcTWyXLu2Wwe8CoqNrx_w4ilgp8E/edit?usp=sharing [2024-11-24 10:15] cornfed (CSR discussion channel) found it 1 min [2024-11-24 10:15] cornfed (CSR discussion channel) but we dont have edit access [2024-11-24 10:16] cornfed (CSR discussion channel) just hovering in here to bash the fuckin discord [2024-11-24 10:16] cornfed (CSR discussion channel) fuck off [2024-11-24 10:17] cornfed (CSR discussion channel) no [2024-11-24 10:17] cornfed (CSR discussion channel) its bullshit [2024-11-24 10:17] cornfed (CSR discussion channel) i dont give a shit how 8 10 or whatever does crap [2024-11-24 10:17] cornfed (CSR discussion channel) i suggest something and you come in with a half cocked snippity remark [2024-11-24 10:18] cornfed (CSR discussion channel) i dont come into those discords and say that crap [2024-11-24 10:21] cornfed (CSR discussion channel) https://discord.com/channels/936291902133796955/936608106601934918 [2024-11-24 10:21] cornfed (CSR discussion channel) i had to scroll up for like 2 secs. and if anyone has any trouble finding anything, we can provide it on the spot if @'d [2024-11-24 12:09] awesomewaves (CSR discussion channel) I don't see it mentioned but did you finish the submarine field screen? Namely the scene where you get the key of the ancients [2024-11-24 12:09] awesomewaves (CSR discussion channel) I'm hoping to do a run today of 0.6.0 so I'll check it out. Thanks again [2024-11-24 13:01] individualcontributor (CSR discussion channel) Yes I think we did that the other day on stream and the latest v0.6.0 has it. [2024-11-24 13:03] awesomewaves (CSR discussion channel) Ah ok, I recall you finished stream when you got the submarine but maybe I'm mistaken [2024-11-24 13:05] individualcontributor (CSR discussion channel) Might be worth quickly checking on emulator beforehand but I'm almost certain because we did UWR and Carry Armor and the Sub mini game and then the Key and maybe called it there. [2024-11-24 13:07] luzbel (CSR discussion channel) Individualcontributor [2024-11-24 13:07] luzbel (CSR discussion channel) Is it possible somehow to add a cheat for noencounters in the wm? [2024-11-24 13:08] luzbel (CSR discussion channel) Doing the oceanskip with superlow igts is gonna be bad, I was wondering how feasible is to trigger a noenka cheat in wm after zolom [2024-11-24 13:08] luzbel (CSR discussion channel) Or just deactivate the wm enkas except chocobo [2024-11-24 13:10] awesomewaves (CSR discussion channel) as far as I know, Makou reactor doesn't deal much with WM stuff but IC can confirm that [2024-11-24 13:13] individualcontributor (CSR discussion channel) Yeah Makou Reactor for some reason doesn't expose the WM the same as it does normal Fields, I'm sure there are probably ways to set RAM values to disable encounters but I don't know at the moment how to do it unfortunately [2024-11-24 14:52] luzbel (CSR discussion channel) okay thanks [2024-11-24 18:16] cornfed (CSR discussion channel) <@183261151746850816> im replying to your @ in the general. i appreciate your work with even adding nms stuff in ❤️ and no rush i know your one guy, and when its ready i will do more runs of it. i just didnt wanna get a "good" time , with an untrimmed product. and no slots getting done is def the prio here [2024-11-24 18:17] cornfed (CSR discussion channel) so no rush , and ill pick it up whenever you have the time to do it is what i mean [2024-11-24 18:38] awesomewaves (CSR discussion channel) Another run done, no issues with 0.6.0 (apart from user error 😅 ) [2024-11-24 18:39] individualcontributor (CSR discussion channel) And FD manip works!!1 [2024-11-24 18:39] awesomewaves (CSR discussion channel) Yeah FD manip worked perfect [2024-11-24 18:39] awesomewaves (CSR discussion channel) if you can patch out Super Nova though please [2024-11-24 18:56] cornfed (CSR discussion channel) i will say now after playing ff9 csr, which is much more polished. that over trimming, can take away from some of the learning, i like how ff7 csr has momments where the txt boxes arent playing, but the scene kinda plays out. in ff9 im constantly caught off guard by being warped around and such, but im still really enjoying it, its just a dif experience for sure [2024-11-24 18:57] awesomewaves (CSR discussion channel) I'm heavily in agreement corn [2024-11-24 18:57] cornfed (CSR discussion channel) did you figure your igt stuff out? [2024-11-24 18:57] awesomewaves (CSR discussion channel) FF8 CSR also plays out most of the scenes in a way that you're always clued into whats going on. [2024-11-24 18:58] cornfed (CSR discussion channel) yeah thats how i prefer it, although id play both [2024-11-24 18:58] cornfed (CSR discussion channel) theyy are just too good for derusting for console runs [2024-11-24 18:58] awesomewaves (CSR discussion channel) I've made notes of things I noticed today that I sent to IC but the first thing that came up in my notes is the 'Fast Elevator'. Originally I considered it as a skill check but at the moment, it's the only text section slowing down the early game [2024-11-24 18:59] awesomewaves (CSR discussion channel) so I'm kind of pushing towards it being removed to be honest. Just throwing it out there to see what you guys think [2024-11-24 18:59] cornfed (CSR discussion channel) have you ever tried mashing for it lol? [2024-11-24 18:59] cornfed (CSR discussion channel) its def a skill check [2024-11-24 18:59] awesomewaves (CSR discussion channel) no and I never will 🤷‍♂️ [2024-11-24 18:59] awesomewaves (CSR discussion channel) but the same can be said for all the text breaks in the game, you'll save time mashing versus not mashing fast [2024-11-24 18:59] cornfed (CSR discussion channel) but yeah after that i dont think it rlly matters, but that would discourage potential runners like mc and zheal, the no turbo guys enjoy that [2024-11-24 19:00] cornfed (CSR discussion channel) does it count as a skip? [2024-11-24 19:00] cornfed (CSR discussion channel) idk [2024-11-24 19:00] awesomewaves (CSR discussion channel) Again, I'm just throwing it out there for discussion [2024-11-24 19:00] cornfed (CSR discussion channel) yeah im just thinkin bout it .. [2024-11-24 19:00] awesomewaves (CSR discussion channel) it's not that it's not something that needs to be performed, more that it has less merit in the CSR [2024-11-24 19:01] cornfed (CSR discussion channel) yeah i can see an arguement for both sides on that. cuz its txt box related [2024-11-24 19:01] cornfed (CSR discussion channel) and csr , means no boxes, and the otherside of the coin is that it does save 4 secs [2024-11-24 19:01] awesomewaves (CSR discussion channel) It doesn't bother me either way, I'll be turboing through it anyway. [2024-11-24 19:01] cornfed (CSR discussion channel) same [2024-11-24 19:02] cornfed (CSR discussion channel) but yeah id be interested to see what the otherse think about it [2024-11-24 19:03] awesomewaves (CSR discussion channel) Back to the IGT thing, I might send you a save Corn and see if it works for you. I can't get it working on CSR through Duck with the IGTs I have for it [2024-11-24 19:03] cornfed (CSR discussion channel) o like a csr save? [2024-11-24 19:03] cornfed (CSR discussion channel) i can just roll back time on my emulator too [2024-11-24 19:03] awesomewaves (CSR discussion channel) but it may entirely be me. The Nibel to Rocket worked fine, but not the Midgar to Chocobo one [2024-11-24 19:03] cornfed (CSR discussion channel) okay here in a few ill boot it up and see what the variance is [2024-11-24 19:04] awesomewaves (CSR discussion channel) Ah yeah, just try it yourself so. Plug in a time that works from the sheet above [2024-11-24 19:04] awesomewaves (CSR discussion channel) Thanks [2024-11-24 19:04] cornfed (CSR discussion channel) k ill lyk [2024-11-24 19:18] individualcontributor (CSR discussion channel) On the elevator, I understand your perspective <@248225699909861376> but I feel pretty strongly about leaving that as it is. Fast elevator is something I always try to get, mashing or turbo, I know turbo is free but I still feel good when I get it if that makes sense. Removing it would just feel wrong or something so I hope you don't mind. [2024-11-24 19:21] awesomewaves (CSR discussion channel) No worries, like I said. It's not a concern to me personally. So I can see it from either side [2024-11-24 19:21] awesomewaves (CSR discussion channel) just thought of an extra few seconds removed 😅 [2024-11-24 19:22] individualcontributor (CSR discussion channel) Nothing I can do about this I'm afraid <:KEKW:1074810897308069948> [2024-11-24 19:23] .okamikaze (CSR discussion channel) I know when I first patched Hope's original CSR I got to the elevator and without the text boxes it just felt weird, even with me using turbo [2024-11-24 19:24] individualcontributor (CSR discussion channel) I've been trying to figure out how we get this to sub 4 hours without ruining the "feel" in some parts, e.g. gold saucer cart thing, I could try just fade to black when you step in and same on the other side [2024-11-24 19:25] awesomewaves (CSR discussion channel) the notes I've sent you (I know they're brief as I was trying to type them and play) mention some scenes like that where you could maybe do harder cuts [2024-11-24 19:26] awesomewaves (CSR discussion channel) for example, i was able to take a wc break during the date today [2024-11-24 19:26] cornfed (CSR discussion channel) gold saucer return date scene, you could save a few secs there by trimming it more [2024-11-24 19:26] awesomewaves (CSR discussion channel) which I know is cool, but it's still very long [2024-11-24 19:26] awesomewaves (CSR discussion channel) for CSR [2024-11-24 19:26] cornfed (CSR discussion channel) the gondala part for sure [2024-11-24 19:27] awesomewaves (CSR discussion channel) Reno/Bottomswell/Dyne all the precursor scenes to those fights could be cut imo [2024-11-24 19:27] awesomewaves (CSR discussion channel) I know you've sped up Bottomswell, but you can actually bin all 3 of those scenes entirely imo with no lost to continuity [2024-11-24 19:27] cornfed (CSR discussion channel) yeah bottomswell felt good [2024-11-24 19:27] individualcontributor (CSR discussion channel) The Gondala part has an option iirc, they walk in Gondala moves, black screen, gondala moves, option, go. Could see about removing the Gondala animations [2024-11-24 19:28] awesomewaves (CSR discussion channel) It's first option anyway? [2024-11-24 19:28] awesomewaves (CSR discussion channel) which means nobody is looking for it [2024-11-24 19:28] cornfed (CSR discussion channel) yeah i think, unless ive been doing it wrong all along [2024-11-24 19:28] cornfed (CSR discussion channel) haha [2024-11-24 19:28] awesomewaves (CSR discussion channel) so you could remvoe it [2024-11-24 19:28] individualcontributor (CSR discussion channel) I know but it's an option and I'm not removing any player input [2024-11-24 19:29] awesomewaves (CSR discussion channel) I get that for 2nd options etc, but people just mash through when the first option is the preferred option [2024-11-24 19:29] awesomewaves (CSR discussion channel) i.e. even if someone learns with the CSR, they won't be learning the 'skill check' incorrectly [2024-11-24 19:29] cornfed (CSR discussion channel) also inside the gondala are options to tap right for more fmvs [2024-11-24 19:29] cornfed (CSR discussion channel) 3 of them i think [2024-11-24 19:29] cornfed (CSR discussion channel) its left not right my bad [2024-11-24 19:30] individualcontributor (CSR discussion channel) I didn't know that, is that when he leans to look out the window or something? [2024-11-24 19:30] cornfed (CSR discussion channel) yeah , its like dlc date stuff haha, i only do it for st jude runs haha [2024-11-24 19:31] cornfed (CSR discussion channel) also while we are talking about gold saucer, it hasnt been removed i dont think, but barret 2nd option in hotel is faster [2024-11-24 19:31] individualcontributor (CSR discussion channel) It's a slippery slope and sets precedence and I don't want to argue against this kind of stuff later for stuff I feel weird about removing. I can see removing any type of player input coming back to bite me in the ass. [2024-11-24 19:32] cornfed (CSR discussion channel) barret shakes his shoulders, than 1 box 2nd option next [2024-11-24 19:33] cornfed (CSR discussion channel) o man im on a roll, if you have tifa in your party leaving hotel for temple. theres 1 txt box at the door for whatever reason that doesnt proc with cait LUL this could get tifa temple users for no slots and nms [2024-11-24 19:34] cornfed (CSR discussion channel) you could just leave the txt box withe the dialouge and trim everything else around it, idk if its possible just a thought [2024-11-24 19:34] cornfed (CSR discussion channel) for gondala [2024-11-24 19:35] cornfed (CSR discussion channel) ff9 csr has momments like that , dagger has a 2nd option that stayed in when shes talking the queen, that turbo runners wouldnt have known about. and also amarant has one in disc 3 too. sso i get it [2024-11-24 19:37] individualcontributor (CSR discussion channel) This I can definitely take a look at to see if it can be trimmed even further [2024-11-24 19:38] individualcontributor (CSR discussion channel) Is this CSR only? Do I need to fix it? [2024-11-24 19:38] cornfed (CSR discussion channel) well idk if its trimmed is why i mention, its just 1 random txt box haha [2024-11-24 19:38] .okamikaze (CSR discussion channel) It's still there [2024-11-24 19:38] cornfed (CSR discussion channel) and it only procs with tifa so its easy to miss [2024-11-24 19:39] awesomewaves (CSR discussion channel) `old lady after sleeping in lower junon` is one of my notes from earlier also that probably needs some background. After you get Shiva from Priscilla, you run down towards the beach again. However, because maybe the time it takes for the conversation to play out is shorter, you bonk into the old lady when you're running down. I never recall that happening in Any% [2024-11-24 19:39] awesomewaves (CSR discussion channel) simply increasing her movement speed by a small bit would probably resolve that issue [2024-11-24 19:39] .okamikaze (CSR discussion channel) I recall having that happen too yeah [2024-11-24 19:40] cornfed (CSR discussion channel) the great wall of junon KEKW [2024-11-24 19:40] individualcontributor (CSR discussion channel) Ok cool I can fix that [2024-11-24 19:40] cornfed (CSR discussion channel) i notice that too [2024-11-24 19:40] awesomewaves (CSR discussion channel) but, you've to be careful, because you have to also have her in the way when you leave the house initially, like any% ha [2024-11-24 19:40] cornfed (CSR discussion channel) fast granny def do be a thing LUL [2024-11-24 19:41] individualcontributor (CSR discussion channel) Good shout, isn't Fast Granny before the Shiva thing? I'll check it [2024-11-24 19:42] awesomewaves (CSR discussion channel) so you leave the house, you need to go down and around her [2024-11-24 19:42] awesomewaves (CSR discussion channel) as she's in the way [2024-11-24 19:42] cornfed (CSR discussion channel) yeah. so theres 2 fast grannys, one talking to her to enter the house, and avoiding her on the way out [2024-11-24 19:45] individualcontributor (CSR discussion channel) Oh entering the house I think I trimmed or sped her up [2024-11-24 19:46] cornfed (CSR discussion channel) the only diff is talking to her while holding x, because cloud runs in the house, vs walking in, ff7 be weird like that , if your holding run , cloud runs during dialougue momments, if not he walks all slow. not sure what we should do about that, but it doesnt seem to relavant [2024-11-24 19:47] awesomewaves (CSR discussion channel) Ah that probably functions as intended then [2024-11-24 19:47] awesomewaves (CSR discussion channel) same as grabbing ledges/ladders etc [2024-11-24 19:48] cornfed (CSR discussion channel) a good way to see it, is in the dress store in wall market, talk to the shop owner while running, cloud runs into the dressing room, if not he walks its like 4 secs slower [2024-11-24 19:49] individualcontributor (CSR discussion channel) This is what I'm thinking too, speeding up the granny shouldn't affect Cloud running or walking because of X being held or not [2024-11-24 19:49] awesomewaves (CSR discussion channel) Yeah it's all fine so for thre fast Granny as it stands [2024-11-24 19:49] individualcontributor (CSR discussion channel) I didn't know about this, I've sped up Cloud in there too [2024-11-24 19:49] awesomewaves (CSR discussion channel) it's just after you grab Shiva, she hasn't finished walking over to the old man [2024-11-24 19:50] cornfed (CSR discussion channel) thats why i said its not relavant, cuz it happens all over , in sooo many places [2024-11-24 19:50] cornfed (CSR discussion channel) well i dont think it is atleast [2024-11-24 19:50] cornfed (CSR discussion channel) opinion only [2024-11-24 19:50] awesomewaves (CSR discussion channel) but it only applies to the first movement [2024-11-24 19:50] cornfed (CSR discussion channel) i just wanted to make sure you were aware of it [2024-11-24 19:50] awesomewaves (CSR discussion channel) then he's on-rails within the script [2024-11-24 19:51] awesomewaves (CSR discussion channel) so from my understanding, it hasn't changed for CSR at all [2024-11-24 19:51] individualcontributor (CSR discussion channel) Ok so potentially if you don't know about that you miss a time save right? [2024-11-24 19:51] cornfed (CSR discussion channel) i dont think anything jumped out at me when playing it [2024-11-24 19:51] cornfed (CSR discussion channel) in that regard [2024-11-24 19:51] awesomewaves (CSR discussion channel) I'd say it's more likely you're already doing it by accident [2024-11-24 19:51] awesomewaves (CSR discussion channel) holding X and mashing while interacting with things [2024-11-24 19:52] cornfed (CSR discussion channel) yeah its mostly installed into ppls muscle memory [2024-11-24 19:52] individualcontributor (CSR discussion channel) Do non-turbo runners get these too? Like hold X and use another finger to hit O at the same time [2024-11-24 19:53] cornfed (CSR discussion channel) yes [2024-11-24 19:53] cornfed (CSR discussion channel) let go of run while your mashing it through, youll get a walk [2024-11-24 19:54] individualcontributor (CSR discussion channel) So I feel like fixing this in places where it's significant won't have any affect to runners, not fixing means it goes unnoticed but is now free time save for all? [2024-11-24 19:55] cornfed (CSR discussion channel) me thinking about things right now i dont think its an issue, but we may find something specific down the line [2024-11-24 19:55] awesomewaves (CSR discussion channel) I think you're misunderstanding the extent of this [2024-11-24 19:56] awesomewaves (CSR discussion channel) it doesn't set Clouds movement speed for the entire interaction. Just until he gets the the first position in the script [2024-11-24 19:56] cornfed (CSR discussion channel) yeah than the script takes over [2024-11-24 19:56] awesomewaves (CSR discussion channel) i.e. grabbing a ladder, he'll walk to the ladder if you just press O. If you're holding X and then press O, he'll run to the ladder. [2024-11-24 19:56] awesomewaves (CSR discussion channel) that's the extent. [2024-11-24 19:57] awesomewaves (CSR discussion channel) For an NPC, he'll run to the position in front of them [2024-11-24 19:57] awesomewaves (CSR discussion channel) or not [2024-11-24 19:57] awesomewaves (CSR discussion channel) but everything after the fact, will be as intended [2024-11-24 19:57] cornfed (CSR discussion channel) ^ [2024-11-24 19:57] awesomewaves (CSR discussion channel) So this isn't even within your control in makou as far as I'm aware [2024-11-24 19:58] individualcontributor (CSR discussion channel) Oooh ok sorry yeah I misunderstood, I don't think that would be affected by changes in CSR then, I think. [2024-11-24 19:58] cornfed (CSR discussion channel) yeah i didnt think so, just wanted to bring it up [2024-11-24 19:58] individualcontributor (CSR discussion channel) Ah ok cool cool good to know [2024-11-24 20:00] individualcontributor (CSR discussion channel) I need to also investigate the graphic glitches that Corn and Expanse saw on Emu [2024-11-24 21:45] cornfed (CSR discussion channel) oo in kalm, after photoskip, when you fall off the bridge, the txt boxes that follow when the soldier walks up need to stay, mashging there results in a softlock, and its a skill check [2024-11-24 21:46] cornfed (CSR discussion channel) well atleast the first box needs to stay [2024-11-24 23:09] doumeis (CSR discussion channel) yea keep the first box, the rest doesnt matter ----- 2024-11-25 ----- [2024-11-25 12:49] awesomewaves (CSR discussion channel) Corrected WM Midgar -> choco IGTs. Load time was incorrect 😐 Sorry [2024-11-25 15:14] phek1200 (CSR discussion channel) so it wasn't my skill issue yesterday.... 😬 [2024-11-25 15:15] phek1200 (CSR discussion channel) bam [2024-11-25 15:17] awesomewaves (CSR discussion channel) GG! Sorry about that [2024-11-25 15:21] phek1200 (CSR discussion channel) no worries ❤️ appreciate the IGTs [2024-11-25 15:23] phek1200 (CSR discussion channel) i estimated this run to be about 6h35m run without CSR, so we can say v0.6.0 saves about 2h 24m ish [2024-11-25 17:07] individualcontributor (CSR discussion channel) That is wild, GG. So we need to trim ~12 minutes for sub 4 hours, maybe ~15 minutes for sub 4 on PSX? [2024-11-25 17:55] awesomewaves (CSR discussion channel) there's maybe 4 minutes on D3 alone [2024-11-25 17:55] awesomewaves (CSR discussion channel) so not far off [2024-11-25 18:25] individualcontributor (CSR discussion channel) I think D3 should be super quick if it's just the text boxes at the end and stuff [2024-11-25 18:28] individualcontributor (CSR discussion channel) <@385844703091884033> are you seeing any graphics issues? [2024-11-25 18:29] individualcontributor (CSR discussion channel) Corn and Expanse are getting two graphics issues, one at the top of Tower and another during the Nibelheim being burned down flashbacks iirc. [2024-11-25 18:30] individualcontributor (CSR discussion channel) I suspect it's something to do with graphics settings in Duckstation because I can't reproduce them, specifically making the models look like the PC with smooth edges, no pixels. [2024-11-25 18:57] lemon6559 (CSR discussion channel) I don't think I have any settings to make models look smooth in my duckstation [2024-11-25 18:58] awesomewaves (CSR discussion channel) it's normally this section of the Duckstation settings that refer to that: [2024-11-25 18:59] awesomewaves (CSR discussion channel) So maybe worth checking those settings (namely the 1x, 2x, 3x etc) next time you're testing IC [2024-11-25 19:46] individualcontributor (CSR discussion channel) I thought your stream the other day had smooth models? And it had the graphics issue? I'm likely mistaken though. [2024-11-25 19:49] individualcontributor (CSR discussion channel) I'm using the latest Duckstation because of SRC ruleset for Digital, and I don't think it has that Enhancements section. I'll check again in a bit. But I couldn't replicate the settings exactly or configure the latest Duckstation to reproduce the graphics glitches. [2024-11-25 19:55] lemon6559 (CSR discussion channel) I am sufficiently ignorant to duckstation that I cannot say anything regarding my setup with confidence. Happy to look at its settings and report anything, and do experiments with changing specific settings [2024-11-25 19:56] awesomewaves (CSR discussion channel) Sorry yeah, my version is long outdated. I stopped updating when I hooked up Big Shoes to it ages ago. The same setting should still be available though to increase the internal resolution, just in a different menu. [2024-11-25 21:01] individualcontributor (CSR discussion channel) Ok on the Junon section, the first scene in the locker rooms is exactly the same as original in the CSR, it's the second scene that is different. The Rufus mood mini-game tutorial scene in the locker room is different. In original you have to see the tutorial at least once, whereas in the CSR I've cut out the mandatory first viewing. I'm thinking this is the difference you mentioned <@248225699909861376> ? ----- 2024-11-26 ----- [2024-11-26 01:03] phek1200 (CSR discussion channel) Not at all. I didn't use any graphic enhancement on duckstation. Could be the 1x 2x 3x setting yeah, but can't confirm... [2024-11-26 01:23] individualcontributor (CSR discussion channel) ## 🎮 Release v0.6.1 Disc 1 - Updates to Barret throwing gil at Cloud in 7th Heaven - Sped up the granny in Junon after Bottomswell - Put back in some of the Rufus mini-game tutorial in the locker room to provide a queue before the options - Trimmed Sample fight a bit more Disc 2 - No changes https://github.com/individualcontributordev/Final-Fantasy-7-CSR [2024-11-26 14:05] phek1200 (CSR discussion channel) In disc 2 rocket town, after exiting the escape pod where cid says "so long shinra no.26", can the scene be trimmed? All the way to the part where the team said let's go to visit bugenhagen. That's about 2 min timesave I think I'm not sure if this will have any effect on 0fd manip [2024-11-26 14:06] awesomewaves (CSR discussion channel) Is that with all the stuff on the highwind bridge also? [2024-11-26 14:07] awesomewaves (CSR discussion channel) I had mentioned that also [2024-11-26 14:07] awesomewaves (CSR discussion channel) There's a bit there and it's quite janky [2024-11-26 14:09] phek1200 (CSR discussion channel) In proper run u can actually take a break from when the escape pot detaches from rocket. The dialogue boxes where cid admires the outer spaces does not matter, the cutscene will advance [2024-11-26 14:10] individualcontributor (CSR discussion channel) Highwind bridge was updated. There shouldn't be any rocket or space cutscenes [2024-11-26 14:11] phek1200 (CSR discussion channel) Is it ? I still see it in 0.6.0 though. I haven't upload the vod so I can't show it [2024-11-26 14:11] individualcontributor (CSR discussion channel) That's worrying 😬 [2024-11-26 14:11] individualcontributor (CSR discussion channel) I'll check it later [2024-11-26 14:13] phek1200 (CSR discussion channel) I'm not talking about the scene where rocket launches yeah, it's the after part where it hits the meteor [2024-11-26 14:13] phek1200 (CSR discussion channel) The part where rocket launches is fine [2024-11-26 15:13] uzuki7777 (CSR discussion channel) has the code been gone over with a fine-toothed comb to know for sure there aren't any junon weapon or midgar skip where you control an invisible character? [2024-11-26 15:14] awesomewaves (CSR discussion channel) Are you wondering if they still function as normal? Because those skips still need to performed in the CSR [2024-11-26 15:15] awesomewaves (CSR discussion channel) or do you want to know if creating the CSR could find more? 😅 [2024-11-26 15:23] uzuki7777 (CSR discussion channel) oh wait this a channel about a program that removes cutscenes not a channel about removing cutscenes? <:LUL:1074811553821511800> [2024-11-26 15:24] individualcontributor (CSR discussion channel) Hey <@1202784191473786920> I'm removing cutscenes with Makou Reactor [2024-11-26 15:24] awesomewaves (CSR discussion channel) This is a channel for work/discussion on the Cuscene-remover mod [2024-11-26 15:24] uzuki7777 (CSR discussion channel) aaah a mod for the pc version [2024-11-26 15:25] individualcontributor (CSR discussion channel) No PSX disc, you can run it on Emulator (Digital) or burn to disc [2024-11-26 15:25] individualcontributor (CSR discussion channel) I actually haven't looked at PC at all [2024-11-26 15:25] uzuki7777 (CSR discussion channel) oohh it's like a romhack or I guess an iso-hack? [2024-11-26 15:25] blake.is.blue (CSR discussion channel) Kind of yeah [2024-11-26 15:26] uzuki7777 (CSR discussion channel) oh so you could burn it onto a disc and play it on console? or does it need the emulator? [2024-11-26 15:27] awesomewaves (CSR discussion channel) Softmodded PS2 or Emulator [2024-11-26 15:27] uzuki7777 (CSR discussion channel) oh yeah it's not like a cartridge where you can just put in a flashcart lol [2024-11-26 15:27] awesomewaves (CSR discussion channel) it's the same game, with the same stuff, just about 2.5 hours shorter in terms of a No Slots Speedrun [2024-11-26 15:27] individualcontributor (CSR discussion channel) Yeah I'm using FreeMcBoot and Mechapwn [2024-11-26 15:28] individualcontributor (CSR discussion channel) 2.5 hours cut so far is wild [2024-11-26 15:28] uzuki7777 (CSR discussion channel) I thought I got something from stoneagegamer though I haven't tried it that's a ps1 but it uses sd cards or something instead of cds [2024-11-26 15:33] uzuki7777 (CSR discussion channel) how do you decide what cutscenes to remove? can you just remove almost every textbox and fmv? like you select new game and suddenly you're cloud ready to run forward to fight the 2 guards? [2024-11-26 15:36] awesomewaves (CSR discussion channel) Almost every FMV is removed (except for ones like elevators in Junon) or ones related to background RNG progressing [2024-11-26 15:37] awesomewaves (CSR discussion channel) Most text boxes are removed but replaced with one just text box, so you still have to close a text box like you would in a run [2024-11-26 15:37] awesomewaves (CSR discussion channel) animations are trimmed in sections where there's no user input etc [2024-11-26 15:38] awesomewaves (CSR discussion channel) I can't find the section you're referring to at all. I've been skimming my VOD of 0.6.0 to try and find it [2024-11-26 15:38] awesomewaves (CSR discussion channel) I'll timestamp a link to my VOD of that section [2024-11-26 15:38] awesomewaves (CSR discussion channel) https://www.twitch.tv/videos/2310231881?t=04h10m02s [2024-11-26 15:39] awesomewaves (CSR discussion channel) That is just when you defeat the last soldier and enter the rocket [2024-11-26 15:41] awesomewaves (CSR discussion channel) and for <@183261151746850816> the section immediately afterwards, once you spawn on the Highwind bridge is the section I think could be vastly trimmed. You could maybe just have the camera pan to red, him running up, mentioning Cosmo Canyon and then go. [2024-11-26 15:42] uzuki7777 (CSR discussion channel) you could run to the oxygen tank and as it explodes suddenly you're on the world map again lol [2024-11-26 15:42] awesomewaves (CSR discussion channel) there's still user input before that though, you have to actually run to the pilot on the highwind etc [2024-11-26 15:43] uzuki7777 (CSR discussion channel) oh yeah it's been a while >< way too long lol oh ok then you teleport to the highwind? [2024-11-26 15:43] individualcontributor (CSR discussion channel) Yep just looked at the link there and the music is weird too [2024-11-26 17:42] individualcontributor (CSR discussion channel) Probably no CSR work tonight, Bake Off is on [2024-11-26 17:43] individualcontributor (CSR discussion channel) https://tenor.com/view/prue-leith-great-british-bake-off-bake-off-filling-gif-15660835156958466581 [2024-11-26 17:49] dylwingo (CSR discussion channel) omg my family religiously watches that show lol [2024-11-26 17:49] dylwingo (CSR discussion channel) ive seen a bit of it, I can see the appeal [2024-11-26 17:51] individualcontributor (CSR discussion channel) It is quite possibly the greatest show ever made... [2024-11-26 17:52] dylwingo (CSR discussion channel) sorry mate, this is the correct answer for that [2024-11-26 17:52] dylwingo (CSR discussion channel) or this [2024-11-26 17:52] individualcontributor (CSR discussion channel) I do like Breaking Bad too, although the fly episode was awful and the director should be ashamed of themselves. [2024-11-26 17:52] individualcontributor (CSR discussion channel) <:Kappa:1075235124200886273> [2024-11-26 17:52] dylwingo (CSR discussion channel) you either love the Fly or you hate the Fly [2024-11-26 17:53] dylwingo (CSR discussion channel) I do not like it either its ok [2024-11-26 17:53] individualcontributor (CSR discussion channel) Better call Saul is also excellent I need to rewatch these [2024-11-26 17:53] dylwingo (CSR discussion channel) its funny cuz the director of that episode (Rian Johnson) also directed Ozymandias, which is regarded the best of the show/ one of the best episodes in TV history [2024-11-26 17:53] dylwingo (CSR discussion channel) same [2024-11-26 17:55] individualcontributor (CSR discussion channel) Ozymandias is the big shootout? I really need to watch BB again [2024-11-26 18:09] dylwingo (CSR discussion channel) ||the episode after the shootout where a major character dies|| [2024-11-26 20:37] individualcontributor (CSR discussion channel) (no text) [2024-11-26 20:39] individualcontributor (CSR discussion channel) I've trimmed the scene before hojo skip, this seems fine to to me, the queues are Reeves turning and using the phone a second time right? you hold run + right for the skip before then [2024-11-26 20:41] individualcontributor (CSR discussion channel) Also ouchy [2024-11-26 20:41] individualcontributor (CSR discussion channel) Didn't notice her eye before lol ----- 2024-11-27 ----- [2024-11-27 00:09] phek1200 (CSR discussion channel) Huh wow this one skipped what I was referring to. My run didnt, that's weird <:baHmm:1074812804747497503> [2024-11-27 08:40] individualcontributor (CSR discussion channel) Did your disc 2 have other CSR edits? Is it possible the patching tool held onto the disc 1 patch and so you ended up patching disc 2 with the disc 1 patch? It's happened to me a couple times where the patching tool web app does this. I refresh the page after each patch now. [2024-11-27 15:40] individualcontributor (CSR discussion channel) (no text) [2024-11-27 15:41] individualcontributor (CSR discussion channel) Trimmed the rocket scenes to highwind so that Cloud is already standing up at the top of the bridge and Red runs up immediatly, there is no music in the section originally before the "planet screaming" sounds [2024-11-27 15:42] awesomewaves (CSR discussion channel) awesome, that was certainly a place where the CSR dragged for a moment [2024-11-27 15:43] awesomewaves (CSR discussion channel) is the camera pan a bit abrupt maybe? That's the only feedback I'd have for that [2024-11-27 15:43] individualcontributor (CSR discussion channel) I did speed it up but can revert it [2024-11-27 15:43] individualcontributor (CSR discussion channel) one sec [2024-11-27 15:44] awesomewaves (CSR discussion channel) or if the camera started on red and followed him up maybe/ [2024-11-27 15:44] awesomewaves (CSR discussion channel) as opposed to zooming straight down then following him up [2024-11-27 15:45] individualcontributor (CSR discussion channel) the first text box appears up with Cloud from Red, then camera pan. And that text box I think should stay in, so would look weird I think if the text box was in a different position [2024-11-27 15:45] individualcontributor (CSR discussion channel) I can check though [2024-11-27 15:45] awesomewaves (CSR discussion channel) Ah ok yea [2024-11-27 15:46] awesomewaves (CSR discussion channel) Do you need all that text anyway? there's about 7 or 8 boxes there? [2024-11-27 15:50] individualcontributor (CSR discussion channel) (no text) [2024-11-27 15:52] awesomewaves (CSR discussion channel) that looks smoother [2024-11-27 15:52] individualcontributor (CSR discussion channel) The long delay from the rocket to the highwind is just a result of all the fields being loaded, no wait frames to remove. But I think there should be music playing in the rocket at that field, but because I skipped over Cid getting trapped under the steel thing it's just silent for a bit [2024-11-27 15:53] individualcontributor (CSR discussion channel) I could try to put the music back in but it would only be there for like 5 seconds I think which would be more noticable [2024-11-27 15:53] individualcontributor (CSR discussion channel) So I'm leaning towards leaving it as it is [2024-11-27 15:53] awesomewaves (CSR discussion channel) Ya, looks good now 👍 [2024-11-27 15:56] teeejj0102 (CSR discussion channel) man thats so much better [2024-11-27 15:56] teeejj0102 (CSR discussion channel) goat shit [2024-11-27 15:59] individualcontributor (CSR discussion channel) I'll take a look at the remaining disc 1 suggestions now in here https://docs.google.com/spreadsheets/d/19y6yHtODjS5R-VyvtHUKjAo3FL9Fif56p1REQsUzGWg Once these disc 1 changes are done I'll do some NMS and then Disc 3 [2024-11-27 16:16] individualcontributor (CSR discussion channel) (no text) [2024-11-27 16:16] individualcontributor (CSR discussion channel) Getting Diamond tiara sped up a bit more [2024-11-27 16:19] awesomewaves (CSR discussion channel) can you speed up or pull more of his animation? [2024-11-27 16:19] awesomewaves (CSR discussion channel) the 'pling' or audio queue is absolutely plenty there to signal the scene is over imo [2024-11-27 16:19] awesomewaves (CSR discussion channel) plus Aerith rejoins Cloud [2024-11-27 16:19] individualcontributor (CSR discussion channel) I can speed up the animations slightly I think [2024-11-27 16:19] awesomewaves (CSR discussion channel) so you don't really need him getting it [2024-11-27 16:20] individualcontributor (CSR discussion channel) ok let me test cloud walking in and getting it immediately? no Aeris [2024-11-27 16:20] awesomewaves (CSR discussion channel) you can leave his animation of handing it to cloud [2024-11-27 16:20] awesomewaves (CSR discussion channel) if he stood up, gives it. then received, Aerith and go maybe [2024-11-27 16:23] individualcontributor (CSR discussion channel) (no text) [2024-11-27 16:24] awesomewaves (CSR discussion channel) Seems good! [2024-11-27 16:30] individualcontributor (CSR discussion channel) Clothes shop trim, now they are running around instead of walking, sped up the movement speed. [2024-11-27 16:31] individualcontributor (CSR discussion channel) Aeris joining at the end I can speed up too [2024-11-27 16:35] individualcontributor (CSR discussion channel) (no text) [2024-11-27 16:47] individualcontributor (CSR discussion channel) (no text) [2024-11-27 16:47] individualcontributor (CSR discussion channel) The text boxes during the siren are required as the siren will play for as long as the text boxes are progressing [2024-11-27 16:47] individualcontributor (CSR discussion channel) So if I remove the text boxes the siren will play for a second and will sound weird [2024-11-27 16:47] individualcontributor (CSR discussion channel) But I have sped up Barret and removed some text boxes, I think it's pretty quick now [2024-11-27 16:48] individualcontributor (CSR discussion channel) And when you initially talk to Barret there is 2 text boxes then you get control again, so you can run off to the right prematurely if you buffer run + right too early, which is a skill check so I left those two in [2024-11-27 17:52] individualcontributor (CSR discussion channel) (no text) [2024-11-27 17:52] individualcontributor (CSR discussion channel) Sped up Aerith (or whoever is on the date) and Cloud so they run here [2024-11-27 20:05] individualcontributor (CSR discussion channel) Aerith Aerith Aerith ... [2024-11-27 20:05] individualcontributor (CSR discussion channel) I keep calling her Aeris [2024-11-27 20:14] individualcontributor (CSR discussion channel) I've trimmed off the bits where Cloud runs from one tube to another, so the date scene is just the scenes now. I've sped up Cloud and (insert person on date) so they run here. I'm going to look at the gondola thing to see if I can speed that up too [2024-11-27 20:31] individualcontributor (CSR discussion channel) (no text) [2024-11-27 20:32] individualcontributor (CSR discussion channel) https://tenor.com/view/amy-poehler-chefs-kiss-amy-poehler-chefs-kiss-really-seth-and-amy-gif-25804339 [2024-11-27 21:02] individualcontributor (CSR discussion channel) Pre-Jessie skip update. Cloud closes the door himself [2024-11-27 21:18] individualcontributor (CSR discussion channel) This one is better, has Jessie, she's sped up, and there are 2 text boxes for the mashing / turbo check. [2024-11-27 21:25] individualcontributor (CSR discussion channel) Credit to <@248225699909861376> for these little nuggets, if anyone has any suggestions get them onto this list https://docs.google.com/spreadsheets/d/19y6yHtODjS5R-VyvtHUKjAo3FL9Fif56p1REQsUzGWg Use this form https://docs.google.com/forms/d/e/1FAIpQLSfcZVrLn6QF7-WJVihUU1IwoTfz8Q3eBKBbDSBJ5ez1Q8nWBA/viewform [2024-11-27 21:36] individualcontributor (CSR discussion channel) ## 🎮 Release v0.6.2 (this is a beefy one) Disc 1 - Trimmed getting the Diamond Tiara a bit more - Trimmed the clothes shop a bit more - Trimmed Barret text boxes and animations on the Jenova boat where he is looking in at Rufus and Heidegger - Trimmed pre-Jessie skip scene more - Trimmed Don Corneo picking a girl a bit more Disc 2 - Big shoes screen party split and join slowed down a little to be less weird - Scene before Hojo skip trimmed with Reeves on the phone - Trimmed scenes between Rocket town rocket and the Highwind again (the planet screaming bit) https://github.com/individualcontributordev/Final-Fantasy-7-CSR [2024-11-27 21:50] .okamikaze (CSR discussion channel) My first finished run on PS2 (Break time included in the LiveSplit time this time) [2024-11-27 21:51] .okamikaze (CSR discussion channel) In terms of runs that actually survived to rocket town, probably the worst combined Bio luck I've ever had [2024-11-27 22:01] individualcontributor (CSR discussion channel) GG [2024-11-27 22:01] individualcontributor (CSR discussion channel) How did it "feel"? Was there anything weird that you noticed? [2024-11-27 22:21] .okamikaze (CSR discussion channel) I feel like most of it is covered by the 0.6.2 update you just posted. If I had to nitpick though the first thing that comes to mind is after I run up the bridge first going into the reactor, and I run up right and hold circle towards Barret (to interact on the earliest possible frame), the text box comes out immediately so I have to be quick about switching from circle to turbo circle. But on non turbo you'd just release and start mashing. Dr Masho and Kiwami you'd have turbo setup for that part already, so basically a Brook only caveat afaik [2024-11-27 22:21] .okamikaze (CSR discussion channel) Other than that muscle memory felt 1:1 I would say [2024-11-27 23:30] individualcontributor (CSR discussion channel) Just before he joins you and you run up to talk to Biggs for the door? [2024-11-27 23:31] awesomewaves (CSR discussion channel) I don't think the text box happens any sooner than it would in Any% [2024-11-27 23:31] awesomewaves (CSR discussion channel) it's just that there's only 1 text box [2024-11-27 23:31] awesomewaves (CSR discussion channel) I don't know how thats any different [2024-11-27 23:32] awesomewaves (CSR discussion channel) but I've never used a brook adapter for turbo so maybe I'm misunderstanding the issue [2024-11-27 23:34] .okamikaze (CSR discussion channel) On vanilla Barret puts his left arm up before the first text box, on here it's boom 1 text box then go [2024-11-27 23:36] .okamikaze (CSR discussion channel) On Kiwami that is enough window to apply turbo now that I'm thinking about it though [2024-11-27 23:36] awesomewaves (CSR discussion channel) yeah I just checked, you're 100% right [2024-11-27 23:36] individualcontributor (CSR discussion channel) I may have skipped the start and left the last text box? Which may also have skipped the animations [2024-11-27 23:36] awesomewaves (CSR discussion channel) there is an animation before the first text box [2024-11-27 23:37] individualcontributor (CSR discussion channel) I can fix that tomorrow 👍 [2024-11-27 23:37] awesomewaves (CSR discussion channel) on kiwami i have turbo push-to-turbo from the end of the soldiers encounter [2024-11-27 23:37] awesomewaves (CSR discussion channel) there's no reason to remove it [2024-11-27 23:37] awesomewaves (CSR discussion channel) so i guess it has never been an issue [2024-11-27 23:37] awesomewaves (CSR discussion channel) it's like 0.5s so it's not an issue to put the animation in I assume [2024-11-27 23:39] .okamikaze (CSR discussion channel) I think back when I was trying to exclusively use kiwami I found myself doing that yeah, not worth sacrificing the qol when the turbo can hit it on the earliest possible frame anyway [2024-11-27 23:39] individualcontributor (CSR discussion channel) I'll put the start of that bit back in and then skip the rest [2024-11-27 23:40] awesomewaves (CSR discussion channel) I'll do a run tomorrow with the newest version and report back anything I spot ----- 2024-11-28 ----- [2024-11-28 15:44] individualcontributor (CSR discussion channel) I might have some time later to work on this, there are no more suggestions in the list https://docs.google.com/forms/d/e/1FAIpQLSfcZVrLn6QF7-WJVihUU1IwoTfz8Q3eBKBbDSBJ5ez1Q8nWBA/viewform so I'll move on to NMS specific changes. [2024-11-28 15:45] awesomewaves (CSR discussion channel) Could I suggest doing D3 next? If that's completed then you could actually have a full finished version 0.7.0 for No-Slots . [2024-11-28 15:45] individualcontributor (CSR discussion channel) No [2024-11-28 15:45] individualcontributor (CSR discussion channel) <:Kappa:1075235124200886273> [2024-11-28 15:45] blake.is.blue (CSR discussion channel) Lmao [2024-11-28 15:46] awesomewaves (CSR discussion channel) ok lol [2024-11-28 15:46] individualcontributor (CSR discussion channel) I can do D3 next no bother [2024-11-28 15:46] awesomewaves (CSR discussion channel) it came up in Clippers chat last night or the night before that she wasn't using it because she believed it wasn't 'finished' [2024-11-28 15:46] blake.is.blue (CSR discussion channel) Just "No" Bahaha [2024-11-28 15:46] awesomewaves (CSR discussion channel) so I think having D3 finished, you can actually promote that it's completed for the No-Slots route [2024-11-28 15:47] awesomewaves (CSR discussion channel) My run today died early so I didn't get much testing done. Everything seemed fine though. [2024-11-28 16:12] individualcontributor (CSR discussion channel) Ah ok gotcha yeah let's do D3 then and I'll continue with NMS afterwards. [2024-11-28 18:25] cornfed (CSR discussion channel) screen after save crystal with up down options should be fully intact for fd reasons [2024-11-28 18:25] cornfed (CSR discussion channel) the rest i think is okay for fd [2024-11-28 18:26] awesomewaves (CSR discussion channel) I think the only things removed will be the stuff around/between the final boss fights [2024-11-28 18:26] individualcontributor (CSR discussion channel) I think trimming only the end would be enough? [2024-11-28 18:26] awesomewaves (CSR discussion channel) and the FMV before the 1v1 with sephy? [2024-11-28 18:26] cornfed (CSR discussion channel) yeah i think so [2024-11-28 18:26] awesomewaves (CSR discussion channel) the rest is required [2024-11-28 18:27] individualcontributor (CSR discussion channel) Cool I'll share as I'm trimming or maybe strim so we can chat about it [2024-11-28 18:27] cornfed (CSR discussion channel) sounds good, ima eat some ham and play ff7 or ff9 tonight, havent decided [2024-11-28 18:27] awesomewaves (CSR discussion channel) I'm working this evening but as D3 is so short I can always just run a D3 to see it after [2024-11-28 18:27] cornfed (CSR discussion channel) happy turkey day [2024-11-28 18:28] awesomewaves (CSR discussion channel) same to you corn [2024-11-28 18:38] cornfed (CSR discussion channel) o yeah [2024-11-28 18:38] cornfed (CSR discussion channel) scene that plays in return to junon , in the middle of the road otw to under water reactor. is that trimmed? [2024-11-28 18:44] awesomewaves (CSR discussion channel) yeah all done [2024-11-28 18:45] cornfed (CSR discussion channel) sweeet [2024-11-28 18:45] cornfed (CSR discussion channel) just popped into my head ----- 2024-11-29 ----- [2024-11-29 00:27] awesomewaves (CSR mentions (server search)) Is there any publicly available version of the beachplug script? I've tried searching but I can only find the output of the script by Dash. Once again it's for CSR so if the actual script is available it might be easier so I can alter it if needs be as the CSR time changes. Thanks [2024-11-29 01:50] individualcontributor (CSR discussion channel) ## 🎮 Release v0.7.0 🏁 any% no slots route done? Disc 1 - no changes Disc 2 - no changes Disc 3 - Trimmed text boxes before Jenova fight - Trimmed after Jenova where Cloud is doing a base jump - Trimmed Sephiroth pushing the party with green awesome waves - Removed the FMV of Cloud flying down to fight naked Sephiroth https://github.com/individualcontributordev/Final-Fantasy-7-CSR [2024-11-29 02:29] individualcontributor (CSR discussion channel) <@170713534726930432> that Barret change I'll do in 0.7.1 completely forgot. And there was something in Don's basement too that you mentioned I'll need to get more details on. [2024-11-29 12:52] .okamikaze (CSR discussion channel) I realized when you and Waves were discussing the ether pick up order that ether before interacting with Tifa is probably faster anyway, so probably not even necessary tbh [2024-11-29 12:53] .okamikaze (CSR discussion channel) That's what I've been doing lately anyway. Recently though up to Don's basement my Wall Market's have been faster than my average or slower than my average so I haven't measured it on the fly [2024-11-29 12:55] individualcontributor (CSR discussion channel) Ah ok I'll just do the Barret bit then [2024-11-29 12:56] .okamikaze (CSR discussion channel) Thankyou. I might do some more of this tomorrow [2024-11-29 13:01] individualcontributor (CSR discussion channel) Reminder to self ----- 2024-11-30 ----- [2024-11-30 04:18] .rendall (CSR discussion channel) <@183261151746850816> Weird model not rendering properly , patch 0.7 , duckstation 0.1-6292-g0bc42c38 (dev) [2024-11-30 04:19] .rendall (CSR discussion channel) Reno section helicopter scene. [2024-11-30 04:19] .rendall (CSR discussion channel) (no text) [2024-11-30 05:45] .rendall (CSR discussion channel) Texture/model rendering issue as well in the shinra HQ store FMV [2024-11-30 08:19] individualcontributor (CSR discussion channel) Thanks <@309356817169776641> ! Any chance you can test the same scenarios on the latest Duckstation? Do you have any graphics settings on that are not default? [2024-11-30 09:06] individualcontributor (CSR discussion channel) I'm unfamiliar with the HQ store FMV I'll have to check it out and remove it. [2024-11-30 17:54] .rendall (CSR discussion channel) I could but not sure I want to unless I can preserve that version. As for the setting it's those Kuma recommended for ff7 emu standard. These graphic issue do not happen with the OG bin files. [2024-11-30 19:33] individualcontributor (CSR discussion channel) Thanks Rendall no worries I think given the rules of SRC are to use the latest Duckstation (I think) and I'm pretty sure these graphical issues don't occur on the latest version, this might be something we can ignore. It's also something I can't effectively debug because I couldn't reproduce on previous attempts and it's not happening on PSX. The FMV in the Shinra HQ store I can see about fixing though. [2024-11-30 22:14] uzuki7777 (CSR discussion channel) that looks like Cloud! I think you accidently typed "psychedelic" instead of "disappear" in your code for the field models <:LUL:1074811553821511800> [2024-11-30 23:33] individualcontributor (CSR discussion channel) ## 🎮 Release v0.7.1 Disc 1 - Fixed queue at Barret and Biggs opening the first reactor 1 gate - Sped up Aerith in clothes shop before wig Disc 2 - no changes Disc 3 - no changes https://github.com/individualcontributordev/Final-Fantasy-7-CSR ----- 2024-12-01 ----- [2024-12-01 18:13] cornfed (CSR discussion channel) i seen the post that said your basically done with no slots. lmk if you need anything for the dlc areas IC <@183261151746850816> [2024-12-01 19:04] individualcontributor (CSR discussion channel) Thanks Corn! If you have any written notes send them in here, I'll be reviewing your VODs for the changes for dlc content. I'm unfamiliar with NMS so need to play through it myself to understand the scenes and dialogue. But it's next on the list now that no slots is "done" (might be tiny changes here and there) [2024-12-01 19:06] cornfed (CSR discussion channel) i didnt make a list, but i can go through later and check it, might be tomorrow tho [2024-12-01 19:08] individualcontributor (CSR discussion channel) No worries it might help me familiarize myself with the route if I just watch your VoD [2024-12-01 19:14] cornfed (CSR discussion channel) theres not much in reactor 5, i think the train scene is mostly trimmed already? aeris church is the big one. and a bit in aeris house. i dont think its a time save but 2nd option for aeris in her house is widely joked to be "girlfriend skip" , up to you guys, upstairs aeris house, everything can go except the last txt box before getting control of cloud. as we can do a 1 sec para dodge there called grounded skip, by talking to the item sack and bed together [2024-12-01 19:15] cornfed (CSR discussion channel) ill sit down here in a bit and type the rest [2024-12-01 19:15] cornfed (CSR discussion channel) for kalm and cc [2024-12-01 19:15] cornfed (CSR discussion channel) midgar return also super ez [2024-12-01 19:46] cornfed (CSR discussion channel) reactor 5 notes, train section can be trimmed, car 1 run to tifa right away, 2nd car, 1 box to start timer, this is a skill check this timer start might not be needed rlly. but a thought, as you need hi pot from weird guy, (which he can just give in 1 box , than your menuing to remove ice and maybe back row barret, or if your swag, change menu color , than little dialouge at the end with barret and tifa. in train tunnel, dialouge after jumping off, there is some dialougue at the end of the tunnel, you want option 2 there, not sure how that looks with trim or not, prob can be trimmed a bit. reactor 5 inside reactor scene at bottom when planting bomb, button mini game, 1 box prompt to start game is enough. air buster scene. church, 2nd option after moving right to talk to aeris, after that she can just run up to be named, than it gets a bit weird, you normally look for "sorry i just" from aeris to know to run to reno, but honestly, can just run to him and back. than to barrels, not much here camera pans to first barrel choice might be needed , 2nd barrel is just mash (unless you get short barrel) which idk than, 3rd barrel is 3rd otpion, but its got camera pan to alert the runner. 1 box after barrels on next screen from aeris can go, outside church can be trimmed completely, til g/f skip at aeris house, which is 1 box , than upstairs, grounded skip starts when cloud walks to door, [2024-12-01 19:47] cornfed (CSR discussion channel) than pg skip we need to wait for the vote , so id just leave that [2024-12-01 20:00] cornfed (CSR discussion channel) entering kalm, small scene to start, can be trimmed. run up stairs, 1 box at stairs can go, run down, skip to green dragon, than you get some scene, where cloud can just run up to next scene instead of the scene, next screen is sephiroth telling cloud to visit his family before entering the inn, trim that, run into in, 1 box from sephy, 2nd option, than photo skip happens. can trim til run up to tifa on bridge, fall . when cloud wakes up its a skill check to not mash the first box until the blue soldier gets into place, mashing results in a softlock. so that can just be 1 box, than run through to next screen, small trim inside mines. warp to cloud running into reactor, inside reactor, you can flash the room to remove sephy from blocking you, but this isnot a timesave on psx, pc only as load times. so nothing til you enter the room that houses all the body pods or idk what you call them, cloud runs up, cloud runs to work on a "pod" than runs right to sephy, talks to sephy, than you warp to mansion, run to basement, can trim the txt from the library here, cloud wakes up in bedge, run back downstairs, deeper library txt can be trimmed. run down as sephy walks way, drop the mic sephy, than proceed to outside, weird hero guy can be trimmed, than run into h ouse, trim everything after til barret 2nd option in the inn at stairs trim txt after that , red fascinating story txt gotta go sadge, run down stairs and get the phs from barret or red, depending on what route your u sing, than leave SMILERS, also somewhere later in an inn txt sequence barret has an option, 1st is timeloss because it prompts you to save. 2nd option is proper. there, but would require a small scene in the inn that i suggested we bypass altogether but obv thats just my thought [2024-12-01 20:02] cornfed (CSR discussion channel) ooo i forgot a sequence, cloud return to reactor after the town burns, cloud runs to tifa, txt trim there, cloud runs to tifa again inside, 1 box can get trimmed, than run into main door up the stairs and trim it all til you get the barret 2nd option [2024-12-01 20:05] cornfed (CSR discussion channel) cosmo notes, enter cosmo, 1 box 2nd option from the gate keeper, than can trim all stairs convo, and store prompts , run up to boogs, trim all that inside boogs, run to cait , than back to boogs for the big scene, which can obv be trimmed. than campfire , tricky one, one box for barret , aeris, red , and tifa. as a perfect candle is a skill check. but this still trims alot of it. now to cave of gi, talking otw to stinger skip can be trimmed, but the triggers for them should remain, especially the 2nd boog coming out to talk before stinger ., as its part of the setup. post stinger skip, small talk with the crew can be trimmed, than the big scene, which is already trimmed iirc [2024-12-01 20:06] cornfed (CSR discussion channel) after that, campfire can get trimmed, small talk with red and boog before you leave can get trimmed, and thats it [2024-12-01 20:07] cornfed (CSR discussion channel) ooooo, return to golden saucer, for tifa temple plebs, as you leave the hotel, theres 1 box there IF YOU HAVE TIFA in your party, cait will not proc that. idk if that got hit with the no slots stuff [2024-12-01 20:12] cornfed (CSR discussion channel) midgar return, ship dialouge can just skip til 2nd option before the parachute scene, skip the parachute scene, this gets a bit weird cuz of parachute skip, but when cloud deploys his chute, you can hold right run, i think up run too, and it skips a few secs. idk if we just trim the whole fmv. or try to leave that somehow,. but it does allow the runner to have 1-2 secs running at the LAMP to set list. which could make or break a fast lamp.no trim needed at the ladder. as you can just squeeze by cait and get on the ladder. so not doing that should result in getting txt. okay, turks fight. small talk with them leading to fight. easy trim. but cloud needs to be able to run to the proper spot to trigger fight, as we setup PE on it. and just as important hes in the spot after the fight too . proud clod can be full trimmed once you hit the trigger for him. than hojo remains normal for fd [2024-12-01 20:12] cornfed (CSR discussion channel) ezpz [2024-12-01 20:12] cornfed (CSR discussion channel) any ?s let me know [2024-12-01 20:12] cornfed (CSR discussion channel) btw i typed this here in case anyone else reads this and i missed something [2024-12-01 20:36] lemon6559 (CSR discussion channel) If I recall correctly there's stuff to trim in Raid on Midgar. [2024-12-01 20:41] cornfed (CSR discussion channel) idk if i missed something but its the last paragraph i typed [2024-12-01 20:45] lemon6559 (CSR discussion channel) oooh, sorry yeah I missed that paragraph about midgar ----- 2024-12-02 ----- [2024-12-02 01:51] phek1200 (CSR discussion channel) late to this. i finally got to try it again, pretty sure i've patched it correctly but it still doesnt cut out this part. thinking if Duckstation version has something to do with this....? [2024-12-02 01:51] phek1200 (CSR discussion channel) https://youtu.be/cxey-fndwls?si=ijbTs-MDT8IBvCtB&t=12729 [2024-12-02 01:51] phek1200 (CSR discussion channel) ^ timestamped in the link [2024-12-02 01:51] phek1200 (CSR discussion channel) the rest of the d2 and newly trimmed d3 are working properly [2024-12-02 01:51] phek1200 (CSR discussion channel) oh and PB by the way <:SMILERS:1074813154770558976> [2024-12-02 08:54] individualcontributor (CSR discussion channel) 4:03:09 <:POGGIES:1074812242836603032> [2024-12-02 08:55] individualcontributor (CSR discussion channel) Can you send me your D2 .bin file directly in DMs? I'll take a look at it in Makou Reactor [2024-12-02 08:56] individualcontributor (CSR discussion channel) --- Thank you <@266664783502245888> !! Those notes are going to be super useful while I'm making changes [2024-12-02 13:59] cornfed (CSR discussion channel) [2024-12-02 14:37] awesomewaves (CSR discussion channel) GG! Sub 4 Inc [2024-12-02 15:09] individualcontributor (CSR discussion channel) <@385844703091884033> I'm seeing slight differences between my current patched D2 and your D2 .bin you sent me. I'm going to patch a D2 now using the latest patch for D2 and see what the result is. Are you re-patching the same D2? or are you using an original .bin when patching? you'll need to use an original .bin every time you want to use a new patch, you are likely using a new .bin each time but just want to confirm. [2024-12-02 15:11] individualcontributor (CSR discussion channel) And the above screenshot is showing the issue, the left is my D2 and the right is yours. I'm not setting the Var[3][136] and your D2 is, there is another difference that I've noticed and either will bork the changes and cause the FMV to load I think. [2024-12-02 15:29] individualcontributor (CSR discussion channel) Ok I've patched a new D2 .bin with 0.7.1 and it's identical to my local D2 patched, and it shows the same difference to your D2. This tells me there is something going wrong in the patching process on your end <@385844703091884033>. I'm going to test re-patching an older version with 0.7.1 to see if I can reproduce your D2. But in the meantime can you try patching a new/original D2 .bin with 0.7.1 and testing this section again? [2024-12-02 15:34] individualcontributor (CSR discussion channel) So I've tried re-patching an already patch .bin and it makes the changes, but if you try to make further changes and save the .bin it crashes Makou Reactor, and from previous testing the .bin won't work correctly. So it seems a .bin can only be patched a single time, which means if you were able to play your D2 .bin then you didn't re-patch it. I'm actually not sure what could be the cause of your D2 being different to mine after a patch. Let me know when you get a chance to re-patch an original D2 and I'll check it again if you can upload and send me the link. Just to make sure our envs are the same: - Patcher app https://www.romhacking.net/patch/ - D2 patch https://github.com/individualcontributordev/Final-Fantasy-7-CSR/blob/main/Final%20Fantasy%20VII%20(Disc%202)%20CSR%20Patch%20v0.7.1.ppf [2024-12-02 15:36] phek1200 (CSR discussion channel) Thanks IC, will give it a test again. [2024-12-02 15:45] phek1200 (CSR discussion channel) Thanks! definitely in the sub4 region now when i get the d2 rocket scene trimmed. and also faster IGTs We need faster IGT timing for midgar -> ranch and also MK -> rocket town <:SMILERS:1074813154770558976> my MB split is 1:00:58 with 4 encounter yolovator, this can be faster by 1.5~2m i think with better rng + elevator manip and MK split is 1:44:18, i think this can be faster by 3~4m with better rng + execution [2024-12-02 15:46] awesomewaves (CSR discussion channel) If you can give me the preferred ranges for the manips I have, I can try and get them done. I also now have access to the beach plug manip, so if you have a range for that after Dyne I can work that out too [2024-12-02 16:01] individualcontributor (CSR discussion channel) https://tenor.com/view/chris-pratt-andy-dwyer-jimmy-kimmel-interview-excited-gif-22198805 [2024-12-02 16:01] individualcontributor (CSR discussion channel) Sub 4 [2024-12-02 18:35] .okamikaze (CSR discussion channel) (no text) [2024-12-02 18:35] .okamikaze (CSR discussion channel) I generated these yesterday, hope it helps [2024-12-02 22:00] cornfed (CSR discussion channel) <@158301632776503296> hate to ping you again, but can we add this to the 1 stop shop lol ^ [2024-12-02 22:00] cornfed (CSR discussion channel) happy holidays [2024-12-02 22:02] dashretro (CSR discussion channel) Starting stream soon with FF7 related things so I'll do it then [2024-12-02 22:02] cornfed (CSR discussion channel) ❤️ [2024-12-02 23:54] individualcontributor (CSR discussion channel) https://youtu.be/_cAdgBnv7Ms [2024-12-02 23:54] individualcontributor (CSR discussion channel) I've made some changes for NMS tonight but haven't released a patch because I may have missed some queues or borked something, let me know what this looks like. [2024-12-02 23:59] individualcontributor (CSR discussion channel) There is also a scene in Reactor 5 of Cloud falling on the floor and a ringing sound that I've trimmed down ----- 2024-12-03 ----- [2024-12-03 00:03] individualcontributor (CSR discussion channel) (no text) [2024-12-03 00:11] individualcontributor (CSR discussion channel) Some stuff from just watching back the recording there: - train choo choo noise missing, put it back - cut to tunnel when Barret jumps out of moving train like a mad lad - speed up Barret walking in tunnel - try to speed up Cloud falling on floor in Reactor scene - Aerith fixing flowers speed it up [2024-12-03 13:26] cornfed (CSR discussion channel) wll look at this this afternoon [2024-12-03 17:30] fr3akzilla (CSR discussion channel) Congrats on the pb <:zhealThisIsFine:842794110486446110> <@385844703091884033> [2024-12-03 20:19] individualcontributor (CSR discussion channel) <@385844703091884033> are you going to submit your run to the leaderboard? https://docs.google.com/forms/d/e/1FAIpQLSd0GWzCxWHQn-881TKnZPckH87L7CHteM8Fep2hWeGSgHkurQ/viewform [2024-12-03 21:26] individualcontributor (CSR discussion channel) Aerith's church trimmed a bit more https://youtu.be/JQaSuPUMClw [2024-12-03 21:28] individualcontributor (CSR discussion channel) And as for these: - train choo choo noise missing, put it back There is no choo choo, it's earlier when the guard starts animating, so nothing to put back - cut to tunnel when Barret jumps out of moving train like a mad lad There is a ton of stuff happening in Clouds script and I don't want to move it to Barrets in case something breaks, not worth the risk for 1 sec save? - speed up Barret walking in tunnel Speeding up Barret creates a weird glitch where Tifa just stays there, not sure why - try to speed up Cloud falling on floor in Reactor scene Can't speed this up because of loading scenes just takes time - Aerith fixing flowers speed it up Did this one [2024-12-03 21:46] individualcontributor (CSR discussion channel) (no text) [2024-12-03 21:53] individualcontributor (CSR discussion channel) (no text) [2024-12-03 22:00] cornfed (CSR discussion channel) k im watchn now , ill type notes in 1 message and post at end [2024-12-03 22:12] cornfed (CSR discussion channel) 1 box after talking to tifa in 1st car of train still there, b and t can prob just run insde cloud after cloud hits the trigger ther, this one might need some. not sure if you were just mashing in 2nd car start, but i saw 2 boxes there ? lmk what you think bout those, def keep the bum guys box tho, hes tech a skil check i guess haha , but talking to hi pot guy , can be just the box that gives you the item. thoughts on that anyone? PROPS ON THE MENU COLOR SWAG once timer ticks and you run down to proc the scene to jump off 1 box there can go, when im mentioning these boxes, im not smart enough about csr to know if they need to stay in certain circumstances or can be trimmed. train tunnels, cloud tifa run into barret and there is a box, prob could cut that to, plenty of time to see them running to b. , end of train tunnel, can trim box where cloud hits trigger before holding left, than after doing left by the vent, 1 box , than the 2nd is the option 2, anything after that can go. you skipped passed button, for that the first txt should stay and the rest after go, and air b has 1 txt box at the beginning that cou ld go. lmk what you think , or if leaving some of those boxes is needed, cuz like i said idk haha, [2024-12-03 22:18] individualcontributor (CSR discussion channel) > not sure if you were just mashing in 2nd car start, but i saw 2 boxes there I was turboing and talked to the guy accidentally > 1 box after talking to tifa in 1st car of train still there, b and t can prob just run insde cloud after cloud hits the trigger ther, This whole scene I've trimmed alot and that last bit with the sirens and them joining is more of a queue to run down + right for hundo that I would use, but we can revisit this if it's annoying during a run to see if we can avoid breaking queues and stuff Alot of the other changes are either queues or turbo/mashing checks. I'll leave as is for now so far and we can review each one individually to see if it can be trimmed even more after a few runs. > you skipped passed button, for that the first txt should stay and the rest after go, What button did I skip? 😬 [2024-12-03 22:18] individualcontributor (CSR discussion channel) --- From after Air Buster to PG Skip currently https://youtu.be/reqdmywTzjM [2024-12-03 22:19] cornfed (CSR discussion channel) okay ill omit the singular boxese for now til we know more [2024-12-03 22:20] individualcontributor (CSR discussion channel) I'm going to release this as is now in a new patch for testing and I'll start working on Kalm after this right? we'll circle back to these changes when they've been played a bit [2024-12-03 22:23] cornfed (CSR discussion channel) church post air b, 1st two txts can go, cloud runs right and the choice box for 2nd option, after this option, can just run up, and get an insta aeris naming, than when you come out of it , you run to reno and back to her. some ppl use the "im sorry" box to know to run to reno, than return to aeris and the scene can play out without txt until your upstairs in the church, cloud can run to the trigger . the scene can play, and for triggers, cloud does 2 boxes before the 1st set of options, can prob pan til there and skip the soliders and aeris talking [2024-12-03 22:25] cornfed (CSR discussion channel) love the aeris spinning video [2024-12-03 22:26] cornfed (CSR discussion channel) just watched 2nd churt, i like that alot , until we can decide further, keeping the 2 at the beginning and the im sorry one [2024-12-03 22:27] individualcontributor (CSR discussion channel) ## 🎮 Release v0.7.2 Disc 1 - 7th Heaven train to Reactor 5 trimmed - Reactor 5 tunnels and reactor scene trimmed - Airbuster trimmed - Aerith's church trimmed - Aerith's house trimmed up to Playground Skip Disc 2 - no changes Disc 3 - no changes https://github.com/individualcontributordev/Final-Fantasy-7-CSR [2024-12-03 22:30] individualcontributor (CSR discussion channel) Thanks Corn! yes all this is up for review in a bit I'll get through the full NMS and when NMS folk get a chance to play through it and get a feel for it we'll go back and do some more trimmings. [2024-12-03 22:30] cornfed (CSR discussion channel) cool just watched the rest, cple boxes we can talk about later, ill send a run of it this week for data and feedback [2024-12-03 22:31] cornfed (CSR discussion channel) ill see if i can rope jaydad into testing it LUL ----- 2024-12-04 ----- [2024-12-04 20:42] awesomewaves (CSR discussion channel) Some updated IGTs for y'all [2024-12-04 20:43] awesomewaves (CSR discussion channel) It's almost at a stable point where they shouldn't be moving too much after that point. The only issue is they're don't suit NMS I guess [2024-12-04 20:44] awesomewaves (CSR discussion channel) <@385844703091884033> hopefully they help you out ----- 2024-12-05 ----- [2024-12-05 00:01] primitivedeath (CSR discussion channel) Once you have finished nms it will probably be quite easy to do all bosses right? As for a vast majority it follows the same pathing as nms, just with a few extra bits [2024-12-05 00:01] primitivedeath (CSR discussion channel) Or am i massivly mistaken? [2024-12-05 05:26] cornfed (CSR discussion channel) gongaga, and the extra stuff like gelnika would need work but yeah most of it for sure [2024-12-05 08:24] individualcontributor (CSR discussion channel) <@201151418579550208> do a run, write some notes on what could be trimmed, and send them in here! I'll be doing All Bosses after NMS. [2024-12-05 16:07] awesomewaves (CSR discussion channel) Updated the midgar-choco 1enc script. removed the duplicate IGTs [2024-12-05 16:32] primitivedeath (CSR discussion channel) <@183261151746850816> will you need a specific order of events because mine and johns route is done in a different order [2024-12-05 17:27] awesomewaves (CSR discussion channel) I doubt it will matter, just the specific screens/events [2024-12-05 17:56] individualcontributor (CSR discussion channel) No order needed I can jump around and make edits, testing afterwards does require that a single run be used, i.e. don't use save states from other runs because RAM values may end up being different between OG and CSR because of skipping stuff. But anything you can think of that might be a bit boring to mash through or FMVs specifically in All Bosses would be super helpful [2024-12-05 18:38] teeejj0102 (CSR discussion channel) does All Bosses pick up Vincent? [2024-12-05 18:39] teeejj0102 (CSR discussion channel) I imagine it would for Mug glitch right? [2024-12-05 18:56] petfriendamy (CSR discussion channel) It's necessary for Ruby AFAIK [2024-12-05 18:57] petfriendamy (CSR discussion channel) Because Mug glitch + KotR [2024-12-05 19:32] teeejj0102 (CSR discussion channel) pretty much all the dialogue when recruiting Vincent [2024-12-05 20:03] primitivedeath (CSR discussion channel) Yeah vincent is got [2024-12-05 22:54] teeejj0102 (CSR discussion channel) butt load of dialogue in Wutai can go too for the Yuffie sidequest [2024-12-05 22:54] teeejj0102 (CSR discussion channel) Rapps is needed for All Bosses ----- 2024-12-07 ----- [2024-12-07 23:17] individualcontributor (CSR discussion channel) Version #1 of this bit [2024-12-07 23:17] individualcontributor (CSR discussion channel) Version #2 of this bit [2024-12-07 23:19] individualcontributor (CSR discussion channel) Version #1 keeps some of the cutscene before entering the reactor to allow for input buffering (Run + Up + Right) when the reactor field loads. Version #2 just skips from the stairs straight into the reactor. I'm curious which do you prefer? ----- 2024-12-08 ----- [2024-12-08 00:52] individualcontributor (CSR discussion channel) ## 🎮 Release v0.7.3 Disc 1 - First half of Kalm trimmed Disc 2 - no changes Disc 3 - no changes https://youtu.be/T0ir8eW9m8M https://github.com/individualcontributordev/Final-Fantasy-7-CSR [2024-12-08 00:57] individualcontributor (CSR discussion channel) Things I need to go back and do after reviewing these changes: - 1 text box entering Kalm add back in - speed up Sephi walking into Nibelheim - speed up Cloud and camera guy running up to Sephi - test photo skip - bonking Sephi in the reactor? speed him up so no bonking - speed up scroll to Cloud before looking into Pod - can't remove text boxes before being asked to save, code is weird [2024-12-08 05:51] cornfed (CSR discussion channel) ill run it monday, sorry i kinda forgot hehe ----- 2024-12-10 ----- [2024-12-10 19:05] awesomewaves (CSR discussion channel) (no text) ----- 2024-12-11 ----- [2024-12-11 15:07] individualcontributor (CSR discussion channel) No more free timesave now Waves, all the trimming is done <:Kappa:1075235124200886273> ----- 2024-12-12 ----- [2024-12-12 20:31] awesomewaves (CSR discussion channel) So I noticed something today from having done a full run yesterday. After the Junon escape once you're back on the Highwind Bridge. You talk to Red then run and talk to the pilot. There's some inconsistency with how Cid moves. It's not the same on CSR and the base game. [2024-12-12 20:43] muttski (CSR discussion channel) cry about it [2024-12-12 20:43] muttski (CSR discussion channel) 😐 [2024-12-12 20:43] muttski (CSR discussion channel) lmao--what does he do in CSR? [2024-12-12 20:44] teeejj0102 (CSR discussion channel) bro woke up and chose pure violence [2024-12-12 20:44] teeejj0102 (CSR discussion channel) <:KEKW:1074810897308069948> [2024-12-12 20:44] muttski (CSR discussion channel) ah...took a nice, hot shower* [2024-12-12 20:44] teeejj0102 (CSR discussion channel) pics or it didnt happen [2024-12-12 20:44] muttski (CSR discussion channel) that's nothing when it comes to my friendship with waves tbf [2024-12-12 20:45] muttski (CSR discussion channel) you should hear my thoughts when he talks about N64 games [2024-12-12 20:45] muttski (CSR discussion channel) 🤢 [2024-12-12 20:45] muttski (CSR discussion channel) lmao [2024-12-12 20:45] teeejj0102 (CSR discussion channel) LOL [2024-12-12 20:47] awesomewaves (CSR discussion channel) He's already in position beside the pilot on the Base Game but not in CSR [2024-12-12 20:48] awesomewaves (CSR discussion channel) it's minor, but this is the kind of feedback you want [2024-12-12 20:48] awesomewaves (CSR discussion channel) (no text) [2024-12-12 20:48] awesomewaves (CSR discussion channel) You move differently around him otherwise [2024-12-12 20:48] teeejj0102 (CSR discussion channel) oh [2024-12-12 20:48] teeejj0102 (CSR discussion channel) it super minor but yea [2024-12-12 20:48] teeejj0102 (CSR discussion channel) can be annoying on muscle memory [2024-12-12 20:48] awesomewaves (CSR discussion channel) ^ [2024-12-12 20:49] awesomewaves (CSR discussion channel) on CSR right now, you can kind of just go directly to the pilot [2024-12-12 20:49] awesomewaves (CSR discussion channel) but you normally cannot [2024-12-12 20:49] awesomewaves (CSR discussion channel) just speeding up cid a small % would sort it [2024-12-12 20:50] awesomewaves (CSR discussion channel) it's similar to the old lady in Junon, where she wasn't where you'd expect because there was less text [2024-12-12 20:50] teeejj0102 (CSR discussion channel) the cougar who invites Cloud into her home? [2024-12-12 20:52] awesomewaves (CSR discussion channel) I meant to take more notes today on the CSR as I feel there is more trimming that could be done to knock off maybe another minute across the run. Just small things that add up. The scene where you meet Rufus on the Shinra HQ for example. No purpose to it. The scene where Cait gives the Keystone to the turks helicopter in the Gold Saucer also. [2024-12-12 20:52] awesomewaves (CSR discussion channel) Those 2 scenes alone, maybe 20s or so saved ----- 2024-12-13 ----- [2024-12-13 00:21] individualcontributor (CSR discussion channel) Nice! thanks Waves, I've been moving house the last week and won't have my stuff set up until the end of next week probably, sorry about the lack of updates. Keep them coming! Could you put these on the list using the feedback form? Or just manually write into the sheet? I tend to check that first then dig around in here. [2024-12-13 13:36] .okamikaze (CSR discussion channel) I did notice it felt weird, wasn't sure if it needed to be changed though. I think it does because talking to Cid an extra time is super punishing, and this changes how you anticipate the following interactions ----- 2024-12-14 ----- [2024-12-14 08:41] individualcontributor (CSR discussion channel) Anything that feels even remotely weird or strange should be fixed I think so post them in here big or small, or even better use the feedback form https://forms.gle/dW9rMCD9kQ3eBPSM8 [2024-12-14 11:37] primitivedeath (CSR discussion channel) someone may want to pin that [2024-12-14 12:00] individualcontributor (CSR discussion channel) Summon > <@122501498981711874> ----- 2024-12-19 ----- [2024-12-19 08:27] thebroodles (CSR discussion channel) Some awesome work going into this 🎉 ! I think I already know the answer but does oceanfly happen to brick the csr mod at all? [2024-12-19 08:47] acezephyr (CSR discussion channel) (no text) [2024-12-19 08:47] individualcontributor (CSR discussion channel) Thanks broodles! ♥️ Oceanfly can be done as normal as far as I understand, I haven't tested it though. ----- 2024-12-26 ----- [2024-12-26 01:56] individualcontributor (CSR discussion channel) ## 🎮 Release v0.7.4 Disc 1 - Added a text box back in after blowing up reactor 1 and meeting Aerith - (NMS) Fixed bug in Aerith's house for boyfriend skip, choosing option 1 triggers a loop you can't get out of - Sped up the restaurant scene in Wall Market - Removed meeting Rufus scene after President Shinra found dead - Removed scene where Cait gives the Keystone to the turks helicopter in the Gold Saucer - (NMS) 1 text box entering Kalm added back in Disc 2 - Fixed issue on Highwind after Junon escape where Cid is not in position quick enough after talking to Red Disc 3 - no changes https://github.com/individualcontributordev/Final-Fantasy-7-CSR [2024-12-26 01:59] individualcontributor (CSR discussion channel) I'll be picking this back up a little more now, made a few changes as suggested in this thread. ⭐ Use this form to submit change requests to the CSR and be as description as possible, include a link to a clip if possible, If I can find where to make the changes in the code quickly I can get more done in a session so every little bit of information helps! https://forms.gle/dW9rMCD9kQ3eBPSM8 [2024-12-26 02:03] individualcontributor (CSR discussion channel) https://tenor.com/view/one-more-thing-uncle-chan-jackie-chan-jackie-chan-adventure-gif-15700184 [2024-12-26 02:07] individualcontributor (CSR discussion channel) I'm using v0.1-7878 of Duckstation to play and test this CSR https://github.com/stenzek/duckstation/releases/tag/v0.1-7878 There seems to be a few glitches and weird stuff being found by people using older versions of Duckstation. I would suggest using this v7878 version to play the CSR so that if anymore issues are found we are all on the same version of Duckstation and it might be easier for me to reproduce and fix. [2024-12-26 02:11] individualcontributor (CSR discussion channel) https://tenor.com/view/jim-carrey-dance-tutu-gif-15953334 [2024-12-26 02:11] individualcontributor (CSR discussion channel) I'm also loving all the feedback and playtesting LFG! ❤️ [2024-12-26 08:54] individualcontributor (CSR discussion channel) For the NMS runners, is Photo Skip allowed? and is it still possible in this CSR? I'm not familiar with the setup. [2024-12-26 11:01] individualcontributor (CSR discussion channel) I should have a patch update for the second half of NMS Kalm later today. [2024-12-26 20:41] individualcontributor (CSR discussion channel) NMS Kalm visit changes https://youtu.be/P7-NSw9U0es [2024-12-26 20:45] awesomewaves (CSR discussion channel) Yo IC. GG on the changes, I look forward to giving it a spin in the new year. [2024-12-26 20:45] awesomewaves (CSR discussion channel) Just wondering what exactly you changed in the Diner of Wall Market? [2024-12-26 20:56] individualcontributor (CSR discussion channel) When you select the BBQ the guy that cooks it just stays standing where he is instead of walking down, walking up, doing the frying pan, walking up. The waiter guy just takes your money then gives you the food and you start eating, 3 mouthfuls then menu. [2024-12-26 20:59] individualcontributor (CSR discussion channel) (no text) [2024-12-26 21:00] awesomewaves (CSR discussion channel) Ah ok, I don't know enough about how that would potentially change the Diner Skip. I don't know anyone who does it on PSX though or how much it's supposed to save. I learned it when I originally learned PC and I've been doing the same movement since. If I trigger the paralysis I go for it still though [2024-12-26 21:01] individualcontributor (CSR discussion channel) I had no idea there was a diner skip, can it still be done given the changes I wonder? [2024-12-26 21:02] awesomewaves (CSR discussion channel) I'll find the Phrayse video I learned it from. I think it might still be okay, even if you do the skip because if I recall most of the time save is distance to the door. [2024-12-26 21:03] blake.is.blue (CSR discussion channel) I think it's like a second save. It's just a hard paralysis dodge [2024-12-26 21:03] blake.is.blue (CSR discussion channel) Or awkward rather [2024-12-26 21:03] awesomewaves (CSR discussion channel) https://www.youtube.com/watch?v=QWXJ-IhyZbQ&list=PLHxcs0RsY2izd0HJK2UJXwcQkh2RbgzEI&index=3 [2024-12-26 21:04] awesomewaves (CSR discussion channel) yeah I figure the time save is the exiting from the kitchen entrance instead of the seat, so I guess it still works either way [2024-12-26 21:05] awesomewaves (CSR discussion channel) as in, you still save time doing the 'skip' in the current CSR changes [2024-12-26 21:16] individualcontributor (CSR discussion channel) Ah ok yeah I think the change is fine then [2024-12-26 21:17] individualcontributor (CSR discussion channel) I have accidentally caused an issue where NOT doing Photo skip is faster 😄 I'm reverting to put the photo scene back in so it can be skipped [2024-12-26 21:24] individualcontributor (CSR discussion channel) (no text) [2024-12-26 21:24] individualcontributor (CSR discussion channel) Ok Photo skip is now possible again [2024-12-26 21:26] individualcontributor (CSR discussion channel) (no text) [2024-12-26 21:26] individualcontributor (CSR discussion channel) Photo skip (top), talking directly to Sephi (bottom) [2024-12-26 21:29] individualcontributor (CSR discussion channel) ## 🎮 Release v0.8.0 Disc 1 - (NMS) Kalm visit done Disc 2 - no changes Disc 3 - no changes https://github.com/individualcontributordev/Final-Fantasy-7-CSR [2024-12-26 21:34] individualcontributor (CSR discussion channel) I think the CSR changes cut the NMS Kalm visit from ~19m12s to ~8m30s, so almost 8 minutes trimmed ✂️ [2024-12-26 21:36] individualcontributor (CSR discussion channel) Oh Waves I made those changes you suggested a while back in the thread too, skip meeting Rufus and Cait throwing the keystone to the choppa [2024-12-26 21:37] awesomewaves (CSR discussion channel) I spotted that earlier! Thanks [2024-12-26 21:38] individualcontributor (CSR discussion channel) We still need to trim a bit more to get you sub 4 though <:Kappa:1075235124200886273> [2024-12-26 22:34] awesomewaves (CSR discussion channel) I think you'd have to cut out a disc for me to get sub 4 man [2024-12-26 23:35] katombaz (CSR discussion channel) hey ic , ill post some of the issues i had doing nms csr [2024-12-26 23:35] katombaz (CSR discussion channel) https://www.twitch.tv/katombaz/clip/InnocentRespectfulCurlewCclamChamp-0gfbF4by55xzTxPu [2024-12-26 23:35] katombaz (CSR discussion channel) at this point Aeris dissappeared [2024-12-26 23:36] katombaz (CSR discussion channel) https://www.twitch.tv/katombaz/clip/AdorableIronicFerretAliens-mZVrPrDYzakW7a6Z [2024-12-26 23:36] katombaz (CSR discussion channel) This happened stright after mighty guards upon entering the elevator (a soft reset didnt fix it, a hard reset did) [2024-12-26 23:36] katombaz (CSR discussion channel) *When going to aeris house the first time if u select the first option the game softlocks (selecting the 2nd option is fine) [2024-12-26 23:37] katombaz (CSR discussion channel) *i also had the weird big barret cloud after Reno fight [2024-12-26 23:38] katombaz (CSR discussion channel) *Also after every battle as the screen changes to the item art the audio glitched (like slowed for a split second) [2024-12-26 23:39] katombaz (CSR discussion channel) *Also had just weird softlocks after some battles, After one of the icicals and also one after the pincer soldier fight before carry armor [2024-12-26 23:39] katombaz (CSR discussion channel) (no text) [2024-12-26 23:39] katombaz (CSR discussion channel) Thats the version of DS i was using [2024-12-26 23:41] katombaz (CSR discussion channel) If u wana know anything else mate just let me know ----- 2024-12-27 ----- [2024-12-27 08:57] individualcontributor (CSR discussion channel) Thanks Kato! Those are some weird glitches. I'm going to download that version of Duckstation later and see if I can reproduce them. I did fix the Aerith's house issue in the latest patch, that was a bug I introduced with the CSR changes. Do you use any specific settings in Duckstation that are not default? If you want a more stable experience playing the CSR can you try Duckstation version 7878? I'm using that for play testing and haven't seen any glitches at all, using default settings except for the load speed ones. [2024-12-27 09:55] individualcontributor (CSR discussion channel) https://youtu.be/eePr_0fc3N8 [2024-12-27 09:58] individualcontributor (CSR discussion channel) I've tried to reproduce that big Barret and Cloud on Reno's tower glitch using Duckstation v0.1-7928 using the CSR but I can't. I've shown the settings I used which are mostly default [2024-12-27 10:06] individualcontributor (CSR discussion channel) Also burning the CSR to disc and playing on console hardware does not have any glitches. There is another weird glitch that Phek is seeing with a patched Disc 2, in Rocket Town the escape pod cutscene is still playing even though the CSR skips it. I can't reproduce that one either. This suggests that the issue may be related to Duckstation version + PC specs. <@934998544971079710> <@385844703091884033> <@266664783502245888> can you share some of your PC specs like OS, RAM installed, Graphics Card, etc? Mine look like this, I'm on Windows 10 [2024-12-27 13:11] individualcontributor (CSR discussion channel) <@544242471496974347> mentioned to me that for FF9 CSR two different patches need to be created, for Greatest Hits and Black Label. If you guys seeing glitches could share the specific version of FF7 you are using that might also help to find and fix these. [2024-12-27 18:14] individualcontributor (CSR discussion channel) About the "big Barret model after Reno fight" glitch that a couple of runners have seen while playing the CSR, I'm trying to reproduce the glitch using fresh rips of my Greatest Hits and Black Label discs patched with the latest CSR (v0.8.0) on Duckstation v0.1-7878. So far Greatest Hits works as expected, no glitching. I'm testing the Black Label rip now. [2024-12-27 18:25] individualcontributor (CSR discussion channel) New rip of Black Label discs patched and it's working as expected. So I still can't reproduce the big model glitch after Reno with either GH or BL discs [2024-12-27 18:26] katombaz (CSR discussion channel) <@183261151746850816> where can i find the lastest patchs , ill give them a test? [2024-12-27 18:27] individualcontributor (CSR discussion channel) https://tenor.com/view/gorilla-side-eye-gorilla-side-eye-bell-pepper-gorilla-eating-side-eye-gif-14494718117786928974 [2024-12-27 18:28] individualcontributor (CSR discussion channel) Ducktation v0.1-7878 https://github.com/stenzek/duckstation/releases/tag/v0.1-7878 FF7 CSR patches https://github.com/individualcontributordev/Final-Fantasy-7-CSR [2024-12-27 18:28] individualcontributor (CSR discussion channel) <@934998544971079710> the latest patch is v0.8.0 in the repo [2024-12-27 18:28] katombaz (CSR discussion channel) thx mate i get them now [2024-12-27 18:29] individualcontributor (CSR discussion channel) Are you going to try using Duckstation v0.1-7878? because I think it might be DS [2024-12-27 18:31] katombaz (CSR discussion channel) im guna test actaull PSX [2024-12-27 18:32] katombaz (CSR discussion channel) but ill probly try the version of DS ive got atm and see how it goes ,as i dont wana have to have 2 different installs of DS for 7 and 9 [2024-12-27 18:32] individualcontributor (CSR discussion channel) Oh nice! did you use Mechapwn to softmod your PS2? [2024-12-27 18:33] katombaz (CSR discussion channel) yeah , i got a spare ps2 ive soft modded [2024-12-27 18:36] individualcontributor (CSR discussion channel) You shouldn't have any issues then, hopefully <:KEKW:1074810897308069948> [2024-12-27 18:38] individualcontributor (CSR discussion channel) Just FYI, you probably already know, patch original .bin files with the new patch, because patching an already patched .bin will not work. And the burn setup I use is ImgBurn on x16 write speed ----- 2024-12-28 ----- [2024-12-28 01:09] phek1200 (CSR discussion channel) So yeah even with the 7878 version I still couldn't skip the Disc 2 rocket town scene, seems like PC might be the issue here. I'll post my PC spec here in a while [2024-12-28 08:24] individualcontributor (CSR discussion channel) Thanks Phek, yes please do send me your PC specs and I'll dig around in the Duckstation stuff to see if it behaves differently between our setups. [2024-12-28 08:38] individualcontributor (CSR discussion channel) Phek can you zip up your Duckstation settings folder and send it to me? [2024-12-28 09:14] phek1200 (CSR discussion channel) will DM you [2024-12-28 09:17] phek1200 (CSR discussion channel) (no text) [2024-12-28 09:17] phek1200 (CSR discussion channel) (no text) [2024-12-28 09:18] phek1200 (CSR discussion channel) (no text) [2024-12-28 09:19] phek1200 (CSR discussion channel) also about which version my ff7 is, how do i find it out? i download the ROM from website which is ff7 usa version.... [2024-12-28 09:21] individualcontributor (CSR discussion channel) I'm not sure if it's possible to find out from a .bin file which version was used for the rip, no worries I ripped a few .bins from my GH and BL discs yesterday for testing. [2024-12-28 09:29] phek1200 (CSR discussion channel) https://coolrom.com.au/roms/psx/ [2024-12-28 09:29] phek1200 (CSR discussion channel) here's the website i got it from i believe. any many other ps1 games i played casually [2024-12-28 09:42] phek1200 (CSR discussion channel) also we need faster MK -> Rocket town IGT <:Kappa:1075235124200886273> i hit a late (1:41:4x) MK today, IGT not in range and got pincered [2024-12-28 09:43] phek1200 (CSR discussion channel) i guess a 1:40:00 or 1:39:00 onwards should be future proof (for no slots) assuming no more major trimming before MK [2024-12-28 09:43] phek1200 (CSR discussion channel) <@248225699909861376> 😁 [2024-12-28 09:50] awesomewaves (CSR discussion channel) Must have been a nice run at that pace. I'll make those IGTs when I get a chance later [2024-12-28 09:56] phek1200 (CSR discussion channel) no rush at all, thanks and appreciate it [2024-12-28 10:10] individualcontributor (CSR discussion channel) Ok making some progress on the weird graphics glitches, MuscleBelt has been testing and figured out that it's an NMS specific thing. Not doing Guard skip will cause the issue, meaning I borked something between Guard skip and Wall Market (where routes sync up). This might also highlight some other weird issues on the NMS side of things, and at least rules out PC specs and Duckstation being the root cause. Progress! [2024-12-28 10:11] individualcontributor (CSR discussion channel) https://tenor.com/view/steve-harvey-happy-excited-clap-applause-gif-16690392677197548515 [2024-12-28 16:36] individualcontributor (CSR discussion channel) 🐛 Another bug Kato found in Wall Market dress shop first visit, A gets stuck leaving C's pocket to talk to the Dress shop lady [2024-12-28 17:18] awesomewaves (CSR discussion channel) That hasn't been changed in ages I thought? I never had any issues there [2024-12-28 17:18] awesomewaves (CSR discussion channel) is there a clip of it? [2024-12-28 17:28] individualcontributor (CSR discussion channel) No clip, and yeah no changes in ages. Kato is running v0.8.0 I think, and it only happened on the second attempt, his first run through was fine no glitch [2024-12-28 17:28] individualcontributor (CSR discussion channel) It seems to happen randomly which is a pain to reproduce [2024-12-28 18:05] individualcontributor (CSR mentions (server search)) But I can't seem to figure out the memory address for Var[6] which as you mentioned is a temp storage, I'm trying to debug an issue in the CSR where I suspect some hidden variable is being set/not set correctly causing an issue in the NMS route but not in the no slots route. [2024-12-28 20:25] individualcontributor (CSR discussion channel) https://tenor.com/view/sigh-of-relief-omg-hard-case-oh-my-god-sarcastic-smile-gif-23094385 [2024-12-28 20:25] individualcontributor (CSR discussion channel) I fixed the weird model glitchyness after the Reno fight on the tower. Well I think I did, it's fixed on my machine <:KEKW:1074810897308069948> [2024-12-28 20:27] individualcontributor (CSR discussion channel) Setting "Camera Movie" to 0 did the trick. I think this sets the camera depth or something so that "movies" will play in front of the field and models. The issue seemed to be that the movie of the pillar collapsing was playing in front of the field but behind the models, so you end up seeing the models while the movie is playing. [2024-12-28 20:29] individualcontributor (CSR discussion channel) I suspect it was related to the Air Buster fight, but haven't confirmed. When you fight Air Buster in NMS there is a scene afterwards of the bridge exploding and Cloud grabbing onto the edge, before he falls into Aerith's church. The explosion here plays behind the models and I think this is where the camera is being set to 1 (play movies behind models). So when you do Guard Skip this isn't set and the camera movie value is 0 (play movies in front of the models) [2024-12-28 20:31] individualcontributor (CSR discussion channel) There is another glitch like this in Nibelheim when Sephi burns it down, and this is also likely the cause. [2024-12-28 20:31] individualcontributor (CSR discussion channel) I'll be looking into the Rocket town FMV glitch after I fix these, and one other bug where Aerith gets stuck in the Dress shop. [2024-12-28 20:37] individualcontributor (CSR discussion channel) I'm able to reproduce the Aerith getting stuck glitch, you need to be either walking up and turboing to talk to the Dress shop lady, or be running up but talk to her on a specific frame it seems. So when runners are buffering Up + Turbo it might only happen randomly depending on the frame they talk to her on 🤦‍♂️ [2024-12-28 20:37] individualcontributor (CSR discussion channel) (no text) [2024-12-28 20:40] individualcontributor (CSR discussion channel) Also happens with walking Up + Right while turboing ----- 2024-12-29 ----- [2024-12-29 10:55] individualcontributor (CSR discussion channel) I've fixed all of the above issues and am working on Cosmo Canyon trims right now, some tricky bits in here that will need testing but so far so good. [2024-12-29 13:46] individualcontributor (CSR discussion channel) CC edits done for CSR, will share a recording soon, first one had no sound 😑 [2024-12-29 23:30] individualcontributor (CSR discussion channel) https://youtu.be/tJTMsq2Q-b0 [2024-12-29 23:51] individualcontributor (CSR discussion channel) (no text) [2024-12-29 23:53] individualcontributor (CSR discussion channel) I've trimmed Bugen out completely in this scene because it was too awkward to keep him in and have the animations be correct, e.g. he walks in, says something, then leaves again. This was being interrupted because all the dialogue was cut and so he would just stay standing there. Sorry Boog ----- 2024-12-30 ----- [2024-12-30 00:17] individualcontributor (CSR discussion channel) ## 🎮 Release v0.9.0 Disc 1 - Fixed model glitches after Reno fight on the tower - Fixed bug with Aerith getting stuck in Dress shop - Fixed graphics glitch after Mighty Grunts when Cloud leaves elevators - (NMS) Cosmo Canyon trimmed ⭐ Disc 2 - Trimmed before J-Death fight - Fixed issue with Rocket Town escape pod FMVs and cutscene playing Disc 3 - no changes https://github.com/individualcontributordev/Final-Fantasy-7-CSR [2024-12-30 00:20] individualcontributor (CSR discussion channel) I'll be finishing off the rest of the NMS stuff next, I'm using your notes here Corn https://discord.com/channels/936291902133796955/1307919162534006854/1312873906377457738 if there is anything not covered let me know so I can make the changes. [2024-12-30 15:51] individualcontributor (CSR discussion channel) Run killer bug reported by Phek where Disc 2 won't load on disc swap, I'm going to look at it later tonight and release a fix hopefully. Hold off burning this new version to disc. Workaround is to put in original disc 2 to load then swap in CSR disc 2 to continue [2024-12-30 18:10] doumeis (CSR discussion channel) will wait for the fix and try a NMS run🫡 [2024-12-30 21:51] individualcontributor (CSR discussion channel) <@246736771067543552> It might be very useful if you could do a run on v0.9.0 with the expectation that Disc 2 might not load and do the workaround if it happens. I'm doing a run myself of no slots now to try and reproduce but it's difficult to rule anything out with a single data point. No worries if you'd rather wait, the workaround shouldn't take any time at all, and you can swap in Disc 2 of the CSR immediately once it loads correctly on the disc swap. ----- 2024-12-31 ----- [2024-12-31 00:11] individualcontributor (CSR discussion channel) I've just run from start to disc 2 and found no issues in the latest release v0.9.0. I'm using Duckstation v0.1-7878. <@385844703091884033> were you using the same version of Duckstation when you saw the issue? and you were running no slots right? [2024-12-31 00:15] doumeis (CSR discussion channel) Sure, I could try a run on 0.9.0 no problem [2024-12-31 00:16] doumeis (CSR discussion channel) but I'll only be available on the weekend, I'll be on a trip for a few days [2024-12-31 00:16] doumeis (CSR discussion channel) maybe I can bring a notebook and sneak a test run during the night <:KEKW:1074810897308069948> [2024-12-31 00:18] individualcontributor (CSR discussion channel) Who needs sleep, testing the CSR is more important for sure <:KEKW:1074810897308069948> [2024-12-31 00:20] individualcontributor (CSR discussion channel) I'll burn discs tomorrow and try to get a run to disc 2 done to test console hardware. [2024-12-31 02:08] phek1200 (CSR discussion channel) i am actually not using the 7878 version, i tested and made a run the other day and at 1 point the emulator just stops / hangs randomly (with the music continue playing). this happened twice actually. has anyone faced this issue ? 🤔 [2024-12-31 02:12] phek1200 (CSR discussion channel) I deleted the vod so can't show any clips on that... [2024-12-31 02:20] phek1200 (CSR discussion channel) also DM-ed you on the simulation of this where i believe the issue is on the 0.9.0 patch for d2, not d1 [2024-12-31 08:04] individualcontributor (CSR discussion channel) This is interesting, I've only used 7878 for testing and never had any issues. But I don't do full runs to test each change so I'm likely missing these issues that you see when doing a full run. However, I do sometimes get a black screen with music playing usually after battles but only when I'm fast forwarding through stuff when testing. I just reload the save state and not fast forward that bit and it works every time. It seems DS does have some unique issues that are not present on console, which I guess is to be expected. [2024-12-31 09:50] phek1200 (CSR discussion channel) i think that is exactly the issue i got, post battle song continues to play but screen is dark. there's another spot where DS just hangs there and music continues to play, but i forgot where cause i just close it and shift delete the whole folder <:Kappa:1075235124200886273> [2024-12-31 19:19] individualcontributor (CSR discussion channel) Stuff like this I'm pretty sure is just Duckstation and not related to CSR changes. It's difficult to know if glitches are CSR or Duckstation so I think the gold standard should be 100% based on PSX console hardware and Duckstation be used as an alternative with the expectation that your run is at risk if you use Duckstation. Very frustrating and I will of course investigate all issues and glitches runners find to determine if it's the CSR or Duckstation, just keep in mind Duckstation is a not very stable it seems. [2024-12-31 19:19] individualcontributor (CSR discussion channel) https://tenor.com/view/where-is-my-free-coffee-gif-25537785 [2024-12-31 19:24] individualcontributor (CSR discussion channel) Unless someone else also is having trouble on the latest patch with snowboarding... then it's just something I borked. [2024-12-31 21:09] individualcontributor (CSR discussion channel) Found the issue, I'm using Cheat Engine to set the enemy hp to 1 so I can test through the game easily. If you freeze that memory address and go into snowboarding Duckstation graphics crash. If you unfreeze it and go into snowboarding Duckstation is fine. #protip runners, don't use Cheat Engine with Duckstation when you're running, it might crash <:Kappa:1075235124200886273> ----- 2025-01-04 ----- [2025-01-04 14:14] individualcontributor (CSR discussion channel) Update on the latest patch. It's stable for me start to finish, but not for Phek. We've both tested on different Duckstation versions and in each case Phek can reproduce and I can't. So if anyone gets a chance to do a run and verify that v0.9.0 is either stable or broken that would great. The latest changes include Cosmo Canyon trims that are not visited during any%, but in NMS they are. Phek is running any%, but verifying either/both routes would be super useful. I don't want to continue making additional changes until I'm certain v0.9.0, the latest version, is stable for Duckstation and PSX. i.e. 📢 requesting more runners to run any route on the latest patch v0.9.0 using Duckstation or PSX to verify that it is working as expected. ----- 2025-01-05 ----- [2025-01-05 04:04] katombaz (CSR discussion channel) i burning some .9 disks now ill try a run sometime in the next few days [2025-01-05 10:01] individualcontributor (CSR discussion channel) Nice thanks Kato, I've also burned v0.9.0 discs and will test them out this week too. I'll also be testing Duckstation 7878 for v0.9.0 because the issue Phek is having is specifically the disc 1 to disc 2 swap loading. Based on the console logs from his Duckstation there is a read error, that I'm not getting when I do a run and can't reproduce using his save states. So the next test for emulator is to run disc 1 v0.8.0 and then swap to disc 2 v0.9.0. This will tell us which disc the issue is on. If it loads correctly then the issue is with disc 1 v0.9.0. If it does not load then the issue is with disc 2 v0.9.0. [2025-01-05 20:06] individualcontributor (CSR discussion channel) <@934998544971079710> v0.9.0 fails to load on disc 2 swap for PSX, I've just encountered it. + <@385844703091884033> ok so it's not just your emulator or PC setup now. I'm going to test a run of disc 1 v0.8.0 into a disc 2 swap of v0.9.0 to figure out which disc is the problem. If anyone else has tried this test already let me know. [2025-01-05 20:20] individualcontributor (CSR discussion channel) Ok I'm pretty sure it's disc 2 that is the problem. I can't load the save from the disc swap screen when using disc 2 v0.9.0 but I can load the save if I use disc 2 v0.7.3 (is equivalent to v0.8.0 because no changes to this disc in v0.8.0) I'm going to release a patch that reverts disc 2 changes, and figure out a way to make thos Rocket Town changes <@385844703091884033> [2025-01-05 20:23] individualcontributor (CSR discussion channel) ## 🎮 Release v0.9.1 Disc 1 - no changes Disc 2 - (Revert) Trimmed before J-Death fight - (Revert) Fixed issue with Rocket Town escape pod FMVs and cutscene playing Disc 3 - no changes https://github.com/individualcontributordev/Final-Fantasy-7-CSR [2025-01-05 20:24] individualcontributor (CSR discussion channel) I'll release each of the reverted changes separately, starting with the "Trimmed before J-Death fight" which are very minor. [2025-01-05 20:25] individualcontributor (CSR discussion channel) <@934998544971079710> if I'm correct, you only need to burn a new disc 2 using the latest v0.9.1 patch, your disc 1 and 3 of v0.9.0 are fine. [2025-01-05 22:18] individualcontributor (CSR discussion channel) ## 🎮 Release v0.9.2 Disc 1 - no changes Disc 2 - Fixed issue with Rocket Town escape pod FMVs and cutscene playing Disc 3 - no changes https://github.com/individualcontributordev/Final-Fantasy-7-CSR [2025-01-05 22:20] individualcontributor (CSR discussion channel) This release fixes the Rocket Town issue you were having <@385844703091884033> and I've tested it with the disc 1 -> disc 2 swap save from the run I did earlier on PSX, and all is working as expected 🎉 I'm hoping this release is now stable, i.e. disc 1 to disc 2 swap should work as expected and the Rocket Town FMVs and cutscenes on disc 2 should not play. Let me know if you find any issues with this latest release. [2025-01-05 22:21] individualcontributor (CSR discussion channel) Also just to highlight, the edits for "Trimmed before J-Death fight" are still reverted, they were very minor so I might do them in a later release again. [2025-01-05 22:22] individualcontributor (CSR discussion channel) https://tenor.com/view/nerd-alert-gif-19367699 [2025-01-05 22:25] individualcontributor (CSR discussion channel) So the root cause of this issue, I think, was a corrupt base Disc 2. When I re-patched my "Original Disc 2" and tried to edit it in Makou Reactor I was getting an "Invalid archive error." The edits were very trivial, moving scripts around in the field, and majority of the edits I tried resulted in this error. So I fetched a known working "Original Disc 2" from my server and patched that one. Then opened it up in Makou Reactor and could edit as normal, no "Invalid archive error." when I tried to save. Duckstation was somehow able to error correct resulting in Phek being able to reproduce the issue but I could not. I don't know what I missed trying to align our setups for testing but I suspect the error correction capability is PC spec related, not confirmed. [2025-01-05 22:26] individualcontributor (CSR discussion channel) <@934998544971079710> burn disc 2 with the latest v0.9.2 patch applied. ----- 2025-01-06 ----- [2025-01-06 01:03] phek1200 (CSR discussion channel) Gonna test it later today, thanks for the hard work and appreciate it [2025-01-06 02:11] katombaz (CSR discussion channel) hey mate , yep i shall , i just patched with new patch ----- 2025-01-07 ----- [2025-01-07 03:39] katombaz (CSR discussion channel) <@183261151746850816> just ran to DW on psx , not a single issue. [2025-01-07 07:39] individualcontributor (CSR discussion channel) Nice thanks Kato! And the Rocket Town FMVs didn't play? That was an issue Phek was having [2025-01-07 08:44] awesomewaves (CSR discussion channel) Yo <@183261151746850816> I'll be able to give the latest version a run today also. It won't be NMS but it should help hopefully. [2025-01-07 08:45] awesomewaves (CSR discussion channel) I don't see any changes to Disc 3 since I last ran (0.7.2) so I'll just burn new 0.9.2 Disc 1 and Disc 2 [2025-01-07 15:30] individualcontributor (CSR discussion channel) Thanks Waves, yes no changes to disc 3. Hope you had a good break and happy new year! ----- 2025-01-08 ----- [2025-01-08 07:58] individualcontributor (CSR discussion channel) ## 🎮 Release v0.9.3 Disc 1 - Sped up Don Corneo's a bit more - Removed old woman walking really slowly in the Junon house after Bottomswell - Added back in 1 text box entering Rocket Town for the first time Disc 2 - Sped up before Jenova Death fight Disc 3 - no changes https://github.com/individualcontributordev/Final-Fantasy-7-CSR [2025-01-08 07:59] individualcontributor (CSR discussion channel) Some minor changes in this one but wanted to push it out before starting on the Midgar Raid stuff for NMS [2025-01-08 08:54] individualcontributor (CSR discussion channel) ## 🎮 Release v0.10.0 Disc 1 - no changes Disc 2 - (NMS) Midgar Raid trimmed Disc 3 - no changes https://github.com/individualcontributordev/Final-Fantasy-7-CSR [2025-01-08 08:55] individualcontributor (CSR discussion channel) Midgar Raid trimmed alot, the FMV of the crew jumping off the Highwind and the parachuting down has to stay in there because there is movement during the video that plays, I can't remove it unfortunately. [2025-01-08 14:43] awesomewaves (CSR discussion channel) I'm a day behind with the version but I finished a run on 0.9.2 earlier with zero issues. [2025-01-08 14:43] awesomewaves (CSR discussion channel) Thanks for all the work. If there's a new version due today I'll burn that and run it tomorrow also [2025-01-08 15:14] individualcontributor (CSR discussion channel) Nice glad to hear there were no issues! v0.10.0 is the latest with mostly NMS stuff but there are some other minor trims for no slots. I've nothing explicitly planned for the next release so I'm open to suggestions, waiting for NMS feedback before continuing there. [2025-01-08 15:17] awesomewaves (CSR discussion channel) I probably have some feedback but I have not been taking notes on anything for a while now. I'll try and keep a notepad open tomorrow if I do a run and note stuff down. It will be minor stuff I'm sure. [2025-01-08 15:18] awesomewaves (CSR discussion channel) it might be nice to get some other noSlots runners to give it a whirl now that it's basically finished for that route now [2025-01-08 15:20] awesomewaves (CSR discussion channel) 3 things off the top of my head though, * Maybe remove some of the text outside the Honey Bee Inn again. When it was removed it felt odd, but since then other text has similarly been removed so it's actually probably ok to cut down the text there. * The door in Shinra HQ when you follow Hojo up from the meeting doesn't make a noise. I think I mentioned that when you were in stream before, but I recalled it today. * After Red Dragon I think the text before you interact with the black materia can be reduced. The easier queue is Aerith shakes her head -> 2 text boxes -> "Leave it" [2025-01-08 18:07] individualcontributor (CSR discussion channel) I was thinking about the Honey bee inn today too, I'll make a few changes and see how it feels. Yes the door needs fixing good shout. I left in all the black materia stuff because it's kind of a meme in the run, but it can be trimmed. ----- 2025-01-10 ----- [2025-01-10 06:32] phek1200 (CSR discussion channel) Thanks to IC + everyone's contribution, presenting to you the first sub4 No Slots on CSR (emulator) CSR v0.10.0 all good ✅ this run had 2 mins lost on Palmer for no poison stick <:Sadge:1074826312767778950> and 1min on Aqualung recovery skipped Omniswag for the sake of sub 4, we'll do it again on the next pb [2025-01-10 08:38] individualcontributor (CSR discussion channel) Awesome Phek! This is very cool I'm looking forward to grinding this myself and having a sub 4 verified is super exciting. [2025-01-10 08:55] individualcontributor (CSR discussion channel) Look at that time save between Rude and Diamond! [2025-01-10 08:55] individualcontributor (CSR discussion channel) https://tenor.com/view/raquita-dave-chappelle-tyrone-biggums-itchy-scratch-gif-12224918 [2025-01-10 10:51] phek1200 (CSR discussion channel) The long awaited RT cutscene to be removed <:KEKW:1074810897308069948> [2025-01-10 11:00] phek1200 (CSR discussion channel) Anyway I have 1 feedback: disc 2 post Lifestream, entering and exiting those elevators and doors going into UWR, those sound effects of button press and elevator moving are not there. This has been here all these while on emulator at least, but it's a minor issue [2025-01-10 11:08] awesomewaves (CSR discussion channel) GG phek! Great time [2025-01-10 18:59] katombaz (CSR discussion channel) <@183261151746850816> just ran nms to the end, only bug was a music bug after jumping out the the highwind into return to midgar the music keeps playing which in turn dosnt play the correct music or battle music it gets to turks and the music stops till hojo [2025-01-10 18:59] katombaz (CSR discussion channel) other then that no issues what so ever. [2025-01-10 18:59] katombaz (CSR discussion channel) everything went great ----- 2025-01-11 ----- [2025-01-11 08:21] individualcontributor (CSR discussion channel) Nice thanks Kato! I'll look into those issues ASAP, they are likely caused by me skipping over some volume settings in the code. [2025-01-11 18:32] individualcontributor (CSR discussion channel) #todo test the CSR on RetroArch ----- 2025-01-14 ----- [2025-01-14 17:35] .okamikaze (CSR discussion channel) Did the 1:39+ IGT's end up being generated for Nibel to Rocket town? [2025-01-14 19:06] .okamikaze (CSR discussion channel) I'm sure they have been but I'll just put them here for now [2025-01-14 19:06] .okamikaze (CSR discussion channel) (no text) ----- 2025-01-15 ----- [2025-01-15 01:54] phek1200 (CSR discussion channel) not yet, but now we do, thanks Okami [2025-01-15 19:30] jayrod316 (CSR discussion channel) Is it true that the nms changes are done? [2025-01-15 19:32] jayrod316 (CSR discussion channel) I may be a version or two behind on my practice pc I think all the reactor 5 has been trimmed but the church dialogue and aeriths house are still in [2025-01-15 19:33] awesomewaves (CSR discussion channel) The latest version had trimmed all the way up through Raid on Midgar. Along with all the Any% stuff trimmed, it should be pretty much complete as far as I know [2025-01-15 19:33] awesomewaves (CSR discussion channel) Aeriths House isn't going to be trimmed, as it's for elevator manip [2025-01-15 19:33] awesomewaves (CSR discussion channel) it's to maintain the time difference for stairs/elevator, as per any% [2025-01-15 19:34] jayrod316 (CSR discussion channel) I mean the first time you go there in nms/Hundo only [2025-01-15 19:34] awesomewaves (CSR discussion channel) oh sorry, I think that has been done [2025-01-15 19:34] awesomewaves (CSR discussion channel) You can skim the changelog here: https://github.com/individualcontributordev/Final-Fantasy-7-CSR/blob/main/CHANGELOG.md [2025-01-15 19:35] awesomewaves (CSR discussion channel) looks like those edits were done on version 0.7.2 [2025-01-15 19:44] jayrod316 (CSR discussion channel) Ok I looked through it, my version must be old haha I’ll fix it tonight [2025-01-15 21:30] individualcontributor (CSR discussion channel) If you have any suggestions after you play through let me know in this channel, big or small. I'm trying to catch all the skill checks and anything that feels "odd" with muscle memory and stuff. [2025-01-15 21:42] jayrod316 (CSR discussion channel) Will do! ----- 2025-01-16 ----- [2025-01-16 00:22] jayrod316 (CSR discussion channel) ok confirmed that i was using an old version, R5 feels good, church is okay except for the last screen when you run on the beams to leave [2025-01-16 00:23] jayrod316 (CSR discussion channel) something feels off about the timing or something there, not sure what it is [2025-01-16 00:24] jayrod316 (CSR discussion channel) i only bring it up because if you don't time it correctly cloud kind of gets stuck and you have to run backwards a bit to trigger the loading zone [2025-01-16 00:25] jayrod316 (CSR discussion channel) other than that, midgar feels good [2025-01-16 04:40] phek1200 (CSR discussion channel) there is also a minor 1 upon entering Nibel. this is exactly like the grandma situation at corel where she moved slow u would have longer textboxes without CSR when entering nibel, by the time you can move you should be able to run through the yellow line here because the black caped person would've moved to the right however the challenge is, this is assuming you dont pick up the elixir in the item shop (i didnt for this screenshot below) if you do pick up the elixir, the position will reset and you will need run around the right side instead so, not sure how to fix this.. 🤔 [2025-01-16 07:30] individualcontributor (CSR discussion channel) Thanks Jayrod I'll take a look at this. I'm trying to remember if I made any trims on that field, I have encountered that "glitch" before on the original where I had to wiggle Cloud to trigger him to jump out the hole in the roof. [2025-01-16 07:36] individualcontributor (CSR discussion channel) Thanks Phek, I can likely reposition the cape guy to compensate for the text box trims. The elixir strat is tricky though as you said. Maybe I can check what the previous field Id was and conditionally change the cape guys position. [2025-01-16 11:29] jayrod316 (CSR discussion channel) Another thing basically identical to the church one: in Kalm flashback the scene where the reactor pans in and you have to move a tiny bit to get on the stairs. The issue (for me) is basically the same. The screen loads in faster and changes the timing of that little movement. [2025-01-16 11:30] jayrod316 (CSR discussion channel) Also the Turks conversation in the mines could be shortened if possible. [2025-01-16 11:49] individualcontributor (CSR discussion channel) Nice thank you! Yeah the Turks convo is something I missed I'll do that no problem. And that stairs at the reactor is a tricky one, I'll review it and see if I can maybe put some of the scene prior to it back in. [2025-01-16 13:36] jayrod316 (CSR discussion channel) It’s wierd how you get accustomed to certain loads and things haha, if it can’t be fixed it’s not a big deal. ----- 2025-01-17 ----- [2025-01-17 05:05] cornfed (CSR discussion channel) i got the new csr downloaded, hopefully i dont have emu issues [2025-01-17 05:11] phek1200 (CSR discussion channel) Back to back, and this time honoring the Omniswag! [2025-01-17 05:12] cornfed (CSR discussion channel) ggs mate [2025-01-17 09:19] individualcontributor (CSR discussion channel) Nice Phek! GG! I get giddy when I see this because my road to sub 4 is going to keep me occupied for years <:KEKW:1074810897308069948> [2025-01-17 09:23] individualcontributor (CSR discussion channel) https://discord.com/channels/936291902133796955/944289296066691182/1329642356743340184 CSR is working on RetroArch 🥳 thanks Jayrod! [2025-01-17 19:35] cornfed (CSR discussion channel) llocked at trains sadge [2025-01-17 19:49] awesomewaves (CSR discussion channel) can you clip it corn. I've never had any issues there running NoSlots. Perhaps it's something else from the NMS sections which causes the issue here [2025-01-17 19:52] jayrod316 (CSR discussion channel) Could just be a duckstation thing too [2025-01-17 19:53] jayrod316 (CSR discussion channel) I’ve seen weird stuff happen around that part even on console too [2025-01-17 22:21] individualcontributor (CSR discussion channel) You were running NMS on Duckstation Corn? [2025-01-17 22:21] awesomewaves (CSR discussion channel) he was [2025-01-17 22:21] awesomewaves (CSR discussion channel) I asked while he was live [2025-01-17 22:21] awesomewaves (CSR discussion channel) 2x speed or whatever new settings ----- 2025-01-20 ----- [2025-01-20 17:38] musclebelt (CSR discussion channel) I changed TMD's .asl to start on hitting New Game, and changed it to work with emu-help-v2 (I think). Everything else is TMD's work still. Only tested the auto start and GS split (on Duckstation), but with emu-help-v2 I believe it should work with other emulators too, and someone else (Elliot?) edited in a pause for the CSR break. ----- 2025-01-23 ----- [2025-01-23 11:28] individualcontributor (CSR discussion channel) I should have some time to work on this CSR tomorrow, if you want something prioritized put it in the sheet pinned to this channel using the form. I'll be scrolling through here anyway to collect the recent stuff. ----- 2025-01-26 ----- [2025-01-26 01:25] phek1200 (CSR discussion channel) I thought about this the other day, why not just de-CSR this part 🤔 it isn't really a long cutscene tbh, less than 10s for sure. Solves the problem without a doubt [2025-01-26 08:35] individualcontributor (CSR discussion channel) You're right that would be easier too than adding code to compensate, I'll try both and share here ----- 2025-01-27 ----- [2025-01-27 20:53] doumeis (CSR discussion channel) Gonna to a full NMS test run 🫡 [2025-01-27 20:53] doumeis (CSR discussion channel) and report back here after ----- 2025-01-28 ----- [2025-01-28 03:00] doumeis (CSR discussion channel) I messed up doing a savestate with a wrong stinger skip setup <:KEKW:1074810897308069948> will try again tomorrow [2025-01-28 03:00] doumeis (CSR discussion channel) but I have a few things to suggest cutting out already [2025-01-28 09:21] individualcontributor (CSR discussion channel) Nice thanks Doumeis! [2025-01-28 09:21] individualcontributor (CSR discussion channel) I'll be trying to carve out some time this week to tackle as much as possible ----- 2025-01-30 ----- [2025-01-30 11:39] jayrod316 (CSR discussion channel) <@183261151746850816> I’ve finished making NMS save states on retroarch. 1) I had the same music glitch as kato described after the parachute scene in midgar. 2) Turks cutscene in Mythril mines needs trimming. 3) The return to midgar can be trimmed down more, specifically the dialogue before Turks and Proud Clod. Other than that, I can’t think of anything major. [2025-01-30 11:41] individualcontributor (CSR discussion channel) Thanks Jayrod I appreciate it. I'm going to work on it today and will hopefully have a new release later. [2025-01-30 13:16] individualcontributor (CSR discussion channel) I'm trying to reproduce this but I can hear all the sound effects for buttons and elevator moving. Can you send me a clip? or is this still an issue? [2025-01-30 13:22] individualcontributor (CSR discussion channel) (no text) [2025-01-30 13:36] individualcontributor (CSR discussion channel) I'll run through the lifestream section into UWR and test [2025-01-30 13:47] individualcontributor (CSR discussion channel) Ah ok I have it now, I'm able to reproduce if I play through the lifestream, so I borked some audio settings in there that I need to fix at the end of the lifestream section [2025-01-30 16:45] individualcontributor (CSR discussion channel) (no text) [2025-01-30 16:46] individualcontributor (CSR discussion channel) Phek I've increased the cloaked guys speed only slightly and left in the trims, so now you can run along the optimal path, and if getting the elixir strat you still bonk him, I think this might work for both strats? [2025-01-30 17:21] individualcontributor (CSR discussion channel) There are two options here, looking at the code neither saves any time it seems, so I'm assuming you just mash through right? [2025-01-30 17:22] jayrod316 (CSR discussion channel) Yes just mash [2025-01-30 17:23] awesomewaves (CSR discussion channel) I've got some recommendations again from having done a few runs lately. All related to NoSlots so they'll overlap with the NMS sections. [2025-01-30 17:23] awesomewaves (CSR discussion channel) I'll add them to the sheet [2025-01-30 18:21] individualcontributor (CSR discussion channel) ## 🎮 Release v0.11.0 Disc 1 - Fixed door when first seeing Hojo in Shinra HQ - Trimmed text boxes at Honey Bee Inn - Trimmed "Black Materia!" section after Red Dragon - Fixed issue in Nibel where the black cloak dude is in the way - (NMS) Trimmed Turks in Mythril Mines Disc 2 - Trimmed Guards in UWR elevator - Fixed audio issues in UWR after Cloud's dream section - (NMS) Fixed audio issues during Raid on Midgar - (NMS) Trimmed Raid on Midgar Turks - (NMS) Trimmed Raid on Midgar Proud Clod Disc 3 - no changes https://github.com/individualcontributordev/Final-Fantasy-7-CSR [2025-01-30 18:22] awesomewaves (CSR discussion channel) Thanks IC man! [2025-01-30 18:22] awesomewaves (CSR discussion channel) there's another not very important thing I noticed, so I'm not even going to add it to the main list [2025-01-30 18:23] awesomewaves (CSR discussion channel) In Costa Del Sol, is there anyway to have the music continue to play when you leave the screen originally? [2025-01-30 18:23] awesomewaves (CSR discussion channel) As it stands, it restarts as you exit the screen, which makes sense as it typically does in the full run [2025-01-30 18:23] awesomewaves (CSR discussion channel) as it's interrupted with Rufus and the helicopter etc [2025-01-30 18:23] awesomewaves (CSR discussion channel) but in CSR it just stops, then starts again. [2025-01-30 18:24] awesomewaves (CSR discussion channel) again, super minor but said I'd mention it. [2025-01-30 18:24] individualcontributor (CSR discussion channel) Put it in the list on the sheet and I'll definitely take a look at it! I'm afraid I'll miss stuff in this thread but if it's on the list I won't miss it. [2025-01-30 18:25] awesomewaves (CSR discussion channel) Cool Cool, added there 👍 [2025-01-30 18:27] individualcontributor (CSR discussion channel) I've added this to the Google sheet, and there was another about the Reactor stairs? what disc is that? [2025-01-30 18:28] individualcontributor (CSR discussion channel) Thank you! hopefully I haven't borked anything in this new release 🤞 [2025-01-30 18:32] individualcontributor (CSR discussion channel) I've marked NMS as being "Done" now, would that be correct to say? There are going to be more changes but I think the bulk of those categories are done now. https://github.com/individualcontributordev/Final-Fantasy-7-CSR?tab=readme-ov-file#final-fantasy-7-psx-cutscenes-removed [2025-01-30 18:44] jayrod316 (CSR discussion channel) Disc 1 during the Kalm flashback. The screen where you have to run up right just a bit to get onto the reactor stairs ----- 2025-01-31 ----- [2025-01-31 16:28] individualcontributor (CSR discussion channel) Waves I've tried to cut the pre-Reno fight scene but it's too much messing around here post-fight to put all the characters and stuff in the right places. I've already made a ton of changes here and it's a tricky bit of the code to work in so I'm going to leave it as it is right now. [2025-01-31 16:51] awesomewaves (CSR discussion channel) Ah I see. They retain their positions after the fight. [2025-01-31 16:51] awesomewaves (CSR discussion channel) Fair enough then, probably best to leave that one as is. [2025-01-31 16:53] awesomewaves (CSR discussion channel) Another one that sprung to mind today was the scene with Pricilla in Lower Junon, after you sleep. There's a lot of long animations there I bet you could just speed up and trim some time. [2025-01-31 16:53] awesomewaves (CSR discussion channel) She runs, stops and turns (could be removed) and speed the running up [2025-01-31 17:11] individualcontributor (CSR discussion channel) Just made these changes there now, and the one thing I can't change is Cloud walking down the stairs while Pricilla follows. It's a looped animation as opposed to a "Move" command that you can speed up. I was able to speed Pricilla up though so that whole thing is quicker [2025-01-31 17:24] individualcontributor (CSR discussion channel) Nevermind I think I figured out how to move everyone, i'll share a clip in a sec [2025-01-31 17:29] individualcontributor (CSR discussion channel) (no text) [2025-01-31 17:36] individualcontributor (CSR discussion channel) ## Release v0.11.1 🚀 Disc 1 - Added back in 1 text box when entering Wall Market - Removed Cloud bending down at vending machine in the Wall Market Inn - Trimmed Don's basement again - Sped up Don's choice - Trimmed Don's bedroom a bit more - Fixed bug in Costa Del Sol first visit where you could run back into the boat scene and re-trigger the crew getting off the boat - Fixed the music in Costa to not stop and start on boat scene exit - (NMS) Aerith's church scene before beams in attic put back in for timing - Trimmed Pricilla scene in Junon getting Shiva materia Disc 2 - no changes Disc 3 - no changes https://github.com/individualcontributordev/Final-Fantasy-7-CSR [2025-01-31 17:38] individualcontributor (CSR discussion channel) I think I've made all the changes requested in this thread and in the [Google sheet](https://docs.google.com/spreadsheets/d/19y6yHtODjS5R-VyvtHUKjAo3FL9Fif56p1REQsUzGWg/edit?gid=1468535119#gid=1468535119). If you have any other suggestions for changes use [this form](https://docs.google.com/forms/d/e/1FAIpQLSfcZVrLn6QF7-WJVihUU1IwoTfz8Q3eBKBbDSBJ5ez1Q8nWBA/viewform) to submit them to the sheet, please and thanks ❤️ [2025-01-31 17:41] individualcontributor (CSR discussion channel) I think we're close to getting you sub 4 now Waves with all these new trims <:Kappa:1075235124200886273> [2025-01-31 17:43] individualcontributor (CSR discussion channel) <@538796370975260763> I've fixed the Aerith's church attic beams thing you mentioned by putting the previous scene back in, is this what you meant? and also any chance you have a Duckstation save state for the Flashback reactor stuff? ideally a save state that is at least 1 scene away from the reactor. I don't have any NMS ones [2025-01-31 22:20] jayrod316 (CSR discussion channel) I will try to send you one in a bit ----- 2025-02-01 ----- [2025-02-01 03:42] doumeis (CSR discussion channel) ok so I did a full NMS run [2025-02-01 03:42] doumeis (CSR discussion channel) and I have some things I could see being cut off [2025-02-01 03:43] doumeis (CSR discussion channel) some of them are very nitpicky so its not like we NEED to change, its just a preference <:emptysGuy:742324145785929789> [2025-02-01 03:53] doumeis (CSR discussion channel) 1 - Reno stepping on church flowers - can remove, no inputs there 2 - Wall Market pink guy - either 4 boxes after the option or none, I feel like 2 creates bad muscle memory 3 - Cut Shinra stairs down, Hope's CSR did this, it was like the elixir floor and a couple more only 4 - Inn break textboxes during Kalm - keep it 4 boxes before the option, muscle memory again 5 - Turks in mines - Cloud ends in wrong position? I might be wrong, gonna double check 6 - Granny house Under Junon - can cut the dream dialogue and Tifa's dialogue to maybe 1 box only 7 - Boat - cut Tifa Red and Aerith dialogue (Aerith option doesnt matter) - not sure about this one, maybe keeping the whole thing is good for muscle memory, but I feel like it could be cut 8 - After Jbirth - either all 7 boxes or only 1, might be only me but I always count the 7 textboxes to choose the option, so having only 3~4 feels weird 9 - Remove the second boat animation, the "parking" 10 - Costa del sol landing dialogue can be cut as well (option doesn't matter AFAIK) 11 - Dyne's dialogue, could jump straight to the fight when you transition the screen 12 - Jlife - Cloud swinging his sword straight to the fight, no need to have Aerith falling there imo 14 - Slap Fight - no category wants to beat this, so theres no input, could remove it 15 - Submarine friends - either all 11 textboxes or only 1, again for the muscle memory thing, feels weird 16 - Rocket - can remove Cid asking you to go to the materia 17 - Revisit cutscenes on CC - this is a funny one, if you go to CC the first time, theres no overview cutscene neither the sign telling you to sleep there, but when you revisit it after UWR those cutscenes play [2025-02-01 03:53] doumeis (CSR discussion channel) like I said, some of these are very nitpicky [2025-02-01 03:53] doumeis (CSR discussion channel) lmk what you guys think [2025-02-01 03:54] doumeis (CSR discussion channel) all the rest of the mod feels amazing, the cuts are great and intuitive, really well done [2025-02-01 08:53] individualcontributor (CSR discussion channel) Thanks Doumeis this is great! I'll go through each of them and provide some additional context where I can, e.g. the boat parking in Costa if you cut that scene Cloud ends up on a Chocobo on the world map and you're stuck in place. I really appreciate the thorough list 🫡 Would love to hear what others think about these too so I'll hold off until we discuss them a bit. [2025-02-01 11:54] awesomewaves (CSR discussion channel) 2- Wall Market Pink Guy. That's the guy outside the Honey Bee Inn I guess? That was cut, then returned and now cut again. I'm not sure what would make sense there as a happy medium [2025-02-01 11:55] awesomewaves (CSR discussion channel) if there's a text box you guys look for when mashing, maybe that box could be left in after the option? [2025-02-01 11:55] awesomewaves (CSR discussion channel) 3- Shinra Stairs pretty sure this won't change as the CSR plans to keep the difference from Elevator manip to Stairs intact. Same reason Aeriths House scene still plays [2025-02-01 11:57] awesomewaves (CSR discussion channel) 6- Grannys House in Lower Junon That is cut? you walk in, 1 text box. Sleep. Wake up maybe 1 text box with Tifa and run out. Perhaps there's an NMS specific issue there? [2025-02-01 11:58] awesomewaves (CSR discussion channel) 7- Boat I'd be in favor of leaving it as is. As far as I know the 2nd option with Tifa is faster also? maybe someone can confirm that [2025-02-01 11:59] awesomewaves (CSR discussion channel) 8- After J-Birth I agree this feels strange still. If someone has a visual cue they look for or amount of boxes before Tifas option it might be more solid [2025-02-01 12:00] awesomewaves (CSR discussion channel) 11+12 Dyne and J-Life, I agree. Both scenes before the fights could be trimmed imo [2025-02-01 12:00] awesomewaves (CSR discussion channel) 14- Slap Fight. I feel it's still a consideration to stop mashing and then start mashing as soon as you lose? [2025-02-01 12:01] awesomewaves (CSR discussion channel) 15- Submarine Friends This one was my suggestion. I've always looked for the soldier swinging his sword. Then it's 2 text boxes and 2nd option. [2025-02-01 12:02] awesomewaves (CSR discussion channel) IC can explain further, just that I've been here while he was doing some of those changes so hopefully that helps his workload in explaining also [2025-02-01 12:03] awesomewaves (CSR discussion channel) I skipped point 10. After the Boat arrives in Costa del Sol. I was told 2nd option was faster here also? Maybe it's not true. If it's not true, then it should be cut I guess. It is a lot of text right now [2025-02-01 12:06] awesomewaves (CSR discussion channel) I just checked MC's run and he picks 2nd option with Tifa while on the Cargo Ship. In Costa del Sol arrival he just mashes through all the text and options [2025-02-01 12:07] awesomewaves (CSR discussion channel) Zheal does 2nd option [2025-02-01 12:10] awesomewaves (CSR discussion channel) ok, from a quick eyeball of both VODs watching their livesplits. Its 2s faster to pick 2nd option [2025-02-01 14:49] jayrod316 (CSR discussion channel) Making stairs shorter will not work if people ever want to compete with CSR. The stairs being longer than elevator manip needs to be preserved if it’s going to eventually be used for competition. [2025-02-01 14:50] jayrod316 (CSR discussion channel) I have not tested the newest version, but if Cloud is in the wrong position after Turks in mines, that is a big problem for setting up Jenova PE. [2025-02-01 18:52] doumeis (CSR discussion channel) ah yea good point about the elevator comparison, keep stairs normal then <:doumeiLUL:1025884511046750378> [2025-02-01 18:53] doumeis (CSR discussion channel) might be NMS then, I had the full dream and Tifa dialogue [2025-02-01 18:56] doumeis (CSR discussion channel) nvm that waves 😐 [2025-02-01 18:56] awesomewaves (CSR discussion channel) I think you replied to a different bit than I meant. When you climb up the ladder on the boat, it's 4 then 2nd option. Which is the same in CSR [2025-02-01 18:56] doumeis (CSR discussion channel) I was answering the wrong part [2025-02-01 18:56] doumeis (CSR discussion channel) yea yea [2025-02-01 18:56] doumeis (CSR discussion channel) my bad [2025-02-01 18:56] awesomewaves (CSR discussion channel) lol np [2025-02-01 18:56] awesomewaves (CSR discussion channel) i had replied before you deleted it, all good [2025-02-01 18:57] doumeis (CSR discussion channel) I'll take a look in the animation, probably a better cue than counting all boxes lol [2025-02-01 18:58] doumeis (CSR discussion channel) also on Costa arrival I just realized the choices might be different if I have Aerith on the party or not [2025-02-01 18:58] doumeis (CSR discussion channel) I'll double check that, I think if Aerith is not on the party, 2nd option is indeed faster [2025-02-01 18:59] doumeis (CSR discussion channel) honestly I never knew that second option here was faster, that makes sense then [2025-02-01 19:03] doumeis (CSR discussion channel) here it is, Zheal's run vs my VOD [2025-02-01 19:04] doumeis (CSR discussion channel) cloud should move to confront tseng before the cutscene ends, and in the CSR he doesn't [2025-02-01 19:05] doumeis (CSR discussion channel) also I have an idea of what mightve caused the full dream in under junon [2025-02-01 19:05] doumeis (CSR discussion channel) I selected to not sleep by accident, and then went in again to sleep [2025-02-01 19:05] doumeis (CSR discussion channel) that could be the issue, I'll test it again later [2025-02-01 23:23] jayrod316 (CSR discussion channel) Which second option saves time when getting off the boat? There are two selections ----- 2025-02-02 ----- [2025-02-02 01:14] awesomewaves (CSR discussion channel) the first one, when they're talking about Barret wearing the Sailor Uniform [2025-02-02 01:50] jayrod316 (CSR discussion channel) <:SMILERS:1074813154770558976> thx waves [2025-02-02 12:15] individualcontributor (CSR discussion channel) Ok so the edits I made for the CSR were to speed up the scrolling and have Cloud run into that scene. I've revert this back to normal. So now the scrolling is slower and Cloud walks, right before you need to do that up + right onto the stairs. Hopefully this fixes the muscle memory, but if not I can put the previous scene back in too. [2025-02-02 12:18] individualcontributor (CSR discussion channel) I'm fixing this now [2025-02-02 12:25] individualcontributor (CSR discussion channel) (no text) [2025-02-02 12:48] individualcontributor (CSR discussion channel) 1 - Reno stepping on church flowers - can remove, no inputs there Todo 2 - Wall Market pink guy - either 4 boxes after the option or none, I feel like 2 creates bad muscle memory Todo (cut to 4) 3 - Cut Shinra stairs down, Hope's CSR did this, it was like the elixir floor and a couple more only Waves, Jayrod replied 4 - Inn break textboxes during Kalm - keep it 4 boxes before the option, muscle memory again Todo 5 - Turks in mines - Cloud ends in wrong position? I might be wrong, gonna double check Fixed in 0.11.2 6 - Granny house Under Junon - can cut the dream dialogue and Tifa's dialogue to maybe 1 box only Todo (this is likely a bug) 7 - Boat - cut Tifa Red and Aerith dialogue (Aerith option doesnt matter) Keeping all options but will check the dialogue again, todo 8 - After Jbirth - either all 7 boxes or only 1, might be only me but I always count the 7 textboxes to choose the option, so having only 3~4 feels weird Todo 9 - Remove the second boat animation, the "parking" Cloud becomes a Chocobo if this is cut, so leaving as is 10 - Costa del sol landing dialogue Todo 11 - Dyne's dialogue, could jump straight to the fight when you transition the screen Todo 12 - Jlife - Cloud swinging his sword straight to the fight, no need to have Aerith falling there imo Todo 14 - Slap Fight - no category wants to beat this, so theres no input, could remove it Leaving as is because player input required 15 - Submarine friends - either all 11 textboxes or only 1, again for the muscle memory thing, feels weird Todo 16 - Rocket - can remove Cid asking you to go to the materia Todo 17 - Revisit cutscenes on CC Todo (oops this is likely a bug) Once I make these changes we can test and review again 🚀 [2025-02-02 12:53] individualcontributor (CSR discussion channel) # Latest leaderboards ### CSR No Slots 🏆 (WR) Phek w/ 3:59:46 ### CSR No Major Skips 🏆 (WR) ?? Get your VODs [submitted](https://docs.google.com/forms/d/e/1FAIpQLSd0GWzCxWHQn-881TKnZPckH87L7CHteM8Fep2hWeGSgHkurQ/viewform)! [2025-02-02 12:57] individualcontributor (CSR discussion channel) ## Release v0.11.2 🚀 Disc 1 - (NMS) Reverted changes to Reactor scene during Kalm flashback - (NMS) Fixed Mythril Mines Turks scene Disc 2 - no changes Disc 3 - no changes https://github.com/individualcontributordev/Final-Fantasy-7-CSR [2025-02-02 13:05] awesomewaves (CSR discussion channel) just in relation to points 8/10/15 [2025-02-02 13:05] awesomewaves (CSR discussion channel) I feel like just leaving 1 text box before an option is worse muscle memory than haivng some animations or all the text boxes [2025-02-02 13:06] awesomewaves (CSR discussion channel) jayrod mentioned on stream that he's in favor of all the text boxes outside the honey bee inn for example [2025-02-02 13:06] awesomewaves (CSR discussion channel) I think 1 text box then an option will cause more issues than the second or two to have some animations/textboxes so you can pre-empt the selection as you normally would [2025-02-02 13:07] individualcontributor (CSR discussion channel) So in those cases your saying revert to original before the option choices? [2025-02-02 13:08] awesomewaves (CSR discussion channel) so i guess it's just finding the cues that people use and trimming to that. Most are really good right now, but I agree that after J-Life and outside the boat when you arrive at Costa are a little iffy right now [2025-02-02 13:09] awesomewaves (CSR discussion channel) so from what I can tell outside the boat in Costa, red appears and has 1 text box. Then there's 2 more and then option. Perhaps that could be where the text starts in that scene? [2025-02-02 13:10] awesomewaves (CSR discussion channel) Not revert everything just make sure that the cues in the lead up to the options are still there. Like, for me the Black Materia (Aerith shakes her head aggressively, then 2 boxes, last option) and before the Dolphin Jump in Lower Junon (Barret shrugs, 2 boxes, 2nd option) are all perfect examples [2025-02-02 13:11] individualcontributor (CSR discussion channel) Cool let's figure out the cues then for those sections you've mentioned and I'll put them on the todo list [2025-02-02 13:11] awesomewaves (CSR discussion channel) sounds good [2025-02-02 17:28] individualcontributor (CSR discussion channel) ## Release v0.11.3 🚀 Disc 1 - (NMS) Reno stepping on flowers in Aerith's church cut - Wall Market outside Honey Bee Inn reverted to original (4 text boxes after talking to pink guy) - (NMS) Kalm flashback break, 4 text boxes before save option - Junon Granny's house, fixed bug if you leave and go back in to rest triggers the dream dialogue - After JBirth fight, put 7 text boxes in before option choice - Reverted boat docking in Costa scene to original (under review) - Dyne fight trimmed even more - Trimmed before JLife fight - Reverted Submarine friends to include 11 text boxes before the menu (under review) Disc 2 - Trimmed the Rocket cockpit scene after Rude where Cid mentions the huge materia - Trimmed Cosmo Canyon revisit after UWR Disc 3 - no changes https://github.com/individualcontributordev/Final-Fantasy-7-CSR [2025-02-02 17:28] individualcontributor (CSR discussion channel) https://tenor.com/view/beavis-computer-pressing-gif-24389723 [2025-02-02 17:33] individualcontributor (CSR discussion channel) I think I covered everything up-to-date in the new release. The bits that need us to figure out the cues I've reverted to original, so only the Costa boat and Submarine friends parts. But everything is still up for review even if we've cut, reverted, cut, reverted. So don't be afraid to voice your suggestions related to muscle memory or timing or anything at all, it's all great feedback. [2025-02-02 17:34] individualcontributor (CSR discussion channel) https://tenor.com/view/that70s-show-eric-foreman-light-bulb-idea-gif-4680281 [2025-02-02 17:35] individualcontributor (CSR discussion channel) I've also had an idea, I'd like to add an easter egg for each of the contributors. I'm thinking renaming a character in the game for each contributor and have them say something when you talk to them. I'd even go as far as animating them a bit if I can. So have a think and let me know if you want something like that added in. Not something in the critical path of a run, but some other NPCs would be fine. [2025-02-02 17:35] awesomewaves (CSR discussion channel) Thanks for all the work IC. I'll give it this version a whirl from tomorrow [2025-02-02 22:24] individualcontributor (CSR discussion channel) Just had a run end because I was 20 gil short for Chocobo Lure, not sure how that happened <:YEP:1074813056045039688> but I did notice that I can trim just before the Motorcycle game. When Aerith leaves the elevator you run left and down to trigger Tifa running down the stairs, hitting that trigger can just skip to the bike game starting. [2025-02-02 22:54] .okamikaze (CSR discussion channel) Hmm, maybe. But afaik some routes involve making use of the menu before the mini-game starts. Last I saw I think even Any% does that now? [2025-02-02 22:55] .okamikaze (CSR discussion channel) As for the Chocobo Lure that usually happened to me when I bought 1 too many grenades [2025-02-02 23:22] individualcontributor (CSR discussion channel) Ah I just mean skip to that menu at the start of the mini game. When you hit the trigger it takes a while for Tifa to run down the stairs and for the crew to run up into the building. [2025-02-02 23:23] individualcontributor (CSR discussion channel) I was buying 49 but reduced to 46 now, I need to verify my Gil route because my notes might be based on doing elevator [2025-02-02 23:36] awesomewaves (CSR discussion channel) Not sure of your route but I was originally buying 19+43 I think, but 46 should be fine ----- 2025-02-03 ----- [2025-02-03 04:29] doumeis (CSR discussion channel) thanks for the update IC <:emptysGuy:742324145785929789> I'll try to finish a run this week [2025-02-03 09:04] phek1200 (CSR discussion channel) I've had enjoyable days off from Lunar New Year holidays, and now I'm back. Great job everyone for the contribution and new version releases. Think I'll get some NMS csr runs going these few days <:SMILERS:1074813154770558976> [2025-02-03 14:19] awesomewaves (CSR discussion channel) Before I forget the Granny needs to be edited after getting Shiva materia. She's too fast/slow [2025-02-03 15:59] individualcontributor (CSR discussion channel) I did edit her recently because you bonk on her, is it happening again? [2025-02-03 17:38] awesomewaves (CSR discussion channel) Getting there 💪 [2025-02-03 17:43] awesomewaves (CSR discussion channel) oh with break btw, I haven't been pausing the timer [2025-02-03 17:44] doumeis (CSR discussion channel) nice run <:emptysGuy:742324145785929789> [2025-02-03 17:44] doumeis (CSR discussion channel) thats a good point, what will be our strat there [2025-02-03 17:44] doumeis (CSR discussion channel) manually pause the timer? cause youre not forced to take the break right [2025-02-03 17:45] doumeis (CSR discussion channel) or manually subtract the time later [2025-02-03 17:45] awesomewaves (CSR discussion channel) If you're running on Emulator, the auto splitter will pause the timer automatically (comapare against Game Time, not Real Time) [2025-02-03 17:45] doumeis (CSR discussion channel) I think I'll want to burn the discs at some point [2025-02-03 17:45] doumeis (CSR discussion channel) console feels much better lol [2025-02-03 17:45] awesomewaves (CSR discussion channel) but for PSX you've really got no consistent option other than letting the entire time expire naturally and that amount, can be timed and removed consistently [2025-02-03 17:46] doumeis (CSR discussion channel) fair enough, I guess the break is healthy either way [2025-02-03 17:46] doumeis (CSR discussion channel) would be like waiting on a cutscene [2025-02-03 17:56] individualcontributor (CSR discussion channel) ## Release v0.11.4 Disc 1 - Trimmed post Jessie skip Cloud and Barret on train scene - Junon Granny's speed reverted back to original to avoid bonking her with latest trims - Trimmed before Bike minigame in Shinra HQ - Trimmed old man carrying Priscilla to house after Bottomswell Disc 2 - Trimmed Cait Sith on Highwind after Cloud's dream section Disc 3 - no changes https://github.com/individualcontributordev/Final-Fantasy-7-CSR ----- 2025-02-04 ----- [2025-02-04 09:03] individualcontributor (CSR discussion channel) #todo trim before JLife before hopping on pillars in the water, animations mostly [2025-02-04 09:05] awesomewaves (CSR discussion channel) when you enter Corneos for the first time there's a noise that happens that takes about 1s before the guy leaves. Could be trimmed [2025-02-04 09:06] awesomewaves (CSR discussion channel) oh and after J-Death. There's supposed to be 'receive black materia' then 3 text boxes before you can move to red [2025-02-04 09:06] awesomewaves (CSR discussion channel) I think thats worth putting back in ----- 2025-02-10 ----- [2025-02-10 22:36] individualcontributor (CSR discussion channel) https://tenor.com/view/hmm-suspect-gif-22611582 [2025-02-10 22:38] individualcontributor (CSR discussion channel) It's been pretty quiet here, I'm hoping it's because the CSR is perfect and working as expected. If anyone has any suggestions they want ASAP shout in here. [2025-02-10 22:39] awesomewaves (CSR discussion channel) I had noticed a few bits earlier today but they are all really small things at this point [2025-02-10 22:40] individualcontributor (CSR discussion channel) That's good to hear actually, let me know what they are and I'll collect them up for the next release to make it beefy and worth it. [2025-02-10 22:41] awesomewaves (CSR discussion channel) I'll try note them tomorrow when I do another attempt and I'll fire them into the sheet 👍 ----- 2025-02-11 ----- [2025-02-11 04:20] doumeis (CSR discussion channel) I havent done another run yet, soon tm 🫡 ----- 2025-02-12 ----- [2025-02-12 07:06] phek1200 (CSR discussion channel) ok, surely next one is gonna be NMS CSR <:Kappa:1075235124200886273> [2025-02-12 07:07] phek1200 (CSR discussion channel) 1. i agree that the part post j-death has too little textboxes as indication of when to move, maybe it'd be good to put some back in 2. the part after exiting COTA, getting into Highwind and trigger Diamond weapon appearance, can that be cut down further? or are those necessary to advance List for 0FD manip ? [2025-02-12 11:32] awesomewaves (CSR discussion channel) Amazing time dude. GG [2025-02-12 11:32] awesomewaves (CSR discussion channel) do you have any estimate as to what the equivalent time would be for a full run? Was that sub 6:35 pace? [2025-02-12 14:24] phek1200 (CSR discussion channel) Thanks dude ❤️ [2025-02-12 14:28] phek1200 (CSR discussion channel) i recorded down important details of all my CSR runs so far, and for this one: Failed elevator manip - 3 encounters No. of tries - Bottomswell 1st, MK 1st, Palmer 1st, Deathclaw 1st, Beachplug 2nd, Spiderweb steal 2nd Great fights - MK, Palmer, RD, DG, 3 Icicles, CA, DW, Hojo (Good) Average Schizo, J-Death RA steal Got Egged twice - 1 cancels out the RA timesaves Above average WM traversal (except Midgar -> Ranch and MK -> Rocket Town with IGT manip) I'd say this is a solid sub 640 run in console, but probably just around 6:39 or high 6:38-ish [2025-02-12 18:09] awesomewaves (CSR discussion channel) Ah ok, thats interesting to know. I was hoping it was lower for my own estimations 😅 4 hours is about 6:43 or so then [2025-02-12 19:22] individualcontributor (CSR discussion channel) So sub 4 CSR is an easy sub 7 non-CSR. This makes me giddy. ----- 2025-02-13 ----- [2025-02-13 00:37] doumeis (CSR discussion channel) GG Phek <:Pog:1074812009494876272> [2025-02-13 18:44] jayrod316 (CSR discussion channel) YOLO Phoenix down <:Kappa:1075235124200886273> ----- 2025-02-14 ----- [2025-02-14 13:03] jayrod316 (CSR discussion channel) When updating to a newer version of csr can you just patch the previous image or do you have to start with the original every time? [2025-02-14 13:31] awesomewaves (CSR discussion channel) I think it's strongly advised to patch a fresh iso [2025-02-14 18:48] individualcontributor (CSR discussion channel) Yeah patch an original iso every time. I don't think patching an already patched iso will load up correctly. ----- 2025-02-15 ----- [2025-02-15 12:29] snake1982 (CSR discussion channel) got a nice 7:46 nms run thanks to CSR appreciate all the hardwork ----- 2025-02-16 ----- [2025-02-16 13:00] jayrod316 (CSR discussion channel) <@183261151746850816> https://clips.twitch.tv/CleanTenuousGooseTinyFace-HhTc58MPeKQ-HjRm [2025-02-16 13:01] jayrod316 (CSR discussion channel) Idk if this has anything to do with csr but this happened lol [2025-02-16 13:13] awesomewaves (CSR discussion channel) Oh dang I've never had it but I have not updated my Disc 2 to the latest version [2025-02-16 13:13] awesomewaves (CSR discussion channel) Maybe it was introduced then? [2025-02-16 14:16] individualcontributor (CSR discussion channel) 😬 Sorry about that, I'll check it out today. I did a full run through the other day and didn't get this but is very likely a CSR thing with all the stuff that is skipped in RT ----- 2025-02-19 ----- [2025-02-19 20:19] individualcontributor (CSR discussion channel) I can't reproduce the issue you encountered on Duckstation <@538796370975260763> I'll try testing RetroArch now [2025-02-19 20:22] individualcontributor (CSR discussion channel) Ok I only have save states up to the start of Disc 2 on RetroArch, <@538796370975260763> do you happen to have a save state close to where the issue is? [2025-02-19 20:23] individualcontributor (CSR discussion channel) ``` D:\RetroArch-Win64\states\SwanStation ``` [2025-02-19 20:25] individualcontributor (CSR discussion channel) In the meantime I'll try make an in-game save in Duckstation and transfer the memory card over to RetroArch to see if I can use it [2025-02-19 20:28] jayrod316 (CSR discussion channel) I won’t be able to get anything to you until later on when I’m home [2025-02-19 20:28] individualcontributor (CSR discussion channel) That's fine whenever you get a chance [2025-02-19 20:28] jayrod316 (CSR discussion channel) I was running on v0.11.3 if that makes any difference [2025-02-19 20:29] jayrod316 (CSR discussion channel) I’m going to update to the latest version and burn my discs at 1x and hope for the best [2025-02-19 20:30] individualcontributor (CSR discussion channel) The latest is 0.11.4 and there were no changes to RT stuff so it's likely on 0.11.3 and the latest 0.11.4. Hopefully I can reproduce this and push a fix before you burn discs. [2025-02-19 20:32] individualcontributor (CSR discussion channel) This worked 🎉 I'll continue testing here [2025-02-19 20:37] individualcontributor (CSR discussion channel) Still can't reproduce on RetroArch, I'll try a few different input buffers and stuff to see if I can get Cloud stuck. [2025-02-19 20:39] individualcontributor (CSR discussion channel) Ok I can reproduce it be holding Up + Right and Turbo into that scene, I'll keep testing [2025-02-19 20:40] individualcontributor (CSR discussion channel) Down + Right + Turbo also causes the issue. Only Down + Turbo does not. [2025-02-19 20:41] individualcontributor (CSR discussion channel) Down + Right, no Turbo, causes the issue. [2025-02-19 20:41] individualcontributor (CSR discussion channel) I'm wondering if I'm moving on one of the skipped scenes and initiating a trigger or dialogue with something. [2025-02-19 20:42] individualcontributor (CSR discussion channel) Some scenes are not entirely skipped, they are initialised and then I immediately jump to another field/scene. So it could be that during the initialisation of one of these scenes something is getting borked. [2025-02-19 20:44] individualcontributor (CSR discussion channel) Holding Left + Turbo causes the issue [2025-02-19 20:45] individualcontributor (CSR discussion channel) So I think it's specifically holding Left as the scene is loading in that causes the issue. [2025-02-19 20:46] individualcontributor (CSR discussion channel) (no text) [2025-02-19 20:47] individualcontributor (CSR discussion channel) https://tenor.com/view/mum-mumprobs-gif-26640474 [2025-02-19 20:48] individualcontributor (CSR discussion channel) Holding only Left as the scene is loading in causes the issue on Duckstation too [2025-02-19 20:49] individualcontributor (CSR discussion channel) So not an emulator thing thankfully [2025-02-19 20:57] jayrod316 (CSR discussion channel) Oh wow making progress! Have you tried any tests on the base game? It could be something that can always happen [2025-02-19 21:03] individualcontributor (CSR discussion channel) I haven't but I will try now to eliminate it being an existing thing [2025-02-19 21:05] individualcontributor (CSR discussion channel) Ok so it's not existing, holding Left and letting the whole escape pod scene play out all the way up to the highwind and I can move Cloud [2025-02-19 21:06] individualcontributor (CSR discussion channel) So 100% a CSR thing, something I skipped over unintentionally like Cloud being "auto moved" a tiny bit out of the way of some field object boundary or something. I did notice a little tiny walk in the original there so I'll see if I skipped over that in the CSR [2025-02-19 21:09] individualcontributor (CSR discussion channel) I think that was it, I've found a tiny walk the Cloud normally does that I skipped over and it seems to have fixed the issue putting it back in [2025-02-19 21:09] individualcontributor (CSR discussion channel) I'm testing more now [2025-02-19 21:09] individualcontributor (CSR discussion channel) Wait no it wasn't that specifically, but moving him a bit does fix it. I'll keep looking [2025-02-19 21:13] individualcontributor (CSR discussion channel) Ok found it I think, I'll do a few more tests of inputs then push a new patch [2025-02-19 21:15] individualcontributor (CSR discussion channel) Ok I've tested a bunch of inputs, Left, Left + Down, Up + Left, with and without Turbo I think it's fixed. Pushing a new patch now [2025-02-19 21:19] individualcontributor (CSR discussion channel) >i agree that the part post j-death has too little textboxes as indication of when to move, maybe it'd be good to put some back in I'll fix this while I'm at it in the same patch [2025-02-19 21:22] individualcontributor (CSR discussion channel) Is it this scene? [2025-02-19 21:25] awesomewaves (CSR discussion channel) Yeah. That's the one I mentioned. [2025-02-19 21:25] awesomewaves (CSR discussion channel) In my full notes I had '3 text boxes then move to red' [2025-02-19 21:29] individualcontributor (CSR discussion channel) (no text) [2025-02-19 21:33] individualcontributor (CSR discussion channel) ## Release v0.11.5 🚀 Disc 1 - no changes Disc 2 - Added text boxes back in after JDeath fight where Cloud picks up the Black Materia - Fixed Cloud getting stuck on Highwind cockpit after Rocket Town escape pod scene skips Disc 3 - no changes https://github.com/individualcontributordev/Final-Fantasy-7-CSR [2025-02-19 21:35] individualcontributor (CSR discussion channel) https://tenor.com/view/dwight-schrute-king-crown-the-office-gif-26831211 [2025-02-19 23:24] jayrod316 (CSR discussion channel) Thanks so much for fixing for researching and fixing that! ----- 2025-02-20 ----- [2025-02-20 07:11] individualcontributor (CSR discussion channel) No bother sorry it took so long! [2025-02-20 16:20] katombaz (CSR discussion channel) Any chance someone could link me CSR psx chocobo igts and midgar igts if possible? ----- 2025-02-21 ----- [2025-02-21 13:22] individualcontributor (CSR discussion channel) Not the CSR igts Kato but we should add them to the One Stop Shop IGT sheet https://docs.google.com/spreadsheets/d/1vUXxWHt6pCq0O7CLcTWyXLu2Wwe8CoqNrx_w4ilgp8E/edit?usp=sharing [2025-02-21 13:23] individualcontributor (CSR discussion channel) <@248225699909861376> <@266664783502245888> do you have access? [2025-02-21 13:24] awesomewaves (CSR discussion channel) Sorry for the 5 text files, but here's my CSR IGTs [2025-02-21 13:57] cornfed (CSR discussion channel) i dont have access, jayrod made all the ones for nms last night. maybe get em al together and send em to dash all at once [2025-02-21 14:13] .okamikaze (CSR discussion channel) Thanks for the Icicle Inn one, I've been too lazy to generate it lately 😅 [2025-02-21 14:14] awesomewaves (CSR discussion channel) is it worth someone just running off ALL the possible IGTs from reasonable starting times all the way up to an hour passed the expected usage time. Then there would be a sheet that works for almost every category [2025-02-21 14:14] awesomewaves (CSR discussion channel) so you could make 45 mins - 2.5 hours Midgar to Choco manip sheet, that would work for everything and then people can pick the ranges they want from that text sheet [2025-02-21 14:15] .okamikaze (CSR discussion channel) Not a bad shout [2025-02-21 14:16] awesomewaves (CSR discussion channel) Would just stop people continuously asking for them to be generated 🤷‍♂️ [2025-02-21 17:50] cornfed (CSR discussion channel) the prob is we do midgar to klam, kalm to zolom [2025-02-21 17:50] cornfed (CSR discussion channel) but the rest im sure would fal in line nicely with that [2025-02-21 17:51] cornfed (CSR discussion channel) lets just <@538796370975260763> so noone runs un needed script cuz he ran some last night [2025-02-21 18:04] jayrod316 (CSR discussion channel) I just need the mines to junon script from ace and i think i have all the scripts for no slots and nms [2025-02-21 18:07] cornfed (CSR discussion channel) idk if this helps [2025-02-21 18:07] cornfed (CSR discussion channel) but those are psx times [2025-02-21 18:17] acezephyr (CSR discussion channel) i'll put this here [2025-02-21 19:56] cornfed (CSR discussion channel) <@538796370975260763> ^ ----- 2025-02-22 ----- [2025-02-22 13:14] individualcontributor (CSR discussion channel) *lemme try one of those igt thingys for midgar to ranch*... 1:11:18 <:Sadge:1074826312767778950> [2025-02-22 13:19] individualcontributor (CSR discussion channel) what is this column in the igts? [2025-02-22 14:23] zheal (CSR discussion channel) when you leave the ranch and hold Right+R1 cloud runs in circles. Those numbers mean after how many circles you have to menu while running. A full round is when cloud passes the ranch building [2025-02-22 14:25] zheal (CSR discussion channel) and in case you wonder about the next column too, that's the number of frames for the encounter. 1:02:46 and 03:03 in this picture are very slow ones for example [2025-02-22 14:26] individualcontributor (CSR discussion channel) Thanks Zheal [2025-02-22 14:28] awesomewaves (CSR discussion channel) Dash has a nice video tutorial on it too: https://www.youtube.com/watch?v=Y93EYEZeQYI&list=PLnkJWlotsWcT0etZdZ65yfZEdRiR615yr&index=28 ----- 2025-02-23 ----- [2025-02-23 04:23] phek1200 (CSR discussion channel) Personally I will also look at the list and remove any unoptimal IGTs. Example an IGT that is 3 secs later have lesser frames and/or better formation (PE, therefore no need to set ATB wait) and/or no mc special menu required [2025-02-23 15:41] cornfed (CSR discussion channel) i weed all mine out, and if its successful in rta, it gets a shiny pink color [2025-02-23 15:41] cornfed (CSR discussion channel) if its a tough manip, or tight, it gets marked poop brown [2025-02-23 15:42] cornfed (CSR discussion channel) and i only have tight manips to fill gaps ----- 2025-02-27 ----- [2025-02-27 05:31] cornfed (CSR discussion channel) sub 40 nms possible [2025-02-27 05:32] cornfed (CSR discussion channel) was ran on x2 speed, mayors password lined up, gonna check the igts to see if the timer matches igt for psx [2025-02-27 05:32] cornfed (CSR discussion channel) but i have a feeling its right on or close [2025-02-27 05:33] cornfed (CSR discussion channel) everything looking pretty good, theres prob a few more boxes, scenes , and things generally being sped up to go with the csr, but its really coming along nicely. [2025-02-27 06:09] cornfed (CSR discussion channel) at 2x speed there was a 2 sec variance at the jenova synth menu with zheals timer [2025-02-27 06:10] cornfed (CSR discussion channel) so its bit faster but not much [2025-02-27 06:10] cornfed (CSR discussion channel) (no text) [2025-02-27 06:11] cornfed (CSR discussion channel) also bronco manip cannot be done currently, prob talk about changing that? [2025-02-27 06:13] cornfed (CSR discussion channel) 1 sec off at corel to temple [2025-02-27 06:14] cornfed (CSR discussion channel) and also here is before bg manip [2025-02-27 06:28] individualcontributor (CSR discussion channel) What is preventing the manip to be done? [2025-02-27 06:28] cornfed (CSR discussion channel) you need the final txt box on the bronco in the scene before to set the igt [2025-02-27 06:29] cornfed (CSR discussion channel) so after tiny bronco crashes, it could just be clouds final txt box [2025-02-27 06:30] individualcontributor (CSR discussion channel) Ok cool I'll add the scene back in with a few text boxes. It's the one where they're standing on it in the water? [2025-02-27 06:30] cornfed (CSR discussion channel) yeah [2025-02-27 06:32] individualcontributor (CSR discussion channel) The IGT timer being off is an emulator thing. Was this what you were testing? PSX is faster slightly compared to the current emulator settings? [2025-02-27 06:32] cornfed (CSR discussion channel) i was running on emultaor with 2x speed, and was just comparing how close it is to psx, and its remarkably close [2025-02-27 06:33] cornfed (CSR discussion channel) keeps it an even playing field i spose [2025-02-27 06:33] individualcontributor (CSR discussion channel) Yeah that is pretty interesting. What emulator did you use? [2025-02-27 06:34] cornfed (CSR discussion channel) duck [2025-02-27 06:34] individualcontributor (CSR discussion channel) And the specific version? I know some duck versions have pretty bad issues [2025-02-27 06:34] cornfed (CSR discussion channel) uhh let me check quick [2025-02-27 06:35] cornfed (CSR discussion channel) (no text) [2025-02-27 06:36] cornfed (CSR discussion channel) ive had crashes with it on csr a few times, but today i had nothing, i was taking save states every so often to prevent not being able to finish [2025-02-27 06:36] cornfed (CSR discussion channel) but it was deathless and finished [2025-02-27 06:38] individualcontributor (CSR discussion channel) Ah ok yeah crashes on Duckstation seem to be a common occurrence. Have you tried RetroArch yet? [2025-02-27 06:38] cornfed (CSR discussion channel) i considered it, but all the save state work ive done would all have to be redone [2025-02-27 06:38] cornfed (CSR discussion channel) so id rather suffer [2025-02-27 06:39] cornfed (CSR discussion channel) i run psx mostly anyways [2025-02-27 06:39] individualcontributor (CSR discussion channel) The IGT timer diff would be interesting to know for RetroArch too. I wonder could I set up the timer and just let it run for a few hours to check [2025-02-27 06:39] cornfed (CSR discussion channel) maybe after i move ill look into mechaponing a ps2 , but until than this is fine [2025-02-27 06:40] cornfed (CSR discussion channel) yeah im not sure what the offset is for that [2025-02-27 06:40] cornfed (CSR discussion channel) could just let the timer run yeah [2025-02-27 06:41] individualcontributor (CSR discussion channel) I could use your settings for it and see how far off the variance gets [2025-02-27 06:44] cornfed (CSR discussion channel) yeah for sure, emulator is in a really sadge place rn with normal speed, so ithink a bit of testing and maybe talk to the mods about the 2x thing [2025-02-27 06:47] individualcontributor (CSR discussion channel) It would be great to verify a setup that is comparable to PSX. And RetroArch has almost zero input lag compared to Duckstation it feels great. Very little configuration to be done too, it's mostly for Turbo actually. Can you send me the igt timer and settings? [2025-02-27 06:48] cornfed (CSR discussion channel) should be tuned for ps2 already [2025-02-27 06:49] cornfed (CSR discussion channel) (no text) [2025-02-27 06:50] individualcontributor (CSR discussion channel) Thanks corn I'll try it today. And GGs on the NMS time 🔥. Where did the -12:xx time save come from? [2025-02-27 06:50] cornfed (CSR discussion channel) it was origonally ran on normal disc speed, and i think on a prior patch [2025-02-27 06:50] cornfed (CSR discussion channel) and it was overall a decent run [2025-02-27 06:52] individualcontributor (CSR discussion channel) So the x2 configuration plus maybe a few additional trims accumulated to -12 minutes time save!? [2025-02-27 06:52] cornfed (CSR discussion channel) yeah haha, ballin [2025-02-27 06:52] cornfed (CSR discussion channel) igts too [2025-02-27 06:53] cornfed (CSR discussion channel) i can only think of 1 major timeloss in the run and thats red dragon, theres 30 secs here and there in a few spots, but overall pretty solid, if it were a psx nms full run id say its prob 850 or so, which is about 7 mins slower than my pb [2025-02-27 06:54] cornfed (CSR discussion channel) 750* [2025-02-27 06:55] individualcontributor (CSR discussion channel) That time, given the igt is very close to PSX, means NMS on CSR is roughly ~50 minutes longer? [2025-02-27 06:55] individualcontributor (CSR discussion channel) Than non-NMS* [2025-02-27 06:55] cornfed (CSR discussion channel) yeah i would say roughly [2025-02-27 06:56] cornfed (CSR discussion channel) which is about normal [2025-02-27 06:56] individualcontributor (CSR discussion channel) Current no slots time is 3:56:xx I think [2025-02-27 06:57] cornfed (CSR discussion channel) i could push a sub 40 out of this run prob fairly easily if i grinded it and was more prepared with igts, i used jayrods sheet tonight which is rock solid, im just not used to it lmao [2025-02-27 06:57] cornfed (CSR discussion channel) so i lost some time llooking for times on a cple [2025-02-27 06:59] individualcontributor (CSR discussion channel) Did you record the run and call out the trims? If so I can watch it and make a list [2025-02-27 06:59] cornfed (CSR discussion channel) i did , ill highlight it tomorrow, i called out what i saw, and just general pointing things out that could even maybe be talked about [2025-02-27 07:00] cornfed (CSR discussion channel) the current link for it is in my submission to your board [2025-02-27 07:08] cornfed (CSR discussion channel) after dg too i had a thought [2025-02-27 07:09] cornfed (CSR discussion channel) you kill dg, and get prompted with the menu to feed aeris planet protector, and as soon as you close it, you wake up in gongaga, that would cater to all categories and trime a nice bit [2025-02-27 08:32] individualcontributor (CSR discussion channel) I think that's a skill check for hundo. If you don't make her learn it before DG then your hundo is borked if you miss the 1 frame window. [2025-02-27 14:24] cornfed (CSR discussion channel) in that case we could leave a gap for the hundo player to press triangle. and still skip the phsyco cloud and young cloud stuffs [2025-02-27 16:58] awesomewaves (CSR discussion channel) LFG, the sub 25 finally. (sub 20 without the break) [2025-02-27 17:28] .okamikaze (CSR discussion channel) Good shit my dude. Gonna have to start digging my own grave I reckon 🫠 [2025-02-27 17:31] awesomewaves (CSR discussion channel) It's closer to where I want to be for sure, but with the silly stuff that happened like the Pincer outside Temple. There's plenty scope for improvement too 🤞 [2025-02-27 17:59] jayrod316 (CSR discussion channel) GG waves! [2025-02-27 18:26] dylwingo (CSR discussion channel) GG [2025-02-27 18:57] individualcontributor (CSR discussion channel) GG [2025-02-27 18:58] individualcontributor (CSR discussion channel) I actually removed the whole scene with kid Cloud but we put it back in because that's also a skill check, you have to move the kid out of the way to avoid talking to Cloud while he's running and slowing down that part [2025-02-27 18:59] individualcontributor (CSR discussion channel) I think the scene with the 1 frame window also has kid Cloud and you can talk to Aerith or something which causes time loss? [2025-02-27 20:05] cornfed (CSR discussion channel) im not sure without looking into it further, im usally not paying attention very much there after the slog of temple. we can always revisit it later, i just remember it was something i noticed [2025-02-27 20:10] awesomewaves (CSR discussion channel) I was told at some point that leaving Turbo on there has kid cloud interacting with Cloud trying to give Sephiroth the materia or something. I think that'd where that sprung from. [2025-02-27 20:10] awesomewaves (CSR discussion channel) if it really is a frame or two only, it's worth removing again [2025-02-27 23:03] .okamikaze (CSR discussion channel) If you leave Kid Cloud mashing next to Cloud you lose a noticeable amount of time [2025-02-27 23:04] .okamikaze (CSR discussion channel) I used to remove Fire Ring and Fury Ring at this point when my menu route was a lot worse, so I like having it in for no slots too ----- 2025-02-28 ----- [2025-02-28 02:09] phek1200 (CSR discussion channel) GG Waves [2025-02-28 13:07] .okamikaze (CSR discussion channel) Decided to play out a painful run, good to see the game can still hit you with this stuff. Thankyou for the mercy kill o7 [2025-02-28 13:10] .okamikaze (CSR discussion channel) This isn't CSR specific, merely noting that my first time witnessing this was on CSR [2025-02-28 15:08] cornfed (CSR discussion channel) okami and i were just discussing too, we should probably fix the karen and kevin skill check after vent in shinra [2025-02-28 15:08] cornfed (CSR discussion channel) if you have good movement you can ALWAYS get around them [2025-02-28 15:08] cornfed (CSR discussion channel) soo [2025-02-28 15:09] cornfed (CSR discussion channel) bad movement can lose a sec or 2 [2025-02-28 15:24] awesomewaves (CSR discussion channel) Yeah that's been on my radar to mention also. They need to be sped up a little bit because they rarely get in your way in CSR [2025-02-28 15:45] .okamikaze (CSR discussion channel) Would be hilarious if they ran to the spot [2025-02-28 15:59] individualcontributor (CSR discussion channel) Can someone put that on the todo list using the form pinned to the channel? [2025-02-28 21:27] individualcontributor (CSR discussion channel) How does this look? [2025-02-28 21:28] awesomewaves (CSR discussion channel) not sure about that tbh [2025-02-28 21:28] awesomewaves (CSR discussion channel) can you just up their base speeds? [2025-02-28 21:28] awesomewaves (CSR discussion channel) it's RNG where they are normally [2025-02-28 21:29] awesomewaves (CSR discussion channel) afaik [2025-02-28 21:29] awesomewaves (CSR discussion channel) you don't always get stuck behind them [2025-02-28 21:29] awesomewaves (CSR discussion channel) there's 3 NPCs there iirc. 2 guys and a girl [2025-02-28 21:30] individualcontributor (CSR discussion channel) I'll have a look at a VOD, I thought it was rng too but can't seem to trigger any variance [2025-02-28 21:30] awesomewaves (CSR discussion channel) it'll be when you enter and exit the screen or something I guess [2025-02-28 21:30] individualcontributor (CSR discussion channel) yeah leaving the toilets [2025-02-28 21:31] awesomewaves (CSR discussion channel) the issue is that because we don't wait at the corner for hojo, they're just not as far as they would be along their paths [2025-02-28 21:31] individualcontributor (CSR discussion channel) that loads the scene and the characters are all initialised to specific positions [2025-02-28 21:31] awesomewaves (CSR discussion channel) so just giving them a little more walking speed should adjust it [2025-02-28 21:31] awesomewaves (CSR discussion channel) similar to the granny in Junon [2025-02-28 21:32] individualcontributor (CSR discussion channel) The thing is if I increase their speed it stays increased so they just run all the time which is worse. This way the guy at least, runs to an initial spot and then as soon as you get control again it lines up with non-CSR [2025-02-28 21:32] individualcontributor (CSR discussion channel) at least from what I can test here, but there is no rng [2025-02-28 21:32] awesomewaves (CSR discussion channel) having no RNG defeats the whole thing though [2025-02-28 21:32] awesomewaves (CSR discussion channel) if he always runs to that spot it's no good [2025-02-28 21:33] individualcontributor (CSR discussion channel) I'm not disabling the rng I just can't it to trigger as you mentioned [2025-02-28 21:33] individualcontributor (CSR discussion channel) I'll check a couple of vods to see what's going on normally [2025-02-28 21:33] individualcontributor (CSR discussion channel) then check the code again [2025-02-28 21:33] individualcontributor (CSR discussion channel) it's a weird one [2025-02-28 21:35] individualcontributor (CSR discussion channel) https://www.twitch.tv/videos/2393322499?t=01h43m21s [2025-02-28 21:36] individualcontributor (CSR discussion channel) This is what I'm seeing too, so it's not RNG at this point [2025-02-28 21:36] individualcontributor (CSR discussion channel) when you leave the toilets the scene is always initialised to the same values, e.g. all NPCs are set to the same positions. [2025-02-28 21:36] individualcontributor (CSR discussion channel) So by making the guy run and then walk it's almost aligned with a no-CSR scenario [2025-02-28 21:37] individualcontributor (CSR discussion channel) I can try to get the guy on the exact spot but I think him just being in the way is the problem right? [2025-02-28 21:37] individualcontributor (CSR discussion channel) does it matter that he's a little closer to Cloud when you get control again? [2025-02-28 21:37] individualcontributor (CSR discussion channel) you'll still bonk him if not careful [2025-02-28 21:37] individualcontributor (CSR discussion channel) and Karen seems to be out of the way all the time [2025-02-28 21:37] individualcontributor (CSR discussion channel) so no need to speed her up and change position. [2025-02-28 21:37] individualcontributor (CSR discussion channel) I need to check some other vods [2025-02-28 21:40] individualcontributor (CSR discussion channel) https://www.twitch.tv/videos/1924927299?t=01h08m13s [2025-02-28 21:41] individualcontributor (CSR discussion channel) MCs is different, I'm not sure why though [2025-02-28 21:43] individualcontributor (CSR discussion channel) Waves you're right there is RNG [2025-02-28 21:47] individualcontributor (CSR discussion channel) There is an ~82% chance of 30 frames being added to the guys movement making them wait a little longer before starting to walk. So Jayrods does not have the 30 frames but MCs does. [2025-02-28 21:50] awesomewaves (CSR discussion channel) Yeah I felt it was random. Maybe just reduce how long they wait and it might all work as intended [2025-02-28 21:58] individualcontributor (CSR discussion channel) Scenario 1 [2025-02-28 21:59] individualcontributor (CSR discussion channel) Scenario 2 [2025-02-28 21:59] individualcontributor (CSR discussion channel) Wait, Karen's RNG is different I think [2025-02-28 22:07] individualcontributor (CSR discussion channel) Wait looking at this again, this loops. If the random value keeps getting set to < 210 there is 30 wait frames added on each time... [2025-02-28 22:07] individualcontributor (CSR discussion channel) This means there is a chance the guy could just not do anything for the whole scene [2025-02-28 22:12] individualcontributor (CSR discussion channel) Given a choice between 1) this skill check being included or 2) not included based on RNG, I think for CSR it makes sense to ensure it is always there, i.e. force the skill check. I can't remove it so this needs to be fixed, but the only reasonable solution I can think of is the have the guy be in the way all the time, the RNG then determines where along the hallway he ends up being. [2025-02-28 22:13] individualcontributor (CSR discussion channel) Is the strat to just buffer Up + Right there to avoid getting bonked? [2025-02-28 22:14] awesomewaves (CSR discussion channel) I'd leave it as is, rather than force it to be always the same [2025-02-28 22:14] awesomewaves (CSR discussion channel) that will cause more bad muscle memory imo [2025-02-28 22:17] individualcontributor (CSR discussion channel) If the majority of the time runners buffer Up + Right at the point then I think the guy should in the way. And the 82% chance of 30 wait frames being added every loop of that code means it's more likely the encounter the guy in the hallway, requiring the skill check (hold Up + Right to avoid the bonk) [2025-02-28 22:18] awesomewaves (CSR discussion channel) Eh it's not really just the guy. it's the woman too. It varies all the time [2025-02-28 22:18] individualcontributor (CSR discussion channel) So what I've done so far is only speed up the guys movement speed to compensate for the camera panning being removed. So essentially is closer to non-CSR now. [2025-02-28 22:19] awesomewaves (CSR discussion channel) Its also super minor in general [2025-02-28 22:19] individualcontributor (CSR discussion channel) Yeah the woman too I can speed up to run down the hall a bit and then revert to the original speed, same as the guy. [2025-02-28 22:19] awesomewaves (CSR discussion channel) it's just something you've to try avoid on the fly [2025-02-28 22:20] individualcontributor (CSR discussion channel) Ok I'll speed them both up for a section of the movement and then revert to their original speeds to compensate for the trims and we'll test it for a while. If it's still weird or annoying in a few weeks we can take another look. ----- 2025-03-01 ----- [2025-03-01 00:07] individualcontributor (CSR discussion channel) Waves on "Can remove text outside Honey Bee Inn again. i think we're all in agreement now finally." What did everyone agree on? it's currently 4 text boxes after the menu, should it be cut to 1? [2025-03-01 00:13] awesomewaves (CSR discussion channel) Yeah last I heard from Jayrod, it was fine to cut again to one. [2025-03-01 00:13] awesomewaves (CSR discussion channel) or whatever it was before you reverted it [2025-03-01 00:14] individualcontributor (CSR discussion channel) I'm not sure what is was before, I'll trim to 1 anyway, it's an easy change if it needs move text boxes. [2025-03-01 00:15] individualcontributor (CSR discussion channel) On this one "Before Climbing the Plate, if you turbo and run up on Non-CSR you interact with the NPC. However it doesnt happen in CSR. Perhaps there's some small movement missing?" I can interact with the NPC in both CSR and non-CSR by holding Run+Up+Turbo [2025-03-01 00:16] individualcontributor (CSR discussion channel) (no text) [2025-03-01 00:16] individualcontributor (CSR discussion channel) is this the bit you meant? [2025-03-01 00:18] individualcontributor (CSR discussion channel) Wait, "Climbing the Plate"... is this the kid at the rope? [2025-03-01 00:18] awesomewaves (CSR discussion channel) no I meant before going up the 'Shiny Wire of Hope' [2025-03-01 00:18] awesomewaves (CSR discussion channel) or whatever Barret calls it [2025-03-01 00:18] awesomewaves (CSR discussion channel) on CSR I can hold turbo and run up, never talks to the kid [2025-03-01 00:18] awesomewaves (CSR discussion channel) on full runs I always get stuck on him [2025-03-01 00:18] awesomewaves (CSR discussion channel) because I'm used to CSR now ha [2025-03-01 00:18] individualcontributor (CSR discussion channel) ok lemme check that, although I don't remember trimming that [2025-03-01 00:20] individualcontributor (CSR discussion channel) ok so you can't talk to the kid at all in CSR lol [2025-03-01 00:28] individualcontributor (CSR discussion channel) the music was borked here too, when you talk to the kid first the music dies off and a new track plays on non-CSR, in CSR the music doesn't change at all [2025-03-01 00:29] individualcontributor (CSR discussion channel) it's fixed now [2025-03-01 00:37] individualcontributor (CSR discussion channel) ## Release v0.11.6 <:POGGIES:1074812242836603032> Disc 1 - Sped up NPCs in Shinra HQ after vent scene where Hojo walks up the stairs to compensate for trims - Trim between Don's bedroom and Aps fight more to remove long wait - Trimmed Don's basement a bit more - Cut text boxes outside Honey Bee Inn pink guy to 1 after menu - Fixed talking to the kid at the "Shiny Wire of Hope" (climbing up to Shinra HQ) and the music transition Disc 2 - no changes Disc 3 - no changes https://github.com/individualcontributordev/Final-Fantasy-7-CSR [2025-03-01 00:41] individualcontributor (CSR discussion channel) https://tenor.com/view/the-office-dwight-schrute-rainn-wilson-celebration-victory-gif-25560395 [2025-03-01 18:00] cornfed (CSR discussion channel) nice work lads [2025-03-01 18:00] cornfed (CSR discussion channel) kevein and karen will be back to causing mayham now! [2025-03-01 18:01] cornfed (CSR discussion channel) i think dash tested the kevin karen thing a time ago, and if you dont bonk along the way to hojo you should always get around them , even if they are in the way you can weezle passed them with good inputs. but yeha is a diffecult sequence to reproduce [2025-03-01 18:04] cornfed (CSR discussion channel) ill prob do a csr tonight since i ran psx last night, 3rd 42 in 2 weeks KEK [2025-03-01 18:06] cornfed (CSR discussion channel) https://www.twitch.tv/zheal/clip/FaintAmazingStinkbugThisIsSparta-8dipyO9tWcV-RYnu this what it look like when karen in the way and you have good movement [2025-03-01 18:09] cornfed (CSR discussion channel) p sure kevein is always dodgeable, even if you use that door entry on the right to wiggle around [2025-03-01 18:09] cornfed (CSR discussion channel) granted you have okay movement [2025-03-01 18:09] cornfed (CSR discussion channel) karen is the shady one [2025-03-01 18:10] cornfed (CSR discussion channel) really lookin good tho boys, its realll really comin along so good [2025-03-01 18:13] individualcontributor (CSR discussion channel) corn can you send me the vod of your last run with the nms trim suggestions you were calling out? [2025-03-01 18:14] individualcontributor (CSR discussion channel) or a list of recent trim suggestions that you can remember from the last run? [2025-03-01 18:18] awesomewaves (CSR discussion channel) If someone knows any more info on the HQ NPCs it would be nice to have an accurate csr to full run equivalent [2025-03-01 18:18] awesomewaves (CSR discussion channel) it's almost there though for sure, very ittle left to trim [2025-03-01 18:22] cornfed (CSR discussion channel) https://www.twitch.tv/videos/2392062896 [2025-03-01 18:23] individualcontributor (CSR discussion channel) we just need to figure out a good solution given the RNG, Kevin has that 82% chance of 30 wait frames repeated, and Karen's RNG is more complex, it looks like she can do a bunch of stuff but either way they both have different RNG scenarios, and multiple at that, making it difficult to replicate. The current solution let's the RNG happen but then speeds up their initial movement to compensate for the trims, but there is not enough movement to fully compensate. Kevin and Karen both end up behind where they would normally be as a result. [2025-03-01 18:24] individualcontributor (CSR discussion channel) I also found that Kevin's movement algorithm starts when you hit the trigger on the corner, but the code says otherwise. I need to investigate this a bit more to figure out when exactly they both get initialized and start their movement cycles. [2025-03-01 18:25] cornfed (CSR discussion channel) yeah its a tough one [2025-03-01 18:25] cornfed (CSR discussion channel) and its some stupid npcs in shinra kekw [2025-03-01 18:27] individualcontributor (CSR discussion channel) The difficulty to importance ratio is way off on this one 😄 but still I'd like to get it aligned with a non-CSR too [2025-03-01 18:30] awesomewaves (CSR discussion channel) Yeah for sure [2025-03-01 18:31] awesomewaves (CSR discussion channel) I'm maybe a few small versions back at this point [2025-03-01 18:31] awesomewaves (CSR discussion channel) will burn new ones for next run [2025-03-01 23:55] zheal (CSR discussion channel) the guy can come exactly in a way where he blocks you enough that when the girl comes around she blocks you and you can't get past even with perfect movement [2025-03-01 23:59] cornfed (CSR discussion channel) an icic [2025-03-01 23:59] cornfed (CSR discussion channel) ah* ----- 2025-03-02 ----- [2025-03-02 00:15] zheal (CSR discussion channel) but I only had that like twice ever or so [2025-03-02 03:40] cornfed (CSR discussion channel) after jessie skip when you get off the train, and barret tells everyone to meet up at the hideout, he runs left, it would prob feel smoother to move the txt to that last box or 2 after he runs left [2025-03-02 09:01] individualcontributor (CSR discussion channel) Yeah that train scene is off a bit I'll take another look at it. I'm thinking about just reverting Hojo HQ scene back to original. The Kevin and Karen RNG is too variable to replicate correctly if any time is trimmed there. [2025-03-02 10:00] phek1200 (CSR discussion channel) I plan to run all bosses CSR so will have more inputs on what to trim. From my limited experience here is what I remember - Gongaga before Turks fight - Wutai story section + pagoda - Gelnika before Turks fight - Old man at Kalm [2025-03-02 10:01] phek1200 (CSR discussion channel) And recruiting Vincent and Yuffie [2025-03-02 14:45] phek1200 (CSR discussion channel) Ran on RetroSwan, 2x (Quad speed) and Infinite/Instantaneous setting A decent run could've been around 4:26-27 ish [2025-03-02 15:10] individualcontributor (CSR discussion channel) GG Phek! An All Bosses run would be cool and thank you for offering the feedback. How did that NMS run go? Anything obvious to trim or is it fine? [2025-03-02 15:29] phek1200 (CSR discussion channel) For all bosses run have to stop and adjust the setting pre Ultimate Weapon before fight, I can't stand the load speed if using normal seek speedup <:Kappa:1075235124200886273> will take a while to derust first, haven't run all bosses since end 2023 [2025-03-02 15:30] phek1200 (CSR discussion channel) i liked it, nothing major to trim imo. i am ok with everything [2025-03-02 15:35] phek1200 (CSR discussion channel) also check this out: Tifa SOLO Carry armor (timestamped below) <:LUL:1074811553821511800> [2025-03-02 15:35] phek1200 (CSR discussion channel) https://youtu.be/lnJgOwieUH4?t=13371 [2025-03-02 16:47] cornfed (CSR discussion channel) niceeee phek [2025-03-02 16:47] cornfed (CSR discussion channel) thats kinda what time i was thinkin [2025-03-02 16:47] cornfed (CSR discussion channel) for a decent run [2025-03-02 16:48] cornfed (CSR discussion channel) sometimes you just gotta let jesus take the wheel [2025-03-02 16:49] awesomewaves (CSR discussion channel) incredible fight haha [2025-03-02 16:50] awesomewaves (CSR discussion channel) GG phek, killing it [2025-03-02 16:53] cornfed (CSR discussion channel) was just talking to zheal about the csr , and he was saying how we should maybe try to separate the idea of having it be as transparent with no slots and nms hundo etc. as a practice mod, and try to make csr its own identity. i.e. not having the scene at aeriths house, and trimming almost everything to 1 box or no boxes. eliminating scenes like the disc 2 cota scene. and i tend to agree with im on that. doing that would give csr its own identity. and doing that would make it closer to its own category. we could have 2 versions, the version that is as close as we can get to rta full runs, and the csr. its own identity? lets discuss? [2025-03-02 16:55] cornfed (CSR discussion channel) than everyone who wants to gear up for full runs rocks the practice mod, and if your just wanting pure csr. thats there too. we would have to reroute many things. ram values. elevator vs stair strats. but in the end it would def be unique [2025-03-02 16:58] awesomewaves (CSR discussion channel) I think we went through some of this already, I'm much more on the side of keeping it closer to Full Run strats tbh. Making it 'it's own thing' happens anyway when a final version is released. [2025-03-02 16:59] awesomewaves (CSR discussion channel) but again, it really doesn't matter. Nobody has been gunning for a leaderboard. We're going to run it anyway [2025-03-02 17:01] cornfed (CSR discussion channel) if i were to be playing csr id def rock a version that wouldnt wreck my cosnole muscle memory [2025-03-02 17:01] awesomewaves (CSR discussion channel) I think all that would be removed extra is maybe 4 minutes? Aeriths and Final Descent related scenes. [2025-03-02 17:01] awesomewaves (CSR discussion channel) so for the sake of 4-5 mins shorter run, you'd have to remake all the manips etc [2025-03-02 17:01] cornfed (CSR discussion channel) yeah im not sure all what else that would eliminate [2025-03-02 17:01] awesomewaves (CSR discussion channel) not worth imo [2025-03-02 17:02] cornfed (CSR discussion channel) i just know if we ever make a push to make it on the leaderboard, those the kinda things in push back we get. [2025-03-02 17:02] awesomewaves (CSR discussion channel) if it was something like 30 mins shorter, I'd see value in it [2025-03-02 17:02] awesomewaves (CSR discussion channel) but for a small extra time save, for the heap of effort [2025-03-02 17:03] cornfed (CSR discussion channel) yeah it would be an insane amount of work [2025-03-02 17:03] cornfed (CSR discussion channel) especially with fd [2025-03-02 17:04] cornfed (CSR discussion channel) also waves im totally on board with your ff8 move to youtube [2025-03-02 17:04] cornfed (CSR discussion channel) gg [2025-03-02 19:57] individualcontributor (CSR discussion channel) This has come up before and honestly I like the idea of a run that hardcore trims a bunch of stuff resulting in an entirely new experience that needs to be routed with new manips etc. I'd actually love to see all the work that would go into it by runners. But it's not something I'm interested in working on personally. The CSR we're making at the moment will be as per the original definition, essentially to keep all skill checks and avoid causing any muscle memory issues for categories if you go back to a non-CSR run. The tech, skips, manips, etc. is what I love about the game and the only way I can run it is to make it shorter, and thus this CSR was born. I think what we're creating right now does provide it's own experience, it's more intense with less breaks and down time. This intensity adds a significant challenge to runs compared to non-CSR runs. Maybe leaning into this intensity a bit more would be desirable? trimming some of the Elevator Manip cutscene so you have to do your calculations quicker, or reducing the time you have to prep for a manip like the Tiny Bronco one? There may be some things we can fundamentally change in the CSR to create more of a new experience without damaging it's integrity and staying true to the original definition. If you've got any ideas fire them into this channel so we can chat about them. [2025-03-02 23:39] chuky500 (CSR discussion channel) Just let people do what they want. There's no need to rush any change again. ----- 2025-03-03 ----- [2025-03-03 00:15] doumeis (CSR discussion channel) insane man <:doumeiLUL:1025884511046750378> [2025-03-03 00:15] doumeis (CSR discussion channel) GG! [2025-03-03 14:53] rjthedestroyer (CSR discussion channel) Just wanted to say I finally tried out the CSR and it seems really nice! I've just been using it for a casual thing I've been doing where I randomize the steproute at the start of the game and can't flee from any encounters and this makes that much more enjoyable lol, so thanks! [2025-03-03 14:56] zheal (CSR discussion channel) no flee runs are super fun, yeah. it makes you deal with enemies, which you usually don't, and you're always properly leveled and ressources which is super comfy [2025-03-03 15:05] rjthedestroyer (CSR discussion channel) Right after the pillar collapse, I got a fight with solo Cloud and it was a pincer vs 3 Whole Eaters and I almost died because I didn't have any healing items or Restore on him and had him in Fury (he didn't miss anything luckily) 😅 [2025-03-03 15:07] dylwingo (CSR discussion channel) RJ isn't just doing Super Metroid now? <:Pog:1074812009494876272> <:Kappa:707010870357655582> [2025-03-03 15:08] dylwingo (CSR discussion channel) On a serious note, I do want to try CSR someday. It seems like a good way to do practice runs for No Slots, but that will be whenever I get back on the No Slots grind and idk when that will be lmfao [2025-03-03 22:14] cornfed (CSR discussion channel) it def makes challenge runs alot less time consuming for suresies ----- 2025-03-05 ----- [2025-03-05 18:13] individualcontributor (CSR discussion channel) So what's still an issue in the CSR? - Bronco manip, not enough time? - ? [2025-03-05 19:17] jayrod316 (CSR discussion channel) The Bronco manip I had to adjust by one second because of the extra load time but that was an easy fix [2025-03-05 19:21] jayrod316 (CSR discussion channel) If we added the scene after the “big splash” back in it would more closely mirror what you do on full runs [2025-03-05 19:44] jayrod316 (CSR discussion channel) -Can we shorten the scene before sample even more? -possible to shorten aerith church scene more? Maybe speed up the movements of the soldiers shooting at aerith, etc. [2025-03-05 23:33] individualcontributor (CSR discussion channel) Nice I'll add the Bronco scene back in and take a look at Sample and Aerith's church again [2025-03-05 23:33] jayrod316 (CSR discussion channel) The Bronco scene just needs at least the final text box ----- 2025-03-15 ----- [2025-03-15 12:49] individualcontributor (CSR discussion channel) ## <:POGGIES:1074812242836603032> Release v0.11.7 Disc 1 - (NMS) Increased movement speed of guards and Aerith in Aerith's Church - Removed text boxes and movement coming out of the elevator before Sample Fight - Added Tiny Bronco scene after it crashes for Bronco manip Disc 2 - no changes Disc 3 - no changes https://github.com/individualcontributordev/Final-Fantasy-7-CSR [2025-03-15 12:49] individualcontributor (CSR discussion channel) https://tenor.com/view/dwight-k-shrute-the-office-what-huh-make-face-gif-16517329 [2025-03-15 12:50] individualcontributor (CSR discussion channel) Sorry this one took so long, some small changes to disc 1. Can't remember if there were any other high priority fixes? [2025-03-15 19:37] individualcontributor (CSR discussion channel) I tried to shorten the before and after scenes of the Sample fight but I would need to figure out all of the character positions right before the options and move everyone into position as the scene loads in. This is a big pain in the ass and would take more time than it's worth at this point, I think it might save 10 secs but might take me several hours to get right. We can revisit this later if we can't find any better trims. I did however trim the scene where you come out of the elevator, instead of the party walking to rail and saying "Aerith" it just loads the next scene when you hit the trigger, so maybe 3 seconds trimmed, and it was trivial. The Aerith church scene is also a tricky one, but I did remove a couple text boxes and increased everyone's movement speed. The waiting for Aerith to get into position each time you have to choose an option is still the same. I'm afraid if I make these shorter then it would throw people off. This is also something we can revisit later and I think would be trivial with a bit of testing. [2025-03-15 19:39] individualcontributor (CSR discussion channel) Bumping this because I'll likely be starting on All Bosses and Hundo soon [2025-03-15 22:45] doumeis (CSR discussion channel) nice work IC <:POGGIES:1074812242836603032> [2025-03-15 22:45] doumeis (CSR discussion channel) I'll do a run with it tomorrow or monday to test it out, let you know if I find anything broken ----- 2025-03-22 ----- [2025-03-22 06:17] phek1200 (CSR discussion channel) Lots of execution error, but I'll just blame Hojo for causing the loss of sub 30 [2025-03-22 10:18] individualcontributor (CSR discussion channel) GG Phek! [2025-03-22 10:18] individualcontributor (CSR discussion channel) Any issues with the CSR? [2025-03-22 13:15] .okamikaze (CSR discussion channel) I always thought you fellers had Mystile for Hojo, guess he can still troll that hard? [2025-03-22 13:20] phek1200 (CSR discussion channel) All good, love it After this weekend it'll be a while until I can give feedback on the all bosses part, apologies 🫡 [2025-03-22 13:22] phek1200 (CSR discussion channel) I didn't change, still going at it no slots style on NMS run. Purely for gambling capsule skip and fast kill on the 3rd form In this run, I got capsule skip but 2nd form crit and killed Tifa -> lost vaccine -> got slowed by 3rd form (after re big guard) -> watched the entire hell combo twice Guess I am using Mystile in the future <:KEKW:1074810897308069948> [2025-03-22 15:16] .okamikaze (CSR discussion channel) <:KEKW:1074810897308069948> [2025-03-22 15:16] .okamikaze (CSR discussion channel) Fair play ----- 2025-03-23 ----- [2025-03-23 03:07] doumeis (CSR discussion channel) Good stuff man ----- 2025-03-25 ----- [2025-03-25 13:02] cornfed (CSR discussion channel) self induced hojo loss than SMILERS [2025-03-25 16:55] cornfed (CSR discussion channel) ggs tho on the pb, i was very much joking with the above statement, live hard , die harder sometimes ----- 2025-03-28 ----- [2025-03-28 18:18] Deleted User (CSR discussion channel) Hey guys, is there a preferred emulator for running CSR on? I'm using the latest version of Duck at 2x Read Speed but it crashed in Corel during my first attempt at a run. Also had a few issues during practice states. [2025-03-28 18:23] individualcontributor (CSR discussion channel) Yes use RetroArch with the SwanStation core, it's the most stable so far for runs. [2025-03-28 18:25] Deleted User (CSR discussion channel) Great thanks, I've never used RetroArch but I assume it's just default settings. Good work btw, really enjoying trying this out [2025-03-28 18:33] individualcontributor (CSR discussion channel) I think there are some official settings for runs, hang on I'll have a look around someone was talking about it recently [2025-03-28 18:39] individualcontributor (CSR discussion channel) (no text) [2025-03-28 18:40] individualcontributor (CSR discussion channel) These settings are in the Quick Menu of SwanStation core, i.e. when you run the game then hit F1 or PS Button on DS4 > Core Options > Console Settings [2025-03-28 18:41] individualcontributor (CSR discussion channel) These align with the rules on SRC for Duckstation so I assume they are correct for RetroArch too [2025-03-28 19:00] Deleted User (CSR discussion channel) Thank you! I have Swan set-up now (I think). I just need to do this ^ [2025-03-28 22:32] .okamikaze (CSR discussion channel) glglgl ----- 2025-03-29 ----- [2025-03-29 17:24] individualcontributor (CSR discussion channel) ## Release v0.11.8 <:SMILERS:1074813154770558976> Disc 1 - Fixed train scene before 7th Heaven, last text box is on Barret - Reverted some animation trims for Barret after reactor explodes - Fixed Aerith movement when talking to the Don Corneo guard for the first time - Trimmed 7th Heaven Cloud and Tifa dialogue a bit more Disc 2 - After Big shoes added a fade to black and back again when the Highwind scene is meant to play. (previously just regained control of Cloud and no fade in/out) Disc 3 - no changes https://github.com/individualcontributordev/Final-Fantasy-7-CSR [2025-03-29 17:24] individualcontributor (CSR discussion channel) https://tenor.com/view/dwight-the-office-theoffice-gif-27712963 ----- 2025-04-05 ----- [2025-04-05 19:48] individualcontributor (CSR discussion channel) ## Release v0.11.9 <:SMILERS:1074813154770558976> Disc 1 - no changes Disc 2 - Schizo fight starts immediately Disc 3 - no changes https://github.com/individualcontributordev/Final-Fantasy-7-CSR [2025-04-05 19:48] individualcontributor (CSR discussion channel) https://tenor.com/view/dwight-schrute-rainn-wilson-the-office-gif-4104008 [2025-04-05 19:48] individualcontributor (CSR discussion channel) Schizo fight was taking too long to start so I've shortened it, this release is a tiny update but thought it was worth pushing out. ----- 2025-04-06 ----- [2025-04-06 12:30] .okamikaze (CSR discussion channel) My v0.11.8 disc 2 never seeing the light of the day [2025-04-06 12:30] .okamikaze (CSR discussion channel) (no text) ----- 2025-04-14 ----- [2025-04-14 22:11] .okamikaze (CSR discussion channel) Took a week or so break, played this run out [2025-04-14 22:11] .okamikaze (CSR discussion channel) (no text) [2025-04-14 22:12] .okamikaze (CSR discussion channel) Forgot to heat up Cloud on the second cliff climb at Gaia's, was a very interesting run from then <:katombFacepalm:1050049387813941308> [2025-04-14 22:28] doumeis (CSR discussion channel) GG man ----- 2025-04-15 ----- [2025-04-15 10:00] individualcontributor (CSR discussion channel) Yeah GG Okami! ----- 2025-04-19 ----- [2025-04-19 01:40] individualcontributor (CSR discussion channel) My first ever CSR run finished in a single session. I swapped to emulator after failing the Rufus mood mini-game and used save states throughout to redo fights. But I'm very happy with this and the fact I was finally able to finish a full run in one sitting KEKW. ----- 2025-04-20 ----- [2025-04-20 01:27] individualcontributor (CSR discussion channel) Another borked run, MK got me, switched to RetroArch to finish the run. Had to re-do a few fights but less than the last run! Still learning, only about 1 hour behind you now <@385844703091884033> KEKW [2025-04-20 02:55] phek1200 (CSR discussion channel) Huge GGs, IC. Only a matter of time before you know you're chasing the sub4 then bopping me, I believe you can do it Please let me know if you have any questions at all or need help on this, happy to help you improve [2025-04-20 04:54] doumeis (CSR discussion channel) Nice runs! [2025-04-20 23:30] .okamikaze (CSR discussion channel) My first ever run finished on steps (that I didn't have to cheat and skip Water Ring to accomplish) [2025-04-20 23:40] .okamikaze (CSR discussion channel) Lost over 6 minutes that run, so can probably get a sub 4:05 ----- 2025-04-21 ----- [2025-04-21 05:58] individualcontributor (CSR discussion channel) GG Okami! ----- 2025-04-25 ----- [2025-04-25 09:15] individualcontributor (CSR discussion channel) Another run that died at MK because of steps, swapped to emulator, and used a bunch of save states and reloads to finish. But I finished the run faster this time! Invalid but I enjoyed it and <@934998544971079710> raided with a bunch of awesome peeps 🥰. ----- 2025-05-04 ----- [2025-05-04 14:50] hopeproductions (CSR mentions (server search)) Hi I made a new thing and am curious if there is any feedback or if people want other versions of it. It's a iso hack for practicing steps or exploring new step routes. Currently it just handles the no slots route. Bosses that aren't pre-emptable have been removed, unecessary inactive step screens have been skipped. Additionally it's all on 'disc 1' so you don't need to change disc. Heres the file: https://drive.google.com/file/d/1oJo8Zx2mj32krIWjJzojuACMjff4lv1w/view Here's a video of it start to finish: https://www.youtube.com/watch?v=EevrIl_bwxI ----- 2025-05-11 ----- [2025-05-11 16:35] phek1200 (CSR discussion channel) not bad for a derust, but this run is segmented AF <:KEKW:1074810897308069948> [2025-05-11 16:47] dylwingo (CSR discussion channel) GG ----- 2025-05-12 ----- [2025-05-12 16:18] individualcontributor (CSR discussion channel) GG Phek! Holy moly I'll never catch up <:KEKW:1074810897308069948> [2025-05-12 16:27] individualcontributor (CSR discussion channel) Phek is this equivalent to sub 6:40:xx non-CSR no slots? [2025-05-12 16:30] individualcontributor (CSR discussion channel) Also Leaderboards are here, submit your runs please 🙏 https://docs.google.com/spreadsheets/d/19y6yHtODjS5R-VyvtHUKjAo3FL9Fif56p1REQsUzGWg ----- 2025-05-13 ----- [2025-05-13 14:45] phek1200 (CSR discussion channel) Waves asked the same question before, i relook into the execution + RNG in the run and made educated guess that this run is probably equivalent of about 6:39, 6:40 in PSX disc [2025-05-13 14:45] phek1200 (CSR discussion channel) here it is ----- 2025-05-23 ----- [2025-05-23 15:52] individualcontributor (CSR discussion channel) ## Release v0.12.0 <:SMILERS:1074813154770558976> Disc 1 - Before elevator fights, sped up Tifa running to Aerith - Trimmed the dolphin before jumping up to Junon - Trimmed after Force Stealer mini-game - Added some text boxes back into scene before Red Dragon - Trimmed the scene between the Break scene and end of disc 1, now Jenova Life is end of the disc 1 (similar to Hojo) Disc 2 - Added text boxes back in for Scarlet getting gased in Escape from Junon section Disc 3 - no changes https://github.com/individualcontributordev/Final-Fantasy-7-CSR [2025-05-23 15:53] individualcontributor (CSR discussion channel) https://tenor.com/view/rainn-wilson-evil-laugh-mwahaha-motivated-bad-boy-gif-16287658 [2025-05-23 15:54] individualcontributor (CSR discussion channel) End of disc 1 is now Jenova fight -> Break 5 mins -> Disc swap. Previously there was a tiny scene where Cloud tells the crew "Let's go!", I've removed this and just go straight to "Save game?" out of the break. [2025-05-23 15:55] individualcontributor (CSR discussion channel) And there were a few places where I've been mashing or holding turbo for no reason because text boxes were trimmed, I've put a few text boxes back in because if running non-CSR you would be turbo'n or mashing in these parts. [2025-05-23 15:56] individualcontributor (CSR discussion channel) Lastly just some more QoL trims like removing the dolphin jumping up part before talking to Priscilla ----- 2025-05-27 ----- [2025-05-27 11:00] phek1200 (CSR discussion channel) this one has trash D2 / D3 bosses, plus with minor timesaves from the new version [2025-05-27 13:23] individualcontributor (CSR discussion channel) Holy moly GG Phek! [2025-05-27 18:00] doumeis (CSR discussion channel) good stuff man ----- 2025-05-29 ----- [2025-05-29 06:45] katombaz (CSR discussion channel) wow amazing [2025-05-29 09:29] individualcontributor (CSR discussion channel) I know right, another level. I'm sweating and panicking at a 5 hour pace <:KEKW:1074810897308069948> [2025-05-29 11:01] phek1200 (CSR discussion channel) Running on RetroArch is certainly faster as well, I would love to try it on PS2 one day with burnt discs ----- 2025-06-01 ----- [2025-06-01 23:48] lemon6559 (CSR discussion channel) Just FYI, several of the recordings on the CSR leaderboard pointing to twitch.tv are now dead links 😦 ----- 2025-06-02 ----- [2025-06-02 08:52] individualcontributor (CSR discussion channel) Thanks I'll ask peeps for new links and update them asap ----- 2025-06-03 ----- [2025-06-03 12:27] hopeproductions (CSR discussion channel) I've been running the past week or so and noticed a few things. To cut: Theres only mashing for this entire clip so idk why its even in: Could cut a couple: Could cut the airplane, also the reeve seen is very long when you can/should jsut be holding right x the entire time. It's a cutscene left in: Oh also there is a conversation in the stairs that is just mashing I think should be removed. I understand there is a concern about it affecting what option is fastest. Personally I think a CSR should remove cutscenes and whatever is fastest is fastest. That's just my opinion and why I'm stating this. Optionally there is a small section at the top of the stairs too that could be cut. To add: Oh also think when wedge falls need to add a text box back. If you overpass there I think it's extra text boxes? Also there is some general places where it feels inconsistent what to expect Like 1 to 3 text boxes on no choice dialogues. My suggestions is some standard of probably 1 text box after a choice, 1 textbox on just mashing npcs. Also there is ultra minor thing, last time for dons quest you talk to door guard of Don's mansion. It's missing a cloud run which time is based on where you talked to him. And in leaving midgar aerith takes a step at walking speed that you optimize for but is cut out in the csr. ----- 2025-06-15 ----- [2025-06-15 05:25] phek1200 (CSR discussion channel) Some fun highlights from the previous run [2025-06-15 05:26] phek1200 (CSR discussion channel) https://youtu.be/Jb700NypRfk?si=QE2qlkdEF8tIuVUi&t=12780 Diamond Weapon "Hawk tuah"-ed Tifa 5 times [2025-06-15 05:32] phek1200 (CSR discussion channel) https://youtu.be/Jb700NypRfk?si=SMUVXNGnqipa5YSd&t=7304 Petrif-Eye to the literal last attack [2025-06-15 08:34] individualcontributor (CSR discussion channel) Holy moly Phek they are awesome fights thanks for sharing. And they are great to see the strat when things go very wrong and you can still just win the fight! I have alot of work to do! [2025-06-15 14:09] phek1200 (CSR discussion channel) Thanks IC I knew exactly what I was doing for DG, but this DW caught me a bit off guard [2025-06-15 17:22] teeejj0102 (CSR discussion channel) split name sent me [2025-06-15 18:37] individualcontributor (CSR discussion channel) ## Release v0.13.0 <:POGGIES:1074812242836603032> Disc 1 - Trimmed after Jenova-Life fight - Moved break scene to start of disc 2 Disc 2 - Break scene added to start of this disc Disc 3 - no changes https://github.com/individualcontributordev/Final-Fantasy-7-CSR [2025-06-15 18:38] individualcontributor (CSR discussion channel) I've moved the break scene to the start of disc 2 instead of at the end of the Jenova-Life fight. This let's you fight Jenova and disc 2 swap, then chill for 5 minutes. Previously you had to fight Jenova, then chill, and when you were coming back had to deal with disc swap. I feel this way gives you more of a relaxed start into Disc 2. Caution: I haven't tested this on disc yet but will ASAP, I mention this because there have been issues previously related to the break scene and the disc swap failing. So it's working fine on emulator but maybe wait until I test on disc to burn new discs. [2025-06-15 22:25] hopeproductions (CSR discussion channel) Really like the break being moved that reasoning makes a lot of sense ----- 2025-07-14 ----- [2025-07-14 10:56] phek1200 (CSR discussion channel) derust YEP [2025-07-14 13:05] doumeis (CSR discussion channel) https://tenor.com/view/cage-nicolas-not-the-bees-gif-14420748 [2025-07-14 13:11] teeejj0102 (CSR discussion channel) https://tenor.com/view/laughing-duck-gif-1363576254939741235 ----- 2025-07-30 ----- [2025-07-30 00:28] zheal (CSR discussion channel) <@183261151746850816> how's the CSR coming along? I'd like to dive into it soon. Can you do an All Bosses run with it? [2025-07-30 08:34] individualcontributor (CSR discussion channel) I haven't checked the All Bosses route yet Zheal but you can do a run without issues. Mainly because nobody has run All Bosses on the CSR yet so I don't have a VOD to review for trims. I'd recommend using RetroArch or console hardware to avoid Duckstation's glitches and other issues. [2025-07-30 10:38] zheal (CSR discussion channel) Guess I am doing some guinea pig work for all bosses then for you. Thanks [2025-07-30 12:10] individualcontributor (CSR discussion channel) (no text) [2025-07-30 12:17] zheal (CSR discussion channel) thanks btw for your work on this, looking forward to try it [2025-07-30 12:45] individualcontributor (CSR discussion channel) I hope you enjoy it. If you have any suggestions on trims, or reverting stuff, call them out and I'll catch them on the VOD. ----- 2025-08-10 ----- [2025-08-10 17:16] phek1200 (CSR discussion channel) Some notable clips from my fun run these days <:Pepega:1074817516536352809> ----- 2025-08-11 ----- [2025-08-11 08:45] individualcontributor (CSR discussion channel) That last DG hit was close holy moly ----- 2025-08-18 ----- [2025-08-18 08:24] .okamikaze (CSR discussion channel) When's CB skip and resetting for right arm? <:dummiPepega:1065334259008680016> ----- 2025-11-06 ----- [2025-11-06 14:57] phek1200 (CSR discussion channel) (no text) [2025-11-06 14:57] phek1200 (CSR discussion channel) (no text) [2025-11-06 17:17] doumeis (CSR discussion channel) CSR is a blessing for nms practice [2025-11-06 17:17] doumeis (CSR discussion channel) gg phek [2025-11-06 17:55] individualcontributor (CSR discussion channel) GG! NMS 4:29:24!? [2025-11-06 20:54] rjthedestroyer (CSR discussion channel) LOOOL me and my brother laughed so hard at that moment when we first saw that movie <:KEKW:1074810897308069948> ----- 2025-11-07 ----- [2025-11-07 11:49] phek1200 (CSR discussion channel) Endgame and Infinity War had their fair share of humor for sure <:KEKW:1074810897308069948> ----- 2026-04-11 ----- [2026-04-11 09:54] individualcontributor (CSR discussion channel) **Release v0.13.2** <:POGGIES:1074812242836603032> Disc 1 - Fixed the Don Corneo Doorman interaction, now Cloud and Aerith will walk to the spot before the next scene loads - Updated "Daddy Pedro Pascal" to "Mango Mussolini" because the original text is a slur meant to be offensive, and Pedro is nice. Disc 2 - No changes Disc 3 - No changes https://github.com/individualcontributordev/Final-Fantasy-7-CSR [2026-04-11 10:07] phek1200 (CSR discussion channel) Great work as usual, IC [2026-04-11 10:09] individualcontributor (CSR discussion channel) I'm going to try pick this up again, need to review some VODs for changes ----- 2026-04-29 ----- [2026-04-29 04:26] .theretrojay (CSR discussion channel) can you do the return to midgar skip with CSR? [2026-04-29 07:16] blake.is.blue (CSR discussion channel) Should be able to iirc [2026-04-29 21:40] .okamikaze (CSR discussion channel) Yes you can. In addition to that, upon being successful Cloud's character model is added back in and the track plays out as intended ----- 2026-05-04 ----- [2026-05-04 20:43] .theretrojay (CSR discussion channel) does anyone know what the swanstation core on Retroarchs load time are comprable to duckstation? ----- 2026-05-05 ----- [2026-05-05 14:15] .okamikaze (CSR discussion channel) 1:1 afaik [2026-05-05 14:15] .okamikaze (CSR discussion channel) so long as you use the sync to content framerate so the refresh rate is the same (the amount of frames per load would still be 1:1 though) ----- 2026-07-06 ----- [2026-07-06 12:14] individualcontributor (CSR discussion channel) When did our CSR get ported to PC!?!? This is awesome [2026-07-06 14:03] doumeis (CSR discussion channel) Wait really? [2026-07-06 17:31] asleepyjake (CSR discussion channel) Matt did a thing <:KEKW:1074810897308069948> [2026-07-06 17:34] blake.is.blue (CSR discussion channel) Oh cool! [2026-07-06 18:12] petfriendamy (CSR discussion channel) Me who made a PC CSR back in 2020 [2026-07-06 18:12] petfriendamy (CSR discussion channel) (Mine was more for challenge runs than speedruns to be fair lol) [2026-07-06 18:12] petfriendamy (CSR discussion channel) Anyway, nice to have a proper CSR on PC [2026-07-06 23:51] individualcontributor (CSR discussion channel) <@521419888959684659> are you responsible for this awesomeness? How'd you do it? Makou Reactor? [2026-07-06 23:52] individualcontributor (CSR discussion channel) Yeah I saw it being played today and it seems to be stable. ----- 2026-07-07 ----- [2026-07-07 02:39] asleepyjake (CSR discussion channel) He took your flevel edit and made some tweaks for pc, then made an installer/launcher for it too [2026-07-07 02:39] asleepyjake (CSR discussion channel) I think he used makou reactor [2026-07-07 02:40] asleepyjake (CSR discussion channel) He did a few streams where he was testing/editing it [2026-07-07 07:05] themattdavis (CSR discussion channel) I am indeed, and yes I used Makou Reactor. For the most part it's just been a case of importing from your patched bin files. A couple of things didn't quite translate, like this for example lol https://www.twitch.tv/callmequack/clip/IronicAlluringQueleaRlyTho-EPMREdwn2hR9DeFr [2026-07-07 07:11] themattdavis (CSR discussion channel) I think most things are working as intended (on the no slots route at least) with a couple of pc specific changes [2026-07-07 07:12] themattdavis (CSR discussion channel) Thank you for your work on it IC [2026-07-07 07:51] individualcontributor (CSR discussion channel) I was so happy to see the break scene and timer working! And is the music still fixed post Hojo fight? [2026-07-07 08:08] themattdavis (CSR discussion channel) Yeah music works fine [2026-07-07 12:38] primitivedeath (CSR discussion channel) Is there a link to said pc csr? [2026-07-07 12:42] themattdavis (CSR discussion channel) https://drive.google.com/file/d/1VXQtJZD6TrG3RXO6kPYduW5EGEBmQsAP/view?usp=drive_link [2026-07-07 12:42] themattdavis (CSR discussion channel) current version - work in progress - may still be bugs [2026-07-07 12:44] themattdavis (CSR discussion channel) it's also only been tested on the 2013 steam version, no clue if it works on the new port [2026-07-07 14:02] themattdavis (CSR discussion channel) Differences in PC CSR: No FMV after naming Barret No Elmyra cutscene since waterfall isn't needed for pc ele manip Rotating blade after placing battery is sped up - since list doesn't matter there for pc ele manip No boat world map cutscene after Jenova Birth Added the 3/4 extra text boxes before Black materia selection (just personal preference) Diamond Weapon world map walk is super speedy - I used this by mav https://github.com/maciej-trebacz/ff7-landscaper (not sure if there is a psx alternative) [2026-07-07 14:02] themattdavis (CSR discussion channel) I think that's everything [2026-07-07 18:53] individualcontributor (CSR discussion channel) Nice, some of these are impossible, I think, on PSX, e.g. if you remove the boat scene to Costa del Sol after Jenova fight, when Cloud leaves there he is a Chocobo and stuck on the world map lol [2026-07-07 19:04] themattdavis (CSR discussion channel) I had a similar thing when I first removed it - when I left Costa del sol Cloud's model was replaced by the ancient forest 🤣 I moved this bit below the map jump and the problem went away, maybe it would work on psx too? [2026-07-07 23:48] individualcontributor (CSR discussion channel) Oh nice I'll try that! ----- 2026-07-09 ----- [2026-07-09 20:45] kleinestennis (CSR discussion channel) Played PC CSR and made it to Mt. Corel without any issues. Fantastic work <@521419888959684659>! Thank you so much! Will continue playing and testing soon. ----- 2026-07-13 ----- [2026-07-13 19:26] individualcontributor (CSR discussion channel) (no text) ----- 2026-07-16 ----- [2026-07-16 22:35] kleinestennis (CSR discussion channel) Finished first time the CSR on PC. Really great work for playing and practicing No Slots on PC! Thanks <@521419888959684659>! 2 minor things... I could not grab the Elixir in the Gold Saucer Hotel after Cait had stolen the black materia. And is there a reason that the FMV of Sister Ray guarded by helicopters in Midgar is shown? [2026-07-16 22:52] teeejj0102 (CSR discussion channel) the reason for the fmv is fd manip [2026-07-16 23:09] kleinestennis (CSR discussion channel) I see! Thanks. (Obv I am not doing the FD manip.) ----- 2026-07-17 ----- [2026-07-17 12:27] cornfed (CSR discussion channel) making a csr catered around no slots is fine, with the scenes intact for fd and stuff, but what if someone wants to run all bosses csr, or nms csr? i ask this not to argue but to just bring to the table that other categories would just lose time there being forced to watch a cutscene that doesnt do them any good. just little things like that we should probably discuss. ff7 isnt like ff8, or ff9, wher eu can just make a csr and call it good, csr could be used for nms, all bosses, slots and hundo. so we should really talk about how making it as close to no slots having an impact on the other categories [2026-07-17 12:29] cornfed (CSR discussion channel) i just dont want alot of effort to go into it, and we have this talk at the end about it. when its trying to become a category [2026-07-17 12:30] cornfed (CSR discussion channel) is there a way to enable or disable the scene ? depending ont he category you want to run? [2026-07-17 15:21] hopeproductions (CSR discussion channel) I think you technically can but it would be a bit convoluted. Probably easier to make different versions of the csr if you went that route. Where as if you just make it agnostic to route/type and just remove all the cutscenes instead of leaving stuff in to preserve things about a route you dont have to worry about that and make a new experience that just is what it is and works for all routes. [2026-07-17 15:28] petfriendamy (CSR discussion channel) In my CSR, I made an NPC you had to talk to to skip certain things (namely the Kalm flashback) specifically because I wanted to be able to do speedrun tricks [2026-07-17 15:29] petfriendamy (CSR discussion channel) Could theoretically do something similar? [2026-07-17 15:29] petfriendamy (CSR discussion channel) (Maybe just a menu so it doesn't mess with steps) [2026-07-17 15:32] bigspill (CSR discussion channel) Stupid question, can this be done when selecting New Game? [2026-07-17 15:50] themattdavis (CSR discussion channel) On pc this would be super easy since you could have different flevel files for each category and choose which category you were planning to run when installing the csr mod. For psx you could potentially add a variable after an nms specific section, then set it up to skip the cutscene if the variable matches a specific value, I think that would work. [2026-07-17 16:04] cornfed (CSR discussion channel) yeah , lets definately keep our minds open for ideas on this issue, i would really love to find something that works for all partys and categories ----- 2026-07-21 ----- [2026-07-21 21:13] individualcontributor (CSR discussion channel) Nice that works for me, I've yet to test it on hardware but so far so good. [2026-07-21 21:15] individualcontributor (CSR discussion channel) He's not a chicken after removing the Jenova to Sol boat trip [2026-07-21 21:24] individualcontributor (CSR discussion channel) <@521419888959684659> can I link to your installer for this CSR on PC? And just curious, do you apply a patch on top of this to make the PC specific changes? or how does work for the installer? [2026-07-21 21:28] individualcontributor (CSR discussion channel) I would also like to test using this https://github.com/maciej-trebacz/ff7-landscaper to modify the PSX map for the Diamond weapon speed up thing, or use it to at least figure out the diff that would be needed to make the change on disc binary using something like Ghidra. Although burning this afterwards and running on hardware is very unlikely to work. [2026-07-21 21:33] individualcontributor (CSR discussion channel) 📢 Release v0.14.0 <:POGGIES:1074812242836603032> https://github.com/individualcontributordev/Final-Fantasy-7-CSR/blob/main/csr/CHANGELOG.md#v0140 Disc 1 - Removed boat trip to Costa Del Sol after Jenova fight - (also removes scene after naming Barret at the start of the game) Disc 2 - No changes Disc 3 - no changes [2026-07-21 21:54] individualcontributor (CSR discussion channel) With 5 days to go there is a clear winner, "Why not both?"....great. Now I have to create two more versions of this lol. My plan is to consider all the feedback that I've received while creating the original CSR, e.g. removing every cutscene even if it impacts existing skips. I'm also going to make another version that goes ham 🐷 on all the nonsense (well what I consider nonsense) to make the game even shorter and moar hard 🍆 while speedrunning. The CSR versions can now be described as follows: - **CSR (original)** Keeps all "skill checks" in the game and can also be described as "Same as the original only shorter" - **CSR+** Same as CSR but removes all cutscenes regardless of impact on existing strats and skips - **CSR++** Same as CSR+ with alot of "nonsense" removed like mashing through a dialogue only to select the first option, meeting Aerith for the first time after blowing up Reactor 1, Jessie getting her leg stuck and having to help her to progress, etc. Boring filler stuff basically. I will admit CSR++ will be heavily opinionated and there will be some plot holes but I aim to still provide a nice experience for speedrunning. I won't be modifying anything beyond cutscenes, text boxes, and boring shite in any of these new versions because at the heart of each I still want some of the skills and muscle memory to transfer between them. So no boss fight manipulations, no new items or tweaks to stats, just pure surgical shite removal to create a nice action packed experience. Also this might take a while so shout at me if you want something prioritised. ❤️ [2026-07-21 22:05] individualcontributor (CSR discussion channel) Honestly I had not considered the cutscenes that remained and their irrelevance to some of the other categories, this is an interesting point thanks Cornfed. For context on this, I did want the CSR to be playable across all categories and I think we succeeded in that, at least compared to the original it is shorter across all categories with no time losses as a result of the CSR itself. I believe you are referring to those scenes that could be removed without impacting to the strats and skips of a specific category, but this would however impact other categories then which I consider a net negative. CSR+ seems like it would be better suited for those categories like NMS that rely less on the skips so the removal of all cutscenes would be beneficial, which I'm super excited for honestly. Hopefully the new CSR+ and CSR++ versions will cater for a larger quantity of the community and will make each category a little more challenging overall. I'm excited but also, why the f*ck am I giving myself so much work to do... 😭 Please post your suggestions and feedback in this channel, I will try to track and implement it all (within reason). [2026-07-21 22:12] individualcontributor (CSR discussion channel) I like this idea and have experimented with providing additional options for NPCs like the random sick guy in the tube before Aerith's house. Talk to him to have predictable elevator manips (this didn't work out because I'm too dumb to figure out how to lock RNG using Makou Reactor that works on console hardware). But providing some kind of mechanism to toggle certain things on/off I think would be cool for the Elmyra cutscene to allow for NMS to skip it in the original CSR, so they wouldn't have to settle for CSR+ if it did not suit perfectly. [2026-07-21 22:17] individualcontributor (CSR discussion channel) > I could not grab the Elixir in the Gold Saucer Hotel after Cait had stolen the black materia. I need to check this out, hadn't noticed before. Keep the bugs coming! ----- 2026-07-22 ----- [2026-07-22 00:36] phek1200 (CSR discussion channel) IC, please don't stress about this. You don't owe us anything at all pertaining to this CSR. In fact we're the ones to be grateful to have this tool [2026-07-22 00:47] dylwingo (CSR discussion channel) ^^^^^^^^^^ [2026-07-22 00:47] dylwingo (CSR discussion channel) couldnt have said it better [2026-07-22 07:37] kleinestennis (CSR discussion channel) Played yesterday a second time the whole CSR for PC. This time no bug in Gold Saucer, don't know what happened first time. Overall great to practice and for me perfect. I had to minor things which where strange during playing, but forget about it, obv not important! [2026-07-22 09:21] themattdavis (CSR discussion channel) Yeah sure. So the installer replaces 2 files, the flevel file which is all the field changes, and the world_us file for the diamond weapon changes. [2026-07-22 11:36] individualcontributor (CSR discussion channel) Share the link here to the installer and I'll add it to the github for the CSR. I wonder can I apply your changes then check makou reactor to see if there was a diff? although I thnk the PC files and the PSX binaries don't overlap in away meaningful way that I can use. [2026-07-22 12:02] themattdavis (CSR discussion channel) Here's the link: https://drive.google.com/file/d/1VXQtJZD6TrG3RXO6kPYduW5EGEBmQsAP/view?usp=drive_link It's only been tested for no slots so far and seems to work as expected, can't guarantee any other categories yet. [2026-07-22 17:53] cornfed (CSR discussion channel) i also have another topic that could be discussed , ff9 psx csr has cut out the fan fares, and boss death animations to save even more time. sorry for the delayed response hehe, but yeah <@183261151746850816> your work on this has been invaluable . as phek said above ❤️ [2026-07-22 17:55] cornfed (CSR discussion channel) as it stands, the csr is in a completely runnable state, so for now, nothing needs to be done , but discussing things and maybe holding some in house voting on what the community wants csr to be, would further its track to becoming a category one daay [2026-07-22 20:27] individualcontributor (CSR discussion channel) So far it tends to be folks posting in here and discussing suggestions which seems to work well for this CSR I think, but if there is a significant change that elicits strong opinions one way or another then a vote is a great idea! iirc there have only been a couple of these instances to date, e.g. removing all cutscenes instead of leaving those required for existing skips/manips, and removing dialogues with options that are not used and can be mashed through. I think the CSR+ and CSR++ addresses both of those preferences, albeit the CSR++ will also elliminate other such things that are deemed "filler". I will prioritise the CSR+ given that it will be the quickest to complete to the same standard as the existing CSR. CSR++ will be a labour of love that unltimately will let me do some speedruns and maybe stream consistently! All suggestions and ideas are welcome don't be reluctant to share even if your not sure if its already been discussed. [2026-07-22 22:31] .okamikaze (CSR discussion channel) Tbf, I think specifically for FF9's case the removed fight ends is mostly to make up for how long each encounter takes to "start" compared to HD [2026-07-22 22:43] cornfed (CSR discussion channel) <@183261151746850816> do you have a save state with the cutscene cut out of city of the ancients? i was wondering this so i could test the list value with the scene, vs without having it, there is a slim chance , very slim, that it still lines up hehe [2026-07-22 22:45] cornfed (CSR discussion channel) <@521419888959684659> did you test this already? [2026-07-22 22:45] individualcontributor (CSR discussion channel) Do you mean the waterfall scene? not yet just finished cutting Aerith's house and the Hojo FD manip scenes. I would have to release a patch and you would have to apply it to test these changes though, save states won't store the changes themselves unfortunately. [2026-07-22 22:46] cornfed (CSR discussion channel) no, disc 2 scene in city of ancients , for final descent manip [2026-07-22 22:46] cornfed (CSR discussion channel) there is a small chance that it could line up or be close to lining up, which in that case nothing or just small edit would need to be made [2026-07-22 22:46] individualcontributor (CSR discussion channel) oh yeah sorry I meant waterfall with Bugen and the gang inside [2026-07-22 22:47] cornfed (CSR discussion channel) to get on the correct list value, the setup that is [2026-07-22 22:47] individualcontributor (CSR discussion channel) Wouldn't the Hojo FD manip scene mess with list anyway though? [2026-07-22 22:48] cornfed (CSR discussion channel) hojo requires talking to him well, after midgar skip, and good mashing. all the magic happens when u you leave the room where the scene plays in city of ancients [2026-07-22 22:49] cornfed (CSR discussion channel) o i see your point now [2026-07-22 22:49] cornfed (CSR discussion channel) cutting that too would have to be factored in [2026-07-22 22:49] individualcontributor (CSR discussion channel) right but now you don't talk to him at all in CSR+ with all the cutscenes removed so list won't advance like it did before. You can still hold Run + Right and fight him to skip return to migdar, or not and just continue playing for NMS [2026-07-22 22:50] cornfed (CSR discussion channel) yeah, i would have to check that , it wouldnt be hard too, i can once your ready with it , no rushes. [2026-07-22 22:50] individualcontributor (CSR discussion channel) I was going to release what I have now so it'll be ready in like 10 mins, disc 1 Aeriths house and disc 2 hojo scenes [2026-07-22 22:51] cornfed (CSR discussion channel) okay [2026-07-22 22:51] cornfed (CSR discussion channel) i can play with it a little tonight, its a perfect time for me to rewatch dashes video on fd anyways, as ive been dragging my feet in learning it fully for no slots [2026-07-22 22:51] cornfed (CSR discussion channel) thanks man [2026-07-22 22:52] cornfed (CSR discussion channel) i will also do a csr runs soon [2026-07-22 22:59] individualcontributor (CSR discussion channel) 📢 Release v0.1.0 CSR+ ## v0.1.0 - Created FF7 CSR+ based on FF7 CSR v0.14.0 Disc 1 - Aerith's house cutscene removed Disc 2 - Hojo FD manip cutscene removed Disc 3 - no changes https://github.com/individualcontributordev/Final-Fantasy-7-CSR/tree/main/csr%2B First release of the new CSR+, built on CSR v0.14.0 with the above changes for the first release. ----- 2026-07-23 ----- [2026-07-23 18:27] individualcontributor (CSR discussion channel) Quick note on the encounters, I can't modify them for PSX using Makou Reactor. I imagine a more invasive change would be needed to the disc binary, however I'm looking at ways to translate the changes made to PC using existing tools to PSX disc but it's not looking good 😄 [2026-07-23 18:34] individualcontributor (CSR discussion channel) Some technical context; these CSRs are primarily for PSX disc and should run on hardware after burning to disc. Binary on disc is not the same as RAM in Emulators/PC. Binary contains instructions for the console engine or Emu about how to organize RAM and the values that should be stored there. It's not possible to apply the same changes done to RAM in Emu/PC directly to disc binary and have it work on console hardware. [2026-07-23 22:27] .okamikaze (CSR discussion channel) Goddamn, for FPGA the last 2 CSR releases didn't seem to work but the CSR+ does. This is already very promising ----- 2026-07-24 ----- [2026-07-24 01:38] individualcontributor (CSR discussion channel) What's FPGA? [2026-07-24 01:41] individualcontributor (CSR discussion channel) Oh is it the new console thing? https://retroremake.co/pages/superstation%E1%B5%92%E2%81%BF%E1%B5%89 [2026-07-24 01:42] individualcontributor (CSR discussion channel) Is there an issue with the latest CSR releases? [2026-07-24 01:57] phek1200 (CSR discussion channel) If CSR+ and CSR++ is a considerably huge project, I think that removing the fan fare, entering battle animation and boss death animation is probably the last one to do. These animations in ff9 are long as what Okami said, so it makes sense to remove [2026-07-24 12:32] .okamikaze (CSR discussion channel) New one is fine, the other ones didn't work though [2026-07-24 12:33] .okamikaze (CSR discussion channel) I didn't wanna ask however, since troubleshooting specifically for fpga when it works on other forms of emulation sounds incredibly arduous and annoying [2026-07-24 12:34] .okamikaze (CSR discussion channel) Yeah that's what I use, it uses FPGA [2026-07-24 12:36] .okamikaze (CSR discussion channel) TMD's IGT generating software seems like it's going to prove very useful for this <:KEKW:1074810897308069948> [2026-07-24 18:53] individualcontributor (CSR discussion channel) <@170713534726930432> does CSR just not load? How might I reproduce FPGA issues? It should work if CSR+ does which worries me [2026-07-24 22:10] .okamikaze (CSR discussion channel) That's the thing IC, I have no bloody clue how you would emulate such an environment to troubleshoot it. You would know more than me of course, but it's above my pay grade <:KEKW:1074810897308069948> It gets stuck on the Sony screen, with every possible combination of load settings. The same CHD's work perfectly for me on Duck [2026-07-24 22:11] .okamikaze (CSR discussion channel) I guess maybe some Linux/pi thing? Idk ----- 2026-07-26 ----- [2026-07-26 10:31] individualcontributor (CSR discussion channel) What's a CHD? Is that a file type for the console? [2026-07-26 11:33] .okamikaze (CSR discussion channel) Yeah it's typically used for multi-disc games, more common place before m3u. Bin and cue's work, but cause a reset on disc swap just like BizHawk [2026-07-26 14:00] individualcontributor (CSR discussion channel) I you get a chance can you test v0.13.3 https://github.com/individualcontributordev/Final-Fantasy-7-CSR/blob/main/csr/CHANGELOG.md#v0133 on you SuperOne console to eliminate the latest change (remove boat trip to Sol) which I think might be causing it [2026-07-26 14:10] .okamikaze (CSR discussion channel) Fwiw I believe it was version v0.13.0 I last tried, but I can check this too [2026-07-26 14:37] .okamikaze (CSR discussion channel) Can confirm it boots [2026-07-26 14:40] .okamikaze (CSR discussion channel) I can do a runthrough later on if I find time, just to make sure. But we're over the major hurdle [2026-07-26 14:42] individualcontributor (CSR discussion channel) So it's looking like the very latest v0.14.0 change of removing the boat trip after Jenova fight to Sol is causing the issue? [2026-07-26 14:43] individualcontributor (CSR discussion channel) You mean v0.13.3 boots? [2026-07-26 14:43] .okamikaze (CSR discussion channel) YEP [2026-07-26 14:44] .okamikaze (CSR discussion channel) Haven't tried yet. Would you like me to? [2026-07-26 14:44] individualcontributor (CSR discussion channel) Yes if you have time, this is the latest CSR version that you mentioned did not work correctly on your FPGA console right? [2026-07-26 14:45] .okamikaze (CSR discussion channel) It was v0.13.0 [2026-07-26 14:46] individualcontributor (CSR discussion channel) FPGA Console test: - CSR v0.14.0 - not working - CSR v0.13.3 - working - CSR v0.13.0 - working is this correct? [2026-07-26 14:46] .okamikaze (CSR discussion channel) FPGA Console test: CSR v0.14.0 - pending CSR v0.13.3 - working CSR v0.13.0 - not working [2026-07-26 14:46] .okamikaze (CSR discussion channel) Sorry for the confusion [2026-07-26 14:47] individualcontributor (CSR discussion channel) Oh v0.13.0 was not working but the latest ones are, interesting. [2026-07-26 14:47] .okamikaze (CSR discussion channel) I'll grab all 3 chd's this time, since it will be the version I'll be running on if it works [2026-07-26 14:48] individualcontributor (CSR discussion channel) Well if v0.14.0 works we can ignore v0.13.0 [2026-07-26 14:48] individualcontributor (CSR discussion channel) And if you have time a test of the CSR+ v0.14.0 would be great too [2026-07-26 14:50] individualcontributor (CSR discussion channel) :thread: CSR+ changes [2026-07-26 14:53] .okamikaze (CSR discussion channel) https://youtube.com/live/3PoBi0IraWA Did a small test of the first CSR+ patch the other day (with my hands slipping off the steering wheel) [2026-07-26 14:53] .okamikaze (CSR discussion channel) No hiccups [2026-07-26 14:54] individualcontributor (CSR discussion channel) Nice I'll take a look at that, good to know there were no issues. [2026-07-26 14:55] .okamikaze (CSR discussion channel) A lot of it was just me faffing with my layout, I think I might need a seperate layout if I'm going to continue capturing HDMI [2026-07-26 14:55] .okamikaze (CSR discussion channel) But there is gameplay in there [2026-07-26 14:57] individualcontributor (CSR discussion channel) No this is great, and if you call out suggestions while you're playing I catch them, or have a reference if you suggest something in the thread. [2026-07-26 15:01] cornfed (CSR discussion channel) i did not get a chance to test this weekend, sorry IC i will next weekend, i had trouble sleeping all weekend [2026-07-26 15:02] individualcontributor (CSR discussion channel) hey no worries this is going to take a while anyway so no rush testing. [2026-07-26 15:03] individualcontributor (CSR discussion channel) Also for anyone interested https://discord.com/channels/936291902133796955/936291948266930226/1530890864547594316 [2026-07-26 15:04] individualcontributor (CSR discussion channel) ^ I made a mod for the psx disc for fun to have random encounters like in FF9, but kept the pre-empt boss stuff so you can route the pre-empts but not the encounters [2026-07-26 15:05] individualcontributor (CSR discussion channel) I'm going to make it available for CSR++ as another patch, and can do for CSR and CSR+ too if people are interested. [2026-07-26 15:08] .okamikaze (CSR discussion channel) Random encounters with a chance of pincer 😨 [2026-07-26 15:11] individualcontributor (CSR discussion channel) Yes! I'm still testing but it follows the same vanilla increments of formation, stepid, offset, etc. So I'm not sure how this would affect specific formations. e.g. you might get 0 encounters running through the entire Great Glacier, or you could get > 0, so no predictable stilva etc. [2026-07-26 15:11] .okamikaze (CSR discussion channel) So forcing encs to setup for pre-emps will take the same amount of time as normal? (excluding encounter variance) [2026-07-26 15:12] .okamikaze (CSR discussion channel) Or are we just working with hitting those Step ID's by chance [2026-07-26 15:13] individualcontributor (CSR discussion channel) The pre-empts are based on stepid offset, so as long as you create a (use an existing) route you can hit the pre-empts on the boss fights as usual, but you will get different encounters while on your route. [2026-07-26 15:13] .okamikaze (CSR discussion channel) ah [2026-07-26 15:13] .okamikaze (CSR discussion channel) The cue's work for v0.14.0, gonna test chd now [2026-07-26 15:18] individualcontributor (CSR discussion channel) Well this is interesting, we force fights to figure out what stepid/offset we're on and then route from there. There won't be a reliable way to know what stepid/offset your on by forcing a fight with this. The encounter is not based on a danger value hitting an encounter threshold. I don't even know how you would route in the pre-empts or get required fights actually. [2026-07-26 15:21] individualcontributor (CSR discussion channel) How does this type of stuff work in FF9? I'll need to check [2026-07-26 15:22] .okamikaze (CSR discussion channel) v0.14.0 CHD's seem to be working [2026-07-26 15:23] individualcontributor (CSR discussion channel) I might make some of the more obvious changes to the CSR+ then burn to disc and test on console. ----- 2026-07-27 ----- [2026-07-27 14:45] individualcontributor (CSR discussion channel) I made a builder for these CSR and mod patches. Use your original .bin files and then pick what you want. I've tested the CSR+ burn to disc and run on my 77003 mechapwnd console and it seems fine. I haven't done a full run with it but i'm testing some other stuff and should get a full run done soon. https://individualcontributor.dev/builder/ [2026-07-27 14:53] individualcontributor (CSR discussion channel) Also you can play a demo of the CSR++, its available from the builder. And I would recommend the 25% encounter mod first, its the closest in "feel" to a step routed run (light encounters because of intentional routing), but it is random so don't be angry with me if you have bad luck 😄 Oh and CSR++ is not like the original in terms of order of execution, and some stuff is re-worked (hint Jessie does not get her leg stuck in reator 1 😉 ) [2026-07-27 16:22] individualcontributor (CSR discussion channel) My random encounter mod is working on ps2 slim console 🤯 I used CSR++ with the random encounter add-on, burn the disc, and played through guard scorpion. I'm very surprised this worked and adds promise for <@266664783502245888> 's suggestion of shortening the battle death animations, and speeding up Diamond weapon for console now that I think of it. [2026-07-27 16:23] individualcontributor (CSR discussion channel) Moar testing needed [2026-07-27 16:27] individualcontributor (CSR discussion channel) OMG this is going to cause so many more resets in Midgar, first test got a few encouters from start to reactor 1 end. Second test got 3 encs before getting into the reactor itself <:KEKW:1074810897308069948> [2026-07-27 16:28] individualcontributor (CSR discussion channel) This is the 25% encounter rate (light, step route feel), 50% being equivalent to vanilla (no step route), and 75% being dense encounters. [2026-07-27 16:33] individualcontributor (CSR discussion channel) (no text) [2026-07-27 16:34] individualcontributor (CSR discussion channel) CSR++ changes [2026-07-27 18:12] cornfed (CSR discussion channel) very cool ic, love to see it! [2026-07-27 19:26] individualcontributor (CSR discussion channel) (no text) [2026-07-27 20:17] individualcontributor (CSR discussion channel) I'll continue to update the CSR and I'm building add-ons for it for the CSR+ experience, plus some other fun mods when I find time. Get them all here https://individualcontributor.dev/builder/ CSR — skill checks kept; FMVs and long sequences cut or shortened. CSR+ — more aggressive cutscene removal. ----- 2026-07-29 ----- [2026-07-29 11:57] individualcontributor (CSR discussion channel) I'm reducing the scope of what I had planned to work on here, removed the CSR++, and the plan for CSR+ is to provide "add-ons" for the CSR base experience, e.g. Aerith's house, Hojo FD manip scenes, etc. So if you want to play the CSR just use the builder and patch your .bins. If you want CSR+ then pick the CSR base experience and enable the add-ons you want. Check the builder UI for context. This allows players to choose the add-ons they want, etc. you could also test out the random encounter "add-ons" I've made for fields and the world map 😉 FYI some add-ons only apply to certain discs, e.g. Aerith's house on disc 1, Hojo on disc 2, etc. So in the builder when you load your disc .bin file it will show you the compatible add-ons for that disc. There are also "presets", so for CSR+ pick that preset and it will automatically enable the add-ons across all discs for this preset. [2026-07-29 11:59] individualcontributor (CSR discussion channel) The CSR++ experience I'm building I'm just calling it the "Highwind" mod (start to finish speedrun reduced as much as possible without breaking the game too much) A.K.A Dad mode, Very little time mod, Too many things to do IRL mod. It will also be on the builder for anyone interested. [2026-07-29 12:59] .okamikaze (CSR discussion channel) I kinda like that tbh. Stuff like going straight from Floor 65 to 67 in Shinra would feel weird [2026-07-29 12:59] .okamikaze (CSR discussion channel) That's what I imagine CSR++ as anyway [2026-07-29 18:50] individualcontributor (CSR discussion channel) I've actually done very little to the "Highwind" mod but I think I understand what you mean. I'm removing some of the "filler" stuff like e.g. maybe making stairs shorter, Shinra prison scene shortened, wall market can be done in any order. i.e. stuff that just feels a bit forced or trivial [2026-07-29 18:51] individualcontributor (CSR discussion channel) Some of the cuts to Highwind may end up as "add-ons" [2026-07-29 19:03] individualcontributor (CSR discussion channel) Just to clarify the CSR+ add-ons are specifically for the current CSR. The field and world map random encounter add-ons are for any base, e.g. unmodified, CSR, Highwind. Highwind will be a single base version. I plan to create CSR specific add-ons and general add-ons so people can build whatever experience they want. And all for PSX disc! That will run on hardware when burned to disc.